ouch! thread

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Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

ouch! thread

Post by Trin »

post your ouch threads here. bad timing all around.

HP:Wounded MV:Fresh - Evilina: Scratched --- Bollesedun: Healthy>
- #TICK-10
% nar i'm out dude
A wandering ogier tries to thrash *Evilina*'s hands, but she dodges the attack.
*Evilina* tries to strike Bollesedun's body, but misses.
Bollesedun tries to pierce *Evilina*'s body, but she parries the attack.
Bollesedun tries to pierce *Evilina*'s legs, but she dodges the attack.
Cancelled...
You narrate, 'i'm out dude'

HP:Wounded MV:Fresh - Evilina: Scratched --- Bollesedun: Healthy>
f
You panic and attempt to flee!

HP:Wounded MV:Fresh - Evilina: Scratched --- Bollesedun: Healthy>

*Waldo* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Evilina: Scratched --- Bollesedun: Healthy>

Bollesedun narrates, 'Out.'

HP:Wounded MV:Fresh - Evilina: Scratched --- Bollesedun: Healthy>

Bollesedun panics, and attempts to flee!

HP:Wounded MV:Fresh - Evilina: Scratched --- Bollesedun: Healthy>

Bollesedun leaves south, riding a black warhorse.
Bollesedun has arrived from the south, riding a black warhorse.

HP:Wounded MV:Fresh - Evilina: Scratched>

Bollesedun leaves north, riding a black warhorse.

HP:Wounded MV:Fresh - Evilina: Scratched>

*Evilina* strikes your body extremely hard.
*Waldo* mauls your legs into bloody fragments!
*Zarth* mauls your legs into bloody fragments!
A wandering ogier tries to thrash *Evilina*'s feet, but she parries the attack.

HP:Beaten MV:Fresh - Evilina: Scratched>

*Lithium* pierces your arms hard.

HP:Beaten MV:Fresh - Evilina: Scratched>

A wave of frost from an ancient cuendillar artifact covers you, slowing you down!
*Lithium* pierces your head very hard.
You wish that your wounds would stop BLEEDING so much!
*Lithium* pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Evilina* strikes your arms very hard.
You wish that your wounds would stop BLEEDING so much!
*Waldo* mauls your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
As *Zarth* mauls you in the chest, you feel a searing pain... then nothing.
*Zarth* mauls your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
User avatar
Bollesedun
Posts: 92
Joined: Sat Nov 27, 2004 9:03 am

Post by Bollesedun »

Ahh crazy. Thats a lot of hps gone in 1 bash.
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

I was really hoping Bolles would walk back in. Then you both would have died!
User avatar
Bollesedun
Posts: 92
Joined: Sat Nov 27, 2004 9:03 am

Post by Bollesedun »

I did walk back in and then zoomed! 8)
Guest

Post by Guest »

hehe no one chased you. :) also a wounded to dead with 4 pcs on ya isnt that bad. go combo if you dont want to get hurt.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

i'd rather dodge bashes more than be able to last longer being bashed. i don't expect to fight four by my lonesome. and it's why i usually don't hit batt abs trollocs at patties :)
Katsu
Posts: 18
Joined: Mon Mar 13, 2006 5:45 am

Post by Katsu »

need to have some of the ouch from eltargrim yesterday.

bit lower con higher strength was really rather a failed experiment, along with 115db getting destroyed by everything under the sun :P

particularly the last one, stayed with akrabbim cause he had no mvs north gap then had one of those bad luck bashes just as he left room :|

hehe, then zarth came down and died also, akrabbim lived :P
Raiden
Posts: 315
Joined: Sun Nov 07, 2004 10:35 am

Post by Raiden »

boolesedun shouldnt of fled directly
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

sorry for taking set katsu but i don't have a 'full' set on storage anymore most of what i got are crap now since the new shit, armlets, chunkies(don't have any rings whatsoever except maybe a few twisted iron bands) and ruby necklaces came in. and i needed it for otoan. i'm going to have to smob some for more trinkets and that golden spear. too bad waldo has pretty much same playing time as me and would rather kill me while i'm smobbing than help me smob!

i took zarth because he has a general no return policy so probably has full abs sets laying around i know he has one of mine. i ended up giving to chase who ran into gk.
Guest

Post by Guest »

you don't play ds so how would we smob, i don't like playing on ls, bunch of fartheads play on that side.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

you have a human...
User avatar
Bollesedun
Posts: 92
Joined: Sat Nov 27, 2004 9:03 am

Post by Bollesedun »

I shouldnt have fled? He narred out. You usually flee when someone says that.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

It was bad timing on both our parts.
Raiden
Posts: 315
Joined: Sun Nov 07, 2004 10:35 am

Post by Raiden »

you were healthy bollesedun, you fled after he was bashed, he was dodge and wounded with others who are engaged on you... you coulda taken one bash and still survived ( if they woulda landed a bash)...
Guest

Post by Guest »

also trin i don't mind smobbing at all, you have never asked me to smob. and ds smobs suck ass for abs. :(
User avatar
Bollesedun
Posts: 92
Joined: Sat Nov 27, 2004 9:03 am

Post by Bollesedun »

This is all I see when Raiden talks.

Pfbtbtbtbbrtbtb <----- Fart noise.
Raiden
Posts: 315
Joined: Sun Nov 07, 2004 10:35 am

Post by Raiden »

how do you see a noise :P
User avatar
Bollesedun
Posts: 92
Joined: Sat Nov 27, 2004 9:03 am

Post by Bollesedun »

PRTBTBTBTBTBTBTBTBTBTB!!!!
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

i would say it's more like ptptptptptptptptp maybe a few gr's if it's really nasty.
Primal
Posts: 183
Joined: Sun Jan 16, 2005 6:20 am

Post by Primal »

HP:Hurt MV:Excellent >
West
hide
backstab gatekeeper
The Towering North Gate of Fal Moran
[ Exits: n e s w ]
You see almost fresh tracks of a trolloc leaving east.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.

HP:Hurt MV:Excellent >
You attempt to hide yourself.

HP:Hurt MV:Excellent >
HP:Hurt MV:Excellent >
=
* + - = % = -
Dimmu narrates, 'how much to port to caemlyn?'

HP:Hurt MV:Excellent >
+
*
Keltor the gatekeeper notices your attempt to backstab him!

HP:Hurt MV:Excellent - a grizzled soldier: Healthy>

A grizzled soldier assists a grizzled soldier.
A grizzled soldier tries to slash your waist, but you parry the attack.
A grizzled soldier tries to slash your hands, but you parry the attack.
A grizzled soldier tries to slash your body, but you dodge the attack.
A grizzled soldier tries to slash your legs, but you parry the attack.
A grizzled soldier tries to slash your legs, but you dodge the attack.
A grizzled soldier tries to slash your head, but you dodge the attack.
A grizzled soldier slashes your head.

HP:Hurt MV:Excellent - a grizzled soldier: Healthy>
West
ff
f

A grizzled soldier slashes your arms very hard.
A grizzled soldier slashes your arms very hard.
A grizzled soldier slashes your body very hard.
A grizzled soldier slashes your arms very hard.
A grizzled soldier slashes your waist hard.
A grizzled soldier slashes your body very hard.
A grizzled soldier slashes your head very hard.
A grizzled soldier slashes your body very hard.
A grizzled soldier slashes your waist hard.
Keltor the gatekeeper slashes your body extremely hard.

HP:Battered MV:Excellent - a grizzled soldier: Healthy>

A veteran shienaran soldier tries to slash your waist, but you dodge the attack.
A veteran shienaran soldier slashes your body hard.
A grizzled soldier slashes your body very hard.
A grizzled soldier slashes your arms hard.
You wish that your wounds would stop BLEEDING so much!
A grizzled soldier slashes your arms very hard.
You wish that your wounds would stop BLEEDING so much!
A grizzled soldier slashes your legs hard.
You wish that your wounds would stop BLEEDING so much!
A grizzled soldier tries to slash your legs, but you parry the attack.
A grizzled soldier tries to slash your shoulders, but you parry the attack.
A grizzled soldier slashes your shoulders hard.
You wish that your wounds would stop BLEEDING so much!
A grizzled soldier slashes your head very hard.
You wish that your wounds would stop BLEEDING so much!
A grizzled soldier tries to slash your legs, but you dodge the attack.
Keltor the gatekeeper slashes your body into bloody fragments!
You are incapacitated an will slowly die, if not aided.

