HP:Healthy MV:Strong >
w
The Great Blight
The Blight spreads before you like an infected, open sore in the very earth.
Every plant, every blade of grass show signs of taint. The ground has fallen
in on itself in several places, as if too weak to support it's own weight.
Toppled trees lie against ...
Search found 19 matches
- Mon Dec 22, 2014 1:03 pm
- Forum: The Art of Battle
- Topic: Tough Pkill
- Replies: 1
- Views: 10610
- Sun Dec 21, 2014 5:50 pm
- Forum: The Art of Battle
- Topic: ouch! thread
- Replies: 282
- Views: 1753455
Re: ouch! thread
Entering Tarwin's Gap
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not ...
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not ...
- Sun Dec 14, 2014 4:39 pm
- Forum: The Art of Battle
- Topic: Calling You Out
- Replies: 5
- Views: 12898
Re: Calling You Out
Distracted enough not to flee, but you can spam the door shut? Whatever man, I don't care. But I've seen you do a lot of questionable stuff. So expect it in return.
- Sun Dec 14, 2014 4:21 pm
- Forum: The Art of Battle
- Topic: Calling You Out
- Replies: 5
- Views: 12898
Re: Calling You Out
Yea I saw that, no worries. Guess I was just wrong assuming people would show a little courtesy.
- Sun Dec 14, 2014 4:17 pm
- Forum: The Art of Battle
- Topic: Calling You Out
- Replies: 5
- Views: 12898
Calling You Out
A Hidden Niche
This small crawlspace is remarkably unadorned. Age old dust covers everything,
and the only sound is noise from the corridors to the east.
[ Exits: e ]
A dagger of pure silver sits here.
A small decorated purse has been left behind.
A small, shiny piece of jewelry in the shape of a ...
This small crawlspace is remarkably unadorned. Age old dust covers everything,
and the only sound is noise from the corridors to the east.
[ Exits: e ]
A dagger of pure silver sits here.
A small decorated purse has been left behind.
A small, shiny piece of jewelry in the shape of a ...
- Sun Dec 14, 2014 3:43 pm
- Forum: The Art of Battle
- Topic: lucky stab
- Replies: 5
- Views: 12985
Re: lucky stab
Oh wow, he died in like 5 mins because that OP dagger. I meant most would have immediately left after that. Don't be dense.
I didn't expect y'all to leave. But I don't expect lame shit like fleestab either. Next time I will just leave.
I didn't expect y'all to leave. But I don't expect lame shit like fleestab either. Next time I will just leave.
- Sun Dec 14, 2014 3:27 pm
- Forum: The Art of Battle
- Topic: lucky stab
- Replies: 5
- Views: 12985
Re: lucky stab
Congrats. Y'all deserved it. I lost the log, but I was spamming, and that stab beat my k darks. Good job.
I guess I should have figured this would happen, considering who I was playing against. Just shows people should go rent/garrison instead of giving pk to known asshats. 3 vs 1 and that's what ...
I guess I should have figured this would happen, considering who I was playing against. Just shows people should go rent/garrison instead of giving pk to known asshats. 3 vs 1 and that's what ...
- Sat Dec 06, 2014 5:33 pm
- Forum: Chill & Chat
- Topic: Most Newbie Mistake Ever
- Replies: 0
- Views: 49769
Most Newbie Mistake Ever
Low mvs, time to quaff a vial running from 4 DS
HP:Beaten MV:Draining >
Central Avenue Before a Fork in the Southern Road
Central Avenue spans north and south here, paving a path through the center of
the city. The stone slabs that were carefully set down to form this road are
thick in height, and ...
HP:Beaten MV:Draining >
Central Avenue Before a Fork in the Southern Road
Central Avenue spans north and south here, paving a path through the center of
the city. The stone slabs that were carefully set down to form this road are
thick in height, and ...
- Sat Dec 06, 2014 3:05 pm
- Forum: Chill & Chat
- Topic: Whoops
- Replies: 0
- Views: 49465
Whoops
Been sitting FD ringing bell, figure I'll go check GK. Go in and suddenly 3 people are all over me. I try to light works but my alias fails and then I get bashed before dropping them.. hahah
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and ...
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and ...
- Tue Jul 22, 2014 5:11 pm
- Forum: The Art of Battle
- Topic: Still Pathetic
- Replies: 11
- Views: 20593
Re: Still Pathetic
It's just Phantasm plays it so that both sides have a chance. That's how a lot of mudders play their chars.
A lot of people don't call everyone on the mud when they're on someone else. If I know its even pk I usually stay out. I put fleestab the same as me just ganking solo people with a group ...
A lot of people don't call everyone on the mud when they're on someone else. If I know its even pk I usually stay out. I put fleestab the same as me just ganking solo people with a group ...
