very fun pk session, neither of us die but several times we both should have.
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
HP:Scratched SP:Full MV:Good >
where
Players in your Zone
--------------------
Obould - A Small Path in the Woods
HP:Scratched SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Scratched SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Scratched SP:Full MV:Good >
stat
You are a 374 year old male dreadlord.
Your mood is currently: Mild
Your height is 7 feet, 2 inches, weight 261 pounds, weight carried 1.6 lbs, worn: 23.6 lbs.
Offensive Bonus: 174 Dodge Bonus: 133, Parry Bonus: 166
Your abilities are: Str: 17, Int: 18, Wis: 19, Dex: 17, Con: 16
You have died 178 times, 112 times to other players, 66 times to monsters, and killed 225 other worthy players.
Your armor absorbs 1% damage on average.
You are affected by:
NOTICE 20
NO QUIT 1
SANCTUARY 2
STRENGTH 10
AGILITY 23
HP:Scratched SP:Full MV:Good >
seize
You grasp for saidin and feel it surge through your body.
HP:Scratched SP:Full MV:Good >
where
Players in your Zone
--------------------
Obould - A Small Path in the Woods
HP:Scratched SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Scratched SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Scratched SP:Full MV:Good >
*Chase* has arrived from the south, riding a black warhorse.
HP:Scratched SP:Full MV:Good >
*Chase* begins charging towards you.
HP:Scratched SP:Full MV:Good >
k chase
You try to slash *Chase*'s body, but miss.
HP:Scratched SP:Full MV:Good - Chase: Healthy>
k chase
You do the best you can!
HP:Scratched SP:Full MV:Good - Chase: Healthy>
You slash *Chase*'s body.
HP:Scratched SP:Full MV:Good - Chase: Scratched>
*Chase* stops using a delicate spear with a ruby tip.
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Scratched SP:Full MV:Good - Chase: Scratched>
= *Chase* wields a wickedly curved heron marked longsword.
HP:Scratched SP:Full MV:Good - Chase: Scratched>
* + - You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Hurt SP:Full MV:Good - Chase: Scratched>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Good - Chase: Scratched>
=
* + - = % = kick
Cancelled...
Your kick hits *Chase* in the solar plexus!
HP:Hurt SP:Full MV:Good - Chase: Scratched>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Good - Chase: Scratched>
=
* You are interrupted and stop what you are doing.
*Chase* slashes your head very hard.
The night has begun.
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
*Chase* panics, and attempts to flee!
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
= *Chase* leaves east, riding a black warhorse.
HP:Hurt SP:Full MV:Excellent >
* *Chase* has arrived from the east, riding a black warhorse.
HP:Hurt SP:Full MV:Excellent >
*Chase* leaves west, riding a black warhorse.
HP:Hurt SP:Full MV:Excellent >
+ change mood wimpy
Cancelled...
Mood changed to: Wimpy
HP:Hurt SP:Full MV:Excellent >
k chase
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
k chase
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
w
Looking Upon a Small Forest
[ Exits: n e ]
*Chase* is standing here, riding a black warhorse.
A large elk stares at you.
A small buck is here, looking frisky.
Sneaking around in the shadows stands a shienaran scout.
HP:Hurt SP:Full MV:Excellent >
k chase
You try to slash *Chase*'s arms, but miss.
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
*Chase* panics, and attempts to flee!
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
=
* + - *Chase* leaves north, riding a black warhorse.
=
HP:Hurt SP:Full MV:Excellent >
% = - *Chase* has arrived from the north, riding a black warhorse.
HP:Hurt SP:Full MV:Excellent >
*Chase* tries to slash your head, but misses.
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
n
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
k chase
You do the best you can!
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
A Shienaran scout assists *Chase*.
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
=
* A Shienaran scout tries to slash your waist, but misses.
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
flee
Cancelled...
You panic and attempt to flee!
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
A Small Path in the Woods
[ Exits: n e s w ]
You flee head over heels.
HP:Hurt SP:Full MV:Excellent >
k chase
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
*Chase* has arrived from the west, riding a black warhorse.
k chase
You slash *Chase*'s shoulders extremely hard.
HP:Hurt SP:Full MV:Excellent - Chase: Scratched>
k chase
You do the best you can!
HP:Hurt SP:Full MV:Excellent - Chase: Scratched>
k chase
You do the best you can!
HP:Hurt SP:Full MV:Excellent - Chase: Scratched>
You try to slash *Chase*'s head, but miss.
HP:Hurt SP:Full MV:Excellent - Chase: Scratched>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Excellent - Chase: Scratched>
=
* + - = % = You dodge a bash from *Chase* who loses his balance and falls!
HP:Hurt SP:Full MV:Excellent - Chase: Scratched>
- +
* Okay.
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
kick
Your kick hits *Chase* in the solar plexus!
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
You try to slash *Chase*'s arms, but miss.
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
bash
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
* - *Chase* sends you sprawling with a powerful bash!
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
*Chase* tries to slash your shoulders, but misses.
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
*Chase* says 'blah'
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
*Chase* slashes your body into bloody fragments!
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
*Chase* coughs violently as the dark cloud around him grows.
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Wounded SP:Strong MV:Excellent - Chase: Scratched>
chan 'chill' chase
You begin channeling the appropriate flows... weave canceled
HP:Wounded SP:Strong MV:Excellent - Chase: Scratched>
- kick
Cancelled...
Your kick hits *Chase* in the solar plexus!
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
chan 'chill' chase
You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
- *Chase* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
% - *Chase* tries to slash your head, but misses.
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
*Chase* leaves south, riding a black warhorse.
*Chase* has arrived from the south, riding a black warhorse.
HP:Wounded SP:Strong MV:Excellent >
* Okay.
*Chase* leaves west, riding a black warhorse.
HP:Wounded SP:Strong MV:Excellent >
w
Looking Upon a Small Forest
[ Exits: n e ]
A large elk stares at you.
A small buck is here, looking frisky.
Sneaking around in the shadows stands a shienaran scout.
HP:Wounded SP:Strong MV:Strong >
k chase
They don't seem to be here.
HP:Wounded SP:Strong MV:Strong >
chan 'chill' chase
Your target could not be found.
HP:Wounded SP:Strong MV:Strong >
e
A Small Path in the Woods
[ Exits: n e s w ]
HP:Wounded SP:Strong MV:Strong >
n
Alongside a Clearing
[ Exits: n e s w ]
HP:Wounded SP:Strong MV:Strong >
w
A Clearing Within the Woods
[ Exits: n e s ]
HP:Wounded SP:Strong MV:Strong >
Chase yells, 'ahhhhh'
HP:Wounded SP:Strong MV:Strong >
e
Alongside a Clearing
[ Exits: n e s w ]
HP:Wounded SP:Strong MV:Strong >
*Chase* has arrived from the west, riding a black warhorse.
HP:Wounded SP:Strong MV:Strong >
*Chase* tries to slash your feet, but misses.
HP:Wounded SP:Strong MV:Strong - Chase: Hurt>
where
Players in your Zone
--------------------
Obould - Alongside a Clearing
HP:Wounded SP:Strong MV:Strong - Chase: Hurt>
k chase
You do the best you can!
HP:Wounded SP:Strong MV:Strong - Chase: Hurt>
chan 'chill' chase
You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Strong - Chase: Hurt>
- % - You dodge a bash from *Chase* who loses his balance and falls!
HP:Wounded SP:Strong MV:Strong - Chase: Hurt>
* Okay.
Nothing seems to happen.
HP:Wounded SP:Good MV:Strong - Chase: Hurt>
You're hit in solar plexus, wow, this is breathtaking!!
kick
You miss your kick at *Chase*'s groin, much to his relief...
HP:Wounded SP:Good MV:Strong - Chase: Hurt>
*Chase* coughs violently as the dark cloud around him grows.
HP:Wounded SP:Good MV:Strong - Chase: Hurt>
bash
HP:Wounded SP:Good MV:Strong - Chase: Hurt>
* -
HP:Wounded SP:Good MV:Strong - Chase: Hurt>
The aura around you fades away.
HP:Hurt SP:Strong MV:Fresh - Chase: Scratched>
% - *Chase* sends you sprawling with a powerful bash!
HP:Hurt SP:Strong MV:Fresh - Chase: Scratched>
*Chase* slashes your hands into bloody fragments!
HP:Wounded SP:Strong MV:Fresh - Chase: Scratched>
*Chase* slashes your head into bloody fragments!
HP:Wounded SP:Strong MV:Fresh - Chase: Scratched>
*Chase* coughs violently as the dark cloud around him grows.
HP:Wounded SP:Strong MV:Fresh - Chase: Scratched>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Scratched>
* - You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Wounded SP:Strong MV:Fresh - Chase: Scratched>
You slash *Chase*'s head hard.
HP:Wounded SP:Strong MV:Fresh - Chase: Hurt>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Hurt>
* - % kick
Cancelled...
You miss your kick at *Chase*'s groin, much to his relief...
HP:Wounded SP:Strong MV:Fresh - Chase: Hurt>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Hurt>
* You dodge a bash from *Chase* who loses his balance and falls!
HP:Wounded SP:Strong MV:Fresh - Chase: Hurt>
- % *Chase* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Fresh - Chase: Hurt>
- *Chase* leaves west, riding a black warhorse.
* They must have left already...
HP:Wounded SP:Strong MV:Fresh >
w
A Clearing Within the Woods
[ Exits: n e s ]
*Chase* is standing here, riding a black warhorse.
Sneaking around in the shadows stands a shienaran scout.
HP:Wounded SP:Strong MV:Excellent >
k chase
You try to slash *Chase*'s feet, but miss.
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
bash
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
* - *Chase* tries to slash your head, but misses.
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
% You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
flee
You panic and attempt to flee!
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
A Shienaran scout tries to slash your arms, but misses.
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
Deep Within the Woods
[ Exits: n e s ]
You flee head over heels.
HP:Battered SP:Strong MV:Excellent >
n
Amongst the Woods
[ Exits: s w ]
HP:Battered SP:Strong MV:Excellent >
n
Alas, you cannot go that way...
HP:Battered SP:Strong MV:Excellent >
w
Off the Road
[ Exits: n e w ]
A small buck is here, looking frisky.
HP:Battered SP:Strong MV:Excellent >
n
A Bend in the Road
[ Exits: n s w ]
HP:Battered SP:Strong MV:Excellent >
n
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
HP:Battered SP:Strong MV:Excellent >
n
The Road Alongside the Forest Hedge
[ Exits: n s ]
HP:Battered SP:Strong MV:Excellent >
n
The Road to Tarwin's Gap
[ Exits: e s ]
A small buck is here, looking frisky.
HP:Battered SP:Strong MV:Excellent >
n
Alas, you cannot go that way...
HP:Battered SP:Strong MV:Excellent >
e
The Road to Tarwin's Gap
[ Exits: e w ]
HP:Battered SP:Strong MV:Excellent >
e
On the Road to Tarwin's Gap
[ Exits: e w ]
HP:Battered SP:Strong MV:Excellent >
e
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Battered SP:Strong MV:Excellent >
n
An Abandoned Fortification on the Road
[ Exits: n s ]
HP:Battered SP:Strong MV:Excellent >
where
Players in your Zone
--------------------
Obould - An Abandoned Fortification on the Road
HP:Battered SP:Strong MV:Excellent >
*Chase* has arrived from the south, riding a black warhorse.
HP:Battered SP:Strong MV:Excellent >
*Chase* leaves north, riding a black warhorse.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
change mood wimpy
Mood changed to: Wimpy
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
*Chase* has arrived from the north, riding a black warhorse.
HP:Battered SP:Strong MV:Excellent >
k chase
You slash *Chase*'s arms.
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
*Chase* coughs violently as the dark cloud around him grows.
*Chase* tries to slash your arms, but misses.
You slash *Chase*'s head hard.
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
bash
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
* You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
kick
Your kick hits *Chase* in the solar plexus!
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
bash
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
* - % -
* As *Chase* avoids your bash, you topple over and fall to the ground!
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
*Chase* coughs violently as the dark cloud around him grows.
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
*Chase* slashes your legs into bloody fragments!
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
*Chase* slashes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Full MV:Fresh - Chase: Hurt>
change mood mild
Mood changed to: Mild
HP:Beaten SP:Full MV:Fresh - Chase: Hurt>
bash
HP:Beaten SP:Full MV:Fresh - Chase: Hurt>
kick
Cancelled...
Your kick hits *Chase* in the solar plexus!
HP:Beaten SP:Full MV:Fresh - Chase: Hurt>
flee
You panic and attempt to flee!
HP:Beaten SP:Full MV:Fresh - Chase: Hurt>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Full MV:Fresh - Chase: Hurt>
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
You flee head over heels.
n
An Abandoned Fortification on the Road
[ Exits: n s ]
*Chase* is standing here, riding a black warhorse.
HP:Beaten SP:Full MV:Excellent >
n
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
HP:Beaten SP:Full MV:Excellent >
3e
What?!?
HP:Beaten SP:Full MV:Excellent >
3e
What?!?
HP:Beaten SP:Full MV:Excellent >
e
Along the Road to Tarwin's Gap
[ Exits: n e w ]
A small fluffy rabbit hides from predators.
HP:Beaten SP:Full MV:Excellent >
e
A Slight Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Beaten SP:Full MV:Excellent >
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Excellent >
n
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.
HP:Beaten SP:Full MV:Excellent >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Excellent >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Excellent >
w
On a Heath Bald
[ Exits: e s w ]
HP:Beaten SP:Full MV:Excellent >
e
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.
*Chase* is standing here, riding a black warhorse.
HP:Beaten SP:Full MV:Excellent >
*Chase* leaves east, riding a black warhorse.
e
The Road to Tarwin's Gap
[ Exits: n e w ]
*Chase* is standing here, riding a black warhorse.
HP:Beaten SP:Full MV:Excellent >
*Chase* leaves north, riding a black warhorse.
HP:Beaten SP:Full MV:Excellent >
s
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Excellent >
e
A Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Beaten SP:Full MV:Excellent >
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Excellent >
s
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Excellent >
w
The Road to Tarwin's Gap
[ Exits: n e w ]
HP:Beaten SP:Full MV:Excellent >
w
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.
HP:Beaten SP:Full MV:Excellent >
w
On a Heath Bald
[ Exits: e s w ]
HP:Beaten SP:Full MV:Strong >
s
Along the Road to Tarwin's Gap
[ Exits: n e w ]
A small fluffy rabbit hides from predators.
HP:Beaten SP:Full MV:Strong >
s
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
w
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
HP:Beaten SP:Full MV:Strong >
s
An Abandoned Fortification on the Road
[ Exits: n s ]
HP:Beaten SP:Full MV:Strong >
s
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Beaten SP:Full MV:Strong >
s
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the north, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
w
On the Road to Tarwin's Gap
[ Exits: e w ]
HP:Beaten SP:Full MV:Strong >
w
The Road to Tarwin's Gap
[ Exits: e w ]
HP:Beaten SP:Full MV:Strong >
s
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
w
The Road to Tarwin's Gap
[ Exits: e s ]
A small buck is here, looking frisky.
HP:Beaten SP:Full MV:Strong >
w
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
s
The Road Alongside the Forest Hedge
[ Exits: n s ]
HP:Beaten SP:Full MV:Strong >
s
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
HP:Beaten SP:Full MV:Strong >
s
A Bend in the Road
[ Exits: n s w ]
HP:Beaten SP:Full MV:Strong >
s
Off the Road
[ Exits: n e w ]
A small buck is here, looking frisky.
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the north, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
e
Amongst the Woods
[ Exits: s w ]
HP:Beaten SP:Full MV:Strong >
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the west, riding a black warhorse.
s
Deep Within the Woods
[ Exits: n e s ]
HP:Beaten SP:Full MV:Strong >
e
An Impassable Thicket
[ Exits: s w ]
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the west, riding a black warhorse.
s
Alongside a Clearing
[ Exits: n e s w ]
HP:Beaten SP:Full MV:Strong >
e
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
s
In the Woods
[ Exits: n w ]
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the north, riding a black warhorse.
k chase
You try to slash *Chase*'s body, but miss.
HP:Beaten SP:Full MV:Strong - Chase: Hurt>
*Chase* tries to slash your legs, but misses.
You slash *Chase*'s hands hard.
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
*Chase* misses a kick at your groin, you breathe lighter now...
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
flee
You panic and attempt to flee!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
A Ko'bal trolloc assists you!
A Ko'bal trolloc tickles *Chase*'s feet as he pierces him.
A Dhjin'nen trolloc assists a Ko'bal trolloc.
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
*Chase* panics, and attempts to flee!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
*Chase* coughs violently as the dark cloud around him grows.
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
kick
Kick who?
HP:Beaten SP:Full MV:Strong >
bash
Bash who?
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the south, riding a black warhorse.
*Chase* leaves west, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
l
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
change mood wimpy
Mood changed to: Wimpy
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the south, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
*Chase* leaves west, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
chan 'chill' chase
Your target could not be found.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
A Dhjin'nen trolloc has arrived from the south.