HP:Incapacitated MV:Excellent - a grizzled soldier: Healthy>
You are in a pretty bad shape, unable to do anything!

HP:Incapacitated MV:Excellent - a grizzled soldier: Healthy>
What?!?
Primal
Posts: 183
Joined: Sun Jan 16, 2005 6:20 am

Post by Primal »

[ Exits: n e w ]
You see fairly recent tracks of a trolloc leaving north.
A light leather flask is lying here.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
north
hide
Backstab Human
A Small Boarded Building
[ Exits: s d ]
A member of the Queen's Guard keeps alert and watchful.
A member of the Queen's Guard keeps alert and watchful.
A member of the Queen's Guard keeps alert and watchful.
A member of the Queen's Guard keeps alert and watchful.
The Captain looks you over quickly as you draw near the patrol.
An old beggar with thin, gnarled legs walks around here, asking for coins.
A cityguard patrols here, ever ready to draw his sword.

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >
=
* Down
Cancelled...
A Dark Basement
[ Exits: w u ]
*Rage* is standing here.
A large rat is here scurrying out of sight.
A large rat is here scurrying out of sight.
A large rat is here scurrying out of sight.
A large rat is here scurrying out of sight.

HP:Healthy MV:Excellent >
hide
Backstab Human
You attempt to hide yourself.

HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >
=
* + - = % = - +
A Captain of the Queen's Guard has arrived from above.
A guardsman has arrived from above.
A guardsman has arrived from above.
A guardsman has arrived from above.
A guardsman has arrived from above.

HP:Healthy MV:Excellent >

*
*Rage* makes a strange sound as you place a silver dagger with gold etching in his back!
*Rage* is mortally wounded, and will die soon, if not aided.

HP:Healthy MV:Excellent - Rage: Mortally Wounded>
nar he dead
You pierce *Rage*'s heart, you heartbreaker you...
You pierce *Rage*'s legs extremely hard.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Rage*'s death cry.
*Rage* is dead! R.I.P.
You narrate, 'he dead'

HP:Healthy MV:Excellent >
Up
A Small Boarded Building
[ Exits: s d ]
An old beggar with thin, gnarled legs walks around here, asking for coins.

HP:Healthy MV:Excellent >

A Captain of the Queen's Guard has arrived from below.
A guardsman has arrived from below.
A guardsman has arrived from below.
A guardsman has arrived from below.
A guardsman has arrived from below.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

A Forested Overlook
[ Exits: n w ]
You see fresh tracks of Raze leaving north.
You see fresh tracks of Li leaving north.
The corpse of Li is lying here.
a black warhorse is standing here, being ridden by you.
*Raze* is standing here.
*Evilina* is standing here.
A tall white stallion is standing here.

HP:Wounded MV:Fresh >
e

*Evilina* gets a pair of steel-plated war boots from the corpse of Li.
*Evilina* gets a pair of black steel greaves from the corpse of Li.
*Evilina* gets a collosal two-fisted war hammer from the corpse of Li.
*Evilina* gets a black ring from the corpse of Li.
*Evilina* gets a black ring from the corpse of Li.
*Evilina* gets a pair of thick metal gauntlets from the corpse of Li.
*Evilina* gets a wristcuff with embedded gems from the corpse of Li.
*Evilina* gets a wristcuff with embedded gems from the corpse of Li.
*Evilina* gets a shimmering steel belt from the corpse of Li.
*Evilina* gets a pair of shimmering steel vambraces from the corpse of Li.
*Evilina* gets a set of shimmering steel pauldrons from the corpse of Li.
*Evilina* gets a shimmering steel breastplate from the corpse of Li.
*Evilina* gets a moderate sized backpack from the corpse of Li.
*Evilina* gets a black iron half-helm with a crimson crescent moon insignia from the corpse of Li.
*Evilina* gets a shining silver earring from the corpse of Li.
*Evilina* gets a shining silver earring from the corpse of Li.
*Evilina* gets a polished amulet of onyx from the corpse of Li.
*Evilina* gets a berserker's pendant from the corpse of Li.
*Evilina* gets a large glass-cased lantern from the corpse of Li.
*Evilina* gets a large slab of meat from the corpse of Li.
*Evilina* gets a large slab of meat from the corpse of Li.
*Evilina* gets a large slab of meat from the corpse of Li.
*Evilina* gets a large slab of meat from the corpse of Li.
*Evilina* gets a large slab of meat from the corpse of Li.
*Evilina* gets a large slab of meat from the corpse of Li.

HP:Wounded MV:Fresh >
Alas, you cannot go that way...

HP:Wounded MV:Fresh >

*Evilina* leaves west.

HP:Wounded MV:Fresh >
g
The corpse of Li seems to be empty.

HP:Wounded MV:Fresh >
c
You try to strike *Primal*'s body, but miss.

HP:Wounded MV:Fresh - Primal: Hurt>
b
*Phantasm* has arrived from the west.

HP:Wounded MV:Fresh - Primal: Hurt>

* -
*Raze* growls 'a^mN;'

HP:Wounded MV:Fresh - Primal: Hurt>

*Primal* tries to pierce your feet, but you parry the attack.

HP:Wounded MV:Fresh - Primal: Hurt>
%
*Evilina* has arrived from the west.
*Raze* tries to stab your body, but you dodge the attack.

HP:Wounded MV:Fresh - Primal: Hurt>

*Evilina* tries to thrash your body, but you parry the attack.

HP:Wounded MV:Fresh - Primal: Hurt>
- nar sorry

*
As *Primal* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Primal: Hurt>
f

*Phantasm* tries to pierce your body, but you parry the attack.

HP:Wounded MV:Fresh - Primal: Hurt>

*Phantasm* tries to pierce your body, but you parry the attack.
*Phantasm* tries to pierce your feet, but you parry the attack.
*Primal* tries to pierce your body, but you parry the attack.

HP:Wounded MV:Fresh - Primal: Hurt>
You narrate, 'sorry'

HP:Wounded MV:Fresh - Primal: Hurt>
You panic and attempt to flee!

HP:Wounded MV:Fresh - Primal: Hurt>
#TICK!!!

You dodge a bash from *Raze* who loses his balance and falls!

HP:Wounded MV:Fresh - Primal: Hurt>

You dodge a bash from *Evilina* who loses her balance and falls!

HP:Wounded MV:Fresh - Primal: Hurt>

Woods Near the Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of Evilina leaving east.
You see fresh tracks of Phantasm leaving east.
a black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Wounded MV:Fresh >
n
A Small Shienaran Camp
[ Exits: e s ]
You see almost fresh tracks of Evilina leaving east.
You see very recent tracks of Otoan leaving east.
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A bulky-brown moose is here, examining her surroundings.
An enormous buck poses here, it's giant antlers held high

HP:Wounded MV:Fresh >
n
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
e
A Clearing Within the Woods
[ Exits: n s w ]
You see fresh tracks of Raze leaving south.
You see fresh tracks of Raze leaving north.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
Deeper Within the Woods
[ Exits: n e s ]
You see fresh tracks of Raze leaving south.
You see almost fresh tracks of Evilina leaving south.
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
n
Within the Forest
[ Exits: s w ]
You see almost fresh tracks of Evilina leaving south.
You see almost fresh tracks of Raze leaving south.
A pair of thin metal boots rest here.
A pair of thin metal plated leggings have been dropped here.
A dark shield with spikes on its front lies here.
A dull spiked mace is waiting here for a wielder.
A tiny ring made of dull copper has been tossed to the side. [2]
Half-metal gauntlets lie off to the side here.
A leather band is on the ground. [2]
A leather belt has been cast aside here.
Long chainmail looped chains form sleeves on the ground.
A pair of thin metal pauldrons have been dropped here.
A tunic made of soft leather lies here.
A simple metal helm lies here.
An old earring lies here on the ground covered in rust. [2]
A bronze medallion lies here. [2]
A large, cooked slab of meat is lying here, waiting to be eaten. [2]
A light leather flask is lying here.
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
stat
You are a 48 year old male human ranger.
Your mood is currently: Brave
Your height is 5 feet, 7 inches, weight 205 pounds, weight carried 0.0 lbs, worn: 34.9 lbs.
Offensive Bonus: 159 Dodge Bonus: 99, Parry Bonus: 129
Your abilities are: Str: 15, Int: 14, Wis: 12, Dex: 18, Con: 17
You have died 14 times, 12 times to other players, 2 times to monsters, and killed 8 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Fresh >

A small deer skitters off south.

