ai's not bound by pc laws

To post bugs and loopholes. If you find one, post it.
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Obould
Posts: 353
Joined: Tue Mar 15, 2005 4:33 pm

ai's not bound by pc laws

Post by Obould »

ai's dont have timers

You dodge a bash from Karu who loses her balance and falls!
You're hit in solar plexus, wow, this is breathtaking!!

HP:Wounded SP:Full MV:Strong - Marath: Wounded>
f
You panic and attempt to flee!


HP:Wounded SP:Full MV:Strong - Marath: Wounded>
Marath lifts her hand in your direction, and you feel the stinging pain as fire blisters your skin.

HP:Wounded SP:Full MV:Strong - Marath: Wounded>
Marath lifts her hand in your direction, and you feel the stinging pain as fire blisters your skin.

nor do they have fleelag

HP:Battered SP:Strong MV:Excellent - Karu: Beaten>
You panic and attempt to flee!

HP:Battered SP:Strong MV:Excellent - Karu: Beaten>
w
1
Karu panics, and attempts to flee!
Karu leaves east.


HP:Battered SP:Strong MV:Excellent >
Karu has arrived from the east.
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Galnor
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Posts: 3023
Joined: Wed Oct 23, 2002 12:37 pm
Location: On The Run
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Re: ai's not bound by pc laws

Post by Galnor »

He's just so skilled that he learned how to doubleline out of the room he fled from.
Obould
Posts: 353
Joined: Tue Mar 15, 2005 4:33 pm

Re: ai's not bound by pc laws

Post by Obould »

least dlining works for someone.
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