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
s
In the Woods
[ Exits: n w ]
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Good >
n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Good >
change mood mild
Mood changed to: Mild
HP:Beaten SP:Full MV:Good >
s
In the Woods
[ Exits: n w ]
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Good >
change mood wimpy
Mood changed to: Wimpy
HP:Beaten SP:Full MV:Good >
A Dhjin'nen trolloc has arrived from the north.
HP:Beaten SP:Full MV:Good >
where
Players in your Zone
--------------------
Obould - In the Woods
HP:Beaten SP:Full MV:Good >
l
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
where
Players in your Zone
--------------------
Obould - In the Woods
HP:Beaten SP:Full MV:Good >
s
In the Woods
[ Exits: n w ]
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Good >
scan w
HP:Beaten SP:Full MV:Good >
- +
* You cannot make anything out in that direction.
HP:Beaten SP:Full MV:Good >
A Dhjin'nen trolloc leaves north.
HP:Beaten SP:Full MV:Good >
n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
scan w
HP:Beaten SP:Full MV:Good >
- + *Chase* has arrived from the south, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
*Chase* leaves west, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
* *Chase* is standing here, riding a black warhorse.
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
bash
Bash who?
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
A Dhjin'nen trolloc leaves south.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
change mood mild
Mood changed to: Mild
HP:Beaten SP:Full MV:Strong >
w
Alongside a Clearing
[ Exits: n e s w ]
obould vs chase
obould vs chase
Last edited by Kim on Fri Jul 12, 2013 3:12 am, edited 1 time in total.
Re: obould vs chase
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
bash
Bash who?
HP:Beaten SP:Full MV:Strong >
s
A Small Path in the Woods
[ Exits: n e s w ]
*Chase* is standing here, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
k chase
You try to slash *Chase*'s legs, but miss.
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
bash
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
* - You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
You slash *Chase*'s head very hard.
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
kick
Your kick hits *Chase* in the solar plexus!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
flee
You panic and attempt to flee!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
Alongside a Clearing
[ Exits: n e s w ]
You flee head over heels.
HP:Beaten SP:Full MV:Strong >
e
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
s
In the Woods
[ Exits: n w ]
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
change mood wimpy
Mood changed to: Wimpy
HP:Beaten SP:Full MV:Strong >
A Dhjin'nen trolloc leaves north.
HP:Beaten SP:Full MV:Strong >
where
Players in your Zone
--------------------
Obould - In the Woods
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
chan 'chill' chase
Your target could not be found.
HP:Beaten SP:Full MV:Strong >
w
Alongside a Clearing
[ Exits: n e s w ]
HP:Beaten SP:Full MV:Strong >
chan 'chill' chase
Your target could not be found.
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the west, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
*Chase* begins charging towards you.
HP:Beaten SP:Full MV:Strong >
s
A Small Path in the Woods
[ Exits: n e s w ]
HP:Beaten SP:Full MV:Strong >
chan 'chill' chase
Your target could not be found.
HP:Beaten SP:Full MV:Strong >
e
In the Woods
[ Exits: n w ]
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the south, riding a black warhorse.
k chase
You slash *Chase*'s waist very hard.
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
*Chase* begins charging towards you.
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
*Chase* panics, and attempts to flee!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
flee
You panic and attempt to flee!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
*Chase* leaves west, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
Alongside a Clearing
[ Exits: n e s w ]
*Chase* is standing here, riding a black warhorse.
You flee head over heels.
*Chase* tries to slash your legs, but misses.
e
No way! You're fighting for your life!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
k chase
You do the best you can!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
flee
You panic and attempt to flee!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
s
In the Woods
[ Exits: n w ]
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
w
A Small Path in the Woods
[ Exits: n e s w ]
HP:Beaten SP:Full MV:Strong >
s
A Small Path in the Forest
[ Exits: n s ]
Sneaking around in the shadows stands a shienaran scout.
HP:Beaten SP:Full MV:Strong >
w
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
s
A Turn in the Path
[ Exits: n w ]
A large rat is here scurrying out of sight.
HP:Beaten SP:Full MV:Strong >
s
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
w
Along a Dirth Path
[ Exits: e w ]
Sneaking around in the shadows stands a shienaran scout.
HP:Beaten SP:Full MV:Good >
w
Off the Main Road
[ Exits: e w ]
HP:Beaten SP:Full MV:Good >
w
The Road to Tarwin's Gap
[ Exits: n e s ]
HP:Beaten SP:Full MV:Good >
w
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Good >
n
Road Beside an Old Fortification
[ Exits: n s ]
HP:Beaten SP:Full MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Beaten SP:Full MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
A large elk stares at you.
HP:Beaten SP:Full MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Beaten SP:Full MV:Good >
n
Down Towards Tarwin's Gap
[ Exits: n e s ]
A small buck is here, looking frisky.
HP:Beaten SP:Full MV:Good >
n
A Slight Bend in the Road
[ Exits: e s ]
HP:Beaten SP:Full MV:Good >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Good >
e
A Bend in the Road
[ Exits: n s w ]
HP:Beaten SP:Full MV:Good >
n
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
HP:Beaten SP:Full MV:Good >
n
The Road Alongside the Forest Hedge
[ Exits: n s ]
A small buck is here, looking frisky.
HP:Beaten SP:Full MV:Good >
n
The Road to Tarwin's Gap
[ Exits: e s ]
HP:Beaten SP:Full MV:Good >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Good >
e
The Road to Tarwin's Gap
[ Exits: e w ]
HP:Beaten SP:Full MV:Good >
e
On the Road to Tarwin's Gap
[ Exits: e w ]
HP:Beaten SP:Full MV:Good >
e
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Beaten SP:Full MV:Good >
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Good >
n
An Abandoned Fortification on the Road
[ Exits: n s ]
HP:Beaten SP:Full MV:Good >
n
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
HP:Beaten SP:Full MV:Good >
n
A Path Between the Cliffs
[ Exits: n e s w ]
An enormous statue of Growler is carved into the rock here.
HP:Beaten SP:Full MV:Good >
n
Climbing the Foothills
[ Exits: s w u ]
A small deer is here watching over herself.
HP:Beaten SP:Full MV:Good >
s
A Path Between the Cliffs
[ Exits: n e s w ]
An enormous statue of Growler is carved into the rock here.
HP:Beaten SP:Full MV:Good >
e
On a Heath Bald
[ Exits: e s w ]
HP:Beaten SP:Full MV:Good >
e
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.
HP:Beaten SP:Full MV:Good >
e
The Road to Tarwin's Gap
[ Exits: n e w ]
HP:Beaten SP:Full MV:Good >
n
Off the Road
[ Exits: e s ]
HP:Beaten SP:Full MV:Good >
e
The Road to Tarwin's Gap
[ Exits: n e s w ]
A small buck is here, looking frisky.
HP:Beaten SP:Full MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Beaten SP:Full MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Beaten SP:Full MV:Good >
n
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
HP:Beaten SP:Full MV:Good >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Good >
Your surroundings make you lose focus!
You release the One Power.
HP:Beaten SP:Full MV:Good >
w
Before Tarwin's Gap
[ Exits: n e ]
HP:Beaten SP:Full MV:Good >
n
Entering Tarwin's Gap
[ Exits: n s ]
HP:Beaten SP:Full MV:Good >
n
Within Tarwin's Gap
[ Exits: s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Beaten SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Draining >
w
Inside Tarwin's Gap
[ Exits: n e ]
HP:Beaten SP:Full MV:Draining >
n
In the Narrows of Tarwin's Gap
[ Exits: n s ]
HP:Beaten SP:Full MV:Draining >
n
An Opening in Tarwin's Gap
[ Exits: n s w ]
HP:Beaten SP:Full MV:Draining >
n
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...
HP:Beaten SP:Full MV:Draining >
n
Between the Clefts of the Mountains of Dhoom
[ Exits: n s ]
HP:Beaten SP:Full MV:Draining >
n
Inside Tarwin's Gap
[ Exits: n s w ]
HP:Beaten SP:Full MV:Draining >
n
Within Tarwin's Gap
[ Exits: n s w ]
HP:Beaten SP:Full MV:Draining >
n
Inside Tarwin's Gap
[ Exits: s w ]
A tall trolloc spy is standing here, sneaking around.
A tall trolloc spy is standing here, sneaking around.
HP:Beaten SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Draining >
Chase yells, 'i keep dropping.. you?'
HP:Beaten SP:Full MV:Draining >
stat
You are a 374 year old male dreadlord.
Your mood is currently: Wimpy
Your height is 7 feet, 2 inches, weight 261 pounds, weight carried 1.6 lbs, worn: 23.6 lbs.
Offensive Bonus: 169 Dodge Bonus: 133, Parry Bonus: 174
Your abilities are: Str: 17, Int: 18, Wis: 19, Dex: 17, Con: 16
You have died 178 times, 112 times to other players, 66 times to monsters, and killed 225 other worthy players.
Your armor absorbs 1% damage on average.
You are affected by:
NOTICE 15
NO QUIT 5
STRENGTH 5
AGILITY 18
HP:Beaten SP:Full MV:Good >
w
Entering Tarwin's Gap
[ Exits: e s u ]
HP:Beaten SP:Full MV:Good >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Good >
u
Overlooking Tarwin's Gap
[ Exits: n d ]
HP:Beaten SP:Full MV:Good >
n
Towards the Blight
[ Exits: s w ]
HP:Beaten SP:Full MV:Good >
w
A Dip in the Rising Heights
[ Exits: n e ]
HP:Beaten SP:Full MV:Good >
n
Towards the Blight
[ Exits: n s w ]
HP:Beaten SP:Full MV:Good >
w
Towards the Blight
[ Exits: n e w ]
HP:Beaten SP:Full MV:Good >
n
An Incline Towards the Blight
[ Exits: e s w u ]
HP:Beaten SP:Full MV:Good >
u
In the Foothills
[ Exits: n w d ]
A statue of Osis, hammer in hand, snarling at what he sees below, stands here.
HP:Beaten SP:Full MV:Good >
n
In the Foothills
[ Exits: s w ]
HP:Beaten SP:Full MV:Good >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Good >
w
Towards the Blight
[ Exits: n e s w ]
HP:Beaten SP:Full MV:Good >
n
The Great Blight
[ Exits: e s w ]
HP:Beaten SP:Full MV:Good >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Good >
w
The Great Blight
[ Exits: n e s ]
HP:Beaten SP:Full MV:Good >
n
The Great Blight
[ Exits: n e s w ]
A trolloc spy is here, fighting Rhoedra the escaped damane!.
Rhoedra the escaped damane is here, fighting a trolloc spy!.
HP:Beaten SP:Full MV:Good >
Rhoedra the escaped damane tickles a trolloc spy's hands as she hits him.
A trolloc spy tries to pound Rhoedra the escaped damane's head, but misses.
n
The Great Blight
[ Exits: n s ]
HP:Beaten SP:Full MV:Draining >
n
The Great Blight
[ Exits: s w ]
HP:Beaten SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Draining >
w
The Great Blight
[ Exits: n e w ]
HP:Beaten SP:Full MV:Draining >
n
The Great Blight
[ Exits: e s w ]
HP:Beaten SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Draining >
e
The Great Blight
[ Exits: e w ]
A blighted bear is sitting here, licking his bloody paws.
HP:Beaten SP:Full MV:Draining >
e
The Great Blight
[ Exits: n w ]
Thomdramyn, a hunter for the Horn of Valere, stands here scratching his head.
A black feathered crow flies nearby.
HP:Beaten SP:Full MV:Draining >
n
The Great Blight
[ Exits: n e s ]
A blighted bear is sitting here, licking his bloody paws.
HP:Beaten SP:Full MV:Draining >
n
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Beaten SP:Full MV:Draining >
s
The Great Blight
[ Exits: n e s ]
A blighted bear is sitting here, licking his bloody paws.
HP:Beaten SP:Full MV:Draining >
e
The Great Blight
[ Exits: e w ]
HP:Beaten SP:Full MV:Draining >
e
The Great Blight
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
HP:Beaten SP:Full MV:Draining >
A myrddraal is waiting for you to complete 1 quest.
Type 'quest' at the quest master for more information.
HP:Beaten SP:Full MV:Draining >
stat
You are a 374 year old male dreadlord.
Your mood is currently: Wimpy
Your height is 7 feet, 2 inches, weight 261 pounds, weight carried 1.6 lbs, worn: 23.6 lbs.
Offensive Bonus: 169 Dodge Bonus: 133, Parry Bonus: 174
Your abilities are: Str: 17, Int: 18, Wis: 19, Dex: 17, Con: 16
You have died 178 times, 112 times to other players, 66 times to monsters, and killed 225 other worthy players.
Your armor absorbs 1% damage on average.
You are affected by:
NOTICE 15
NO QUIT 5
STRENGTH 5
AGILITY 18
HP:Beaten SP:Full MV:Draining >
seize
You grasp for saidin and feel it surge through your body.
HP:Beaten SP:Full MV:Draining >
chan 'sanctuary' self
You begin channeling the appropriate flows...
HP:Beaten SP:Full MV:Draining >
= = The shrieking sound of death fills the area.
HP:Beaten SP:Full MV:Draining >
* + - = % = - +
* Okay.
HP:Beaten SP:Excellent MV:Draining >
where
Players in your Zone
--------------------
Obould - The Great Blight
HP:Beaten SP:Excellent MV:Draining >
l
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
HP:Beaten SP:Excellent MV:Draining >
sc
You have 88(308) hit, 183(198) spell, and 102(248) movement points.
You have scored 386151679 exp, 1734 total quest points
You need 9848321 exp to reach your next level.
You have been playing for 114 days and 7 hours.
You have gathered 237 Weave Points so far.
This ranks you as Obould Many Arrows (level 49)
You are in the following clans:
Dreadlords : 161 Quest Points, rank 2, -131 Quest Points to rank.
Dreadguards : 1573 Quest Points, rank 9, 527 Quest Points to rank.
You have acquired 3 feat points.
Your current Arena ranking is Squadman.
You are standing.
HP:Beaten SP:Excellent MV:Draining >
l
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
HP:Beaten SP:Excellent MV:Draining >
stat
You are a 374 year old male dreadlord.
Your mood is currently: Wimpy
Your height is 7 feet, 2 inches, weight 261 pounds, weight carried 1.6 lbs, worn: 23.6 lbs.
Offensive Bonus: 169 Dodge Bonus: 133, Parry Bonus: 174
Your abilities are: Str: 17, Int: 18, Wis: 19, Dex: 17, Con: 16
You have died 178 times, 112 times to other players, 66 times to monsters, and killed 225 other worthy players.
Your armor absorbs 1% damage on average.
You are affected by:
SANCTUARY 5
NOTICE 15
NO QUIT 5
STRENGTH 5
AGILITY 18
HP:Beaten SP:Excellent MV:Draining >
l
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
HP:Beaten SP:Excellent MV:Draining >
where
Players in your Zone
--------------------
Obould - The Great Blight
HP:Beaten SP:Excellent MV:Draining >
l
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
HP:Beaten SP:Excellent MV:Draining >
*Chase* has arrived from the west.
HP:Beaten SP:Excellent MV:Draining >
*Chase* tries to slash your body, but misses.
HP:Beaten SP:Excellent MV:Draining - Chase: Wounded>
You try to slash *Chase*'s feet, but miss.
kick
Your kick hits *Chase* in the solar plexus!
HP:Beaten SP:Excellent MV:Draining - Chase: Wounded>
bash
HP:Beaten SP:Excellent MV:Draining - Chase: Wounded>
* *Chase* panics, and attempts to flee!
HP:Beaten SP:Excellent MV:Draining - Chase: Wounded>
A nasty looking trolloc assists you!
A nasty looking trolloc assists a nasty looking trolloc.
A myrddraal slashes *Chase*'s feet.
HP:Beaten SP:Excellent MV:Draining - Chase: Wounded>
- *Chase* leaves north.
%
HP:Beaten SP:Excellent MV:Draining >
- k chase
Cancelled...
They don't seem to be here.
HP:Beaten SP:Excellent MV:Draining >
k chase
They don't seem to be here.
HP:Beaten SP:Excellent MV:Draining >
k chase
They don't seem to be here.
HP:Beaten SP:Excellent MV:Draining >
k chase
They don't seem to be here.
HP:Beaten SP:Excellent MV:Draining >
k chase
They don't seem to be here.
HP:Beaten SP:Excellent MV:Draining >
bash
Bash who?
HP:Beaten SP:Excellent MV:Draining >
change mood mild
Mood changed to: Mild
HP:Beaten SP:Excellent MV:Draining >
k chase
They don't seem to be here.
HP:Beaten SP:Excellent MV:Draining >
bash
Bash who?
HP:Beaten SP:Excellent MV:Draining >
k chase
They don't seem to be here.
HP:Beaten SP:Excellent MV:Draining >
bash
Bash who?
HP:Beaten SP:Excellent MV:Draining >
k chase
They don't seem to be here.
HP:Beaten SP:Excellent MV:Draining >
bash
Bash who?
HP:Beaten SP:Excellent MV:Draining >
k chase
They don't seem to be here.