HP:Wounded MV:Fresh >
yell jesus christ you have enough?
You yell, 'jesus christ you have enough?'

HP:Wounded MV:Fresh >
w
Into a Forest
[ Exits: e w ]
You see almost fresh tracks of Raze leaving east.
You see almost fresh tracks of Raze leaving west.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
#TICK+10
stat
You are a 48 year old male human ranger.
Your mood is currently: Brave
Your height is 5 feet, 7 inches, weight 205 pounds, weight carried 0.0 lbs, worn: 34.9 lbs.
Offensive Bonus: 159 Dodge Bonus: 99, Parry Bonus: 129
Your abilities are: Str: 15, Int: 14, Wis: 12, Dex: 18, Con: 17
You have died 14 times, 12 times to other players, 2 times to monsters, and killed 8 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Fresh >
w
Outside Tarwin's Gap
[ Exits: e s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
stat
You are a 48 year old male human ranger.
Your mood is currently: Brave
Your height is 5 feet, 7 inches, weight 205 pounds, weight carried 0.0 lbs, worn: 34.9 lbs.
Offensive Bonus: 159 Dodge Bonus: 99, Parry Bonus: 129
Your abilities are: Str: 15, Int: 14, Wis: 12, Dex: 18, Con: 17
You have died 14 times, 12 times to other players, 2 times to monsters, and killed 8 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Fresh >
sc
#Ok. {report} now equals {209}.
#Ok. {maxhit} now equals {341}.
You have 209(341) hit and 136(136) movement points.
You have scored 205940699 exp, 0 total quest points
You need 10059301 exp to reach your next level.
You have been playing for 1 days and 2 hours.
You have gathered 9 Weave Points so far.
This ranks you as Otoan Skye (level 40)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Wounded MV:Fresh >
s
The Road to Tarwin's Gap
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
The Road to Tarwin's Gap
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
stat
You are a 48 year old male human ranger.
Your mood is currently: Brave
Your height is 5 feet, 7 inches, weight 205 pounds, weight carried 0.0 lbs, worn: 34.9 lbs.
Offensive Bonus: 159 Dodge Bonus: 99, Parry Bonus: 129
Your abilities are: Str: 15, Int: 14, Wis: 12, Dex: 18, Con: 17
You have died 14 times, 12 times to other players, 2 times to monsters, and killed 8 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Fresh >
s
The Road to Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.
*Primal* is standing here.
*Primal* leaves east.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
b
Bash who?

HP:Wounded MV:Fresh >
e
c
Woods Near the Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of Primal leaving west.
You see fresh tracks of Primal leaving west.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
b
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
w
The Road to Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
*Primal* is standing here.

HP:Wounded MV:Fresh >
c
You try to strike *Primal*'s hands, but miss.

HP:Wounded MV:Fresh - Primal: Hurt>
b
HP:Wounded MV:Fresh - Primal: Hurt>

* -
*Primal* tries to pierce your feet, but you dodge the attack.

HP:Wounded MV:Fresh - Primal: Hurt>
% -
*
As *Primal* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Primal: Hurt>
b

*Primal* tries to pierce your feet, but you parry the attack.

HP:Wounded MV:Fresh - Primal: Hurt>
HP:Wounded MV:Fresh - Primal: Hurt>

* -
*Evilina* has arrived from the south.

HP:Wounded MV:Fresh - Primal: Hurt>
%
*Evilina* tries to thrash your body, but you parry the attack.

HP:Wounded MV:Fresh - Primal: Hurt>

*Primal* tries to pierce your shoulders, but you dodge the attack.
*Raze* tries to stab your feet, but you parry the attack.

HP:Wounded MV:Fresh - Primal: Hurt>
-
*
As *Primal* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Primal: Hurt>
f
PANIC! You couldn't escape!

HP:Wounded MV:Fresh - Primal: Hurt>
f
PANIC! You couldn't escape!

HP:Wounded MV:Fresh - Primal: Hurt>

You dodge a bash from *Evilina* who loses her balance and falls!

HP:Wounded MV:Fresh - Primal: Hurt>

*Primal* tries to pierce your feet, but you parry the attack.
You try to strike *Primal*'s arms, but miss.

HP:Wounded MV:Fresh - Primal: Hurt>
f
You panic and attempt to flee!

HP:Wounded MV:Fresh - Primal: Hurt>

You dodge a bash from *Raze* who loses his balance and falls!
*Phantasm* leaves south.

HP:Wounded MV:Fresh - Primal: Hurt>

Off the Road
[ Exits: e s ]
You see fresh tracks of Phantasm leaving east.
You see fresh tracks of Evilina leaving south.
a black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Wounded MV:Fresh >

*Evilina* has arrived from the east.

HP:Wounded MV:Fresh >
s
The Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Wounded MV:Fresh >
w
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
w
On a Heath Bald
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small buck is here, looking frisky.

HP:Wounded MV:Fresh >
w
A Path Between the Cliffs
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n

*Evilina* has arrived from the east.

HP:Wounded MV:Fresh >
Climbing the Foothills
[ Exits: s w u ]
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
stat
You are a 48 year old male human ranger.
Your mood is currently: Brave
Your height is 5 feet, 7 inches, weight 205 pounds, weight carried 0.0 lbs, worn: 34.9 lbs.
Offensive Bonus: 159 Dodge Bonus: 99, Parry Bonus: 129
Your abilities are: Str: 15, Int: 14, Wis: 12, Dex: 18, Con: 17
You have died 14 times, 12 times to other players, 2 times to monsters, and killed 8 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Fresh >
w
Climbing the Southern Foothills
[ Exits: e s u ]
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
s
Up Along the Foothills
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
s
A small deer quietly enters from the north.
Off the Road to Tarwin's Gap
[ Exits: n e ]
You see fresh tracks of Evilina leaving east.
You see fresh tracks of Phantasm leaving east.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
e
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
c
b
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
e
Along the Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
*Primal* is standing here.

HP:Wounded MV:Fresh >
c
You try to strike *Primal*'s arms, but miss.

HP:Wounded MV:Fresh - Primal: Hurt>
b
HP:Wounded MV:Fresh - Primal: Hurt>

* - %
*Primal* tries to pierce your legs, but you parry the attack.

HP:Wounded MV:Fresh - Primal: Hurt>
-
*
As *Primal* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Primal: Hurt>
smile primal
b
#TICK-10
You smile at him.

HP:Wounded MV:Fresh - Primal: Hurt>
HP:Wounded MV:Fresh - Primal: Hurt>

*
*Primal* tries to pierce your legs, but you parry the attack.

HP:Wounded MV:Fresh - Primal: Hurt>
-
*Primal* grins evilly.

HP:Wounded MV:Fresh - Primal: Hurt>
% -
*
As *Primal* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Primal: Hurt>

*Primal* tries to pierce your head, but you dodge the attack.
*Primal* tries to pierce your arms, but you dodge the attack.

HP:Wounded MV:Fresh - Primal: Hurt>
cb
b
Mood changed to: Brave

HP:Wounded MV:Fresh - Primal: Hurt>
HP:Wounded MV:Fresh - Primal: Hurt>

* -
*Primal* tries to pierce your head, but you parry the attack.
*Primal* tries to pierce your head, but you dodge the attack.

HP:Wounded MV:Fresh - Primal: Scratched>
% #TICK!!!
-
*
As *Primal* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Primal: Scratched>
b
*Primal* tries to pierce your shoulders, but you dodge the attack.
You try to strike *Primal*'s legs, but miss.

HP:Wounded MV:Fresh - Primal: Scratched>

* - %
*Phantasm* tries to pierce your body, but you parry the attack.

HP:Wounded MV:Fresh - Primal: Scratched>
-
*Phantasm* tries to pierce your hands, but you parry the attack.
*Primal* tries to pierce your hands, but you dodge the attack.
*Primal* tries to pierce your legs, but you dodge the attack.

HP:Wounded MV:Fresh - Primal: Scratched>

*
As *Primal* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Primal: Scratched>
sigh
say sit down!
b
*Evilina* has arrived from the west.
You sigh.

HP:Wounded MV:Fresh - Primal: Scratched>
*Evilina* leaves east.
You say 'sit down!'

HP:Wounded MV:Fresh - Primal: Scratched>
HP:Wounded MV:Fresh - Primal: Scratched>
#TICK+10

* f

*Evilina* has arrived from the east.

HP:Wounded MV:Fresh - Primal: Scratched>
*Evilina* tries to thrash your hands, but you dodge the attack.
Cancelled...
You panic and attempt to flee!

