A shimmering portal closes in on itself, leaving no trace of its existence.
HP:Healthy MV:Fresh >
cb
Mood changed to: Brave
HP:Healthy MV:Fresh >
q
Players in your Zone
--------------------
Aj - In the Woods
You hear and smell horses in the surrounding area.
HP:Healthy MV:Fresh >
l
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see almost fresh tracks of a Dhjin'nen trolloc leaving south.
You see very recent tracks of a Dhjin'nen trolloc leaving south.
You see faint tracks of a Dhjin'nen trolloc leaving south.
You see half day old tracks of a Dhjin'nen trolloc leaving south.
You see almost day old tracks of a Dhjin'nen trolloc leaving south.
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Healthy MV:Fresh >
TICK IN 5 SECONDS (+/- drift)
q
Players in your Zone
--------------------
Aj - In the Woods
You hear and smell horses in the surrounding area.
HP:Healthy MV:Fresh >
w
Alongside a Clearing
[ Exits: n e s w ]
HP:Healthy MV:Excellent >
n
An Impassable Thicket
[ Exits: s w ]
You see very recent tracks of a Shienaran scout leaving west.
You see day old tracks of a Shienaran scout leaving west.
You see day old tracks of a Shienaran scout leaving west.
You see day old tracks of a Shienaran scout leaving west.
You see day old tracks of a frisky buck leaving west.
A large rat is here scurrying out of sight.
HP:Healthy MV:Excellent >
w
Deep Within the Woods
[ Exits: n e s ]
You see fresh tracks of a frisky buck leaving south.
You see almost fresh tracks of a Shienaran scout leaving south.
You see fairly recent tracks of a Shienaran scout leaving east.
You see half day old tracks of a frisky buck leaving north.
You see day old tracks of a Shienaran scout leaving south.
Sneaking around in the shadows stands a shienaran scout.
Sneaking around in the shadows stands a shienaran scout.
HP:Healthy MV:Excellent >
n
Amongst the Woods
[ Exits: s w ]
You see almost fresh tracks of a frisky buck leaving south.
You see very recent tracks of a frisky buck leaving west.
You see fairly recent tracks of a frisky buck leaving west.
You see fairly recent tracks of a frisky buck leaving west.
You see day old tracks of a Shienaran scout leaving south.
HP:Healthy MV:Excellent >
w
Off the Road
[ Exits: n e w ]
You see almost fresh tracks of a frisky buck leaving west.
You see very recent tracks of a frisky buck leaving east.
You see fairly recent tracks of a frisky buck leaving east.
You see fairly recent tracks of a frisky buck leaving east.
You see day old tracks of a large elk leaving west.
A small buck is here, looking frisky.
HP:Healthy MV:Excellent >
q
Players in your Zone
--------------------
Aj - Off the Road
You hear and smell horses in the surrounding area.
HP:Healthy MV:Excellent >
2
They don't seem to be here.
HP:Healthy MV:Excellent >
They don't seem to be here.
HP:Healthy MV:Excellent >
2;3
They don't seem to be here.
HP:Healthy MV:Excellent >
Bash who?
HP:Healthy MV:Excellent >
They don't seem to be here.
HP:Healthy MV:Excellent >
'target' has a value of: human
-------------Target set to human-------------
t
Bash who?
HP:Healthy MV:Excellent >
2;3
They don't seem to be here.
HP:Healthy MV:Fresh >
Bash who?
HP:Healthy MV:Fresh >
Aliased '3' to: bash $target$
al 3 bash $target$
File saved.
2;3
They don't seem to be here.
HP:Healthy MV:Fresh >
Bash who?
HP:Healthy MV:Fresh >
q
Players in your Zone
--------------------
Aj - Off the Road
You hear and smell horses in the surrounding area.
HP:Healthy MV:Fresh >
2;3
They don't seem to be here.
HP:Healthy MV:Fresh >
Bash who?
HP:Healthy MV:Fresh >
l
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
You see almost fresh tracks of a frisky buck leaving west.
You see very recent tracks of a frisky buck leaving east.
You see fairly recent tracks of a frisky buck leaving east.
You see faint tracks of a frisky buck leaving east.
You see day old tracks of a large elk leaving west.
A small buck is here, looking frisky.
HP:Healthy MV:Fresh >
tr
HP:Healthy MV:Fresh >
- + 'tr' is aliased to: track
al tr
* You see almost fresh tracks of a frisky buck leaving west.
You see very recent tracks of a frisky buck leaving east.
You see fairly recent tracks of a frisky buck leaving east.
You see faint tracks of a frisky buck leaving east.
You see day old tracks of a large elk leaving west.
You see day old tracks of a frisky buck leaving west.
HP:Healthy MV:Fresh >
2;3
They don't seem to be here.
HP:Healthy MV:Fresh >
Bash who?
HP:Healthy MV:Fresh >
They don't seem to be here.
HP:Healthy MV:Fresh >
Bash who?
HP:Healthy MV:Fresh >
w
Down Towards Tarwin's Gap
[ Exits: n e s ]
You see fresh tracks of a humanoid leaving east.
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see half day old tracks of a humanoid leaving south.
HP:Healthy MV:Excellent >
;23
HP:Healthy MV:Excellent >
What?!?
HP:Healthy MV:Excellent >
n
A Slight Bend in the Road
[ Exits: e s ]
You see fresh tracks of a ridden mount leaving >>> EAST >>>
You see half day old tracks of a humanoid leaving south.
You see almost day old tracks of a critter leaving south.
Semper globals, 'where are you ?
HP:Healthy MV:Excellent >
e
A Bend in the Road
[ Exits: n s w ]
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
HP:Healthy MV:Excellent >
n
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see almost day old tracks of a humanoid leaving north.
You see almost day old tracks of a humanoid leaving north.
HP:Healthy MV:Excellent >
The Road Alongside the Forest Hedge
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see very recent tracks of a humanoid leaving north.
You see half day old tracks of a humanoid leaving north.