HP:Beaten SP:Excellent MV:Draining >
bash
Bash who?
HP:Beaten SP:Excellent MV:Draining >
n
The Great Blight
[ Exits: e s ]
*Chase* is standing here.
HP:Battered SP:Full MV:Good >
k chase
You slash *Chase*'s head very hard.
HP:Battered SP:Full MV:Good - Chase: Wounded>
bash
HP:Battered SP:Full MV:Good - Chase: Wounded>
* Chase yells, 'i keep dropping.. you?'
HP:Battered SP:Full MV:Good - Chase: Wounded>
- You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Battered SP:Full MV:Good - Chase: Wounded>
bash
HP:Battered SP:Full MV:Good - Chase: Wounded>
* - % - You dodge a bash from *Chase* who loses his balance and falls!
HP:Battered SP:Full MV:Good - Chase: Wounded>
* Your bash at *Chase* sends him sprawling!
HP:Battered SP:Full MV:Good - Chase: Wounded>
You slash *Chase*'s arms.
HP:Battered SP:Full MV:Good - Chase: Wounded>
chan 'chill' chase
You begin channeling the appropriate flows...
HP:Battered SP:Full MV:Good - Chase: Wounded>
- % -
* Okay.
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
bash
They already seem stunned!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
bash
They already seem stunned!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
bash
They already seem stunned!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
bash
They already seem stunned!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
bash
They already seem stunned!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
bash
They already seem stunned!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
bash
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
* - *Chase* panics, and attempts to flee!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
% *Chase* leaves east.
*Chase* has arrived from the east.
HP:Battered SP:Excellent MV:Good >
*Chase* leaves south.
HP:Battered SP:Excellent MV:Good >
-
* They must have left already...
k chase
They don't seem to be here.
HP:Battered SP:Excellent MV:Good >
s
The Great Blight
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
HP:Battered SP:Excellent MV:Good >
A myrddraal is waiting for you to complete 1 quest.
Type 'quest' at the quest master for more information.
k chase
They don't seem to be here.
HP:Battered SP:Excellent MV:Good >
w
The Great Blight
[ Exits: e w ]
HP:Battered SP:Excellent MV:Good >
k chase
They don't seem to be here.
HP:Battered SP:Excellent MV:Good >
bash
Bash who?
HP:Battered SP:Excellent MV:Good >
w
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
*Chase* is standing here.
HP:Battered SP:Excellent MV:Good >
k chase
You slash *Chase*'s head very hard.
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
bash
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
* - *Chase* panics, and attempts to flee!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
% *Chase* leaves south.
HP:Battered SP:Excellent MV:Good >
- s
Cancelled...
The Great Blight
[ Exits: n w ]
*Chase* is standing here.
A blighted bear is sitting here, licking his bloody paws.
A black feathered crow flies nearby.
HP:Battered SP:Excellent MV:Good >
Chase raises his fingers to his lips and whistles loudly.
k chase
You slash *Chase*'s feet.
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
k chase
You do the best you can!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
A black warhorse has arrived from the north.
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
*Chase* tries to slash your body, but misses.
You try to slash *Chase*'s head, but miss.
bash
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
* *Chase* panics, and attempts to flee!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
- % *Chase* leaves north.
-
HP:Battered SP:Excellent MV:Good >
A blighted bear tries to claw your feet, but misses.
A blighted bear tries to claw your arms, but misses.
HP:Battered SP:Excellent MV:Good - a blighted bear: Healthy>
* They must have already left...
HP:Battered SP:Excellent MV:Good - a blighted bear: Healthy>
flee
You panic and attempt to flee!
HP:Battered SP:Excellent MV:Good - a blighted bear: Healthy>
*Chase* has arrived from the north.
HP:Battered SP:Excellent MV:Good - a blighted bear: Healthy>
*Chase* begins riding a black warhorse.
HP:Battered SP:Excellent MV:Good - a blighted bear: Healthy>
*Chase* tries to slash your body, but misses.
HP:Battered SP:Excellent MV:Good - a blighted bear: Healthy>
The Great Blight
[ Exits: e w ]
You flee head over heels.
HP:Battered SP:Excellent MV:Good >
e
The Great Blight
[ Exits: n w ]
*Chase* is standing here, riding a black warhorse.
A blighted bear is sitting here, licking his bloody paws.
A black feathered crow flies nearby.
HP:Battered SP:Excellent MV:Good >
k chase
You try to slash *Chase*'s head, but miss.
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
bash
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
* - You dodge a bash from *Chase* who loses his balance and falls!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
% - You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Beaten SP:Excellent MV:Good - Chase: Wounded>
kick
You miss your kick at *Chase*'s groin, much to his relief...
HP:Beaten SP:Excellent MV:Good - Chase: Wounded>
bash
HP:Beaten SP:Excellent MV:Good - Chase: Wounded>
* change mood wimpy
Cancelled...
Mood changed to: Wimpy
HP:Beaten SP:Excellent MV:Good - Chase: Wounded>
flee
You panic and attempt to flee!
HP:Beaten SP:Excellent MV:Good - Chase: Wounded>
You dodge a bash from *Chase* who loses his balance and falls!
A rancid smell seeps in, soon becoming overwhelming.
HP:Beaten SP:Excellent MV:Good - Chase: Wounded>
The Great Blight
[ Exits: n e s ]
You flee head over heels.
HP:Beaten SP:Excellent MV:Good >
e
The Great Blight
[ Exits: e w ]
HP:Beaten SP:Excellent MV:Good >
e
The Great Blight
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
HP:Beaten SP:Excellent MV:Good >
A myrddraal is waiting for you to complete 1 quest.
Type 'quest' at the quest master for more information.
HP:Beaten SP:Excellent MV:Good >
w
The Great Blight
[ Exits: e w ]
HP:Beaten SP:Excellent MV:Good >
w
The Great Blight
[ Exits: n e s ]
HP:Beaten SP:Excellent MV:Draining >
e
The Great Blight
[ Exits: e w ]
HP:Beaten SP:Excellent MV:Draining >
e
The Great Blight
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
HP:Beaten SP:Excellent MV:Draining >
A myrddraal is waiting for you to complete 1 quest.
Type 'quest' at the quest master for more information.
HP:Beaten SP:Excellent MV:Draining >
Chase yells, 'ooh'
HP:Beaten SP:Excellent MV:Draining >
where
Players in your Zone
--------------------
Obould - The Great Blight
HP:Beaten SP:Excellent MV:Draining >
change mood mild
Mood changed to: Mild
HP:Beaten SP:Excellent MV:Draining >
w
The Great Blight
[ Exits: e w ]
HP:Beaten SP:Excellent MV:Draining >
k chase
They don't seem to be here.
HP:Beaten SP:Excellent MV:Draining >
bash
Bash who?
HP:Beaten SP:Excellent MV:Draining >
w
The Great Blight
[ Exits: n e s ]
*Chase* is standing here, riding a black warhorse.
HP:Beaten SP:Excellent MV:Draining >
k chase
You try to slash *Chase*'s hands, but miss.
HP:Beaten SP:Excellent MV:Draining - Chase: Wounded>
bash
HP:Beaten SP:Excellent MV:Draining - Chase: Wounded>
Beginning autosave. Please wait...
Autosave complete.
HP:Beaten SP:Excellent MV:Draining - Chase: Wounded>
HP:Beaten SP:Excellent MV:Draining - Chase: Wounded>
*Chase* tries to slash your shoulders, but misses.
HP:Battered SP:Full MV:Good - Chase: Wounded>
* Chase yells, 'close'
HP:Battered SP:Full MV:Good - Chase: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Battered SP:Full MV:Good - Chase: Wounded>
bash
HP:Battered SP:Full MV:Good - Chase: Wounded>
* kick
Cancelled...
Your kick hits *Chase* in the solar plexus!
HP:Battered SP:Full MV:Good - Chase: Wounded>
bash
HP:Battered SP:Full MV:Good - Chase: Wounded>
* - % -
* As *Chase* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Chase* who loses his balance and falls!
You try to slash *Chase*'s head, but miss.
*Chase* slashes your head extremely hard.
HP:Beaten SP:Full MV:Good - Chase: Wounded>
chan 'immolate' chase
You begin channeling the appropriate flows...
HP:Beaten SP:Full MV:Good - Chase: Wounded>
= =
* + - *Chase* panics, and attempts to flee!
HP:Beaten SP:Full MV:Good - Chase: Wounded>
= % = *Chase* leaves east, riding a black warhorse.
HP:Beaten SP:Full MV:Good >
- +
* Your target could not be found.
HP:Beaten SP:Full MV:Good >
*Chase* has arrived from the east, riding a black warhorse.
HP:Beaten SP:Full MV:Good >
*Chase* tries to slash your head, but misses.
HP:Beaten SP:Full MV:Good - Chase: Wounded>
*Chase* misses a kick at your groin, you breathe lighter now...
e
No way! You're fighting for your life!
HP:Beaten SP:Full MV:Good - Chase: Wounded>
You try to slash *Chase*'s hands, but miss.
flee
You panic and attempt to flee!
HP:Beaten SP:Full MV:Good - Chase: Wounded>
The Great Blight
[ Exits: n w ]
A blighted bear is sitting here, licking his bloody paws.
A black feathered crow flies nearby.
You flee head over heels.
HP:Beaten SP:Full MV:Good >
n
The Great Blight
[ Exits: n e s ]
*Chase* is standing here, riding a black warhorse.
HP:Beaten SP:Full MV:Good >
n
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Beaten SP:Full MV:Good >
s
The Great Blight
[ Exits: n e s ]
*Chase* is standing here, riding a black warhorse.
HP:Beaten SP:Full MV:Good >
e
The Great Blight
[ Exits: e w ]
HP:Beaten SP:Full MV:Good >
e
The Great Blight
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
HP:Beaten SP:Full MV:Good >
A myrddraal is waiting for you to complete 1 quest.
Type 'quest' at the quest master for more information.
HP:Beaten SP:Full MV:Good >
l
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
HP:Beaten SP:Full MV:Good >
change mood mild
Mood changed to: Mild
HP:Beaten SP:Full MV:Good >
w
The Great Blight
[ Exits: e w ]
HP:Beaten SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Good >
bash
Bash who?
HP:Beaten SP:Full MV:Good >
*Chase* has arrived from the west, riding a black warhorse.
HP:Beaten SP:Full MV:Good >
*Chase* tries to slash your arms, but misses.
HP:Beaten SP:Full MV:Good - Chase: Wounded>
w
No way! You're fighting for your life!
HP:Beaten SP:Full MV:Good - Chase: Wounded>
k chase
You do the best you can!
HP:Beaten SP:Full MV:Good - Chase: Wounded>
bash
HP:Beaten SP:Full MV:Good - Chase: Wounded>
* - kick
Cancelled...
You miss your kick at *Chase*'s groin, much to his relief...
HP:Beaten SP:Full MV:Good - Chase: Wounded>
bash
HP:Beaten SP:Full MV:Good - Chase: Wounded>
* - *Chase* sends you sprawling with a powerful bash!
HP:Beaten SP:Full MV:Good - Chase: Wounded>
*Chase* slashes your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Full MV:Good - Chase: Wounded>
*Chase* tries to slash your legs, but misses.
HP:Critical SP:Full MV:Good - Chase: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Full MV:Good - Chase: Wounded>
flee
You panic and attempt to flee!
HP:Critical SP:Full MV:Good - Chase: Wounded>
*Chase* tries to slash your arms, but misses.
HP:Critical SP:Full MV:Good - Chase: Wounded>
The Great Blight
[ Exits: n e s ]
You flee head over heels.
e
The Great Blight
[ Exits: e w ]
*Chase* is standing here, riding a black warhorse.
HP:Critical SP:Full MV:Good >
*Chase* slashes your legs extremely hard.
You wish that your wounds would stop BLEEDING so much!
e
No way! You're fighting for your life!
HP:Critical SP:Full MV:Good - Chase: Wounded>
flee
You panic and attempt to flee!
HP:Critical SP:Full MV:Good - Chase: Wounded>
*Chase* takes up an offensive battle stance.
HP:Critical SP:Full MV:Good - Chase: Wounded>
*Chase* tries to slash your head, but misses.
HP:Critical SP:Full MV:Good - Chase: Wounded>
The Great Blight
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
You flee head over heels.
A myrddraal is waiting for you to complete 1 quest.
Type 'quest' at the quest master for more information.
w
The Great Blight
[ Exits: e w ]
*Chase* is standing here, riding a black warhorse.
HP:Critical SP:Full MV:Good >
*Chase* tries to slash your legs, but misses.
w
No way! You're fighting for your life!
HP:Critical SP:Full MV:Good - Chase: Wounded>
n
No way! You're fighting for your life!
HP:Critical SP:Full MV:Good - Chase: Wounded>
n
No way! You're fighting for your life!
HP:Critical SP:Full MV:Good - Chase: Wounded>
w
No way! You're fighting for your life!
HP:Critical SP:Full MV:Good - Chase: Wounded>
w
No way! You're fighting for your life!
HP:Critical SP:Full MV:Good - Chase: Wounded>
flee
You panic and attempt to flee!
HP:Critical SP:Full MV:Good - Chase: Wounded>
*Chase* tries to slash your arms, but misses.
HP:Critical SP:Full MV:Good - Chase: Wounded>
*Chase* misses a kick at your groin, you breathe lighter now...
HP:Critical SP:Full MV:Good - Chase: Wounded>
The Great Blight
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
You flee head over heels.
A myrddraal is waiting for you to complete 1 quest.
Type 'quest' at the quest master for more information.
w
The Great Blight
[ Exits: e w ]
*Chase* is standing here, riding a black warhorse.
HP:Critical SP:Full MV:Good >
*Chase* tries to slash your arms, but misses.
w
No way! You're fighting for your life!
HP:Critical SP:Full MV:Good - Chase: Wounded>
n
No way! You're fighting for your life!
HP:Critical SP:Full MV:Good - Chase: Wounded>
n
No way! You're fighting for your life!
HP:Critical SP:Full MV:Good - Chase: Wounded>
You slash *Chase*'s hands very hard.
*Chase* tries to slash your body, but misses.
HP:Critical SP:Full MV:Good - Chase: Wounded>
flee
You panic and attempt to flee!
HP:Critical SP:Full MV:Good - Chase: Wounded>
*Chase* tries to slash your shoulders, but misses.
HP:Critical SP:Full MV:Good - Chase: Wounded>
The Great Blight
[ Exits: n e s ]
You flee head over heels.
w
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
w
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
n
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Good >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
w
The Great Blight
[ Exits: e w ]
HP:Critical SP:Full MV:Good >
w
The Great Blight
[ Exits: e w ]
A blighted bear is sitting here, licking his bloody paws.
HP:Critical SP:Full MV:Good >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
w
The Great Blight
[ Exits: n e w ]
HP:Critical SP:Full MV:Draining >
w
The Great Blight
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Draining >
The sun rises in the east.
HP:Critical SP:Full MV:Good >
e
The Great Blight
[ Exits: n e w ]
HP:Critical SP:Full MV:Good >
n
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Good >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
*Chase* has arrived from the south, riding a black warhorse.
w
The Great Blight
[ Exits: n e ]
HP:Critical SP:Full MV:Good >
n
The Great Blight
[ Exits: n s w ]
HP:Critical SP:Full MV:Good >
*Chase* has arrived from the south, riding a black warhorse.
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
bash
Bash who?
HP:Beaten SP:Full MV:Strong >
s
A Small Path in the Woods
[ Exits: n e s w ]
*Chase* is standing here, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
k chase
You try to slash *Chase*'s legs, but miss.
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
bash
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
* - You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
You slash *Chase*'s head very hard.
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
kick
Your kick hits *Chase* in the solar plexus!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
flee
You panic and attempt to flee!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
Alongside a Clearing
[ Exits: n e s w ]
You flee head over heels.
HP:Beaten SP:Full MV:Strong >
e
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
s
In the Woods
[ Exits: n w ]
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
change mood wimpy
Mood changed to: Wimpy
HP:Beaten SP:Full MV:Strong >
A Dhjin'nen trolloc leaves north.
HP:Beaten SP:Full MV:Strong >
where
Players in your Zone
--------------------
Obould - In the Woods
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
chan 'chill' chase
Your target could not be found.
HP:Beaten SP:Full MV:Strong >
w
Alongside a Clearing
[ Exits: n e s w ]
HP:Beaten SP:Full MV:Strong >
chan 'chill' chase
Your target could not be found.
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the west, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
*Chase* begins charging towards you.
HP:Beaten SP:Full MV:Strong >
s
A Small Path in the Woods
[ Exits: n e s w ]
HP:Beaten SP:Full MV:Strong >
chan 'chill' chase
Your target could not be found.
HP:Beaten SP:Full MV:Strong >
e
In the Woods
[ Exits: n w ]
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the south, riding a black warhorse.
k chase
You slash *Chase*'s waist very hard.
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
*Chase* begins charging towards you.
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
*Chase* panics, and attempts to flee!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
flee
You panic and attempt to flee!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
*Chase* leaves west, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
Alongside a Clearing
[ Exits: n e s w ]
*Chase* is standing here, riding a black warhorse.