HP:Wounded MV:Fresh - Primal: Scratched>

*Phantasm* tries to pierce your hands, but you parry the attack.
*Phantasm* tries to pierce your hands, but you dodge the attack.
*Primal* tries to pierce your arms, but you parry the attack.

HP:Wounded MV:Fresh - Primal: Scratched>

*Phantasm* starts to follow *Evilina*.

HP:Wounded MV:Fresh - Primal: Scratched>

On a Heath Bald
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
You flee head over heels.

HP:Wounded MV:Fresh >
e
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
A small buck is here, looking frisky.

HP:Wounded MV:Fresh >
n
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
e
The Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.
*Raze* is standing here.
*Raze* tries to stab your body, but you dodge the attack.

HP:Wounded MV:Fresh - Raze: Hurt>
stat
You are a 48 year old male human ranger.
Your mood is currently: Brave
Your height is 5 feet, 7 inches, weight 205 pounds, weight carried 0.0 lbs, worn: 34.9 lbs.
Offensive Bonus: 159 Dodge Bonus: 99, Parry Bonus: 129
Your abilities are: Str: 15, Int: 14, Wis: 12, Dex: 18, Con: 17
You have died 14 times, 12 times to other players, 2 times to monsters, and killed 8 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Fresh - Raze: Hurt>
b

You strike *Raze*'s shoulders hard.
*Raze* tries to stab your head, but you parry the attack.

HP:Wounded MV:Fresh - Raze: Hurt>
HP:Wounded MV:Fresh - Raze: Hurt>

* - %
*Evilina* has arrived from the west.

HP:Wounded MV:Fresh - Raze: Hurt>
-
*Evilina* tries to thrash your head, but you parry the attack.

HP:Wounded MV:Fresh - Raze: Hurt>

*Phantasm* tries to pierce your arms, but you dodge the attack.

HP:Wounded MV:Fresh - Raze: Hurt>

*
Your bash at *Raze* sends him sprawling!
*Primal* tries to pierce your head, but you parry the attack.

HP:Wounded MV:Fresh - Raze: Hurt>
l
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
*Primal* is here, fighting YOU!.
*Phantasm* is here, fighting YOU!.
*Evilina* is here, fighting YOU!.
a black warhorse is standing here, being ridden by you.
*Raze* is sitting here.

HP:Wounded MV:Fresh - Raze: Hurt>
f
You panic and attempt to flee!

HP:Wounded MV:Fresh - Raze: Hurt>

*Primal* tries to pierce your legs, but you parry the attack.
*Primal* tries to pierce your body, but you parry the attack.
*Phantasm* tries to pierce your body, but you parry the attack.

HP:Wounded MV:Fresh - Raze: Hurt>

You dodge a bash from *Evilina* who loses her balance and falls!

HP:Wounded MV:Fresh - Raze: Hurt>

A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
A small buck is here, looking frisky.
You flee head over heels.

HP:Wounded MV:Fresh >
w
On a Heath Bald
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
w
A Path Between the Cliffs
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
w
Up Along the Foothills
[ Exits: n e s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
sc
#Ok. {report} now equals {229}.
#Ok. {maxhit} now equals {341}.
You have 229(341) hit and 136(136) movement points.
You have scored 205941260 exp, 0 total quest points
You need 10058740 exp to reach your next level.
You have been playing for 1 days and 2 hours.
You have gathered 9 Weave Points so far.
This ranks you as Otoan Skye (level 40)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Wounded MV:Fresh >
s
Off the Road to Tarwin's Gap
[ Exits: n e ]
You see fresh tracks of Otoan leaving east.
You see almost fresh tracks of Evilina leaving east.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
sc
#Ok. {report} now equals {229}.
#Ok. {maxhit} now equals {341}.
You have 229(341) hit and 136(136) movement points.
You have scored 205941260 exp, 0 total quest points
You need 10058740 exp to reach your next level.
You have been playing for 1 days and 2 hours.
You have gathered 9 Weave Points so far.
This ranks you as Otoan Skye (level 40)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Wounded MV:Fresh >

*Raze* has arrived from the north.

HP:Wounded MV:Fresh >
c
You try to strike *Raze*'s hands, but miss.

HP:Wounded MV:Fresh - Raze: Hurt>
b
HP:Wounded MV:Fresh - Raze: Hurt>

* -
*Raze* tries to stab your hands, but you parry the attack.

HP:Wounded MV:Fresh - Raze: Hurt>
% -
*Raze* panics, and attempts to flee!

HP:Wounded MV:Fresh - Raze: Hurt>

*
Your bash at *Raze* sends him sprawling!

HP:Wounded MV:Fresh - Raze: Hurt>
l
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]
You see fresh tracks of Otoan leaving east.
You see almost fresh tracks of Evilina leaving east.
*Raze* is sitting here.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh - Raze: Hurt>
where
Players in your Zone
--------------------
Otoan - Off the Road to Tarwin's Gap

HP:Wounded MV:Fresh - Raze: Hurt>

You strike *Raze*'s arms hard.

HP:Wounded MV:Fresh - Raze: Hurt>
l
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]
You see fresh tracks of Otoan leaving east.
You see almost fresh tracks of Evilina leaving east.
*Raze* is sitting here.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh - Raze: Hurt>
where
Players in your Zone
--------------------
Otoan - Off the Road to Tarwin's Gap

HP:Wounded MV:Fresh - Raze: Hurt>

A small deer quietly enters from the north.

HP:Wounded MV:Fresh - Raze: Hurt>
l
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]
You see fresh tracks of Otoan leaving east.
You see almost fresh tracks of Evilina leaving east.
A small deer is here watching over herself.
*Raze* is sitting here.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh - Raze: Hurt>

You strike *Raze*'s shoulders very hard.

HP:Wounded MV:Fresh - Raze: Wounded>

*Raze* leaves north.

HP:Wounded MV:Fresh >
b
Bash who?

HP:Wounded MV:Fresh >
n
Up Along the Foothills
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
*Raze* is standing here.
*Evilina* is standing here.

HP:Wounded MV:Fresh >
c
You strike *Raze*'s legs.

HP:Wounded MV:Fresh - Raze: Wounded>
b
HP:Wounded MV:Fresh - Raze: Wounded>

*
*Raze* tries to stab your head, but you dodge the attack.

HP:Wounded MV:Fresh - Raze: Wounded>

*Evilina* tries to thrash your head, but you parry the attack.

HP:Wounded MV:Fresh - Raze: Wounded>

*Primal* tries to pierce your legs, but you parry the attack.

HP:Wounded MV:Fresh - Raze: Wounded>
- % -
*
Your bash at *Raze* sends him sprawling!

HP:Wounded MV:Fresh - Raze: Wounded>

*Primal* tries to pierce your shoulders, but you parry the attack.
You strike *Raze*'s hands hard.

HP:Wounded MV:Fresh - Raze: Wounded>
l

You dodge a bash from *Evilina* who loses her balance and falls!

HP:Wounded MV:Fresh - Raze: Wounded>
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
*Primal* is here, fighting YOU!.
a black warhorse is standing here, being ridden by you.
*Raze* is sitting here.
*Evilina* is here, fighting YOU!.

HP:Wounded MV:Fresh - Raze: Wounded>
#TICK-10

*Evilina* looks at you.

HP:Wounded MV:Fresh - Raze: Wounded>
sc
#Ok. {report} now equals {229}.
#Ok. {maxhit} now equals {341}.
You have 229(341) hit and 136(136) movement points.
You have scored 205944620 exp, 0 total quest points
You need 10055380 exp to reach your next level.
You have been playing for 1 days and 2 hours.
You have gathered 9 Weave Points so far.
This ranks you as Otoan Skye (level 40)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are fighting *Raze*.

HP:Wounded MV:Fresh - Raze: Wounded>

*Primal* tries to pierce your head, but you parry the attack.
*Evilina* tries to thrash your waist, but you parry the attack.
You strike *Raze*'s body.

HP:Wounded MV:Fresh - Raze: Wounded>

*Phantasm* tries to pierce your body, but you dodge the attack.

HP:Wounded MV:Fresh - Raze: Wounded>
f
You panic and attempt to flee!

HP:Wounded MV:Fresh - Raze: Wounded>
e
e
Climbing the Southern Foothills
[ Exits: e s u ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a human leaving south.
a black warhorse is standing here, being ridden by you.
You flee head over heels.
Climbing the Foothills
[ Exits: s w u ]
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving up.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
s
A Path Between the Cliffs
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
On a Heath Bald
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
e
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
A small buck is here, looking frisky.