A small fluffy rabbit hides from predators.
HP:Healthy MV:Excellent >
Semper globals, 'i'm near tombstone'
HP:Healthy MV:Excellent >
The Road to Tarwin's Gap
[ Exits: e s ]
You see fresh tracks of a ridden mount leaving >>> EAST >>>
You see very recent tracks of a humanoid leaving south.
You see faint tracks of a humanoid leaving south.
HP:Healthy MV:Excellent >
e
The Road to Tarwin's Gap
[ Exits: e w ]
You see fresh tracks of a ridden mount leaving >>> EAST >>>
You see faint tracks of a humanoid leaving west.
You see half day old tracks of a humanoid leaving east.
HP:Healthy MV:Excellent >
On the Road to Tarwin's Gap
[ Exits: e w ]
You see fresh tracks of a ridden mount leaving >>> EAST >>>
You see half day old tracks of a humanoid leaving west.
You see two days old tracks of a humanoid leaving west.
HP:Healthy MV:Excellent >
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see two days old tracks of a humanoid leaving west.
You see two days old tracks of a humanoid leaving west.
HP:Healthy MV:Excellent >
n
An Abandoned Fortification on the Road
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see two days old tracks of a humanoid leaving south.
You see two days old tracks of a humanoid leaving north.
HP:Healthy MV:Excellent >
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see two days old tracks of a humanoid leaving south.
You see two days old tracks of a humanoid leaving south.
HP:Healthy MV:Excellent >
A Path Between the Cliffs
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving >>> EAST >>>
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see half day old tracks of a critter leaving west.
An enormous statue of Growler is carved into the rock here.
HP:Healthy MV:Excellent >
e
On a Heath Bald
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving >>> EAST >>>
You see two days old tracks of a critter leaving west.
You see two days old tracks of a critter leaving west.
HP:Healthy MV:Strong >
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving >>> EAST >>>
You see two days old tracks of a humanoid leaving east.
You see two days old tracks of a humanoid leaving south.
A statue of Bollesedun staring northward with a smirk, stands here.
HP:Healthy MV:Strong >
The Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of a ridden mount leaving >>> EAST >>>
You see two days old tracks of a humanoid leaving north.
You see two days old tracks of a humanoid leaving north.
HP:Healthy MV:Strong >
A Bend in the Road to Tarwin's Gap
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see two days old tracks of a humanoid leaving north.
You see two days old tracks of a humanoid leaving north.
HP:Healthy MV:Strong >
cb
n
Mood changed to: Brave
HP:Healthy MV:Strong >
The Road to Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see day old tracks of a humanoid leaving east.
You see two days old tracks of a humanoid leaving east.
HP:Healthy MV:Strong >
n
The Road to Tarwin's Gap
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see two days old tracks of a humanoid leaving south.
You see two days old tracks of a humanoid leaving north.
HP:Healthy MV:Strong >
The Road to Tarwin's Gap
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see two days old tracks of a humanoid leaving south.
You see two days old tracks of a humanoid leaving south.
HP:Healthy MV:Strong >
Outside Tarwin's Gap
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving <<< WEST <<<
A small tombstone is here.
HP:Healthy MV:Strong >
w
Before Tarwin's Gap
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see half day old tracks of a humanoid leaving north.
You see two days old tracks of a humanoid leaving north.
HP:Healthy MV:Strong >
TICK IN 5 SECONDS (+/- drift)
n
2
Entering Tarwin's Gap
[ Exits: n s ]
You see half day old tracks of a humanoid leaving north.
You see day old tracks of a humanoid leaving south.
You see two days old tracks of a humanoid leaving north.
*Semper* is standing here, riding a black warhorse.
...*Semper* glows with a bright light!
*Semper* leaves north, riding a black warhorse.
HP:Healthy MV:Strong >
3
They don't seem to be here.
HP:Healthy MV:Strong >
Bash who?
HP:Healthy MV:Strong >
2
3
They don't seem to be here.
HP:Healthy MV:Strong >
Bash who?
HP:Healthy MV:Strong >
n
2
Within Tarwin's Gap
[ Exits: s w ]
You see half day old tracks of a humanoid leaving west.
You see day old tracks of a humanoid leaving south.
You see two days old tracks of a humanoid leaving west.
*Semper* is standing here, riding a black warhorse.
...*Semper* glows with a bright light!
HP:Healthy MV:Strong >
3
You try to blast *Semper*'s head, but miss.
HP:Healthy MV:Strong - Semper: Healthy>
HP:Healthy MV:Strong - Semper: Healthy>
* - *Semper* tickles your body as he strikes you.
HP:Scratched MV:Strong - Semper: Healthy>
*Semper* panics, and attempts to flee!
HP:Scratched MV:Strong - Semper: Healthy>
% - *Semper* leaves south, riding a black warhorse.
HP:Scratched MV:Strong >
s
* 2
They must have left already...
HP:Scratched MV:Strong >
3
Entering Tarwin's Gap
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see half day old tracks of a humanoid leaving north.
*Semper* is standing here, riding a black warhorse.
...*Semper* glows with a bright light!
HP:Scratched MV:Strong >
You try to blast *Semper*'s body, but miss.
HP:Scratched MV:Strong - Semper: Healthy>
HP:Scratched MV:Strong - Semper: Healthy>
* - % - Your muscles start twitching and you find it harder to raise your arms.
*Semper* watches Aj intently, whose muscles start to quiver and twitch out of strain.
HP:Scratched MV:Strong - Semper: Healthy>
* As *Semper* avoids your bash, you topple over and fall to the ground!
HP:Scratched MV:Strong - Semper: Healthy>
*Semper* strikes your legs.
HP:Scratched MV:Strong - Semper: Healthy>
HP:Scratched MV:Strong - Semper: Healthy>
* - % -
* As *Semper* avoids your bash, you topple over and fall to the ground!
HP:Healthy MV:Excellent - Semper: Healthy>
The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
HP:Hurt MV:Excellent - Semper: Healthy>
4
3
You try to blast *Semper*'s head, but miss.