You flee head over heels.
*Chase* tries to slash your legs, but misses.
e
No way! You're fighting for your life!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
k chase
You do the best you can!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
flee
You panic and attempt to flee!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
s
In the Woods
[ Exits: n w ]
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
w
A Small Path in the Woods
[ Exits: n e s w ]
HP:Beaten SP:Full MV:Strong >
s
A Small Path in the Forest
[ Exits: n s ]
Sneaking around in the shadows stands a shienaran scout.
HP:Beaten SP:Full MV:Strong >
w
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
s
A Turn in the Path
[ Exits: n w ]
A large rat is here scurrying out of sight.
HP:Beaten SP:Full MV:Strong >
s
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
w
Along a Dirth Path
[ Exits: e w ]
Sneaking around in the shadows stands a shienaran scout.
HP:Beaten SP:Full MV:Good >
w
Off the Main Road
[ Exits: e w ]
HP:Beaten SP:Full MV:Good >
w
The Road to Tarwin's Gap
[ Exits: n e s ]
HP:Beaten SP:Full MV:Good >
w
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Good >
n
Road Beside an Old Fortification
[ Exits: n s ]
HP:Beaten SP:Full MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Beaten SP:Full MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
A large elk stares at you.
HP:Beaten SP:Full MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Beaten SP:Full MV:Good >
n
Down Towards Tarwin's Gap
[ Exits: n e s ]
A small buck is here, looking frisky.
HP:Beaten SP:Full MV:Good >
n
A Slight Bend in the Road
[ Exits: e s ]
HP:Beaten SP:Full MV:Good >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Good >
e
A Bend in the Road
[ Exits: n s w ]
HP:Beaten SP:Full MV:Good >
n
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
HP:Beaten SP:Full MV:Good >
n
The Road Alongside the Forest Hedge
[ Exits: n s ]
A small buck is here, looking frisky.
HP:Beaten SP:Full MV:Good >
n
The Road to Tarwin's Gap
[ Exits: e s ]
HP:Beaten SP:Full MV:Good >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Good >
e
The Road to Tarwin's Gap
[ Exits: e w ]
HP:Beaten SP:Full MV:Good >
e
On the Road to Tarwin's Gap
[ Exits: e w ]
HP:Beaten SP:Full MV:Good >
e
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Beaten SP:Full MV:Good >
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Good >
n
An Abandoned Fortification on the Road
[ Exits: n s ]
HP:Beaten SP:Full MV:Good >
n
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
HP:Beaten SP:Full MV:Good >
n
A Path Between the Cliffs
[ Exits: n e s w ]
An enormous statue of Growler is carved into the rock here.
HP:Beaten SP:Full MV:Good >
n
Climbing the Foothills
[ Exits: s w u ]
A small deer is here watching over herself.
HP:Beaten SP:Full MV:Good >
s
A Path Between the Cliffs
[ Exits: n e s w ]
An enormous statue of Growler is carved into the rock here.
HP:Beaten SP:Full MV:Good >
e
On a Heath Bald
[ Exits: e s w ]
HP:Beaten SP:Full MV:Good >
e
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.
HP:Beaten SP:Full MV:Good >
e
The Road to Tarwin's Gap
[ Exits: n e w ]
HP:Beaten SP:Full MV:Good >
n
Off the Road
[ Exits: e s ]
HP:Beaten SP:Full MV:Good >
e
The Road to Tarwin's Gap
[ Exits: n e s w ]
A small buck is here, looking frisky.
HP:Beaten SP:Full MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Beaten SP:Full MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Beaten SP:Full MV:Good >
n
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
HP:Beaten SP:Full MV:Good >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Good >
Your surroundings make you lose focus!
You release the One Power.
HP:Beaten SP:Full MV:Good >
w
Before Tarwin's Gap
[ Exits: n e ]
HP:Beaten SP:Full MV:Good >
n
Entering Tarwin's Gap
[ Exits: n s ]
HP:Beaten SP:Full MV:Good >
n
Within Tarwin's Gap
[ Exits: s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Beaten SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Draining >
w
Inside Tarwin's Gap
[ Exits: n e ]
HP:Beaten SP:Full MV:Draining >
n
In the Narrows of Tarwin's Gap
[ Exits: n s ]
HP:Beaten SP:Full MV:Draining >
n
An Opening in Tarwin's Gap
[ Exits: n s w ]
HP:Beaten SP:Full MV:Draining >
n
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...
HP:Beaten SP:Full MV:Draining >
n
Between the Clefts of the Mountains of Dhoom
[ Exits: n s ]
HP:Beaten SP:Full MV:Draining >
n
Inside Tarwin's Gap
[ Exits: n s w ]
HP:Beaten SP:Full MV:Draining >
n
Within Tarwin's Gap
[ Exits: n s w ]
HP:Beaten SP:Full MV:Draining >
n
Inside Tarwin's Gap
[ Exits: s w ]
A tall trolloc spy is standing here, sneaking around.
A tall trolloc spy is standing here, sneaking around.
HP:Beaten SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Draining >
Chase yells, 'i keep dropping.. you?'
HP:Beaten SP:Full MV:Draining >
stat
You are a 374 year old male dreadlord.
Your mood is currently: Wimpy
Your height is 7 feet, 2 inches, weight 261 pounds, weight carried 1.6 lbs, worn: 23.6 lbs.
Offensive Bonus: 169 Dodge Bonus: 133, Parry Bonus: 174
Your abilities are: Str: 17, Int: 18, Wis: 19, Dex: 17, Con: 16
You have died 178 times, 112 times to other players, 66 times to monsters, and killed 225 other worthy players.
Your armor absorbs 1% damage on average.
You are affected by:
NOTICE 15
NO QUIT 5
STRENGTH 5
AGILITY 18
HP:Beaten SP:Full MV:Good >
w
Entering Tarwin's Gap
[ Exits: e s u ]
HP:Beaten SP:Full MV:Good >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Good >
u
Overlooking Tarwin's Gap
[ Exits: n d ]
HP:Beaten SP:Full MV:Good >
n
Towards the Blight
[ Exits: s w ]
HP:Beaten SP:Full MV:Good >
w
A Dip in the Rising Heights
[ Exits: n e ]
HP:Beaten SP:Full MV:Good >
n
Towards the Blight
[ Exits: n s w ]
HP:Beaten SP:Full MV:Good >
w
Towards the Blight
[ Exits: n e w ]
HP:Beaten SP:Full MV:Good >
n
An Incline Towards the Blight
[ Exits: e s w u ]
HP:Beaten SP:Full MV:Good >
u
In the Foothills
[ Exits: n w d ]
A statue of Osis, hammer in hand, snarling at what he sees below, stands here.
HP:Beaten SP:Full MV:Good >
n
In the Foothills
[ Exits: s w ]
HP:Beaten SP:Full MV:Good >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Good >
w
Towards the Blight
[ Exits: n e s w ]
HP:Beaten SP:Full MV:Good >
n
The Great Blight
[ Exits: e s w ]
HP:Beaten SP:Full MV:Good >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Good >
w
The Great Blight
[ Exits: n e s ]
HP:Beaten SP:Full MV:Good >
n
The Great Blight
[ Exits: n e s w ]
A trolloc spy is here, fighting Rhoedra the escaped damane!.
Rhoedra the escaped damane is here, fighting a trolloc spy!.
HP:Beaten SP:Full MV:Good >
Rhoedra the escaped damane tickles a trolloc spy's hands as she hits him.
A trolloc spy tries to pound Rhoedra the escaped damane's head, but misses.
n
The Great Blight
[ Exits: n s ]
HP:Beaten SP:Full MV:Draining >
n
The Great Blight
[ Exits: s w ]
HP:Beaten SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Draining >
w
The Great Blight
[ Exits: n e w ]
HP:Beaten SP:Full MV:Draining >
n
The Great Blight
[ Exits: e s w ]
HP:Beaten SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Draining >
e
The Great Blight
[ Exits: e w ]
A blighted bear is sitting here, licking his bloody paws.
HP:Beaten SP:Full MV:Draining >
e
The Great Blight
[ Exits: n w ]
Thomdramyn, a hunter for the Horn of Valere, stands here scratching his head.
A black feathered crow flies nearby.
HP:Beaten SP:Full MV:Draining >
n
The Great Blight
[ Exits: n e s ]
A blighted bear is sitting here, licking his bloody paws.
HP:Beaten SP:Full MV:Draining >
n
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Beaten SP:Full MV:Draining >
s
The Great Blight
[ Exits: n e s ]
A blighted bear is sitting here, licking his bloody paws.
HP:Beaten SP:Full MV:Draining >
e
The Great Blight
[ Exits: e w ]
HP:Beaten SP:Full MV:Draining >
e
The Great Blight
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
HP:Beaten SP:Full MV:Draining >
A myrddraal is waiting for you to complete 1 quest.
Type 'quest' at the quest master for more information.
HP:Beaten SP:Full MV:Draining >
stat
You are a 374 year old male dreadlord.
Your mood is currently: Wimpy
Your height is 7 feet, 2 inches, weight 261 pounds, weight carried 1.6 lbs, worn: 23.6 lbs.
Offensive Bonus: 169 Dodge Bonus: 133, Parry Bonus: 174
Your abilities are: Str: 17, Int: 18, Wis: 19, Dex: 17, Con: 16
You have died 178 times, 112 times to other players, 66 times to monsters, and killed 225 other worthy players.
Your armor absorbs 1% damage on average.
You are affected by:
NOTICE 15
NO QUIT 5
STRENGTH 5
AGILITY 18
HP:Beaten SP:Full MV:Draining >
seize
You grasp for saidin and feel it surge through your body.
HP:Beaten SP:Full MV:Draining >
chan 'sanctuary' self
You begin channeling the appropriate flows...
HP:Beaten SP:Full MV:Draining >
= = The shrieking sound of death fills the area.
HP:Beaten SP:Full MV:Draining >
* + - = % = - +
* Okay.
HP:Beaten SP:Excellent MV:Draining >
where
Players in your Zone
--------------------
Obould - The Great Blight
HP:Beaten SP:Excellent MV:Draining >
l
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
HP:Beaten SP:Excellent MV:Draining >
sc
You have 88(308) hit, 183(198) spell, and 102(248) movement points.
You have scored 386151679 exp, 1734 total quest points
You need 9848321 exp to reach your next level.
You have been playing for 114 days and 7 hours.
You have gathered 237 Weave Points so far.
This ranks you as Obould Many Arrows (level 49)
You are in the following clans:
Dreadlords : 161 Quest Points, rank 2, -131 Quest Points to rank.
Dreadguards : 1573 Quest Points, rank 9, 527 Quest Points to rank.
You have acquired 3 feat points.
Your current Arena ranking is Squadman.
You are standing.
HP:Beaten SP:Excellent MV:Draining >
l
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
HP:Beaten SP:Excellent MV:Draining >
stat
You are a 374 year old male dreadlord.
Your mood is currently: Wimpy
Your height is 7 feet, 2 inches, weight 261 pounds, weight carried 1.6 lbs, worn: 23.6 lbs.
Offensive Bonus: 169 Dodge Bonus: 133, Parry Bonus: 174
Your abilities are: Str: 17, Int: 18, Wis: 19, Dex: 17, Con: 16
You have died 178 times, 112 times to other players, 66 times to monsters, and killed 225 other worthy players.
Your armor absorbs 1% damage on average.
You are affected by:
SANCTUARY 5
NOTICE 15
NO QUIT 5
STRENGTH 5
AGILITY 18
HP:Beaten SP:Excellent MV:Draining >
l
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
HP:Beaten SP:Excellent MV:Draining >
where
Players in your Zone
--------------------
Obould - The Great Blight
HP:Beaten SP:Excellent MV:Draining >
l
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
HP:Beaten SP:Excellent MV:Draining >
*Chase* has arrived from the west.
HP:Beaten SP:Excellent MV:Draining >
*Chase* tries to slash your body, but misses.
HP:Beaten SP:Excellent MV:Draining - Chase: Wounded>
You try to slash *Chase*'s feet, but miss.
kick
Your kick hits *Chase* in the solar plexus!
HP:Beaten SP:Excellent MV:Draining - Chase: Wounded>
bash
HP:Beaten SP:Excellent MV:Draining - Chase: Wounded>
* *Chase* panics, and attempts to flee!
HP:Beaten SP:Excellent MV:Draining - Chase: Wounded>
A nasty looking trolloc assists you!
A nasty looking trolloc assists a nasty looking trolloc.
A myrddraal slashes *Chase*'s feet.
HP:Beaten SP:Excellent MV:Draining - Chase: Wounded>
- *Chase* leaves north.
%
HP:Beaten SP:Excellent MV:Draining >
- k chase
Cancelled...
They don't seem to be here.
HP:Beaten SP:Excellent MV:Draining >
k chase
They don't seem to be here.
HP:Beaten SP:Excellent MV:Draining >
k chase
They don't seem to be here.
HP:Beaten SP:Excellent MV:Draining >
k chase
They don't seem to be here.
HP:Beaten SP:Excellent MV:Draining >
k chase
They don't seem to be here.
HP:Beaten SP:Excellent MV:Draining >
bash
Bash who?
HP:Beaten SP:Excellent MV:Draining >
change mood mild
Mood changed to: Mild
HP:Beaten SP:Excellent MV:Draining >
k chase
They don't seem to be here.
HP:Beaten SP:Excellent MV:Draining >
bash
Bash who?
HP:Beaten SP:Excellent MV:Draining >
k chase
They don't seem to be here.
HP:Beaten SP:Excellent MV:Draining >
bash
Bash who?
HP:Beaten SP:Excellent MV:Draining >
k chase
They don't seem to be here.
HP:Beaten SP:Excellent MV:Draining >
bash
Bash who?
HP:Beaten SP:Excellent MV:Draining >
k chase
They don't seem to be here.
HP:Beaten SP:Excellent MV:Draining >
bash
Bash who?
HP:Beaten SP:Excellent MV:Draining >
n
The Great Blight
[ Exits: e s ]
*Chase* is standing here.
HP:Battered SP:Full MV:Good >
k chase
You slash *Chase*'s head very hard.
HP:Battered SP:Full MV:Good - Chase: Wounded>
bash
HP:Battered SP:Full MV:Good - Chase: Wounded>
* Chase yells, 'i keep dropping.. you?'
HP:Battered SP:Full MV:Good - Chase: Wounded>
- You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Battered SP:Full MV:Good - Chase: Wounded>
bash
HP:Battered SP:Full MV:Good - Chase: Wounded>
* - % - You dodge a bash from *Chase* who loses his balance and falls!
HP:Battered SP:Full MV:Good - Chase: Wounded>
* Your bash at *Chase* sends him sprawling!
HP:Battered SP:Full MV:Good - Chase: Wounded>
You slash *Chase*'s arms.
HP:Battered SP:Full MV:Good - Chase: Wounded>
chan 'chill' chase
You begin channeling the appropriate flows...
HP:Battered SP:Full MV:Good - Chase: Wounded>
- % -
* Okay.
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
bash
They already seem stunned!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
bash
They already seem stunned!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
bash
They already seem stunned!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
bash
They already seem stunned!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
bash
They already seem stunned!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
bash
They already seem stunned!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
bash
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
* - *Chase* panics, and attempts to flee!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
% *Chase* leaves east.
*Chase* has arrived from the east.
HP:Battered SP:Excellent MV:Good >
*Chase* leaves south.
HP:Battered SP:Excellent MV:Good >
-
* They must have left already...
k chase
They don't seem to be here.
HP:Battered SP:Excellent MV:Good >
s
The Great Blight
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
HP:Battered SP:Excellent MV:Good >
A myrddraal is waiting for you to complete 1 quest.
Type 'quest' at the quest master for more information.
k chase
They don't seem to be here.
HP:Battered SP:Excellent MV:Good >
w
The Great Blight
[ Exits: e w ]
HP:Battered SP:Excellent MV:Good >
k chase
They don't seem to be here.
HP:Battered SP:Excellent MV:Good >
bash
Bash who?
HP:Battered SP:Excellent MV:Good >
w
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
*Chase* is standing here.
HP:Battered SP:Excellent MV:Good >
k chase
You slash *Chase*'s head very hard.
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
bash
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
* - *Chase* panics, and attempts to flee!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
% *Chase* leaves south.
HP:Battered SP:Excellent MV:Good >
- s
Cancelled...
The Great Blight
[ Exits: n w ]
*Chase* is standing here.
A blighted bear is sitting here, licking his bloody paws.
A black feathered crow flies nearby.
HP:Battered SP:Excellent MV:Good >
Chase raises his fingers to his lips and whistles loudly.
k chase
You slash *Chase*'s feet.
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
k chase
You do the best you can!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
A black warhorse has arrived from the north.
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
*Chase* tries to slash your body, but misses.
You try to slash *Chase*'s head, but miss.
bash
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
* *Chase* panics, and attempts to flee!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
- % *Chase* leaves north.
-
HP:Battered SP:Excellent MV:Good >
A blighted bear tries to claw your feet, but misses.