- Tue Jul 22, 2014 12:03 am
- Forum: The Art of Battle
- Topic: Still Pathetic
- Replies: 11
- Views: 20593
Re: Still Pathetic
Not really a bad footing for debate. Stab is purposefully made so you can't start on engaged people if you have a certain amount of no quit. This was made so that if the person doesn't "know" you're there (you don't have a certain amount of no quit), then you can start a stab on them. However if you ...
- Mon Jul 21, 2014 11:38 pm
- Forum: The Art of Battle
- Topic: Still Pathetic
- Replies: 11
- Views: 20593
Re: Still Pathetic
I'm sure. That takes coordination not just a random occurrence. "Avoid being bashed" but still enter from 1n when you knew I was sitting there. That was obviously planned. Notoriously bad basher playing just like his thief.
Instances like this are why this mud has problems a lot. People going for ...
Instances like this are why this mud has problems a lot. People going for ...
- Mon Jul 21, 2014 11:17 pm
- Forum: The Art of Battle
- Topic: Still Pathetic
- Replies: 11
- Views: 20593
Still Pathetic
Someone please explain how this happened
HP:Battered MV:Excellent >
They don't seem to be here.
The gate is opened from the other side.
k dark
HP:Battered MV:Excellent >
*Ghast* has arrived from the north.
k dark
HP:Battered MV:Excellent >
You try to slice *Ghast*'s legs, but miss.
HP:Battered ...
HP:Battered MV:Excellent >
They don't seem to be here.
The gate is opened from the other side.
k dark
HP:Battered MV:Excellent >
*Ghast* has arrived from the north.
k dark
HP:Battered MV:Excellent >
You try to slice *Ghast*'s legs, but miss.
HP:Battered ...
- Tue Jul 15, 2014 12:13 am
- Forum: The Art of Battle
- Topic: Silly Luck
- Replies: 0
- Views: 45792
Silly Luck
HP:Beaten MV:Strong >
0
Outside the Trolloc Barracks
Standing here you watch dark cloaked half-men force their beasts north to the
training grounds. The barracks are a place every trolloc loves and fears.
For the weaker certain death awaits, the stronger a chance to kill. South of
you a tall ...
0
Outside the Trolloc Barracks
Standing here you watch dark cloaked half-men force their beasts north to the
training grounds. The barracks are a place every trolloc loves and fears.
For the weaker certain death awaits, the stronger a chance to kill. South of
you a tall ...
- Thu Jul 10, 2014 3:32 pm
- Forum: The Art of Battle
- Topic: CACKLE
- Replies: 1
- Views: 11035
CACKLE
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits ...
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits ...
- Sat Jul 05, 2014 9:18 pm
- Forum: Chill & Chat
- Topic: Of Course
- Replies: 0
- Views: 43564
Of Course
HP:Healthy MV:Fresh >
exa idol
You're examining a carved stone idol (carried).
This item has hidden properties!
HP:Healthy MV:Fresh >
hold idol
You're already holding something.
HP:Healthy MV:Fresh >
rem doll
You stop using a "Fagel is Gay" doll.
HP:Healthy MV:Fresh >
hold idol
You grab a carved ...
exa idol
You're examining a carved stone idol (carried).
This item has hidden properties!
HP:Healthy MV:Fresh >
hold idol
You're already holding something.
HP:Healthy MV:Fresh >
rem doll
You stop using a "Fagel is Gay" doll.
HP:Healthy MV:Fresh >
hold idol
You grab a carved ...
- Tue Jul 01, 2014 11:03 pm
- Forum: Bugs and Loopholes
- Topic: Ok This is Dumb
- Replies: 7
- Views: 30743
Re: Ok This is Dumb
Ok apparently you can roll timers on people even if they're engaged on another player if you have no quit. I'm 95% sure it was changed to not be like that.. dumb.
- Tue Jul 01, 2014 10:49 pm
- Forum: Bugs and Loopholes
- Topic: Ok This is Dumb
- Replies: 7
- Views: 30743
Ok This is Dumb
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A ...
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A ...
- Mon Jun 30, 2014 5:26 pm
- Forum: Chill & Chat
- Topic: He Skerd
- Replies: 0
- Views: 44924
He Skerd
I tested Lamgwin's set for him and accidently gave him my pack. He took a doll and acted like he was gonna keep it..
HP:Healthy MV:Fresh >
Fogel speaks loudly to the Light 'O LOL SO CLEVER'
HP:Healthy MV:Fresh >
narr
Yes, narrate, fine, narrate we must, but WHAT???
HP:Healthy MV:Fresh >
eq
You ...
HP:Healthy MV:Fresh >
Fogel speaks loudly to the Light 'O LOL SO CLEVER'
HP:Healthy MV:Fresh >
narr
Yes, narrate, fine, narrate we must, but WHAT???
HP:Healthy MV:Fresh >
eq
You ...