HP:Wounded MV:Fresh >
sc
#Ok. {report} now equals {229}.
#Ok. {maxhit} now equals {341}.
You have 229(341) hit and 136(136) movement points.
You have scored 205945080 exp, 0 total quest points
You need 10054920 exp to reach your next level.
You have been playing for 1 days and 2 hours.
You have gathered 9 Weave Points so far.
This ranks you as Otoan Skye (level 40)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Wounded MV:Fresh >
s
A Slight Bend in the Road to Tarwin's Gap
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
w
Along the Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
On a Heath Bald
[ Exits: e s w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
#TICK!!!
w
A Path Between the Cliffs
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving east.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
s
An Abandoned Fortification on the Road
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
track
HP:Wounded MV:Fresh >
- +
*
You see fresh tracks of Primal leaving south.
You see almost fresh tracks of Evilina leaving north.
You see almost fresh tracks of Phantasm leaving north.
You see almost fresh tracks of Evilina leaving north.
You see almost fresh tracks of Evilina leaving south.
You see almost fresh tracks of Phantasm leaving south.

HP:Wounded MV:Fresh >
s
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
An Abandoned Fortification on the Road
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
A Path Between the Cliffs
[ Exits: n e s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
n
Climbing the Foothills
[ Exits: s w u ]
You see fresh tracks of a trolloc leaving up.
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.
*Phantasm* is standing here.

HP:Wounded MV:Fresh >
w
Climbing the Southern Foothills
[ Exits: e s u ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
c
Climbing the Foothills
[ Exits: s w u ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
b
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
s
c
A Path Between the Cliffs
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
*Raze* is standing here.
*Raze* tries to stab your body, but you dodge the attack.

HP:Wounded MV:Fresh - Raze: Wounded>
b
You do the best you can!

HP:Wounded MV:Fresh - Raze: Wounded>
#TICK+10
HP:Wounded MV:Fresh - Raze: Wounded>

* - % -
You dodge a bash from *Raze* who loses his balance and falls!
Your bash at *Raze* sends him sprawling!
*Primal* tries to pierce your body, but you parry the attack.

HP:Wounded MV:Fresh - Raze: Wounded>
l
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
*Primal* is here, fighting YOU!.
a black warhorse is standing here, being ridden by you.
*Raze* is sitting here.

HP:Wounded MV:Fresh - Raze: Wounded>

*Primal* tries to pierce your feet, but you parry the attack.
You strike *Raze*'s legs.

HP:Wounded MV:Fresh - Raze: Wounded>
where
Players in your Zone
--------------------
Otoan - A Path Between the Cliffs

HP:Wounded MV:Fresh - Raze: Wounded>

*Evilina* has arrived from the south.
*Phantasm* tries to pierce your body, but you parry the attack.

HP:Wounded MV:Fresh - Raze: Wounded>

*Phantasm* tries to pierce your arms, but you parry the attack.
*Phantasm* tries to pierce your hands, but you dodge the attack.
*Primal* tries to pierce your body, but you parry the attack.
*Primal* tries to pierce your legs, but you parry the attack.
You strike *Raze*'s legs hard.

HP:Wounded MV:Fresh - Raze: Wounded>

*Evilina* tries to thrash your legs, but you dodge the attack.

HP:Wounded MV:Fresh - Raze: Wounded>
l
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
*Phantasm* is here, fighting YOU!.
*Evilina* is here, fighting YOU!.
*Primal* is here, fighting YOU!.
a black warhorse is standing here, being ridden by you.
*Raze* is sitting here.

HP:Wounded MV:Fresh - Raze: Wounded>
f
You panic and attempt to flee!

HP:Wounded MV:Fresh - Raze: Wounded>

*Phantasm* tries to pierce your feet, but you parry the attack.
*Phantasm* tries to pierce your head, but you dodge the attack.
*Primal* tries to pierce your shoulders, but you parry the attack.
*Raze* tries to stab your legs, but you dodge the attack.

HP:Wounded MV:Fresh - Raze: Wounded>

Up Along the Foothills
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Wounded MV:Fresh >
e
A Path Between the Cliffs
[ Exits: n e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
*Phantasm* is standing here.
*Evilina* is standing here.
*Primal* is standing here.
*Raze* is standing here.
*Primal* tries to pierce your body, but you parry the attack.

HP:Wounded MV:Fresh - Primal: Scratched>
s

*Evilina* tries to thrash your head, but you parry the attack.

HP:Wounded MV:Fresh - Primal: Scratched>
No way! You're fighting for your life!

HP:Wounded MV:Fresh - Primal: Scratched>
f
You panic and attempt to flee!

HP:Wounded MV:Fresh - Primal: Scratched>

*Phantasm* tries to pierce your hands, but you parry the attack.

HP:Wounded MV:Fresh - Primal: Scratched>

*Raze* tries to stab your legs, but you parry the attack.

HP:Wounded MV:Fresh - Primal: Scratched>

*Raze* tries to stab your body, but you parry the attack.
*Phantasm* tries to pierce your hands, but you parry the attack.
*Evilina* tries to thrash your legs, but you dodge the attack.
*Primal* pierces your hands hard.
*Primal* tries to pierce your hands, but you parry the attack.

HP:Wounded MV:Fresh - Primal: Scratched>

On a Heath Bald
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
A small deer is here watching over herself.
You flee head over heels.

HP:Wounded MV:Fresh >
s
Along the Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
e
A Slight Bend in the Road to Tarwin's Gap
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
e
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
n
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Wounded MV:Fresh >
e
The Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
A Bend in the Road to Tarwin's Gap
[ Exits: n w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
sc
#Ok. {report} now equals {237}.
#Ok. {maxhit} now equals {341}.
You have 237(341) hit and 136(136) movement points.
You have scored 205946367 exp, 0 total quest points
You need 10053633 exp to reach your next level.
You have been playing for 1 days and 2 hours.
You have gathered 9 Weave Points so far.
This ranks you as Otoan Skye (level 40)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Wounded MV:Fresh >
n
The Road to Tarwin's Gap
[ Exits: n e s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
Woods Near the Road to Tarwin's Gap
[ Exits: n e w ]
You see almost fresh tracks of Raze leaving north.
You see almost fresh tracks of Raze leaving north.
a black warhorse is standing here, being ridden by you.
A bulky-brown moose is here, examining her surroundings.
An enormous buck poses here, it's giant antlers held high

HP:Wounded MV:Fresh >
yell if i get bashed i'm dead
P
You yell, 'if i get bashed i'm dead'

HP:Wounded MV:Fresh >
Put what in what?

HP:Wounded MV:Fresh >
stat
You are a 48 year old male human ranger.
Your mood is currently: Brave
Your height is 5 feet, 7 inches, weight 205 pounds, weight carried 0.0 lbs, worn: 34.9 lbs.
Offensive Bonus: 159 Dodge Bonus: 99, Parry Bonus: 129
Your abilities are: Str: 15, Int: 14, Wis: 12, Dex: 18, Con: 17
You have died 14 times, 12 times to other players, 2 times to monsters, and killed 8 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
w
The Road to Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
stat
You are a 48 year old male human ranger.
Your mood is currently: Brave
Your height is 5 feet, 7 inches, weight 205 pounds, weight carried 0.0 lbs, worn: 34.9 lbs.
Offensive Bonus: 159 Dodge Bonus: 99, Parry Bonus: 129
Your abilities are: Str: 15, Int: 14, Wis: 12, Dex: 18, Con: 17
You have died 14 times, 12 times to other players, 2 times to monsters, and killed 8 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT

HP:Wounded MV:Fresh >
w
Off the Road
[ Exits: e s ]
You see almost fresh tracks of Phantasm leaving south.
You see almost fresh tracks of Raze leaving east.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
s
c
The Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
track
HP:Wounded MV:Fresh >
- +
*
You see fresh tracks of Phantasm leaving east.
You see fresh tracks of Evilina leaving east.
You see fresh tracks of Otoan leaving east.
You see almost fresh tracks of Phantasm leaving west.
You see almost fresh tracks of Phantasm leaving west.
You see almost fresh tracks of Evilina leaving west.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
w
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >

*Evilina* has arrived from the east.

HP:Wounded MV:Fresh >
w
On a Heath Bald
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
e
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
*Phantasm* is standing here.
*Evilina* is standing here.
A small buck is here, looking frisky.