A blighted bear tries to claw your arms, but misses.
HP:Battered SP:Excellent MV:Good - a blighted bear: Healthy>
* They must have already left...
HP:Battered SP:Excellent MV:Good - a blighted bear: Healthy>
flee
You panic and attempt to flee!
HP:Battered SP:Excellent MV:Good - a blighted bear: Healthy>
*Chase* has arrived from the north.
HP:Battered SP:Excellent MV:Good - a blighted bear: Healthy>
*Chase* begins riding a black warhorse.
HP:Battered SP:Excellent MV:Good - a blighted bear: Healthy>
*Chase* tries to slash your body, but misses.
HP:Battered SP:Excellent MV:Good - a blighted bear: Healthy>
The Great Blight
[ Exits: e w ]
You flee head over heels.
HP:Battered SP:Excellent MV:Good >
e
The Great Blight
[ Exits: n w ]
*Chase* is standing here, riding a black warhorse.
A blighted bear is sitting here, licking his bloody paws.
A black feathered crow flies nearby.
HP:Battered SP:Excellent MV:Good >
k chase
You try to slash *Chase*'s head, but miss.
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
bash
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
* - You dodge a bash from *Chase* who loses his balance and falls!
HP:Battered SP:Excellent MV:Good - Chase: Wounded>
% - You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Beaten SP:Excellent MV:Good - Chase: Wounded>
kick
You miss your kick at *Chase*'s groin, much to his relief...
HP:Beaten SP:Excellent MV:Good - Chase: Wounded>
bash
HP:Beaten SP:Excellent MV:Good - Chase: Wounded>
* change mood wimpy
Cancelled...
Mood changed to: Wimpy
HP:Beaten SP:Excellent MV:Good - Chase: Wounded>
flee
You panic and attempt to flee!
HP:Beaten SP:Excellent MV:Good - Chase: Wounded>
You dodge a bash from *Chase* who loses his balance and falls!
A rancid smell seeps in, soon becoming overwhelming.
HP:Beaten SP:Excellent MV:Good - Chase: Wounded>
The Great Blight
[ Exits: n e s ]
You flee head over heels.
HP:Beaten SP:Excellent MV:Good >
e
The Great Blight
[ Exits: e w ]
HP:Beaten SP:Excellent MV:Good >
e
The Great Blight
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
HP:Beaten SP:Excellent MV:Good >
A myrddraal is waiting for you to complete 1 quest.
Type 'quest' at the quest master for more information.
HP:Beaten SP:Excellent MV:Good >
w
The Great Blight
[ Exits: e w ]
HP:Beaten SP:Excellent MV:Good >
w
The Great Blight
[ Exits: n e s ]
HP:Beaten SP:Excellent MV:Draining >
e
The Great Blight
[ Exits: e w ]
HP:Beaten SP:Excellent MV:Draining >
e
The Great Blight
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
HP:Beaten SP:Excellent MV:Draining >
A myrddraal is waiting for you to complete 1 quest.
Type 'quest' at the quest master for more information.
HP:Beaten SP:Excellent MV:Draining >
Chase yells, 'ooh'
HP:Beaten SP:Excellent MV:Draining >
where
Players in your Zone
--------------------
Obould - The Great Blight
HP:Beaten SP:Excellent MV:Draining >
change mood mild
Mood changed to: Mild
HP:Beaten SP:Excellent MV:Draining >
w
The Great Blight
[ Exits: e w ]
HP:Beaten SP:Excellent MV:Draining >
k chase
They don't seem to be here.
HP:Beaten SP:Excellent MV:Draining >
bash
Bash who?
HP:Beaten SP:Excellent MV:Draining >
w
The Great Blight
[ Exits: n e s ]
*Chase* is standing here, riding a black warhorse.
HP:Beaten SP:Excellent MV:Draining >
k chase
You try to slash *Chase*'s hands, but miss.
HP:Beaten SP:Excellent MV:Draining - Chase: Wounded>
bash
HP:Beaten SP:Excellent MV:Draining - Chase: Wounded>
Beginning autosave. Please wait...
Autosave complete.
HP:Beaten SP:Excellent MV:Draining - Chase: Wounded>
HP:Beaten SP:Excellent MV:Draining - Chase: Wounded>
*Chase* tries to slash your shoulders, but misses.
HP:Battered SP:Full MV:Good - Chase: Wounded>
* Chase yells, 'close'
HP:Battered SP:Full MV:Good - Chase: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Battered SP:Full MV:Good - Chase: Wounded>
bash
HP:Battered SP:Full MV:Good - Chase: Wounded>
* kick
Cancelled...
Your kick hits *Chase* in the solar plexus!
HP:Battered SP:Full MV:Good - Chase: Wounded>
bash
HP:Battered SP:Full MV:Good - Chase: Wounded>
* - % -
* As *Chase* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Chase* who loses his balance and falls!
You try to slash *Chase*'s head, but miss.
*Chase* slashes your head extremely hard.
HP:Beaten SP:Full MV:Good - Chase: Wounded>
chan 'immolate' chase
You begin channeling the appropriate flows...
HP:Beaten SP:Full MV:Good - Chase: Wounded>
= =
* + - *Chase* panics, and attempts to flee!
HP:Beaten SP:Full MV:Good - Chase: Wounded>
= % = *Chase* leaves east, riding a black warhorse.
HP:Beaten SP:Full MV:Good >
- +
* Your target could not be found.
HP:Beaten SP:Full MV:Good >
*Chase* has arrived from the east, riding a black warhorse.
HP:Beaten SP:Full MV:Good >
*Chase* tries to slash your head, but misses.
HP:Beaten SP:Full MV:Good - Chase: Wounded>
*Chase* misses a kick at your groin, you breathe lighter now...
e
No way! You're fighting for your life!
HP:Beaten SP:Full MV:Good - Chase: Wounded>
You try to slash *Chase*'s hands, but miss.
flee
You panic and attempt to flee!
HP:Beaten SP:Full MV:Good - Chase: Wounded>
The Great Blight
[ Exits: n w ]
A blighted bear is sitting here, licking his bloody paws.
A black feathered crow flies nearby.
You flee head over heels.
HP:Beaten SP:Full MV:Good >
n
The Great Blight
[ Exits: n e s ]
*Chase* is standing here, riding a black warhorse.
HP:Beaten SP:Full MV:Good >
n
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Beaten SP:Full MV:Good >
s
The Great Blight
[ Exits: n e s ]
*Chase* is standing here, riding a black warhorse.
HP:Beaten SP:Full MV:Good >
e
The Great Blight
[ Exits: e w ]
HP:Beaten SP:Full MV:Good >
e
The Great Blight
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
HP:Beaten SP:Full MV:Good >
A myrddraal is waiting for you to complete 1 quest.
Type 'quest' at the quest master for more information.
HP:Beaten SP:Full MV:Good >
l
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
HP:Beaten SP:Full MV:Good >
change mood mild
Mood changed to: Mild
HP:Beaten SP:Full MV:Good >
w
The Great Blight
[ Exits: e w ]
HP:Beaten SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Good >
bash
Bash who?
HP:Beaten SP:Full MV:Good >
*Chase* has arrived from the west, riding a black warhorse.
HP:Beaten SP:Full MV:Good >
*Chase* tries to slash your arms, but misses.
HP:Beaten SP:Full MV:Good - Chase: Wounded>
w
No way! You're fighting for your life!
HP:Beaten SP:Full MV:Good - Chase: Wounded>
k chase
You do the best you can!
HP:Beaten SP:Full MV:Good - Chase: Wounded>
bash
HP:Beaten SP:Full MV:Good - Chase: Wounded>
* - kick
Cancelled...
You miss your kick at *Chase*'s groin, much to his relief...
HP:Beaten SP:Full MV:Good - Chase: Wounded>
bash
HP:Beaten SP:Full MV:Good - Chase: Wounded>
* - *Chase* sends you sprawling with a powerful bash!
HP:Beaten SP:Full MV:Good - Chase: Wounded>
*Chase* slashes your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Full MV:Good - Chase: Wounded>
*Chase* tries to slash your legs, but misses.
HP:Critical SP:Full MV:Good - Chase: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Full MV:Good - Chase: Wounded>
flee
You panic and attempt to flee!
HP:Critical SP:Full MV:Good - Chase: Wounded>
*Chase* tries to slash your arms, but misses.
HP:Critical SP:Full MV:Good - Chase: Wounded>
The Great Blight
[ Exits: n e s ]
You flee head over heels.
e
The Great Blight
[ Exits: e w ]
*Chase* is standing here, riding a black warhorse.
HP:Critical SP:Full MV:Good >
*Chase* slashes your legs extremely hard.
You wish that your wounds would stop BLEEDING so much!
e
No way! You're fighting for your life!
HP:Critical SP:Full MV:Good - Chase: Wounded>
flee
You panic and attempt to flee!
HP:Critical SP:Full MV:Good - Chase: Wounded>
*Chase* takes up an offensive battle stance.
HP:Critical SP:Full MV:Good - Chase: Wounded>
*Chase* tries to slash your head, but misses.
HP:Critical SP:Full MV:Good - Chase: Wounded>
The Great Blight
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
You flee head over heels.
A myrddraal is waiting for you to complete 1 quest.
Type 'quest' at the quest master for more information.
w
The Great Blight
[ Exits: e w ]
*Chase* is standing here, riding a black warhorse.
HP:Critical SP:Full MV:Good >
*Chase* tries to slash your legs, but misses.
w
No way! You're fighting for your life!
HP:Critical SP:Full MV:Good - Chase: Wounded>
n
No way! You're fighting for your life!
HP:Critical SP:Full MV:Good - Chase: Wounded>
n
No way! You're fighting for your life!
HP:Critical SP:Full MV:Good - Chase: Wounded>
w
No way! You're fighting for your life!
HP:Critical SP:Full MV:Good - Chase: Wounded>
w
No way! You're fighting for your life!
HP:Critical SP:Full MV:Good - Chase: Wounded>
flee
You panic and attempt to flee!
HP:Critical SP:Full MV:Good - Chase: Wounded>
*Chase* tries to slash your arms, but misses.
HP:Critical SP:Full MV:Good - Chase: Wounded>
*Chase* misses a kick at your groin, you breathe lighter now...
HP:Critical SP:Full MV:Good - Chase: Wounded>
The Great Blight
[ Exits: n w ]
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A myrddraal is standing here.
You flee head over heels.
A myrddraal is waiting for you to complete 1 quest.
Type 'quest' at the quest master for more information.
w
The Great Blight
[ Exits: e w ]
*Chase* is standing here, riding a black warhorse.
HP:Critical SP:Full MV:Good >
*Chase* tries to slash your arms, but misses.
w
No way! You're fighting for your life!
HP:Critical SP:Full MV:Good - Chase: Wounded>
n
No way! You're fighting for your life!
HP:Critical SP:Full MV:Good - Chase: Wounded>
n
No way! You're fighting for your life!
HP:Critical SP:Full MV:Good - Chase: Wounded>
You slash *Chase*'s hands very hard.
*Chase* tries to slash your body, but misses.
HP:Critical SP:Full MV:Good - Chase: Wounded>
flee
You panic and attempt to flee!
HP:Critical SP:Full MV:Good - Chase: Wounded>
*Chase* tries to slash your shoulders, but misses.
HP:Critical SP:Full MV:Good - Chase: Wounded>
The Great Blight
[ Exits: n e s ]
You flee head over heels.
w
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
w
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
n
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Good >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
w
The Great Blight
[ Exits: e w ]
HP:Critical SP:Full MV:Good >
w
The Great Blight
[ Exits: e w ]
A blighted bear is sitting here, licking his bloody paws.
HP:Critical SP:Full MV:Good >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
w
The Great Blight
[ Exits: n e w ]
HP:Critical SP:Full MV:Draining >
w
The Great Blight
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Draining >
The sun rises in the east.
HP:Critical SP:Full MV:Good >
e
The Great Blight
[ Exits: n e w ]
HP:Critical SP:Full MV:Good >
n
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Good >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
*Chase* has arrived from the south, riding a black warhorse.
w
The Great Blight
[ Exits: n e ]
HP:Critical SP:Full MV:Good >
n
The Great Blight
[ Exits: n s w ]
HP:Critical SP:Full MV:Good >
*Chase* has arrived from the south, riding a black warhorse.
Re: obould vs chase
HP:Critical SP:Full MV:Good >
*Chase* leaves north, riding a black warhorse.
HP:Critical SP:Full MV:Good >
w
The Great Blight
[ Exits: e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Good >
e
The Great Blight
[ Exits: n s w ]
HP:Critical SP:Full MV:Good >
The shrieking sound of death fills the area.
s
The Great Blight
[ Exits: n e ]
HP:Critical SP:Full MV:Good >
s
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
e
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Good >
s
The Great Blight
[ Exits: n e w ]
HP:Critical SP:Full MV:Good >
s
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
e
The Great Blight
[ Exits: e w ]
A blighted bear is sitting here, licking his bloody paws.
HP:Critical SP:Full MV:Good >
e
The Great Blight
[ Exits: e w ]
HP:Critical SP:Full MV:Good >
e
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Good >
s
The Great Blight
[ Exits: n e s ]
HP:Critical SP:Full MV:Good >
s
The Great Blight
[ Exits: n w ]
A blighted bear is sitting here, licking his bloody paws.
A black feathered crow flies nearby.
HP:Critical SP:Full MV:Good >
s
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
w
The Great Blight
[ Exits: e w ]
HP:Critical SP:Full MV:Good >
s
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
s
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
w
The Great Blight
[ Exits: e s w ]
Thomdramyn, a hunter for the Horn of Valere, stands here scratching his head.
HP:Critical SP:Full MV:Good >
s
The Great Blight
[ Exits: n e w ]
HP:Critical SP:Full MV:Good >
s
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
e
The Great Blight
[ Exits: s w ]
HP:Critical SP:Full MV:Good >
s
The Great Blight
[ Exits: n s ]
HP:Critical SP:Full MV:Good >
s
The Great Blight
[ Exits: n e s w ]
A large rat is here scurrying out of sight.
A trolloc spy is here, fighting Rhoedra the escaped damane!.
Rhoedra the escaped damane is here, fighting a trolloc spy!.
HP:Critical SP:Full MV:Good >
Rhoedra the escaped damane tries to hit a trolloc spy's head, but misses.
A trolloc spy tries to pound Rhoedra the escaped damane's head, but misses.
HP:Critical SP:Full MV:Good >
s
The Great Blight
[ Exits: n e s ]
HP:Critical SP:Full MV:Draining >
s
On the Outskirts of the Blight
[ Exits: n e ]
HP:Critical SP:Full MV:Draining >
s
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
*Chase* has arrived from the north, riding a black warhorse.
HP:Critical SP:Full MV:Draining >
*Chase* leaves east, riding a black warhorse.
e
Towards the Blight
[ Exits: n e s w ]
*Chase* is standing here, riding a black warhorse.
HP:Critical SP:Full MV:Draining >
*Chase* leaves south, riding a black warhorse.
s
In the Foothills
[ Exits: n e ]
*Chase* is standing here, riding a black warhorse.
HP:Critical SP:Full MV:Draining >
s
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
s
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
*Chase* tries to slash your shoulders, but misses.
HP:Critical SP:Full MV:Draining - Chase: Wounded>
e
No way! You're fighting for your life!
HP:Critical SP:Full MV:Draining - Chase: Wounded>
e
No way! You're fighting for your life!
HP:Critical SP:Full MV:Draining - Chase: Wounded>
You try to slash *Chase*'s head, but miss.
flee
You panic and attempt to flee!
HP:Critical SP:Full MV:Draining - Chase: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Full MV:Draining - Chase: Wounded>
In the Foothills
[ Exits: n w d ]
A statue of Osis, hammer in hand, snarling at what he sees below, stands here.
You flee head over heels.
HP:Critical SP:Full MV:Draining >
flee
An Incline Towards the Blight
[ Exits: e s w u ]
You flee head over heels.
HP:Critical SP:Full MV:Draining >
u
In the Foothills
[ Exits: n w d ]
A statue of Osis, hammer in hand, snarling at what he sees below, stands here.
*Chase* is standing here, riding a black warhorse.
HP:Critical SP:Full MV:Draining >
*Chase* leaves down, riding a black warhorse.
HP:Critical SP:Full MV:Draining >
n
In the Foothills
[ Exits: s w ]
HP:Critical SP:Full MV:Draining >
w
Towards the Blight
[ Exits: n e s w ]
HP:Critical SP:Full MV:Draining >
n
The Great Blight
[ Exits: e s w ]
HP:Critical SP:Full MV:Draining >
w
The Great Blight
[ Exits: n e s ]
A large rat is here scurrying out of sight.
HP:Critical SP:Full MV:Draining >
n
The Great Blight
[ Exits: n e s w ]
A trolloc spy is here, fighting Rhoedra the escaped damane!.
Rhoedra the escaped damane is here, fighting a trolloc spy!.