Your kick hits *Semper* in the solar plexus!
HP:Hurt MV:Excellent - Semper: Scratched>
HP:Hurt MV:Excellent - Semper: Scratched>
* - *Semper* gets a large slab of meat from a brown bag.
HP:Hurt MV:Excellent - Semper: Scratched>
% *Semper* eats a large slab of meat.
HP:Hurt MV:Excellent - Semper: Scratched>
*Semper* strikes your hands.
HP:Hurt MV:Excellent - Semper: Scratched>
-
* As *Semper* avoids your bash, you topple over and fall to the ground!
HP:Hurt MV:Excellent - Semper: Scratched>
cbb
4
Mood changed to: Berserk
HP:Hurt MV:Excellent - Semper: Scratched>
3
You still have another 5 seconds before you can do that again.
HP:Hurt MV:Excellent - Semper: Scratched>
HP:Hurt MV:Excellent - Semper: Scratched>
* - % - The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
HP:Wounded MV:Excellent - Semper: Scratched>
* As *Semper* avoids your bash, you topple over and fall to the ground!
HP:Wounded MV:Excellent - Semper: Scratched>
4
3
Your kick hits *Semper* in the solar plexus!
HP:Wounded MV:Excellent - Semper: Scratched>
HP:Wounded MV:Excellent - Semper: Scratched>
* - % -
* Your bash at *Semper* sends him sprawling!
HP:Wounded MV:Excellent - Semper: Scratched>
You blast *Semper*'s legs into bloody fragments!
HP:Wounded MV:Excellent - Semper: Hurt>
nod
You nod in agreement.
HP:Wounded MV:Excellent - Semper: Hurt>
You blast *Semper*'s body extremely hard.
HP:Wounded MV:Excellent - Semper: Hurt>
3
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Hurt>
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Hurt>
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Hurt>
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Hurt>
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Hurt>
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Hurt>
HP:Wounded MV:Excellent - Semper: Hurt>
* - % -
* Your bash at *Semper* sends him sprawling!
HP:Wounded MV:Excellent - Semper: Hurt>
You blast *Semper*'s legs into bloody fragments!
HP:Wounded MV:Excellent - Semper: Wounded>
'there we go
You growl 'there we go'
HP:Wounded MV:Excellent - Semper: Wounded>
You blast *Semper*'s legs into bloody fragments!
HP:Wounded MV:Excellent - Semper: Wounded>
TICK IN 5 SECONDS (+/- drift)
3
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Wounded>
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Wounded>
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Wounded>
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Wounded>
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Wounded>
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Wounded>
HP:Wounded MV:Excellent - Semper: Wounded>
* - % -
* Your bash at *Semper* sends him sprawling!
HP:Wounded MV:Excellent - Semper: Wounded>
You blast *Semper*'s head into bloody fragments!
HP:Wounded MV:Excellent - Semper: Battered>
smi
You smile happily.
HP:Wounded MV:Excellent - Semper: Battered>
You blast *Semper*'s feet into bloody fragments!
HP:Wounded MV:Excellent - Semper: Battered>
3
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Battered>
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Battered>
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Battered>
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Battered>
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Battered>
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Battered>
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Battered>
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Battered>
They already seem stunned!
HP:Wounded MV:Excellent - Semper: Battered>
*Semper* licks you.
HP:Wounded MV:Excellent - Semper: Battered>
*Semper* grins evilly.
HP:Wounded MV:Excellent - Semper: Battered>
*Semper* tickles your body as he strikes you.
*Semper* giggles.
HP:Wounded MV:Excellent - Semper: Battered>
* - % - Flames sent by *Semper* cause your skin to blister and char.
HP:Wounded MV:Excellent - Semper: Battered>
*Semper* tries to strike your waist, but misses.
HP:Wounded MV:Fresh - Semper: Battered>
* Your bash at *Semper* sends him sprawling!
HP:Wounded MV:Fresh - Semper: Battered>
grin
You grin evilly.
HP:Wounded MV:Fresh - Semper: Battered>
You blast *Semper*'s body into bloody fragments!
HP:Wounded MV:Fresh - Semper: Beaten>
You blast *Semper*'s hands into bloody fragments!
*Semper* strikes your legs.
HP:Wounded MV:Fresh - Semper: Beaten>
*Semper* panics, and attempts to flee!
HP:Wounded MV:Fresh - Semper: Beaten>
4
3
Your kick hits *Semper* in the solar plexus!
HP:Wounded MV:Fresh - Semper: Critical>
*Semper* leaves north, riding a black warhorse.
HP:Wounded MV:Fresh >
*Semper* has arrived from the north, riding a black warhorse.
HP:Wounded MV:Fresh >
HP:Wounded MV:Fresh >
*Semper* leaves south, riding a black warhorse.
HP:Wounded MV:Fresh >
* 2
Cancelled...
They don't seem to be here.
HP:Wounded MV:Fresh >
s
Before Tarwin's Gap
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving >>> EAST >>>
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving ^^ NORTH ^^
HP:Wounded MV:Excellent >
2
Alas, you cannot go that way...
HP:Wounded MV:Excellent >
3
They don't seem to be here.
HP:Wounded MV:Excellent >
Bash who?
HP:Wounded MV:Excellent >
cb
Mood changed to: Brave
HP:Wounded MV:Excellent >
e
Outside Tarwin's Gap
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a ridden mount leaving << WEST <<
A small tombstone is here.
HP:Wounded MV:Excellent >
s
The Road to Tarwin's Gap
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving ^^ NORTH ^^
HP:Wounded MV:Excellent >
The Road to Tarwin's Gap
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving ^^ NORTH ^^
HP:Wounded MV:Excellent >
The Road to Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving ^^ NORTH ^^
HP:Wounded MV:Excellent >
A Bend in the Road to Tarwin's Gap
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving <<< WEST <<<
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving ^^ NORTH ^^
HP:Wounded MV:Excellent >
Alas, you cannot go that way...
