Bonuses

For the inconspicuous assassins of the dark.

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Rhollor
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Bonuses

Post by Rhollor »

Please discuss your bonuses here.

Current bonuses:
-Mark Target works
-Effuse works, but no longer affects seeing flees
-Greymen do not appear on locate life
-Practices are 1 for thief, 2 for warrior and ranger.
-A practice bonus of 99 for Hide has been given to the Soulless clan.
-New skill: Shadowstep. With no arguments, Shadowstep will cause the Greyman to disengage from combat and become hidden (if the hide roll succeeds). If a victim is supplied, Shadowstep will cause the Greyman to engage said victim as his/her primary target. Anyone in the room can be targeted. Syntax is "shadowstep <victim>".

Fogel please add any input. You've been set up as moderator.
Nicotine
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Post by Nicotine »

1. Make greymen not show up on 'where' for same-side. I don't really see this as a bonus or malus, just some RPish coolness.

2. Malus: Hurt greymen for narrating/chatting when they have NO QUIT.
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Fogel
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Post by Fogel »

We have also discovered that Effuse works as a substitute for Sneak as well.
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Post by Nicotine »

The old greymen had a bonus to max mvs, and I think they had a small mvs regen bonus as well... something for you to think about I guess. I'm not broken up about it not happening this time.
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Post by Nicotine »

1. Make the default position for greyman not be standing, but be hiding. For example, I walk into a room and show up to them as a hidden life form, not as "Nicotine is standing here."

2. This is non-greyman specific: Make it so when something dies, and the killhit is a backstab, there is no deathcry.

3. Have greyman tracks show up just as "a man" not "a greyman".

4. When a greyman opens a door, don't show it opening to the people on the other side.
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Fogel
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Re: Bonuses

Post by Fogel »

Yeah, now that there's Soulless active again, working on them is a bit higher on the priority list. Also, some things that I noticed that aren't on the list Rhollor posted:

* Greymen get a +5 bonus to move regen.
* Greymen get +10 to max moves.
* Greymen automatically sneak into a room, regardless of whether they have Sneak practiced or not.
Nicotine
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Re: Bonuses

Post by Nicotine »

Is the mv regen actually in? I haven't noticed a difference.
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Fogel
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Re: Bonuses

Post by Fogel »

Yeah, you get 45 + survival level, normal trollocs get 40 + survival level.
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Re: Bonuses

Post by Asylum »

not sure if this is possible but wouldn't it be rpish to be able to flee without it saying what direction we fled? maybe the % of it being a successful flee with out it saying in what direction could be based on effusion practices.


edit. maybe that is what you addressed at the start of this thread with effuse no longer effecting seeing flees.
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Re: Bonuses

Post by Nicotine »

Yeah it used to be like that but fogel voted it too op
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Fogel
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Re: Bonuses

Post by Fogel »

Yeah, trying to chase against that was really frustrating. It's definitely not going to come back.
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Re: Bonuses

Post by Asylum »

just rolling ideas in my head, but how about allowing the soulless to have pick? although (and I am just thinking outloud) the only place that would be beneficial is at caemlyn east and west gates. Maybe the new north gate I am not sure on that one. just thinking about rpish stuff since they are always getting into places in the books where they shouldnt be able to. This could be a skill gained later in the ranks and not one automatically gained upon joining.

on a side note pick is basically useless right now. I really can't think of any reason to have it. Maybe look into making pick relevant? like locking city gates and what not? this is not necessarily about giving us pick. but giving people other reasons to spend pracs on other items.
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Re:

Post by Nicotine »

Nicotine wrote:1. Make the default position for greyman not be standing, but be hiding. For example, I walk into a room and show up to them as a hidden life form, not as "Nicotine is standing here."

2. This is non-greyman specific: Make it so when something dies, and the killhit is a backstab, there is no deathcry.

3. Have greyman tracks show up just as "a man" not "a greyman".

4. When a greyman opens a door, don't show it opening to the people on the other side.
Bump
Asylum
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Re: Bonuses

Post by Asylum »

Nicotine wrote:
Nicotine wrote:1. Make the default position for greyman not be standing, but be hiding. For example, I walk into a room and show up to them as a hidden life form, not as "Nicotine is standing here."

2. This is non-greyman specific: Make it so when something dies, and the killhit is a backstab, there is no deathcry.

3. Have greyman tracks show up just as "a man" not "a greyman".

4. When a greyman opens a door, don't show it opening to the people on the other side.
Bump
So on 1, would that skill be dependent on how much hide you have practiced? so essentially you could fail the default position based on your % in hide?

4 seems like it would make sense for our class.
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Re: Bonuses

Post by Nicotine »

Asylum wrote:
Nicotine wrote:
Nicotine wrote:1. Make the default position for greyman not be standing, but be hiding. For example, I walk into a room and show up to them as a hidden life form, not as "Nicotine is standing here."

2. This is non-greyman specific: Make it so when something dies, and the killhit is a backstab, there is no deathcry.

3. Have greyman tracks show up just as "a man" not "a greyman".

4. When a greyman opens a door, don't show it opening to the people on the other side.
Bump
So on 1, would that skill be dependent on how much hide you have practiced? so essentially you could fail the default position based on your % in hide?

4 seems like it would make sense for our class.
Greymen get 99% hide...

In hindsight, the only one on that list that would probably be too overpowered is #1. The rest should go in immediately! :)
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Re: Bonuses

Post by Asylum »

yeah, I knew that... but forgot.

agreed on implementing those changes.

and a note on the tracks, we should leave the same tracks as the mobs with the blank stare that are used for the quests where you have to get 5 and bring them back to the greyman in the tower.
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Re: Bonuses

Post by Asylum »

how about having a practicable skill that would make us "Look" like one of those Blank stare mobs that are used for that Greyman quest?
Nicotine
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Re: Bonuses

Post by Nicotine »

Nicotine wrote:2. This is non-greyman specific: Make it so when something dies, and the killhit is a backstab, there is no deathcry.

3. Have greyman tracks show up just as "a man" not "a greyman".

4. When a greyman opens a door, don't show it opening to the people on the other side.
Bump.

Also, Phantasm suggested we be able to change our whois information. Maybe this could be a higher rank bonus or something.
Nicotine
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Re: Bonuses

Post by Nicotine »

Nicotine wrote:
Nicotine wrote:2. This is non-greyman specific: Make it so when something dies, and the killhit is a backstab, there is no deathcry.

3. Have greyman tracks show up just as "a man" not "a greyman".

4. When a greyman opens a door, don't show it opening to the people on the other side.
Bump.

Also, Phantasm suggested we be able to change our whois information. Maybe this could be a higher rank bonus or something.
Bump again.

Also, I think it would be cool if the WHO list didn't show greymen at all, for same race or cross race.
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Re: Bonuses

Post by Phantasm »

Maybe a Darkfriend-ing mechanism? Start a new secret clan (or guild Galnor), and make all Greymen council so we can clan LS people? Is that possible
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