HP:Critical SP:Full MV:Draining >
n
The Great Blight
[ Exits: n s ]
HP:Critical SP:Full MV:Draining >
u
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
n
The Great Blight
[ Exits: s w ]
HP:Critical SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
w
The Great Blight
[ Exits: n e w ]
HP:Critical SP:Full MV:Draining >
n
The Great Blight
[ Exits: e s w ]
Thomdramyn, a hunter for the Horn of Valere, stands here scratching his head.
HP:Critical SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
e
The Great Blight
[ Exits: e w ]
HP:Critical SP:Full MV:Draining >
e
The Great Blight
[ Exits: n w ]
A blighted bear is sitting here, licking his bloody paws.
A black feathered crow flies nearby.
HP:Critical SP:Full MV:Draining >
n
The Great Blight
[ Exits: n e s ]
HP:Critical SP:Full MV:Draining >
n
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Draining >
w
The Great Blight
[ Exits: e w ]
HP:Critical SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
w
The Great Blight
[ Exits: e w ]
A blighted bear is sitting here, licking his bloody paws.
HP:Critical SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
w
The Great Blight
[ Exits: n e w ]
HP:Critical SP:Full MV:Draining >
n
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
w
The Great Blight
[ Exits: n e ]
HP:Critical SP:Full MV:Faint >
n
The Great Blight
[ Exits: n s w ]
HP:Critical SP:Full MV:Faint >
n
The Great Blight
[ Exits: n e s ]
HP:Critical SP:Full MV:Faint >
n
The Great Blight
[ Exits: n s ]
HP:Critical SP:Full MV:Faint >
s
The Great Blight
[ Exits: n e s ]
HP:Critical SP:Full MV:Faint >
e
The Great Blight
[ Exits: w ]
A black feathered crow flies nearby.
HP:Critical SP:Full MV:Faint >
e
Alas, you cannot go that way...
HP:Critical SP:Full MV:Faint >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Faint >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Faint >
w
The Great Blight
[ Exits: n e s ]
HP:Critical SP:Full MV:Faint >
n
The Great Blight
[ Exits: n s ]
HP:Critical SP:Full MV:Faint >
n
The Great Blight
[ Exits: e s w ]
HP:Critical SP:Full MV:Faint >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Faint >
e
The Great Blight
[ Exits: n w ]
HP:Critical SP:Full MV:Faint >
n
The Great Blight
[ Exits: n e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Faint >
n
The Great Blight
[ Exits: n e s ]
HP:Critical SP:Full MV:Faint >
e
The Great Blight
[ Exits: n s w ]
HP:Critical SP:Full MV:Faint >
n
The Great Blight
[ Exits: n s ]
HP:Critical SP:Full MV:Faint >
n
The Great Blight
[ Exits: n s ]
HP:Critical SP:Full MV:Faint >
n
A Blighted Pass
[ Exits: n s ]
HP:Critical SP:Full MV:Faint >
n
Outskirts of a Blighted Plains
[ Exits: n e s ]
HP:Critical SP:Full MV:Faint >
n
A Blighted Plains
[ Exits: e s w ]
HP:Critical SP:Full MV:Faint >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Faint >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Faint >
*Chase* has arrived from the south.
w
A Blighted Plains
[ Exits: n e w ]
A blighted bear is sitting here, licking his bloody paws.
HP:Critical SP:Full MV:Faint >
n
Across the Blighted Plains
[ Exits: n e s w ]
A sinuous worm of enormous size is slithering here.
HP:Critical SP:Full MV:Burning >
n
A Desolate Blighted Plains
[ Exits: s w ]
A giant black spider, standing on eight thick legs, is here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Burning >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Burning >
w
Through a Desolate Blighted Plains
[ Exits: n e s ]
HP:Critical SP:Full MV:Burning >
n
A Blighted Field
[ Exits: n s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical SP:Full MV:Burning >
n
A Rancid Field
[ Exits: n s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Burning >
n
A Swampy Field
[ Exits: e s w ]
Corrupted by the Shadow, a hound stands here, poised to kill.
HP:Critical SP:Full MV:Burning >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Burning >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Burning >
w
A Rancid Field
[ Exits: n e s w ]
HP:Critical SP:Full MV:Burning >
n
Path into the Blighted Forest
[ Exits: n s ]
A horned trolloc snarls angrily here.
HP:Critical SP:Full MV:Burning >
n
Deeper into the Blighted Forest
[ Exits: n e s w ]
A giant black spider, standing on eight thick legs, is here.
HP:Critical SP:Full MV:Burning >
n
Deep in the Blighted Forest
[ Exits: n e s w ]
HP:Critical SP:Full MV:Burning >
n
Outside a Massive Gate
[ Exits: n e s w ]
HP:Critical SP:Full MV:Burning >
n
The gate seems to be closed.
HP:Critical SP:Full MV:Burning >
n
The gate seems to be closed.
HP:Critical SP:Full MV:Burning >
open gate
You open the gate.
HP:Critical SP:Full MV:Burning >
open gate
It's already open!
HP:Critical SP:Full MV:Burning >
call
You call for the gate to be opened.
HP:Critical SP:Full MV:Burning >
n
A Crumbling Gatekeep
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
HP:Critical SP:Full MV:Burning >
n
A Stony Paved Road
[ Exits: n s ]
HP:Critical SP:Full MV:Burning >
n
A Stony Paved Road
[ Exits: n s ]
A wolf-snouted trolloc stands here, sniffing the air.
A nasty looking trolloc stands here snarling.
HP:Critical SP:Full MV:Burning >
n
Before a Large Tower
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
HP:Critical SP:Full MV:Burning >
n
Inside a Stone Tower
[ Exits: n s w u ]
A wicked Kno'mon hunterkiller checks for tracks.
A Dreadlord smirks here, an aura of power about him.
HP:Critical SP:Full MV:Burning >
*Chase* has arrived from the south.
HP:Critical SP:Full MV:Burning >
*Chase* leaves north.
HP:Critical SP:Full MV:Burning >
*Chase* has arrived from the north.
HP:Critical SP:Full MV:Burning >
*Chase* tries to slash your hands, but misses.
k chase
You do the best you can!
HP:Critical SP:Full MV:Burning - Chase: Wounded>
k chase
You do the best you can!
HP:Critical SP:Full MV:Burning - Chase: Wounded>
change mood wimpy
Mood changed to: Wimpy
HP:Critical SP:Full MV:Burning - Chase: Wounded>
A wicked Kno'mon hunterkiller assists you!
The Dreadlord slices *Chase*'s hands extremely hard.
The Dreadlord throws back his head and cackles with insane glee!
The Dreadlord tries to slice *Chase*'s arms, but misses.
The Dreadlord tries to slice *Chase*'s arms, but misses.
A wicked Kno'mon hunterkiller tries to blast *Chase*'s legs, but misses.
You slash *Chase*'s body.
flee
You panic and attempt to flee!
HP:Critical SP:Full MV:Burning - Chase: Wounded>
The Dreadlord says 'The Shadow will destroy you.'
HP:Critical SP:Full MV:Burning - Chase: Wounded>
*Chase* misses a kick at your groin, you breathe lighter now...
HP:Critical SP:Full MV:Burning - Chase: Wounded>
The Dreadlord gestures and begins to weave.
*Chase* panics, and attempts to flee!
HP:Critical SP:Full MV:Burning - Chase: Wounded>
A Crumbling Hallway
[ Exits: n s ]
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
You flee head over heels.
n
A Back Room
[ Exits: s ]
A drooling trolloc is standing here, blood dripping from its tusks.
A tall fade stands here, cloaked in shadow.
A nasty looking trolloc stands here snarling.
A quirky little man tinkers with odd-looking machines here.
HP:Critical SP:Full MV:Burning >
An engineer says 'Check my LIST to see what I have to offer, Obould.'
HP:Critical SP:Full MV:Burning >
s
A Crumbling Hallway
[ Exits: n s ]
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
HP:Critical SP:Full MV:Burning >
k chase
They don't seem to be here.
HP:Critical SP:Full MV:Burning >
k chase
They don't seem to be here.
HP:Critical SP:Full MV:Burning >
s
You are too exhausted.
HP:Critical SP:Full MV:Burning >
*Chase* has arrived from the south.
k chase
You try to slash *Chase*'s head, but miss.
HP:Critical SP:Full MV:Burning - Chase: Battered>
A Dha'vol trolloc assists you!
HP:Critical SP:Full MV:Burning - Chase: Battered>
A Dha'vol trolloc tries to blast *Chase*'s hands, but misses.
*Chase* tries to slash your shoulders, but misses.
You try to slash *Chase*'s feet, but miss.
HP:Critical SP:Full MV:Faint - Chase: Wounded>
bash
HP:Critical SP:Full MV:Faint - Chase: Wounded>
* - % - A Dha'vol trolloc tries to blast *Chase*'s head, but misses.
HP:Critical SP:Full MV:Faint - Chase: Wounded>
You dodge a bash from *Chase* who loses his balance and falls!
Your bash at *Chase* sends him sprawling!
HP:Critical SP:Full MV:Faint - Chase: Wounded>
A wicked Kno'mon hunterkiller assists a Dha'vol trolloc.
HP:Critical SP:Full MV:Faint - Chase: Wounded>
chan 'immolate' chase
You begin channeling the appropriate flows...
HP:Critical SP:Full MV:Faint - Chase: Wounded>
= =
* A wicked Kno'mon hunterkiller blasts *Chase*'s feet.
A Dha'vol trolloc blasts *Chase*'s feet.
HP:Critical SP:Full MV:Faint - Chase: Battered>
+ - = % = - +
* Okay.
*Chase* screams in agony and tears at his skin as your flows of Fire char his insides.
A wicked Kno'mon hunterkiller blasts *Chase*'s head hard.
A Dha'vol trolloc blasts *Chase*'s feet hard.
You try to slash *Chase*'s body, but miss.
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
kick
Your kick hits *Chase* in the solar plexus!
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
*Chase* panics, and attempts to flee!
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
bash
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
* *Chase* leaves north.
*Chase* has arrived from the north.
HP:Critical SP:Strong MV:Faint >
- *Chase* leaves south.
HP:Critical SP:Strong MV:Faint >
% s
Cancelled...
Inside a Stone Tower
[ Exits: n s w u ]
A Dreadlord smirks here, an aura of power about him.
HP:Critical SP:Strong MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Faint >
l
Inside a Stone Tower
A dark chamber is barely lit by torches on the walls. Stairs lead up and
around the chamber, leading to a higher floor. A broken archway leads to a
corridor to the north. A dusty back room lays at the end of the hallway. To
the west, a crumbled room sits shrouded in darkness.
[ Exits: n s w u ]
A Dreadlord smirks here, an aura of power about him.
HP:Critical SP:Strong MV:Faint >
sc
You have 36(308) hit, 174(198) spell, and 42(248) movement points.
You have scored 386279045 exp, 1734 total quest points
You need 9720955 exp to reach your next level.
You have been playing for 114 days and 7 hours.
You have gathered 237 Weave Points so far.
This ranks you as Obould Many Arrows (level 49)
You are in the following clans:
Dreadlords : 161 Quest Points, rank 2, -131 Quest Points to rank.
Dreadguards : 1573 Quest Points, rank 9, 527 Quest Points to rank.
You have acquired 3 feat points.
Your current Arena ranking is Squadman.
You are standing.
HP:Critical SP:Strong MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Faint >
A Dha'vol trolloc quietly walks in from the north.
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Faint >
get all bag
You get a blood covered flask of human flesh from a brown bag.
You get a bubbling vial, cool to the touch from a brown bag.
You get a bubbling vial, cool to the touch from a brown bag.
You get a stick of dried rations from a brown bag.
HP:Critical SP:Strong MV:Faint >
get vial bag
There doesn't seem to be a vial in a brown bag.
HP:Critical SP:Strong MV:Faint >
quaf vial
You tilt your head back and quaff a bubbling vial, cool to the touch.
The liquid runs down your throat, instantly refreshing you!
HP:Critical SP:Strong MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Draining >
l
Inside a Stone Tower
A dark chamber is barely lit by torches on the walls. Stairs lead up and
around the chamber, leading to a higher floor. A broken archway leads to a
corridor to the north. A dusty back room lays at the end of the hallway. To
the west, a crumbled room sits shrouded in darkness.
[ Exits: n s w u ]
A wicked Kno'mon hunterkiller checks for tracks.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A Dreadlord smirks here, an aura of power about him.
HP:Critical SP:Strong MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Draining >
l
Inside a Stone Tower
A dark chamber is barely lit by torches on the walls. Stairs lead up and
around the chamber, leading to a higher floor. A broken archway leads to a
corridor to the north. A dusty back room lays at the end of the hallway. To
the west, a crumbled room sits shrouded in darkness.
[ Exits: n s w u ]
A wicked Kno'mon hunterkiller checks for tracks.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A Dreadlord smirks here, an aura of power about him.
HP:Critical SP:Strong MV:Draining >
where
Players in your Zone
--------------------
Obould - Inside a Stone Tower
HP:Critical SP:Strong MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Draining >
l
Inside a Stone Tower
A dark chamber is barely lit by torches on the walls. Stairs lead up and
around the chamber, leading to a higher floor. A broken archway leads to a
corridor to the north. A dusty back room lays at the end of the hallway. To
the west, a crumbled room sits shrouded in darkness.
[ Exits: n s w u ]
A wicked Kno'mon hunterkiller checks for tracks.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A Dreadlord smirks here, an aura of power about him.
HP:Critical SP:Strong MV:Draining >
scan s
HP:Critical SP:Strong MV:Draining >
- + sc
Cancelled...
You have 36(308) hit, 174(198) spell, and 76(248) movement points.
You have scored 386279045 exp, 1734 total quest points
You need 9720955 exp to reach your next level.
You have been playing for 114 days and 7 hours.
You have gathered 237 Weave Points so far.
This ranks you as Obould Many Arrows (level 49)
You are in the following clans:
Dreadlords : 161 Quest Points, rank 2, -131 Quest Points to rank.
Dreadguards : 1573 Quest Points, rank 9, 527 Quest Points to rank.
You have acquired 3 feat points.
Your current Arena ranking is Squadman.
You are standing.
HP:Critical SP:Strong MV:Draining >
Chase yells, 'lol'
HP:Critical SP:Strong MV:Draining >
s
Before a Large Tower
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
A black feathered crow flies nearby.
*Chase* is standing here.
HP:Critical SP:Strong MV:Faint >
k chase
You try to slash *Chase*'s arms, but miss.
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
Your surroundings make you lose focus! weave canceled
You release the One Power.
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
chan 'dark plague' chase
You are not in touch with the True Source.
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
seize
You grasp for saidin and feel it surge through your body.
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
=
* + - = % = - You dodge a bash from *Chase* who loses his balance and falls!
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
+
* Okay.
HP:Critical SP:Good MV:Faint - Chase: Beaten>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Critical SP:Good MV:Faint - Chase: Beaten>
=
* You're hit in solar plexus, wow, this is breathtaking!! weave canceled
Cancelled...
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Good MV:Faint - Chase: Beaten>
*Chase* panics, and attempts to flee!
HP:Critical SP:Good MV:Faint - Chase: Beaten>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Critical SP:Good MV:Faint - Chase: Beaten>
=
* + *Chase* leaves south.
-
HP:Critical SP:Good MV:Faint >
= % s
Cancelled...
A Stony Paved Road
[ Exits: n s ]
A wolf-snouted trolloc stands here, sniffing the air.
A nasty looking trolloc stands here snarling.
HP:Critical SP:Good MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Faint >
chan 'dark plague' chase
Your target could not be found.
HP:Critical SP:Good MV:Faint >
s
A Stony Paved Road
[ Exits: n s ]
HP:Critical SP:Good MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Faint >
chan 'dark plague' chase
Your target could not be found.
HP:Critical SP:Good MV:Faint >
s
A Crumbling Gatekeep
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
HP:Critical SP:Good MV:Faint >
12
What?!?
HP:Critical SP:Good MV:Faint >
chan 'dark plague' chase
Your target could not be found.
HP:Critical SP:Good MV:Faint >
The gate is closed from the other side.
HP:Critical SP:Good MV:Faint >
s
The gate seems to be closed.
HP:Critical SP:Good MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Faint >
open gate
You open the gate.
HP:Critical SP:Good MV:Faint >
The gate is closed from the other side.
chan 'dark plague' chase
Your target could not be found.
HP:Critical SP:Good MV:Faint >
s
The gate seems to be closed.
HP:Critical SP:Good MV:Faint >
open gate
You open the gate.
HP:Critical SP:Good MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Faint >
chan 'dark plague' chase
Your target could not be found.
HP:Critical SP:Good MV:Faint >
*Chase* has arrived from the south.
HP:Critical SP:Good MV:Faint >
*Chase* leaves north.
HP:Critical SP:Good MV:Faint >
open gate
It's already open!
HP:Critical SP:Good MV:Faint >
n
A Stony Paved Road
[ Exits: n s ]
HP:Critical SP:Good MV:Faint >
n
A Stony Paved Road
[ Exits: n s ]
A wolf-snouted trolloc stands here, sniffing the air.
A nasty looking trolloc stands here snarling.