HP:Wounded MV:Excellent >
Alas, you cannot go that way...
HP:Wounded MV:Excellent >
w
s
The Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of a ridden mount leaving <<< WEST <<<
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a ridden mount leaving >> EAST >>
HP:Wounded MV:Excellent >
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a ridden mount leaving >> EAST >>
A statue of Bollesedun staring northward with a smirk, stands here.
HP:Wounded MV:Excellent >
A Slight Bend in the Road to Tarwin's Gap
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving <<< WEST <<<
You see two days old tracks of a humanoid leaving west.
You see two days old tracks of a humanoid leaving north.
HP:Wounded MV:Excellent >
Alas, you cannot go that way...
HP:Wounded MV:Excellent >
Alas, you cannot go that way...
HP:Wounded MV:Excellent >
Alas, you cannot go that way...
HP:Wounded MV:Excellent >
w
Along the Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of a ridden mount leaving <<< WEST <<<
You see two days old tracks of a humanoid leaving north.
You see two days old tracks of a humanoid leaving east.
HP:Wounded MV:Excellent >
s
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving ^^ NORTH ^^
HP:Wounded MV:Excellent >
An Abandoned Fortification on the Road
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving ^^ NORTH ^^
HP:Wounded MV:Excellent >
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving ^^ NORTH ^^
You see two days old tracks of a humanoid leaving west.
*Semper* is standing here, riding a black warhorse.
...*Semper* glows with a bright light!
HP:Wounded MV:Strong >
Alas, you cannot go that way...
HP:Wounded MV:Strong >
Alas, you cannot go that way...
HP:Wounded MV:Strong >
*Semper* leaves west, riding a black warhorse.
HP:Wounded MV:Strong >
2
3
They don't seem to be here.
HP:Wounded MV:Strong >
Bash who?
HP:Wounded MV:Strong >
w
On the Road to Tarwin's Gap
[ Exits: e w ]
You see fresh tracks of a ridden mount leaving <<< WEST <<<
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a ridden mount leaving >> EAST >>
HP:Wounded MV:Strong >
s
The Road to Tarwin's Gap
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a ridden mount leaving >> EAST >>
You see half day old tracks of a humanoid leaving west.
*Semper* is standing here, riding a black warhorse.
...*Semper* glows with a bright light!
HP:Wounded MV:Strong >
2
3
Alas, you cannot go that way...
HP:Wounded MV:Strong >
You try to blast *Semper*'s arms, but miss.
HP:Wounded MV:Strong - Semper: Critical>
HP:Wounded MV:Strong - Semper: Critical>
* *Semper* panics, and attempts to flee!
HP:Wounded MV:Strong - Semper: Critical>
- 4
% 3
Cancelled...
Your kick hits *Semper* in the solar plexus!
HP:Wounded MV:Strong - Semper: Critical>
HP:Wounded MV:Strong - Semper: Critical>
*Semper* leaves east, riding a black warhorse.
HP:Wounded MV:Strong >
* *Semper* has arrived from the east, riding a black warhorse.
HP:Wounded MV:Strong >
*Semper* leaves west, riding a black warhorse.
HP:Wounded MV:Strong >
- 2
Cancelled...
They don't seem to be here.
HP:Wounded MV:Strong >
w
s
The Road to Tarwin's Gap
[ Exits: e s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a ridden mount leaving >> EAST >>
HP:Wounded MV:Strong >
The Road Alongside the Forest Hedge
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving ^^ NORTH ^^
A small fluffy rabbit hides from predators.
HP:Wounded MV:Strong >
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving ^^ NORTH ^^
HP:Wounded MV:Strong >
A Bend in the Road
[ Exits: n s w ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving ^^ NORTH ^^
HP:Wounded MV:Strong >
Off the Road
[ Exits: n e w ]
You see fresh tracks of a black warhorse (ridden) leaving <<< WEST <<<
You see almost fresh tracks of a frisky buck leaving east.
You see almost fresh tracks of Aj leaving west.
You see very recent tracks of a frisky buck leaving west.
You see fairly recent tracks of a frisky buck leaving east.
HP:Wounded MV:Strong >
Alas, you cannot go that way...
HP:Wounded MV:Strong >
Alas, you cannot go that way...
HP:Wounded MV:Strong >
Alas, you cannot go that way...
HP:Wounded MV:Strong >
w
s
Down Towards Tarwin's Gap
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a humanoid leaving east.
HP:Wounded MV:Strong >
Alas, you cannot go that way...
HP:Wounded MV:Strong >
The Road to Tarwin's Gap
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see almost fresh tracks of a ridden mount leaving ^^ NORTH ^^
You see half day old tracks of a humanoid leaving south.
HP:Wounded MV:Strong >
The Road to Tarwin's Gap
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see almost fresh tracks of a humanoid leaving south.
You see almost fresh tracks of a ridden mount leaving ^^ NORTH ^^
Sneaking around in the shadows stands a shienaran scout.
*Semper* has arrived from the south, riding a black warhorse.
HP:Wounded MV:Strong >
The Road to Tarwin's Gap
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see fresh tracks of a humanoid leaving north.
You see almost fresh tracks of a humanoid leaving south.
HP:Wounded MV:Strong >
Road Beside an Old Fortification
[ Exits: n s ]
You see almost fresh tracks of a humanoid leaving north.
You see almost fresh tracks of a ridden mount leaving ^^ NORTH ^^
You see fairly recent tracks of a humanoid leaving north.
Sneaking around in the shadows stands a shienaran scout.
HP:Wounded MV:Strong >
The Road to Tarwin's Gap
[ Exits: n e s ]
You see almost fresh tracks of a critter leaving east.
You see almost fresh tracks of a ridden mount leaving ^^ NORTH ^^
You see very recent tracks of a critter leaving south.
HP:Wounded MV:Strong >
n
2
Road Beside an Old Fortification
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a humanoid leaving north.
