Double quicksand

To post bugs and loopholes. If you find one, post it.
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Crunch
Posts: 374
Joined: Thu Dec 02, 2004 7:32 am

Double quicksand

Post by Crunch »

HP:Battered MV:Excellent >
aa
*Madison* tickles your arms as she stings you.

HP:Battered MV:Excellent - Madison: Battered>
*Kyrana* slices your shoulders.
You do the best you can!

HP:Battered MV:Excellent - Madison: Battered>
b
HP:Battered MV:Excellent - Madison: Battered>

* - % *Kyrana* lifts her hand in your direction, and you feel the stinging pain as fire blisters your skin.

HP:Battered MV:Excellent - Madison: Battered>
A burly keep guard tickles your body as he slashes you.
A burly keep guard assists a burly keep guard.
A burly keep guard assists a burly keep guard.
A burly keep guard slashes your legs.

HP:Battered MV:Excellent - Madison: Battered>
-
* As *Madison* avoids your bash, you topple over and fall to the ground!
Your bash at *Kyrana* sends her sprawling!

HP:Battered MV:Excellent - Madison: Battered>
*Madison* gestures at you, and you feel yourself sinking into quicksand.
*Madison* gestures towards Crunch, and the ground under him turns to quicksand.

HP:Battered MV:Excellent - Madison: Battered>
A burly keep guard slashes your waist.
A burly keep guard slashes your head.
A burly keep guard tickles your body as he slashes you.
A burly keep guard tickles your arms as he slashes you.
*Madison* barely stings your arms.

HP:Battered MV:Excellent - Madison: Battered>
nar on
cw
f
w
w
A burly keep guard slashes your head.
A burly keep guard barely slashes your legs.
A burly keep guard barely slashes your legs.
A burly keep guard barely slashes your legs.

HP:Beaten MV:Excellent - Madison: Battered>
Nicotine pierces *Kyrana*'s body into bloody fragments!

HP:Beaten MV:Excellent - Madison: Battered>
You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Madison: Battered>
Nicotine tries to pierce *Kyrana*'s feet, but misses.
A burly keep guard barely slashes your arms.
You wish that your wounds would stop BLEEDING so much!
A burly keep guard barely slashes your legs.
You wish that your wounds would stop BLEEDING so much!
A burly keep guard slashes your feet.
You wish that your wounds would stop BLEEDING so much!
A burly keep guard tickles your body as he slashes you.
You wish that your wounds would stop BLEEDING so much!
*Madison* tickles your body as she stings you.
You wish that your wounds would stop BLEEDING so much!
Bubonic tries to pierce *Kyrana*'s waist, but misses.

HP:Critical MV:Excellent - Madison: Battered>
Nicotine kicks *Kyrana* in solar plexus, *Kyrana* is rendered breathless!

HP:Critical MV:Excellent - Madison: Battered>
You narrate, 'on '

HP:Critical MV:Excellent - Madison: Battered>
Mood changed to: Wimpy

HP:Critical MV:Excellent - Madison: Battered>
You panic and attempt to flee!
Crunch
Posts: 374
Joined: Thu Dec 02, 2004 7:32 am

Re: Double quicksand

Post by Crunch »

If quicksand sits you for 3 rounds, what's the point of bash?
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Re: Double quicksand

Post by Chase »

Crunch wrote:If quicksand sits you for 3 rounds, what's the point of bash?
It's two rounds, just looks like really bad timing. And I guess theres no loss for you on double quicksand, bc it doesn't double the lag and it just wastes their sps?
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Galnor
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Re: Double quicksand

Post by Galnor »

The double quicksand message has been fixed.

As for why the weave appears to have lasted so long, my theory is that because you missed a bash moments before it landed, you should have had a total lag duration of about 10 seconds(8 seconds for the quicksand and 2 for the missed bash).
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Galnor
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Re: Double quicksand

Post by Galnor »

There was no double quicksand. It was simply a double message to the victim.
Crunch
Posts: 374
Joined: Thu Dec 02, 2004 7:32 am

Re: Double quicksand

Post by Crunch »

Ok, what's the landing rate of quicksand on full dodge, and what's the landing rate of bash on full dodge? If you want to stop an opponent for two rounds, you should have to bash them.

Quicksand needs to be dropped to 1 or 1.5 rounds.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Re: Double quicksand

Post by Chase »

No landing rate difference, but it fails around 20-25%. It doesn't bash the person, just holds them in the room for 2 rounds. There's no damage multiplier/anything. And it's not inexpensive sps wise.
Kyrana
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Joined: Tue Dec 08, 2009 3:01 am

Re: Double quicksand

Post by Kyrana »

yeah using quicksand is a big sps dump, if you dicide to use it odds are that you won't have the sps to finish with a weave unless they have lowish health and you get off some nice big weaves. also if you're using quicksand it's not wise to use other stat weave against the enemy like weaken/cripple etc since you just simply won't have enough sps to finish
Evilina
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Re: Double quicksand

Post by Evilina »

Status weaves are retarded anyways, I'm not gonna eat a bash and lose 60-75ish hp so I can reduce a players strength by 1 not to mention a bash timer is shorter than any pk status weave.
Kyrana
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Joined: Tue Dec 08, 2009 3:01 am

Re: Double quicksand

Post by Kyrana »

i don't have any problems weaving weaken or chill etc on a basher. you should know this first hand while on AJ... i used it on you heaps.
Evilina
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Joined: Wed Jan 25, 2006 8:42 am
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Re: Double quicksand

Post by Evilina »

That's my screw around char who only has 19 str, if I was serious about the char I would restat to 21 str and status weaves wouldn't affect him at all, as is I simply carry around vials to remove chill and weaken.
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