HP:Critical SP:Good MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Faint >
chan 'dark plague' chase
Your target could not be found.
HP:Critical SP:Good MV:Faint >
The aura around you fades away.
You feel your extra strength fade.
You feel a little more refreshed.
You feel a little more refreshed.
HP:Beaten SP:Strong MV:Good >
n
Before a Large Tower
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
*Chase* is standing here.
A black feathered crow flies nearby.
HP:Beaten SP:Strong MV:Draining >
k chase
You slash *Chase*'s body.
HP:Beaten SP:Strong MV:Draining - Chase: Beaten>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Beaten SP:Strong MV:Draining - Chase: Beaten>
=
* Your surroundings make you lose focus! weave canceled
Cancelled...
You release the One Power.
A young blacksmith apprentice yells, 'Check out a pair of shimmering platinum pauldrons and more at A Dirty Intersection!'
HP:Beaten SP:Strong MV:Draining - Chase: Beaten>
chan 'dark plague' chase
You are not in touch with the True Source.
HP:Beaten SP:Strong MV:Draining - Chase: Beaten>
seize
You grasp for saidin and feel it surge through your body.
HP:Beaten SP:Strong MV:Draining - Chase: Beaten>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Beaten SP:Strong MV:Draining - Chase: Beaten>
=
* You're hit in solar plexus, wow, this is breathtaking!! weave canceled
Cancelled...
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Strong MV:Draining - Chase: Beaten>
kick
Your kick hits *Chase* in the solar plexus!
HP:Critical SP:Strong MV:Draining - Chase: Beaten>
Your surroundings make you lose focus! weave canceled
You release the One Power.
HP:Critical SP:Strong MV:Draining - Chase: Beaten>
bash
HP:Critical SP:Strong MV:Draining - Chase: Beaten>
* - *Chase* coughs violently as the dark cloud around him grows.
HP:Critical SP:Strong MV:Draining - Chase: Beaten>
% -
* Your bash at *Chase* sends him sprawling!
HP:Critical SP:Strong MV:Draining - Chase: Beaten>
You slash *Chase*'s body hard.
HP:Critical SP:Strong MV:Draining - Chase: Beaten>
chan 'dark plague' chase
You are not in touch with the True Source.
HP:Critical SP:Strong MV:Draining - Chase: Beaten>
seize
You grasp for saidin and feel it surge through your body.
HP:Critical SP:Strong MV:Draining - Chase: Beaten>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Critical SP:Strong MV:Draining - Chase: Beaten>
=
* + - = % = - +
* Okay.
Nothing seems to happen.
HP:Critical SP:Good MV:Draining - Chase: Beaten>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Critical SP:Good MV:Draining - Chase: Beaten>
=
* + *Chase* panics, and attempts to flee!
flee
Cancelled...
You panic and attempt to flee!
HP:Critical SP:Good MV:Draining - Chase: Beaten>
Your surroundings make you lose focus!
You release the One Power.
HP:Critical SP:Good MV:Draining - Chase: Beaten>
You try to slash *Chase*'s shoulders, but miss.
*Chase* tries to slash your arms, but misses.
HP:Critical SP:Good MV:Draining - Chase: Beaten>
*Chase* coughs violently as the dark cloud around him grows.
*Chase* leaves north.
HP:Critical SP:Good MV:Draining >
A Black Obsidian Courtyard
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
You flee head over heels.
HP:Critical SP:Good MV:Draining >
e
A Side Road
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A wolf-snouted trolloc stands here, sniffing the air.
HP:Critical SP:Good MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
e
Juncture at the East Gate
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
HP:Critical SP:Good MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
w
A Side Road
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A wolf-snouted trolloc stands here, sniffing the air.
HP:Critical SP:Good MV:Draining >
w
A Black Obsidian Courtyard
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
HP:Critical SP:Good MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Good MV:Draining >
w
Before a Large Tower
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
*Chase* is standing here.
A black feathered crow flies nearby.
HP:Critical SP:Good MV:Draining >
k chase
You try to slash *Chase*'s body, but miss.
HP:Critical SP:Good MV:Draining - Chase: Beaten>
n
No way! You're fighting for your life!
HP:Critical SP:Good MV:Draining - Chase: Beaten>
*Chase* misses a kick at your groin, you breathe lighter now...
HP:Critical SP:Good MV:Draining - Chase: Beaten>
kick
Your kick hits *Chase* in the solar plexus!
HP:Critical SP:Good MV:Draining - Chase: Beaten>
*Chase* panics, and attempts to flee!
HP:Critical SP:Good MV:Draining - Chase: Beaten>
bash
HP:Critical SP:Good MV:Draining - Chase: Beaten>
* *Chase* leaves east.
-
HP:Critical SP:Good MV:Draining >
% e
Cancelled...
A Black Obsidian Courtyard
[ Exits: e w ]
*Chase* is standing here.
A wolf-snouted trolloc stands here, sniffing the air.
HP:Critical SP:Good MV:Draining >
*Chase* coughs violently as the dark cloud around him grows.
*Chase* leaves west.
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
bash
Bash who?
HP:Critical SP:Good MV:Draining >
w
Before a Large Tower
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
A black feathered crow flies nearby.
*Chase* is standing here.
HP:Critical SP:Good MV:Draining >
k chase
You try to slash *Chase*'s feet, but miss.
HP:Critical SP:Good MV:Draining - Chase: Beaten>
bash
HP:Critical SP:Good MV:Draining - Chase: Beaten>
* - % *Chase* panics, and attempts to flee!
HP:Critical SP:Good MV:Draining - Chase: Beaten>
-
* As *Chase* avoids your bash, you topple over and fall to the ground!
HP:Critical SP:Good MV:Draining - Chase: Beaten>
*Chase* leaves west.
HP:Critical SP:Good MV:Draining >
bash
Bash who?
HP:Critical SP:Good MV:Draining >
w
A Crumbling Courtyard
[ Exits: n e s w ]
A trolloc stands here, snarling at all who pass by.
HP:Critical SP:Good MV:Draining >
\2
What?!?
HP:Critical SP:Good MV:Draining >
bash
Bash who?
HP:Critical SP:Good MV:Draining >
*Chase* has arrived from the north.
HP:Critical SP:Good MV:Draining >
*Chase* leaves east.
w
A Turn in the Street
[ Exits: n e ]
A barrel of worn cedar sits here sealed with tar.
A myrddraal is standing here.
HP:Critical SP:Good MV:Draining >
A myrddraal is waiting for you to complete 1 quest.
Type 'quest' at the quest master for more information.
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
bash
Bash who?
HP:Critical SP:Good MV:Draining >
e
A Crumbling Courtyard
[ Exits: n e s w ]
A trolloc stands here, snarling at all who pass by.
HP:Critical SP:Good MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
bash
Bash who?
HP:Critical SP:Good MV:Draining >
e
Before a Large Tower
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
A black feathered crow flies nearby.
*Chase* is standing here.
HP:Critical SP:Good MV:Draining >
k chase
You slash *Chase*'s shoulders very hard.
HP:Critical SP:Good MV:Draining - Chase: Critical>
bash
HP:Critical SP:Good MV:Draining - Chase: Critical>
* You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Good MV:Draining - Chase: Critical>
*Chase* panics, and attempts to flee!
HP:Critical SP:Good MV:Draining - Chase: Critical>
You try to slash *Chase*'s feet, but miss.
HP:Critical SP:Good MV:Draining - Chase: Critical>
kick
Your kick hits *Chase* in the solar plexus!
HP:Critical SP:Good MV:Draining - Chase: Critical>
*Chase* leaves east.
HP:Critical SP:Good MV:Draining >
e
A Black Obsidian Courtyard
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
HP:Critical SP:Good MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
bash
Bash who?
HP:Critical SP:Good MV:Draining >
e
A Side Road
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A wolf-snouted trolloc stands here, sniffing the air.
HP:Critical SP:Good MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
bash
Bash who?
HP:Critical SP:Good MV:Draining >
e
Juncture at the East Gate
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
HP:Critical SP:Good MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
bash
Bash who?
HP:Critical SP:Good MV:Draining >
e
The gate seems to be closed.
HP:Critical SP:Good MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
open gate
You open the gate.
HP:Critical SP:Good MV:Draining >
bash
Bash who?
HP:Critical SP:Good MV:Draining >
track
HP:Critical SP:Good MV:Draining >
- +
* You see fresh tracks of a human leaving east.
HP:Critical SP:Good MV:Draining >
open gate
It's already open!
HP:Critical SP:Good MV:Draining >
e
The Dried Lake Before a Large Gate
[ Exits: e s w ]
A scrawny sickly-looking deer limps here.
HP:Critical SP:Good MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
bash
Bash who?
HP:Critical SP:Good MV:Draining >
You feel a little more refreshed.
You feel a little more refreshed.
HP:Critical SP:Excellent MV:Good >
s
Dried Lake
[ Exits: n e s ]
A small deer is here watching over herself.
HP:Critical SP:Excellent MV:Good >
s
Edge of a Dried Lake
[ Exits: n e ]
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Critical SP:Excellent MV:Good >
s
Alas, you cannot go that way...
HP:Critical SP:Excellent MV:Good >
s
Alas, you cannot go that way...
HP:Critical SP:Excellent MV:Good >
e
A Dried up Lake
[ Exits: n e s w ]
A sick and rabid-looking rodent crawls around here.
A scrawny sickly-looking deer limps here.
HP:Critical SP:Excellent MV:Good >
s
A Path
[ Exits: n s ]
A small deer is here watching over herself.
A scrawny sickly-looking deer limps here.
HP:Critical SP:Excellent MV:Good >
s
A Dwindling Path
[ Exits: n s d ]
HP:Critical SP:Excellent MV:Good >
Few seconds later chase shouts from FD that he had hid a tick and zoomed.
So rusty, I kept channeling dark plague when I meant to be channeling impending doom.
*Chase* leaves north, riding a black warhorse.
HP:Critical SP:Full MV:Good >
w
The Great Blight
[ Exits: e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Good >
e
The Great Blight
[ Exits: n s w ]
HP:Critical SP:Full MV:Good >
The shrieking sound of death fills the area.
s
The Great Blight
[ Exits: n e ]
HP:Critical SP:Full MV:Good >
s
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
e
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Good >
s
The Great Blight
[ Exits: n e w ]
HP:Critical SP:Full MV:Good >
s
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
e
The Great Blight
[ Exits: e w ]
A blighted bear is sitting here, licking his bloody paws.
HP:Critical SP:Full MV:Good >
e
The Great Blight
[ Exits: e w ]
HP:Critical SP:Full MV:Good >
e
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Good >
s
The Great Blight
[ Exits: n e s ]
HP:Critical SP:Full MV:Good >
s
The Great Blight
[ Exits: n w ]
A blighted bear is sitting here, licking his bloody paws.
A black feathered crow flies nearby.
HP:Critical SP:Full MV:Good >
s
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
w
The Great Blight
[ Exits: e w ]
HP:Critical SP:Full MV:Good >
s
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
s
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
w
The Great Blight
[ Exits: e s w ]
Thomdramyn, a hunter for the Horn of Valere, stands here scratching his head.
HP:Critical SP:Full MV:Good >
s
The Great Blight
[ Exits: n e w ]
HP:Critical SP:Full MV:Good >
s
Alas, you cannot go that way...
HP:Critical SP:Full MV:Good >
e
The Great Blight
[ Exits: s w ]
HP:Critical SP:Full MV:Good >
s
The Great Blight
[ Exits: n s ]
HP:Critical SP:Full MV:Good >
s
The Great Blight
[ Exits: n e s w ]
A large rat is here scurrying out of sight.
A trolloc spy is here, fighting Rhoedra the escaped damane!.
Rhoedra the escaped damane is here, fighting a trolloc spy!.
HP:Critical SP:Full MV:Good >
Rhoedra the escaped damane tries to hit a trolloc spy's head, but misses.
A trolloc spy tries to pound Rhoedra the escaped damane's head, but misses.
HP:Critical SP:Full MV:Good >
s
The Great Blight
[ Exits: n e s ]
HP:Critical SP:Full MV:Draining >
s
On the Outskirts of the Blight
[ Exits: n e ]
HP:Critical SP:Full MV:Draining >
s
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
*Chase* has arrived from the north, riding a black warhorse.
HP:Critical SP:Full MV:Draining >
*Chase* leaves east, riding a black warhorse.
e
Towards the Blight
[ Exits: n e s w ]
*Chase* is standing here, riding a black warhorse.
HP:Critical SP:Full MV:Draining >
*Chase* leaves south, riding a black warhorse.
s
In the Foothills
[ Exits: n e ]
*Chase* is standing here, riding a black warhorse.
HP:Critical SP:Full MV:Draining >
s
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
s
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
*Chase* tries to slash your shoulders, but misses.
HP:Critical SP:Full MV:Draining - Chase: Wounded>
e
No way! You're fighting for your life!
HP:Critical SP:Full MV:Draining - Chase: Wounded>
e
No way! You're fighting for your life!
HP:Critical SP:Full MV:Draining - Chase: Wounded>
You try to slash *Chase*'s head, but miss.
flee
You panic and attempt to flee!
HP:Critical SP:Full MV:Draining - Chase: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Full MV:Draining - Chase: Wounded>
In the Foothills
[ Exits: n w d ]
A statue of Osis, hammer in hand, snarling at what he sees below, stands here.
You flee head over heels.
HP:Critical SP:Full MV:Draining >
flee
An Incline Towards the Blight
[ Exits: e s w u ]
You flee head over heels.
HP:Critical SP:Full MV:Draining >
u
In the Foothills
[ Exits: n w d ]
A statue of Osis, hammer in hand, snarling at what he sees below, stands here.
*Chase* is standing here, riding a black warhorse.
HP:Critical SP:Full MV:Draining >
*Chase* leaves down, riding a black warhorse.
HP:Critical SP:Full MV:Draining >
n
In the Foothills
[ Exits: s w ]
HP:Critical SP:Full MV:Draining >
w
Towards the Blight
[ Exits: n e s w ]
HP:Critical SP:Full MV:Draining >
n
The Great Blight
[ Exits: e s w ]
HP:Critical SP:Full MV:Draining >
w
The Great Blight
[ Exits: n e s ]
A large rat is here scurrying out of sight.
HP:Critical SP:Full MV:Draining >
n
The Great Blight
[ Exits: n e s w ]
A trolloc spy is here, fighting Rhoedra the escaped damane!.
Rhoedra the escaped damane is here, fighting a trolloc spy!.
HP:Critical SP:Full MV:Draining >
n
The Great Blight
[ Exits: n s ]
HP:Critical SP:Full MV:Draining >
u
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
n
The Great Blight
[ Exits: s w ]
HP:Critical SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
w
The Great Blight
[ Exits: n e w ]
HP:Critical SP:Full MV:Draining >
n
The Great Blight
[ Exits: e s w ]
Thomdramyn, a hunter for the Horn of Valere, stands here scratching his head.
HP:Critical SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
e
The Great Blight
[ Exits: e w ]
HP:Critical SP:Full MV:Draining >
e
The Great Blight
[ Exits: n w ]
A blighted bear is sitting here, licking his bloody paws.
A black feathered crow flies nearby.
HP:Critical SP:Full MV:Draining >
n
The Great Blight
[ Exits: n e s ]
HP:Critical SP:Full MV:Draining >
n
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Draining >
w
The Great Blight
[ Exits: e w ]
HP:Critical SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
w
The Great Blight
[ Exits: e w ]
A blighted bear is sitting here, licking his bloody paws.
HP:Critical SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
w
The Great Blight
[ Exits: n e w ]
HP:Critical SP:Full MV:Draining >
n
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Draining >
w
The Great Blight
[ Exits: n e ]
HP:Critical SP:Full MV:Faint >
n
The Great Blight
[ Exits: n s w ]
HP:Critical SP:Full MV:Faint >
n
The Great Blight
[ Exits: n e s ]
HP:Critical SP:Full MV:Faint >
n
The Great Blight
[ Exits: n s ]
HP:Critical SP:Full MV:Faint >
s
The Great Blight
[ Exits: n e s ]
HP:Critical SP:Full MV:Faint >
e
The Great Blight
[ Exits: w ]
A black feathered crow flies nearby.
HP:Critical SP:Full MV:Faint >
e
Alas, you cannot go that way...
HP:Critical SP:Full MV:Faint >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Faint >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Faint >
w
The Great Blight
[ Exits: n e s ]
HP:Critical SP:Full MV:Faint >
n
The Great Blight
[ Exits: n s ]
HP:Critical SP:Full MV:Faint >
n
The Great Blight
[ Exits: e s w ]
HP:Critical SP:Full MV:Faint >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Faint >
e
The Great Blight
[ Exits: n w ]
HP:Critical SP:Full MV:Faint >
n
The Great Blight
[ Exits: n e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Faint >
n
The Great Blight
[ Exits: n e s ]
HP:Critical SP:Full MV:Faint >
e
The Great Blight
[ Exits: n s w ]
HP:Critical SP:Full MV:Faint >
n
The Great Blight
[ Exits: n s ]
HP:Critical SP:Full MV:Faint >
n
The Great Blight
[ Exits: n s ]
HP:Critical SP:Full MV:Faint >
n
A Blighted Pass
[ Exits: n s ]
HP:Critical SP:Full MV:Faint >
n
Outskirts of a Blighted Plains
[ Exits: n e s ]
HP:Critical SP:Full MV:Faint >
n
A Blighted Plains
[ Exits: e s w ]
HP:Critical SP:Full MV:Faint >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Faint >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Faint >
*Chase* has arrived from the south.
w
A Blighted Plains
[ Exits: n e w ]
A blighted bear is sitting here, licking his bloody paws.