Sneaking around in the shadows stands a shienaran scout.
HP:Wounded MV:Strong >
3
They don't seem to be here.
*Semper* has arrived from the north, riding a black warhorse.
HP:Wounded MV:Strong >
HP:Wounded MV:Strong >
n
*Semper* barely strikes your shoulders.
HP:Wounded MV:Strong - Semper: Critical>
* 2
Cancelled...
No way! You're fighting for your life!
HP:Wounded MV:Strong - Semper: Critical>
3
You do the best you can!
HP:Wounded MV:Strong - Semper: Critical>
HP:Wounded MV:Strong - Semper: Critical>
* *Semper* panics, and attempts to flee!
HP:Wounded MV:Strong - Semper: Critical>
4
3
Cancelled...
You still have another 2 seconds before you can do that again.
HP:Wounded MV:Strong - Semper: Critical>
A Shienaran scout barely tickles your body with his slash.
HP:Wounded MV:Strong - Semper: Critical>
HP:Wounded MV:Strong - Semper: Critical>
* - A Shienaran scout barely slashes your feet.
HP:Wounded MV:Strong - Semper: Critical>
*Semper* leaves south, riding a black warhorse.
HP:Wounded MV:Strong - a Shienaran scout: Healthy>
% - 4f
TICK IN 5 SECONDS (+/- drift)
Cancelled...
What?!?
HP:Wounded MV:Strong - a Shienaran scout: Healthy>
f
s
You panic and attempt to flee!
HP:Wounded MV:Strong - a Shienaran scout: Healthy>
2
A Shienaran scout tickles your arms as he slashes you.
HP:Wounded MV:Strong - a Shienaran scout: Healthy>
4
*Semper* has arrived from the south, riding a black warhorse.
HP:Wounded MV:Strong - a Shienaran scout: Healthy>
The Road to Tarwin's Gap
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see fresh tracks of a trolloc leaving south.
You flee head over heels.
Road Beside an Old Fortification
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
*Semper* is standing here, riding a black warhorse.
...*Semper* glows with a bright light!
Sneaking around in the shadows stands a shienaran scout.
HP:Wounded MV:Strong >
The Road to Tarwin's Gap
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see fresh tracks of a trolloc leaving north.
HP:Wounded MV:Strong >
The Road to Tarwin's Gap
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see almost fresh tracks of a critter leaving north.
You see very recent tracks of a ridden mount leaving ^^ NORTH ^^
A small buck is here, looking frisky.
HP:Wounded MV:Strong >
A Path towards Tarwin's Gap
[ Exits: n w ]
You see very recent tracks of a ridden mount leaving ^^ NORTH ^^
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
Kick who?
HP:Wounded MV:Good >
n
2
The Road to Tarwin's Gap
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see almost fresh tracks of a critter leaving north.
A small buck is here, looking frisky.
HP:Wounded MV:Good >
3
They don't seem to be here.
HP:Wounded MV:Good >
Bash who?
HP:Wounded MV:Good >
n
2
The Road to Tarwin's Gap
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
HP:Wounded MV:Good >
3
They don't seem to be here.
HP:Wounded MV:Good >
Bash who?
HP:Wounded MV:Good >
n
2
Road Beside an Old Fortification
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
*Semper* is standing here, riding a black warhorse.
...*Semper* glows with a bright light!
Sneaking around in the shadows stands a shienaran scout.
HP:Wounded MV:Good >
3
*Semper* gestures at you, and you feel yourself sinking into quicksand.
*Semper* gestures towards Aj, and the ground under him turns to quicksand.
HP:Wounded MV:Good >
*Semper* leaves south, riding a black warhorse.
HP:Wounded MV:Good >
s
They don't seem to be here.
HP:Wounded MV:Good >
Bash who?
HP:Wounded MV:Good >
The Road to Tarwin's Gap
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
HP:Wounded MV:Good >
The Road to Tarwin's Gap
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
A small buck is here, looking frisky.
HP:Wounded MV:Good >
A Path towards Tarwin's Gap
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving <<< WEST <<<
You see fresh tracks of a trolloc leaving north.
You see very recent tracks of a ridden mount leaving ^^ NORTH ^^
HP:Wounded MV:Good >
Alas, you cannot go that way...
HP:Wounded MV:Good >
w
Alas, you cannot go that way...
HP:Wounded MV:Good >
Trail to Tarwin's Gap
[ Exits: e w ]
You see fresh tracks of a ridden mount leaving <<< WEST <<<
You see very recent tracks of a ridden mount leaving >> EAST >>
You see faint tracks of a humanoid leaving west.
HP:Wounded MV:Good >
The Way to Tarwin's Gap
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving <<< WEST <<<
You see very recent tracks of a ridden mount leaving >> EAST >>
You see faint tracks of a humanoid leaving west.
A statue of Clark, slashing downward with a sword, stands here.
HP:Wounded MV:Good >
s
Plains Bordering a Road
[ Exits: n s ]
You see very recent tracks of a ridden mount leaving ^^ NORTH ^^
HP:Wounded MV:Good >
Scorched Grassland
[ Exits: n e s w ]
You see very recent tracks of a ridden mount leaving ^^ NORTH ^^
You see fairly recent tracks of a critter leaving east.
You see fairly recent tracks of a critter leaving west.
A large rat is here scurrying out of sight.
HP:Wounded MV:Good >
Scorch Plain
[ Exits: n e s w ]
You see very recent tracks of a ridden mount leaving ^^ NORTH ^^
You see fairly recent tracks of a critter leaving north.
You see faint tracks of a humanoid leaving south.
HP:Wounded MV:Good >
w
Burnt Plain
[ Exits: n e ]
You see faint tracks of a critter leaving north.
You see almost day old tracks of a critter leaving east.
You see day old tracks of a humanoid leaving east.
A small deer is here watching over herself.
HP:Wounded MV:Good >
n
Burning Plain
[ Exits: e s ]
You see fairly recent tracks of a critter leaving south.