HP:Wounded MV:Fresh >
c
b
You try to strike *Phantasm*'s feet, but miss.

HP:Wounded MV:Fresh - Phantasm: Healthy>
HP:Wounded MV:Fresh - Phantasm: Healthy>

*Evilina* leaves south.

HP:Wounded MV:Fresh - Phantasm: Healthy>

* - #TICK-10
%
*Evilina* has arrived from the south.

HP:Wounded MV:Fresh - Phantasm: Healthy>
-
*Phantasm* tries to pierce your feet, but you parry the attack.

HP:Wounded MV:Fresh - Phantasm: Healthy>

*Evilina* tries to thrash your arms, but you parry the attack.

HP:Wounded MV:Fresh - Phantasm: Healthy>

*
As *Phantasm* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Phantasm: Healthy>
l
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving west.
*Evilina* is here, fighting YOU!.
a black warhorse is standing here, being ridden by you.
*Phantasm* is here, fighting YOU!.
A small buck is here, looking frisky.

HP:Wounded MV:Fresh - Phantasm: Healthy>
b
HP:Wounded MV:Fresh - Phantasm: Healthy>

*
*Phantasm* tries to pierce your hands, but you dodge the attack.

HP:Wounded MV:Fresh - Phantasm: Healthy>
-
You dodge a bash from *Evilina* who loses her balance and falls!

HP:Wounded MV:Fresh - Phantasm: Healthy>
% -
*
As *Phantasm* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Phantasm: Healthy>

*Phantasm* tries to pierce your shoulders, but you dodge the attack.
*Phantasm* tries to pierce your feet, but you dodge the attack.
The sun rises in the east.
*Primal* stops using a silver sai with a jade pommel.

HP:Hurt MV:Fresh - Phantasm: Healthy>

*Primal* wields a gleaming sapphire dagger.

HP:Hurt MV:Fresh - Phantasm: Healthy>

*Primal* tries to pierce your legs, but you parry the attack.

HP:Hurt MV:Fresh - Phantasm: Healthy>
b
#TICK!!!
HP:Hurt MV:Fresh - Phantasm: Healthy>

* -
You dodge a bash from *Evilina* who loses her balance and falls!

HP:Hurt MV:Fresh - Phantasm: Healthy>
%
*Primal* tries to pierce your head, but you parry the attack.
*Phantasm* tries to pierce your arms, but you parry the attack.

HP:Hurt MV:Fresh - Phantasm: Healthy>
-
*
Your bash at *Phantasm* sends him sprawling!

HP:Hurt MV:Fresh - Phantasm: Scratched>
l
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving west.
*Primal* is here, fighting YOU!.
*Evilina* is here, fighting YOU!.
a black warhorse is standing here, being ridden by you.
*Phantasm* is sitting here.
A small buck is here, looking frisky.

HP:Hurt MV:Fresh - Phantasm: Scratched>

*Primal* tries to pierce your hands, but you dodge the attack.
You strike *Phantasm*'s feet into bloody fragments!

HP:Hurt MV:Fresh - Phantasm: Scratched>

You dodge a bash from *Evilina* who loses her balance and falls!

HP:Hurt MV:Fresh - Phantasm: Scratched>
#TICK+10

*Primal* tries to pierce your legs, but you dodge the attack.
*Evilina* tries to thrash your body, but you parry the attack.
You strike *Phantasm*'s arms into bloody fragments!

HP:Hurt MV:Fresh - Phantasm: Hurt>
f
You panic and attempt to flee!

HP:Hurt MV:Fresh - Phantasm: Hurt>

The Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Hurt MV:Fresh >
w
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.
*Primal* is standing here.
*Evilina* is standing here.
*Phantasm* is standing here.
A small buck is here, looking frisky.
*Primal* tries to pierce your body, but you dodge the attack.

HP:Hurt MV:Fresh - Primal: Healthy>
w
No way! You're fighting for your life!

HP:Hurt MV:Fresh - Primal: Healthy>

You try to strike *Primal*'s shoulders, but miss.
*Primal* tries to pierce your body, but you parry the attack.
*Phantasm* tries to pierce your body, but you dodge the attack.

HP:Hurt MV:Fresh - Primal: Healthy>
f

You dodge a bash from *Evilina* who loses her balance and falls!

HP:Hurt MV:Fresh - Primal: Healthy>
You panic and attempt to flee!

HP:Hurt MV:Fresh - Primal: Healthy>
w
w
A Slight Bend in the Road to Tarwin's Gap
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving north.
a black warhorse is standing here, being ridden by you.
You flee head over heels.
Along the Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving east.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
n
A Path Between the Cliffs
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
A loosely made copper belt lies here.
a black warhorse is standing here, being ridden by you.
*Raze* is standing here.

HP:Hurt MV:Fresh >
c
You strike *Raze*'s shoulders hard.

HP:Hurt MV:Fresh - Raze: Wounded>
b
HP:Hurt MV:Fresh - Raze: Wounded>

* - %
*Raze* tries to stab your arms, but you parry the attack.

HP:Hurt MV:Fresh - Raze: Wounded>
-
*Raze* panics, and attempts to flee!

HP:Hurt MV:Fresh - Raze: Wounded>

*Raze* leaves south.
*Raze* has arrived from the south.

HP:Hurt MV:Fresh >

*
Your bash at *Raze* sends him sprawling!

HP:Hurt MV:Fresh - Raze: Wounded>
l
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
A loosely made copper belt lies here.
*Raze* is sitting here.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh - Raze: Wounded>
where
Players in your Zone
--------------------
Otoan - A Path Between the Cliffs

HP:Hurt MV:Fresh - Raze: Wounded>

You strike *Raze*'s body.

HP:Hurt MV:Fresh - Raze: Wounded>

*Evilina* has arrived from the south.

HP:Hurt MV:Fresh - Raze: Wounded>

*Evilina* tries to thrash your legs, but you dodge the attack.

HP:Hurt MV:Fresh - Raze: Wounded>
l raze
*Raze* has quite a few wounds.

*Raze* is using:
<worn around neck> a necklace with an opal pendant
<worn around neck> a thick bronzed medallion
<worn in right ear> an old rusted earring
<worn in left ear> an old rusted earring
<worn on head> a reinforced metal helmet
<worn about body> a cloak with a wolf-hide border
<worn on body> a thick metal breastplate
<worn on shoulders> a set of shimmering steel pauldrons
<worn on arms> a pair of shimmering steel vambraces
<worn about waist> a shimmering steel belt
<worn around wrist> a leather wristband
<worn around wrist> a leather wristband
<worn on hands> a pair of thick metal gauntlets
<worn on finger> an emerald signet ring
<worn on finger> a dull copper ring
<wielded with two hands> a yew spear with a fire blackened tip
<worn on legs> a pair of black steel greaves
<worn on feet> a pair of steel plated boots

HP:Hurt MV:Fresh - Raze: Wounded>

*Phantasm* tries to pierce your legs, but you dodge the attack.

HP:Hurt MV:Fresh - Raze: Wounded>

*Phantasm* tries to pierce your head, but you dodge the attack.
*Phantasm* tries to pierce your legs, but you dodge the attack.
You strike *Raze*'s feet very hard.

HP:Hurt MV:Fresh - Raze: Wounded>

*Primal* tries to pierce your hands, but you parry the attack.

HP:Hurt MV:Fresh - Raze: Wounded>

*Primal* stops using a silver sai with a jade pommel.

HP:Hurt MV:Fresh - Raze: Wounded>

*Primal* wields a gleaming sapphire dagger.

HP:Hurt MV:Fresh - Raze: Wounded>
b
They already seem stunned!

HP:Hurt MV:Fresh - Raze: Wounded>
f
You panic and attempt to flee!

HP:Hurt MV:Fresh - Raze: Wounded>

You dodge a bash from *Evilina* who loses her balance and falls!

HP:Hurt MV:Fresh - Raze: Wounded>

*Primal* tries to pierce your head, but you parry the attack.
*Phantasm* pierces your legs.
*Phantasm* tries to pierce your legs, but you parry the attack.

HP:Wounded MV:Fresh - Raze: Wounded>

A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Wounded MV:Fresh >
s

*Primal* tries to pierce your legs, but you parry the attack.

HP:Wounded MV:Fresh - Primal: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Fresh - Primal: Healthy>
w
No way! You're fighting for your life!