You see faint tracks of a critter leaving east.
You see day old tracks of a humanoid leaving south.
HP:Wounded MV:Good >
Alas, you cannot go that way...
HP:Wounded MV:Good >
e
Scorched Grassland
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see very recent tracks of a ridden mount leaving ^^ NORTH ^^
You see fairly recent tracks of a critter leaving east.
A large rat is here scurrying out of sight.
HP:Wounded MV:Good >
s
Scorch Plain
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
You see very recent tracks of a ridden mount leaving ^^ NORTH ^^
You see fairly recent tracks of a critter leaving north.
HP:Wounded MV:Strong >
n
Scorched Grassland
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see very recent tracks of a ridden mount leaving ^^ NORTH ^^
A large rat is here scurrying out of sight.
HP:Wounded MV:Strong >
Plains Bordering a Road
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see very recent tracks of a ridden mount leaving ^^ NORTH ^^
HP:Wounded MV:Strong >
The Way to Tarwin's Gap
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving <<< WEST <<<
You see very recent tracks of a ridden mount leaving >> EAST >>
A statue of Clark, slashing downward with a sword, stands here.
HP:Wounded MV:Strong >
w
Bend in the Path
[ Exits: e s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see almost fresh tracks of a humanoid leaving south.
You see fairly recent tracks of a humanoid leaving south.
HP:Wounded MV:Strong >
Alas, you cannot go that way...
HP:Wounded MV:Strong >
s
Twist in the Path
[ Exits: n w ]
You see almost fresh tracks of a humanoid leaving west.
You see very recent tracks of a humanoid leaving north.
You see half day old tracks of a critter leaving west.
*Semper* is standing here, riding a black warhorse.
...*Semper* glows with a bright light!
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Wounded MV:Strong >
2
3
You try to blast *Semper*'s legs, but miss.
HP:Wounded MV:Strong - Semper: Beaten>
HP:Wounded MV:Strong - Semper: Beaten>
* 4
*Semper* panics, and attempts to flee!
HP:Wounded MV:Strong - Semper: Beaten>
- 3
Cancelled...
Your kick hits *Semper* in the solar plexus!
HP:Wounded MV:Strong - Semper: Critical>
HP:Wounded MV:Strong - Semper: Critical>
A gnarled ancient tree tickles your legs as it hits you.
A gnarled ancient tree assists a gnarled ancient tree.
HP:Wounded MV:Strong - Semper: Critical>
* *Semper* leaves west, riding a black warhorse.
HP:Wounded MV:Strong - a gnarled ancient tree: Healthy>
- f
% Cancelled...
You panic and attempt to flee!
HP:Wounded MV:Strong - a gnarled ancient tree: Healthy>
A gnarled ancient tree barely tickles your body with its hit.
A gnarled ancient tree barely tickles your body with its hit.
HP:Wounded MV:Strong - a gnarled ancient tree: Healthy>
*Semper* has arrived from the west, riding a black warhorse.
HP:Wounded MV:Strong - a gnarled ancient tree: Healthy>
Turn in the Road
[ Exits: e s ]
You see fresh tracks of a ridden mount leaving >>> EAST >>>
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see fresh tracks of a humanoid leaving south.
A small deer is here watching over herself.
You flee head over heels.
HP:Wounded MV:Strong >
e
2
Twist in the Path
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving <<< WEST <<<
You see almost fresh tracks of a humanoid leaving west.
*Semper* is standing here, riding a black warhorse.
...*Semper* glows with a bright light!
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Wounded MV:Strong >
You try to blast *Semper*'s body, but miss.
HP:Wounded MV:Strong - Semper: Critical>
3
HP:Wounded MV:Strong - Semper: Critical>
* A gnarled ancient tree barely tickles your body with its hit.
A gnarled ancient tree assists a gnarled ancient tree.
A gnarled ancient tree barely tickles your body with its hit.
A gnarled ancient tree tickles your shoulders as it hits you.
HP:Wounded MV:Strong - Semper: Critical>
- *Semper* gestures at you, and you feel yourself sinking into quicksand.
*Semper* gestures towards Aj, and the ground under him turns to quicksand.
HP:Wounded MV:Strong - Semper: Critical>
A gnarled ancient tree barely tickles your body with its hit.
A gnarled ancient tree tickles your arms as it hits you.
HP:Wounded MV:Strong - Semper: Critical>
The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
HP:Battered MV:Strong - Semper: Critical>
*Semper* panics, and attempts to flee!
HP:Battered MV:Strong - Semper: Critical>
4
A gnarled ancient tree barely hits your feet.
A gnarled ancient tree tickles your arms as it hits you.
HP:Battered MV:Strong - Semper: Critical>
HP:Battered MV:Strong - Semper: Critical>
Cancelled...
Your kick hits *Semper* in the solar plexus!
HP:Battered MV:Strong - Semper: Critical>
3
HP:Battered MV:Strong - Semper: Critical>
*Semper* leaves north, riding a black warhorse.
HP:Battered MV:Strong - a gnarled ancient tree: Healthy>
* f
*Semper* has arrived from the north, riding a black warhorse.
HP:Battered MV:Strong - a gnarled ancient tree: Healthy>
Cancelled...
You panic and attempt to flee!
HP:Battered MV:Strong - a gnarled ancient tree: Healthy>
*Semper* leaves west, riding a black warhorse.
HP:Battered MV:Strong - a gnarled ancient tree: Healthy>
A gnarled ancient tree hits your head hard.
A gnarled ancient tree tries to hit your legs, but misses.
HP:Battered MV:Strong - a gnarled ancient tree: Healthy>
Bend in the Path
[ Exits: e s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You flee head over heels.
HP:Battered MV:Strong >
s
w
Twist in the Path
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a ridden mount leaving <<< WEST <<<
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Battered MV:Good >
Turn in the Road
[ Exits: e s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving >>> EAST >>>
A small deer is here watching over herself.
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
s
w
Bend in the Road
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving <<< WEST <<<
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see fresh tracks of a critter leaving north.