HP:Wounded MV:Fresh - Primal: Healthy>
f
PANIC! You couldn't escape!

HP:Wounded MV:Fresh - Primal: Healthy>
f

*Evilina* has arrived from the north.

HP:Wounded MV:Fresh - Primal: Healthy>
*Evilina* tries to thrash your head, but you parry the attack.
*Phantasm* tries to pierce your legs, but you parry the attack.
You panic and attempt to flee!

HP:Wounded MV:Fresh - Primal: Healthy>

*Phantasm* tries to pierce your legs, but you parry the attack.
*Evilina* tries to thrash your head, but you parry the attack.
*Primal* tries to pierce your shoulders, but you parry the attack.
*Primal* tries to pierce your hands, but you parry the attack.

HP:Wounded MV:Fresh - Primal: Healthy>
w
Off the Road to Tarwin's Gap
[ Exits: n e ]
You see almost fresh tracks of Raze leaving north.
You see almost fresh tracks of Primal leaving north.
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
You flee head over heels.
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
n
Up Along the Foothills
[ Exits: n e s ]
You see almost fresh tracks of a human leaving east.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
Climbing the Southern Foothills
[ Exits: e s u ]
You see almost fresh tracks of a human leaving east.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
Climbing the Foothills
[ Exits: s w u ]
You see almost fresh tracks of a human leaving south.
You see almost fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
s
e
A Path Between the Cliffs
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
A loosely made copper belt lies here.
a black warhorse is standing here, being ridden by you.
*Primal* is standing here.
A small buck is here, looking frisky.
*Raze* is standing here.
*Primal* tries to pierce your body, but you dodge the attack.

HP:Wounded MV:Fresh - Primal: Healthy>
No way! You're fighting for your life!
*Raze* leaves south.

HP:Wounded MV:Fresh - Primal: Healthy>
e
No way! You're fighting for your life!

HP:Wounded MV:Fresh - Primal: Healthy>
f
You panic and attempt to flee!

HP:Wounded MV:Fresh - Primal: Healthy>

*Raze* has arrived from the south.

HP:Wounded MV:Fresh - Primal: Healthy>

*Raze* tries to stab your arms, but you parry the attack.

HP:Wounded MV:Fresh - Primal: Healthy>

*Primal* tries to pierce your hands, but you parry the attack.

HP:Wounded MV:Fresh - Primal: Healthy>

On a Heath Bald
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a human leaving east.
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
You flee head over heels.

HP:Wounded MV:Fresh >
e
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Wounded MV:Fresh >
e
The Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
A Bend in the Road to Tarwin's Gap
[ Exits: n w ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
#TICK-10
where
Players in your Zone
--------------------
Otoan - A Bend in the Road to Tarwin's Gap

HP:Wounded MV:Fresh >
s
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
n
The Road to Tarwin's Gap
[ Exits: n e s w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
where
Players in your Zone
--------------------
Otoan - The Road to Tarwin's Gap

HP:Wounded MV:Fresh >
e
Woods Near the Road to Tarwin's Gap
[ Exits: n e w ]
You see almost fresh tracks of Otoan leaving west.
You see very recent tracks of Raze leaving north.
a black warhorse is standing here, being ridden by you.
A bulky-brown moose is here, examining her surroundings.
An enormous buck poses here, it's giant antlers held high

HP:Wounded MV:Fresh >
sc
#Ok. {report} now equals {248}.
#Ok. {maxhit} now equals {341}.
You have 248(341) hit and 136(136) movement points.
You have scored 205954370 exp, 0 total quest points
You need 10045630 exp to reach your next level.
You have been playing for 1 days and 2 hours.
You have gathered 9 Weave Points so far.
This ranks you as Otoan Skye (level 40)
You are not a member of any clans.
Your mount looks strong.
You are riding a black warhorse.
You are standing.

HP:Wounded MV:Fresh >
sc
#Ok. {report} now equals {248}.
#Ok. {maxhit} now equals {341}.
You have 248(341) hit and 136(136) movement points.
You have scored 205954370 exp, 0 total quest points
You need 10045630 exp to reach your next level.
You have been playing for 1 days and 2 hours.
You have gathered 9 Weave Points so far.
This ranks you as Otoan Skye (level 40)
You are not a member of any clans.
Your mount looks strong.
You are riding a black warhorse.
You are standing.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
tar
#Defined variables:
{tar} --> {dark}

c
c
They don't seem to be here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
l
Woods Near the Road to Tarwin's Gap
The trees become less prevalent here than on the hill to the east. A spot of
relief from the woods can be seen to the north as well, almost resembling a
path through the forest. To the west, the trees become even more sparse,
making a slight, dirt road visible.
[ Exits: n e w ]
You see almost fresh tracks of Otoan leaving west.
You see very recent tracks of Raze leaving north.
a black warhorse is standing here, being ridden by you.
A bulky-brown moose is here, examining her surroundings.
An enormous buck poses here, it's giant antlers held high

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
where
c
Players in your Zone
--------------------
Otoan - Woods Near the Road to Tarwin's Gap

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
c
c
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
c
They don't seem to be here.

HP:Hurt MV:Fresh >
c
c
They don't seem to be here.

HP:Hurt MV:Fresh >
#TICK!!!
c
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
w
c
The Road to Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
They don't
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

HP:Hurt MV:Fresh >
w
c
The Road to Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
HP:Hurt MV:Fresh >
w
Off the Road
[ Exits: e s ]
You see almost fresh tracks of Phantasm leaving south.
You see almost fresh tracks of Evilina leaving south.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
c
They don't seem to be here.

HP:Hurt MV:Fresh >
s
The Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
c
They don't seem to be here.

HP:Hurt MV:Fresh >
track
HP:Hurt MV:Fresh >
- +
*
You see fresh tracks of Evilina leaving east.
You see fresh tracks of Otoan leaving east.
You see fresh tracks of Otoan leaving west.
You see almost fresh tracks of Phantasm leaving west.
You see almost fresh tracks of Evilina leaving west.
You see almost fresh tracks of Otoan leaving west.

HP:Hurt MV:Fresh >
c
They don't seem to be here.

HP:Hurt MV:Fresh >
e
A Bend in the Road to Tarwin's Gap
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving north.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
c
They don't seem to be here.

HP:Hurt MV:Fresh >
n
The Road to Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
c
They don't seem to be here.

HP:Hurt MV:Fresh >
w
Off the Road
[ Exits: e s ]
You see fresh tracks of Otoan leaving south.
You see almost fresh tracks of Phantasm leaving south.
a black warhorse is standing here, being ridden by you.
*Evilina* is standing here.

HP:Hurt MV:Fresh >
c
You try to strike *Evilina*'s body, but miss.

HP:Hurt MV:Fresh - Evilina: Healthy>
b
#TICK+10
HP:Hurt MV:Fresh - Evilina: Healthy>

* -
*Evilina* tries to thrash your arms, but you parry the attack.

HP:Hurt MV:Fresh - Evilina: Healthy>
% -
*
As *Evilina* avoids your bash, you topple over and fall to the ground!

HP:Hurt MV:Fresh - Evilina: Healthy>

*Evilina* snickers softly.

HP:Hurt MV:Fresh - Evilina: Healthy>
b

*Evilina* tries to thrash your body, but you parry the attack.

HP:Hurt MV:Fresh - Evilina: Healthy>
HP:Hurt MV:Fresh - Evilina: Healthy>

* -
*Evilina* comforts you.

HP:Hurt MV:Fresh - Evilina: Healthy>
%
*Evilina* tries to thrash your body, but you dodge the attack.

HP:Hurt MV:Fresh - Evilina: Healthy>
-
*Primal* tries to pierce your waist, but you parry the attack.

HP:Hurt MV:Fresh - Evilina: Healthy>

*
Your bash at *Evilina* sends her sprawling!

HP:Hurt MV:Fresh - Evilina: Scratched>
nod
You nod agreeingly.
*Primal* stops using a silver sai with a jade pommel.

HP:Hurt MV:Fresh - Evilina: Scratched>

*Primal* wields a gleaming sapphire dagger.

HP:Hurt MV:Fresh - Evilina: Scratched>
l
Off the Road
Here in the wooded Borderlands, the thin dirt road that connects Fal Dara and
Tarwin's Gap abruptly ends. Sparse, but tall trees loom here. Though the
forest is quite thin here, it suddenly becomes much thicker to the north and
west, the trees cloistering off most exits. A path can be picked through the
closely spaced trees towards the east or the south.
[ Exits: e s ]
You see fresh tracks of Otoan leaving south.
You see almost fresh tracks of Phantasm leaving south.
*Primal* is here, fighting YOU!.
a black warhorse is standing here, being ridden by you.
*Evilina* is sitting here.