A small fluffy rabbit hides from predators.
A small fluffy rabbit hides from predators.
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
Hard Dirt Road
[ Exits: e w ]
You see fresh tracks of a ridden mount leaving <<< WEST <<<
You see fresh tracks of a humanoid leaving east.
You see almost fresh tracks of a critter leaving west.
A tough grey wolf is here, its upper lip pulled back in a snarl.
HP:Battered MV:Good >
Dirt Bend
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving ^^^ NORTH ^^^
You see almost fresh tracks of a critter leaving north.
You see very recent tracks of a critter leaving east.
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
n
Curve in the Road
[ Exits: s w ]
You see fresh tracks of a ridden mount leaving <<< WEST <<<
You see fairly recent tracks of a critter leaving south.
You see faint tracks of a humanoid leaving west.
A small deer is here watching over herself.
A small fluffy rabbit hides from predators.
HP:Battered MV:Good >
TICK IN 5 SECONDS (+/- drift)
w
Curve in the Path
[ Exits: e s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see fresh tracks of a critter leaving south.
You see almost fresh tracks of a humanoid leaving east.
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
s
Overgrown Road
[ Exits: n s w ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see fairly recent tracks of a critter leaving north.
You see faint tracks of a humanoid leaving south.
A small deer is here watching over herself.
HP:Battered MV:Good >
Long and Narrow Road
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see very recent tracks of a humanoid leaving south.
You see fairly recent tracks of a humanoid leaving south.
HP:Battered MV:Good >
Overgrown Bend
[ Exits: n e w ]
You see fresh tracks of a ridden mount leaving <<< WEST <<<
You see fresh tracks of a critter leaving east.
You see almost fresh tracks of a humanoid leaving east.
A small fluffy rabbit hides from predators.
Sneaking around in the shadows stands a shienaran scout.
HP:Battered MV:Good >
w
A Sharp Bend in the Road
[ Exits: e s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see almost fresh tracks of a humanoid leaving east.
You see faint tracks of a humanoid leaving east.
A small deer is here watching over herself.
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
s
Well Traveled Road
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see fairly recent tracks of a humanoid leaving north.
You see half day old tracks of a humanoid leaving north.
HP:Battered MV:Good >
Bend in the Road
[ Exits: n e w ]
You see fresh tracks of a ridden mount leaving >>> EAST >>>
You see fresh tracks of a ridden mount leaving <<< WEST <<<
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
e
Narrow Path
[ Exits: e w ]
You see fresh tracks of a ridden mount leaving >>> EAST >>>
You see half day old tracks of a critter leaving east.
You see half day old tracks of a critter leaving east.
A small deer is here watching over herself.
HP:Battered MV:Good >
Curvy Road
[ Exits: s w ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see fairly recent tracks of a critter leaving west.
You see half day old tracks of a critter leaving south.
HP:Battered MV:Good >
s
Twisted Path
[ Exits: n e w ]
You see fresh tracks of a ridden mount leaving <<< WEST <<<
You see very recent tracks of a critter leaving west.
You see very recent tracks of a ridden mount leaving >> EAST >>
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
w
Twisted Road
[ Exits: e w ]
You see fresh tracks of a ridden mount leaving <<< WEST <<<
You see very recent tracks of a ridden mount leaving >> EAST >>
You see half day old tracks of a critter leaving east.
A small deer is here watching over herself.
A large rat is here scurrying out of sight.
HP:Battered MV:Good >
s
Long and Curvy Road
[ Exits: e w ]
A small deer is here watching over herself.
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
w
Bush Covered Road
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see very recent tracks of a ridden mount leaving >> EAST >>
You see two days old tracks of a humanoid leaving south.
A sparrow is here singing.
HP:Battered MV:Good >
s
Long Dirt Road
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see very recent tracks of a ridden mount leaving ^^ NORTH ^^
You see almost day old tracks of a critter leaving south.
A small deer is here watching over herself.
HP:Battered MV:Good >
Twist in the Road
[ Exits: n e w ]
You see fresh tracks of a ridden mount leaving <<< WEST <<<
You see almost fresh tracks of a critter leaving north.
You see very recent tracks of a ridden mount leaving ^^ NORTH ^^
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
w
s
Shienaran Forest
[ Exits: e s w ]
You see fresh tracks of a black warhorse (ridden) leaving VVV SOUTH VVV
You see very recent tracks of a black warhorse (ridden) leaving >> EAST >>
HP:Battered MV:Good >
A Small Hideout
[ Exits: e ]
A large bowl filled with blood sits upon an altar here.
A large rat is here scurrying out of sight.
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
e
s
Shienaran Forest
[ Exits: e s w ]
You see fresh tracks of Aj leaving west.
You see fresh tracks of a black warhorse (ridden) leaving VVV SOUTH VVV
You see very recent tracks of a black warhorse (ridden) leaving >> EAST >>
HP:Battered MV:Good >
Shienaran Forest
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving VVV SOUTH VVV
You see almost fresh tracks of a tall soldier leaving south.
You see very recent tracks of a black warhorse (ridden) leaving ^^ NORTH ^^
You see half day old tracks of a tall soldier leaving south.
You see day old tracks of a small deer leaving south.
HP:Battered MV:Good >
Shienaran Forest
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving <<< WEST <<<
You see very recent tracks of a small deer leaving west.
You see very recent tracks of a tall soldier leaving north.
You see very recent tracks of a black warhorse (ridden) leaving ^^ NORTH ^^
You see fairly recent tracks of a tall soldier leaving west.
A tall man stands here, fingering his weapon.
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
w
s
Shienaran Glade
[ Exits: e s w ]
You see fresh tracks of a black warhorse (ridden) leaving <<< WEST <<<
You see very recent tracks of a black warhorse (ridden) leaving >> EAST >>
You see fairly recent tracks of a small deer leaving east.
You see fairly recent tracks of a tall soldier leaving east.
You see fairly recent tracks of a tall soldier leaving east.
A small deer is here watching over herself.
HP:Battered MV:Good >
Road to Fal Dara
[ Exits: n e w ]
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
w
Approaching the Fal Dara Gates
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving VVV SOUTH VVV
You see very recent tracks of a ridden mount leaving ^^ NORTH ^^
A tall post stands here holding a torch to create a lamp.
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
s
2
The Massive Northern Gates of Fal Dara
[ Exits: n e s w ]
*Semper* is standing here, riding a black warhorse.
...*Semper* glows with a bright light!
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Battered MV:Good >
4
You try to blast *Semper*'s arms, but miss.
HP:Battered MV:Good - Semper: Critical>
You miss your kick at *Semper*'s groin, much to his relief...
HP:Battered MV:Good - Semper: Critical>
f
You panic and attempt to flee!
HP:Battered MV:Good - Semper: Critical>
A Small Guardhouse
[ Exits: w u ]
A wooden shelf hangs here with various items on it.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.
HP:Battered MV:Good >
A veteran Shienaran soldier barely slashes your legs.
HP:Battered MV:Good - a veteran Shienaran soldier: Healthy>
w
4
No way! You're fighting for your life!
HP:Battered MV:Good - a veteran Shienaran soldier: Healthy>
You still have another 8 seconds before you can do that again.
HP:Battered MV:Good - a veteran Shienaran soldier: Healthy>
f
You panic and attempt to flee!
HP:Battered MV:Good - a veteran Shienaran soldier: Healthy>
A veteran Shienaran soldier tickles your arms as he slashes you.
Your extra weakness has faded.
HP:Battered MV:Good - a veteran Shienaran soldier: Healthy>
2
3
Archery Platform
[ Exits: e d ]
You flee head over heels.
They don't seem to be here.
HP:Battered MV:Good >
Bash who?
HP:Battered MV:Good >
d
A Small Guardhouse
[ Exits: w u ]
A wooden shelf hangs here with various items on it.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Battered MV:Good >
w
2
The Massive Northern Gates of Fal Dara
[ Exits: n e s w ]
*Semper* is standing here, riding a black warhorse.
...*Semper* glows with a bright light!
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Battered MV:Good >
3
A high-rank Shienaran soldier tickles your legs as he cleaves you.
A high-rank Shienaran soldier barely cleaves your hands.
The north gate keeper assists a high-rank Shienaran soldier.
You do the best you can!
HP:Battered MV:Good - a high-rank Shienaran soldier: Healthy>
You can't bash someone else while engaged!
HP:Battered MV:Good - a high-rank Shienaran soldier: Healthy>
f
You panic and attempt to flee!
HP:Battered MV:Good - a high-rank Shienaran soldier: Healthy>
A Path Nearing the North Gate
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.
HP:Battered MV:Good >
w
s
A Well Traveled Path
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
e
s
A Path Nearing the North Gate
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Battered MV:Good >
The Massive Northern Gates of Fal Dara
[ Exits: n e s w ]
*Semper* is standing here, riding a black warhorse.
...*Semper* glows with a bright light!
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Battered MV:Good >
A Cobblestone Lane
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
HP:Battered MV:Good >
Fork in the Lane
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
HP:Battered MV:Good >
wh
-------------- Players --------------
Aj Bro'man Elite [Ancient]
-------------- Stats --------------
Currently active: 1 human 1 trolloc.
Today there was a high of 2 players.
HP:Battered MV:Good >
cb
Mood changed to: Brave
HP:Battered MV:Good >
n
2
A Cobblestone Lane
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
HP:Battered MV:Good >
3
The Massive Northern Gates of Fal Dara
[ Exits: n e s w ]
*Semper* is standing here, riding a black warhorse.
...*Semper* glows with a bright light!
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Battered MV:Good >
You blast *Semper*'s legs extremely hard.
HP:Battered MV:Good - Semper: Critical>
HP:Battered MV:Good - Semper: Critical>
* A high-rank Shienaran soldier assists *Semper*.
A high-rank Shienaran soldier tickles your legs as he cleaves you.
A high-rank Shienaran soldier cleaves your head hard.
A high-rank Shienaran soldier barely cleaves your hands.
The north gate keeper assists a high-rank Shienaran soldier.
HP:Battered MV:Good - Semper: Critical>
- The north gate keeper tickles your body as it slashes you.
A high-rank Shienaran soldier tickles your arms as he cleaves you.
A high-rank Shienaran soldier tickles your legs as he cleaves you.
A high-rank Shienaran soldier barely tickles your body with his cleave.
A high-rank Shienaran soldier cleaves your head hard.
HP:Battered MV:Good - Semper: Critical>
% -
* Your bash at *Semper* sends him sprawling!
HP:Battered MV:Good - Semper: Critical>
nod
The north gate keeper slashes your waist hard.
A high-rank Shienaran soldier tickles your arms as he cleaves you.
A high-rank Shienaran soldier cleaves your head.
A high-rank Shienaran soldier tickles your legs as he cleaves you.
A high-rank Shienaran soldier barely tickles your body with his cleave.
You blast *Semper*'s feet into bloody fragments!
*Semper* is mortally wounded, and will die soon, if not aided.
HP:Beaten MV:Good - Semper: Mortally Wounded>
You nod in agreement.
HP:Beaten MV:Good - Semper: Mortally Wounded>
4
Your kick at *Semper*'s face splits his head open -- yummy!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Semper*'s death cry.
*Semper* is dead! R.I.P.
HP:Beaten MV:Good >
Achievement Unlocked: Join the Fray
**Aj has unlocked an achievement: Join the Fray!**
You have acquired 1 feat point!
You have earned the Neophyte title!
You have earned the Fighter title!
Achievement Unlocked: The Art of Battle
**Aj has unlocked an achievement: The Art of Battle!**
You have acquired 1 feat point!
You have earned the Battle-stained title!
You have earned the Headhunter title!
You have earned the Marauder title!
Type quick select to select this title right now.