HP:Hurt MV:Fresh - Evilina: Scratched>
where

*Primal* tries to pierce your feet, but you dodge the attack.
*Primal* tries to pierce your waist, but you parry the attack.
You strike *Evilina*'s body into bloody fragments!

HP:Hurt MV:Fresh - Evilina: Scratched>
Players in your Zone
--------------------
Otoan - Off the Road

HP:Hurt MV:Fresh - Evilina: Scratched>
l
Off the Road
Here in the wooded Borderlands, the thin dirt road that connects Fal Dara and
Tarwin's Gap abruptly ends. Sparse, but tall trees loom here. Though the
forest is quite thin here, it suddenly becomes much thicker to the north and
west, the trees cloistering off most exits. A path can be picked through the
closely spaced trees towards the east or the south.
[ Exits: e s ]
You see fresh tracks of Otoan leaving south.
You see almost fresh tracks of Phantasm leaving south.
*Primal* is here, fighting YOU!.
a black warhorse is standing here, being ridden by you.
*Evilina* is sitting here.

HP:Hurt MV:Fresh - Evilina: Scratched>

*Primal* tries to pierce your legs, but you dodge the attack.
You strike *Evilina*'s body into bloody fragments!

HP:Hurt MV:Fresh - Evilina: Hurt>
b
They already seem stunned!

HP:Hurt MV:Fresh - Evilina: Hurt>
b
*Evilina* looks at you.

HP:Hurt MV:Fresh - Evilina: Hurt>

*
*Phantasm* has arrived from the east.

HP:Hurt MV:Fresh - Evilina: Hurt>
- %
*Phantasm* tries to pierce your legs, but you parry the attack.

HP:Hurt MV:Fresh - Evilina: Hurt>

*Phantasm* tries to pierce your body, but you parry the attack.
*Phantasm* tries to pierce your arms, but you dodge the attack.
*Primal* tries to pierce your head, but you dodge the attack.
*Primal* tries to pierce your head, but you parry the attack.
*Evilina* tries to thrash your waist, but you dodge the attack.

HP:Hurt MV:Fresh - Evilina: Hurt>
-
*
As *Evilina* avoids your bash, you topple over and fall to the ground!

HP:Hurt MV:Fresh - Evilina: Hurt>
b
HP:Hurt MV:Fresh - Evilina: Hurt>

f
* Cancelled...
PANIC! You couldn't escape!

HP:Hurt MV:Fresh - Evilina: Hurt>
f

*Phantasm* tries to pierce your body, but you parry the attack.
*Phantasm* tries to pierce your head, but you dodge the attack.
*Primal* tries to pierce your head, but you parry the attack.
*Evilina* tries to thrash your legs, but you parry the attack.
You try to strike *Evilina*'s legs, but miss.

HP:Hurt MV:Fresh - Evilina: Hurt>
You panic and attempt to flee!

HP:Hurt MV:Fresh - Evilina: Hurt>

*Raze* tries to stab your body, but you dodge the attack.

HP:Hurt MV:Fresh - Evilina: Hurt>

The Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Hurt MV:Fresh >
e
A Bend in the Road to Tarwin's Gap
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
n
The Road to Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
n
The Road to Tarwin's Gap
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
sc
#Ok. {report} now equals {268}.
#Ok. {maxhit} now equals {341}.
You have 268(341) hit and 136(136) movement points.
You have scored 205959466 exp, 0 total quest points
You need 10040534 exp to reach your next level.
You have been playing for 1 days and 2 hours.
You have gathered 9 Weave Points so far.
This ranks you as Otoan Skye (level 40)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Hurt MV:Fresh >
n
The Road to Tarwin's Gap
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
sc
#Ok. {report} now equals {268}.
#Ok. {maxhit} now equals {341}.
You have 268(341) hit and 136(136) movement points.
You have scored 205959466 exp, 0 total quest points
You need 10040534 exp to reach your next level.
You have been playing for 1 days and 2 hours.
You have gathered 9 Weave Points so far.
This ranks you as Otoan Skye (level 40)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Hurt MV:Fresh >
s
The Road to Tarwin's Gap
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
s
The Road to Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving north.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >

*Phantasm* has arrived from the west.

HP:Hurt MV:Fresh >
e

*Phantasm* leaves north.

HP:Hurt MV:Fresh >
Woods Near the Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of Otoan leaving west.
You see almost fresh tracks of Otoan leaving west.
a black warhorse is standing here, being ridden by you.
A bulky-brown moose is here, examining her surroundings.
An enormous buck poses here, it's giant antlers held high

HP:Hurt MV:Fresh >
w
The Road to Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
n
The Road to Tarwin's Gap
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving north.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
n
*Phantasm* leaves south.
The Road to Tarwin's Gap
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
c
They don't seem to be here.

HP:Hurt MV:Fresh >
b
Bash who?

HP:Hurt MV:Fresh >
s
The Road to Tarwin's Gap
[ Exits: n s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
c
They don't seem to be here.

HP:Hurt MV:Fresh >
b
Bash who?

HP:Hurt MV:Fresh >
s
The Road to Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving north.
a black warhorse is standing here, being ridden by you.
*Evilina* is standing here.

HP:Hurt MV:Fresh >
c
b
You try to strike *Evilina*'s arms, but miss.

HP:Hurt MV:Fresh - Evilina: Hurt>
HP:Hurt MV:Fresh - Evilina: Hurt>

*
*Raze* has arrived from the south.

HP:Hurt MV:Fresh - Evilina: Hurt>

*Raze* tries to stab your body, but you dodge the attack.

HP:Hurt MV:Fresh - Evilina: Hurt>

*Raze* tries to stab your arms, but you dodge the attack.
*Evilina* tries to thrash your legs, but you dodge the attack.
*Phantasm* has arrived from the north.

HP:Hurt MV:Fresh - Evilina: Hurt>
- % - #TICK-10

*
As *Evilina* avoids your bash, you topple over and fall to the ground!

HP:Hurt MV:Fresh - Evilina: Hurt>

*Evilina* tries to thrash your waist, but you parry the attack.

HP:Hurt MV:Fresh - Evilina: Hurt>
f
You panic and attempt to flee!

HP:Hurt MV:Fresh - Evilina: Hurt>

*Evilina* looks at *Raze*.

HP:Hurt MV:Fresh - Evilina: Hurt>

*Raze* sends you sprawling with a powerful bash!

HP:Hurt MV:Fresh - Evilina: Hurt>

*Raze* stabs your hands into bloody fragments!
*Evilina* thrashes your legs into bloody fragments!

HP:Wounded MV:Fresh - Evilina: Hurt>

*Phantasm* pierces your legs very hard.

HP:Wounded MV:Fresh - Evilina: Hurt>

*Raze* growls '@:Y8'

HP:Wounded MV:Fresh - Evilina: Hurt>

*Primal* has arrived from the south.

HP:Wounded MV:Fresh - Evilina: Hurt>

*Primal* pierces your arms extremely hard.

HP:Battered MV:Fresh - Evilina: Hurt>
say FUCKING OUT

*Primal* pierces your body very hard.
*Phantasm* pierces your head hard.
*Raze* stabs your arms into bloody fragments!
*Evilina* thrashes your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are hungry.

HP:Beaten MV:Fresh - Evilina: Hurt>
f
#TICK!!!

*Phantasm* gets a blood covered flask of human flesh from a moderate sized backpack.
*Phantasm* gets a blood covered flask of human flesh from a moderate sized backpack.

HP:Beaten MV:Fresh - Evilina: Hurt>

*Primal* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Primal* pierces your head very hard.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* pierces your shoulders very hard.
You wish that your wounds would stop BLEEDING so much!
*Raze* stabs your feet into bloody fragments!
You're stunned, but will probably regain consciousness again.
*Evilina* thrashes you violently, and you die.
*Evilina* thrashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

i'm sorry guys btw :( i can't pk again with the set you guys returned. i only have 94 db mounted instead of the 101 i had. big difference once you hit 100. if anyone wants to help me smob message me i'll be checking forums. i need rings and some sort of shoulder pads.
Cautet
Posts: 30
Joined: Fri Nov 03, 2006 7:46 pm

Post by Cautet »

ill heklp yuo smob ls, ill be on in 10 -15 mins
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