HP:Critical SP:Full MV:Faint >
n
Across the Blighted Plains
[ Exits: n e s w ]
A sinuous worm of enormous size is slithering here.
HP:Critical SP:Full MV:Burning >
n
A Desolate Blighted Plains
[ Exits: s w ]
A giant black spider, standing on eight thick legs, is here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Burning >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Burning >
w
Through a Desolate Blighted Plains
[ Exits: n e s ]
HP:Critical SP:Full MV:Burning >
n
A Blighted Field
[ Exits: n s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Critical SP:Full MV:Burning >
n
A Rancid Field
[ Exits: n s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical SP:Full MV:Burning >
n
A Swampy Field
[ Exits: e s w ]
Corrupted by the Shadow, a hound stands here, poised to kill.
HP:Critical SP:Full MV:Burning >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Burning >
n
Alas, you cannot go that way...
HP:Critical SP:Full MV:Burning >
w
A Rancid Field
[ Exits: n e s w ]
HP:Critical SP:Full MV:Burning >
n
Path into the Blighted Forest
[ Exits: n s ]
A horned trolloc snarls angrily here.
HP:Critical SP:Full MV:Burning >
n
Deeper into the Blighted Forest
[ Exits: n e s w ]
A giant black spider, standing on eight thick legs, is here.
HP:Critical SP:Full MV:Burning >
n
Deep in the Blighted Forest
[ Exits: n e s w ]
HP:Critical SP:Full MV:Burning >
n
Outside a Massive Gate
[ Exits: n e s w ]
HP:Critical SP:Full MV:Burning >
n
The gate seems to be closed.
HP:Critical SP:Full MV:Burning >
n
The gate seems to be closed.
HP:Critical SP:Full MV:Burning >
open gate
You open the gate.
HP:Critical SP:Full MV:Burning >
open gate
It's already open!
HP:Critical SP:Full MV:Burning >
call
You call for the gate to be opened.
HP:Critical SP:Full MV:Burning >
n
A Crumbling Gatekeep
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
HP:Critical SP:Full MV:Burning >
n
A Stony Paved Road
[ Exits: n s ]
HP:Critical SP:Full MV:Burning >
n
A Stony Paved Road
[ Exits: n s ]
A wolf-snouted trolloc stands here, sniffing the air.
A nasty looking trolloc stands here snarling.
HP:Critical SP:Full MV:Burning >
n
Before a Large Tower
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
HP:Critical SP:Full MV:Burning >
n
Inside a Stone Tower
[ Exits: n s w u ]
A wicked Kno'mon hunterkiller checks for tracks.
A Dreadlord smirks here, an aura of power about him.
HP:Critical SP:Full MV:Burning >
*Chase* has arrived from the south.
HP:Critical SP:Full MV:Burning >
*Chase* leaves north.
HP:Critical SP:Full MV:Burning >
*Chase* has arrived from the north.
HP:Critical SP:Full MV:Burning >
*Chase* tries to slash your hands, but misses.
k chase
You do the best you can!
HP:Critical SP:Full MV:Burning - Chase: Wounded>
k chase
You do the best you can!
HP:Critical SP:Full MV:Burning - Chase: Wounded>
change mood wimpy
Mood changed to: Wimpy
HP:Critical SP:Full MV:Burning - Chase: Wounded>
A wicked Kno'mon hunterkiller assists you!
The Dreadlord slices *Chase*'s hands extremely hard.
The Dreadlord throws back his head and cackles with insane glee!
The Dreadlord tries to slice *Chase*'s arms, but misses.
The Dreadlord tries to slice *Chase*'s arms, but misses.
A wicked Kno'mon hunterkiller tries to blast *Chase*'s legs, but misses.
You slash *Chase*'s body.
flee
You panic and attempt to flee!
HP:Critical SP:Full MV:Burning - Chase: Wounded>
The Dreadlord says 'The Shadow will destroy you.'
HP:Critical SP:Full MV:Burning - Chase: Wounded>
*Chase* misses a kick at your groin, you breathe lighter now...
HP:Critical SP:Full MV:Burning - Chase: Wounded>
The Dreadlord gestures and begins to weave.
*Chase* panics, and attempts to flee!
HP:Critical SP:Full MV:Burning - Chase: Wounded>
A Crumbling Hallway
[ Exits: n s ]
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
You flee head over heels.
n
A Back Room
[ Exits: s ]
A drooling trolloc is standing here, blood dripping from its tusks.
A tall fade stands here, cloaked in shadow.
A nasty looking trolloc stands here snarling.
A quirky little man tinkers with odd-looking machines here.
HP:Critical SP:Full MV:Burning >
An engineer says 'Check my LIST to see what I have to offer, Obould.'
HP:Critical SP:Full MV:Burning >
s
A Crumbling Hallway
[ Exits: n s ]
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
HP:Critical SP:Full MV:Burning >
k chase
They don't seem to be here.
HP:Critical SP:Full MV:Burning >
k chase
They don't seem to be here.
HP:Critical SP:Full MV:Burning >
s
You are too exhausted.
HP:Critical SP:Full MV:Burning >
*Chase* has arrived from the south.
k chase
You try to slash *Chase*'s head, but miss.
HP:Critical SP:Full MV:Burning - Chase: Battered>
A Dha'vol trolloc assists you!
HP:Critical SP:Full MV:Burning - Chase: Battered>
A Dha'vol trolloc tries to blast *Chase*'s hands, but misses.
*Chase* tries to slash your shoulders, but misses.
You try to slash *Chase*'s feet, but miss.
HP:Critical SP:Full MV:Faint - Chase: Wounded>
bash
HP:Critical SP:Full MV:Faint - Chase: Wounded>
* - % - A Dha'vol trolloc tries to blast *Chase*'s head, but misses.
HP:Critical SP:Full MV:Faint - Chase: Wounded>
You dodge a bash from *Chase* who loses his balance and falls!
Your bash at *Chase* sends him sprawling!
HP:Critical SP:Full MV:Faint - Chase: Wounded>
A wicked Kno'mon hunterkiller assists a Dha'vol trolloc.
HP:Critical SP:Full MV:Faint - Chase: Wounded>
chan 'immolate' chase
You begin channeling the appropriate flows...
HP:Critical SP:Full MV:Faint - Chase: Wounded>
= =
* A wicked Kno'mon hunterkiller blasts *Chase*'s feet.
A Dha'vol trolloc blasts *Chase*'s feet.
HP:Critical SP:Full MV:Faint - Chase: Battered>
+ - = % = - +
* Okay.
*Chase* screams in agony and tears at his skin as your flows of Fire char his insides.
A wicked Kno'mon hunterkiller blasts *Chase*'s head hard.
A Dha'vol trolloc blasts *Chase*'s feet hard.
You try to slash *Chase*'s body, but miss.
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
kick
Your kick hits *Chase* in the solar plexus!
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
*Chase* panics, and attempts to flee!
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
bash
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
* *Chase* leaves north.
*Chase* has arrived from the north.
HP:Critical SP:Strong MV:Faint >
- *Chase* leaves south.
HP:Critical SP:Strong MV:Faint >
% s
Cancelled...
Inside a Stone Tower
[ Exits: n s w u ]
A Dreadlord smirks here, an aura of power about him.
HP:Critical SP:Strong MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Faint >
l
Inside a Stone Tower
A dark chamber is barely lit by torches on the walls. Stairs lead up and
around the chamber, leading to a higher floor. A broken archway leads to a
corridor to the north. A dusty back room lays at the end of the hallway. To
the west, a crumbled room sits shrouded in darkness.
[ Exits: n s w u ]
A Dreadlord smirks here, an aura of power about him.
HP:Critical SP:Strong MV:Faint >
sc
You have 36(308) hit, 174(198) spell, and 42(248) movement points.
You have scored 386279045 exp, 1734 total quest points
You need 9720955 exp to reach your next level.
You have been playing for 114 days and 7 hours.
You have gathered 237 Weave Points so far.
This ranks you as Obould Many Arrows (level 49)
You are in the following clans:
Dreadlords : 161 Quest Points, rank 2, -131 Quest Points to rank.
Dreadguards : 1573 Quest Points, rank 9, 527 Quest Points to rank.
You have acquired 3 feat points.
Your current Arena ranking is Squadman.
You are standing.
HP:Critical SP:Strong MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Faint >
A Dha'vol trolloc quietly walks in from the north.
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Faint >
get all bag
You get a blood covered flask of human flesh from a brown bag.
You get a bubbling vial, cool to the touch from a brown bag.
You get a bubbling vial, cool to the touch from a brown bag.
You get a stick of dried rations from a brown bag.
HP:Critical SP:Strong MV:Faint >
get vial bag
There doesn't seem to be a vial in a brown bag.
HP:Critical SP:Strong MV:Faint >
quaf vial
You tilt your head back and quaff a bubbling vial, cool to the touch.
The liquid runs down your throat, instantly refreshing you!
HP:Critical SP:Strong MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Draining >
l
Inside a Stone Tower
A dark chamber is barely lit by torches on the walls. Stairs lead up and
around the chamber, leading to a higher floor. A broken archway leads to a
corridor to the north. A dusty back room lays at the end of the hallway. To
the west, a crumbled room sits shrouded in darkness.
[ Exits: n s w u ]
A wicked Kno'mon hunterkiller checks for tracks.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A Dreadlord smirks here, an aura of power about him.
HP:Critical SP:Strong MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Draining >
l
Inside a Stone Tower
A dark chamber is barely lit by torches on the walls. Stairs lead up and
around the chamber, leading to a higher floor. A broken archway leads to a
corridor to the north. A dusty back room lays at the end of the hallway. To
the west, a crumbled room sits shrouded in darkness.
[ Exits: n s w u ]
A wicked Kno'mon hunterkiller checks for tracks.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A Dreadlord smirks here, an aura of power about him.
HP:Critical SP:Strong MV:Draining >
where
Players in your Zone
--------------------
Obould - Inside a Stone Tower
HP:Critical SP:Strong MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Strong MV:Draining >
l
Inside a Stone Tower
A dark chamber is barely lit by torches on the walls. Stairs lead up and
around the chamber, leading to a higher floor. A broken archway leads to a
corridor to the north. A dusty back room lays at the end of the hallway. To
the west, a crumbled room sits shrouded in darkness.
[ Exits: n s w u ]
A wicked Kno'mon hunterkiller checks for tracks.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A Dreadlord smirks here, an aura of power about him.
HP:Critical SP:Strong MV:Draining >
scan s
HP:Critical SP:Strong MV:Draining >
- + sc
Cancelled...
You have 36(308) hit, 174(198) spell, and 76(248) movement points.
You have scored 386279045 exp, 1734 total quest points
You need 9720955 exp to reach your next level.
You have been playing for 114 days and 7 hours.
You have gathered 237 Weave Points so far.
This ranks you as Obould Many Arrows (level 49)
You are in the following clans:
Dreadlords : 161 Quest Points, rank 2, -131 Quest Points to rank.
Dreadguards : 1573 Quest Points, rank 9, 527 Quest Points to rank.
You have acquired 3 feat points.
Your current Arena ranking is Squadman.
You are standing.
HP:Critical SP:Strong MV:Draining >
Chase yells, 'lol'
HP:Critical SP:Strong MV:Draining >
s
Before a Large Tower
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
A black feathered crow flies nearby.
*Chase* is standing here.
HP:Critical SP:Strong MV:Faint >
k chase
You try to slash *Chase*'s arms, but miss.
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
Your surroundings make you lose focus! weave canceled
You release the One Power.
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
chan 'dark plague' chase
You are not in touch with the True Source.
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
seize
You grasp for saidin and feel it surge through your body.
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
=
* + - = % = - You dodge a bash from *Chase* who loses his balance and falls!
HP:Critical SP:Strong MV:Faint - Chase: Beaten>
+
* Okay.
HP:Critical SP:Good MV:Faint - Chase: Beaten>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Critical SP:Good MV:Faint - Chase: Beaten>
=
* You're hit in solar plexus, wow, this is breathtaking!! weave canceled
Cancelled...
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Good MV:Faint - Chase: Beaten>
*Chase* panics, and attempts to flee!
HP:Critical SP:Good MV:Faint - Chase: Beaten>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Critical SP:Good MV:Faint - Chase: Beaten>
=
* + *Chase* leaves south.
-
HP:Critical SP:Good MV:Faint >
= % s
Cancelled...
A Stony Paved Road
[ Exits: n s ]
A wolf-snouted trolloc stands here, sniffing the air.
A nasty looking trolloc stands here snarling.
HP:Critical SP:Good MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Faint >
chan 'dark plague' chase
Your target could not be found.
HP:Critical SP:Good MV:Faint >
s
A Stony Paved Road
[ Exits: n s ]
HP:Critical SP:Good MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Faint >
chan 'dark plague' chase
Your target could not be found.
HP:Critical SP:Good MV:Faint >
s
A Crumbling Gatekeep
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
HP:Critical SP:Good MV:Faint >
12
What?!?
HP:Critical SP:Good MV:Faint >
chan 'dark plague' chase
Your target could not be found.
HP:Critical SP:Good MV:Faint >
The gate is closed from the other side.
HP:Critical SP:Good MV:Faint >
s
The gate seems to be closed.
HP:Critical SP:Good MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Faint >
open gate
You open the gate.
HP:Critical SP:Good MV:Faint >
The gate is closed from the other side.
chan 'dark plague' chase
Your target could not be found.
HP:Critical SP:Good MV:Faint >
s
The gate seems to be closed.
HP:Critical SP:Good MV:Faint >
open gate
You open the gate.
HP:Critical SP:Good MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Faint >
chan 'dark plague' chase
Your target could not be found.
HP:Critical SP:Good MV:Faint >
*Chase* has arrived from the south.
HP:Critical SP:Good MV:Faint >
*Chase* leaves north.
HP:Critical SP:Good MV:Faint >
open gate
It's already open!
HP:Critical SP:Good MV:Faint >
n
A Stony Paved Road
[ Exits: n s ]
HP:Critical SP:Good MV:Faint >
n
A Stony Paved Road
[ Exits: n s ]
A wolf-snouted trolloc stands here, sniffing the air.
A nasty looking trolloc stands here snarling.
HP:Critical SP:Good MV:Faint >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Faint >
chan 'dark plague' chase
Your target could not be found.
HP:Critical SP:Good MV:Faint >
The aura around you fades away.
You feel your extra strength fade.
You feel a little more refreshed.
You feel a little more refreshed.
HP:Beaten SP:Strong MV:Good >
n
Before a Large Tower
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
*Chase* is standing here.
A black feathered crow flies nearby.
HP:Beaten SP:Strong MV:Draining >
k chase
You slash *Chase*'s body.
HP:Beaten SP:Strong MV:Draining - Chase: Beaten>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Beaten SP:Strong MV:Draining - Chase: Beaten>
=
* Your surroundings make you lose focus! weave canceled
Cancelled...
You release the One Power.
A young blacksmith apprentice yells, 'Check out a pair of shimmering platinum pauldrons and more at A Dirty Intersection!'
HP:Beaten SP:Strong MV:Draining - Chase: Beaten>
chan 'dark plague' chase
You are not in touch with the True Source.
HP:Beaten SP:Strong MV:Draining - Chase: Beaten>
seize
You grasp for saidin and feel it surge through your body.
HP:Beaten SP:Strong MV:Draining - Chase: Beaten>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Beaten SP:Strong MV:Draining - Chase: Beaten>
=
* You're hit in solar plexus, wow, this is breathtaking!! weave canceled
Cancelled...
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Strong MV:Draining - Chase: Beaten>
kick
Your kick hits *Chase* in the solar plexus!
HP:Critical SP:Strong MV:Draining - Chase: Beaten>
Your surroundings make you lose focus! weave canceled
You release the One Power.
HP:Critical SP:Strong MV:Draining - Chase: Beaten>
bash
HP:Critical SP:Strong MV:Draining - Chase: Beaten>
* - *Chase* coughs violently as the dark cloud around him grows.
HP:Critical SP:Strong MV:Draining - Chase: Beaten>
% -
* Your bash at *Chase* sends him sprawling!
HP:Critical SP:Strong MV:Draining - Chase: Beaten>
You slash *Chase*'s body hard.
HP:Critical SP:Strong MV:Draining - Chase: Beaten>
chan 'dark plague' chase
You are not in touch with the True Source.
HP:Critical SP:Strong MV:Draining - Chase: Beaten>
seize
You grasp for saidin and feel it surge through your body.
HP:Critical SP:Strong MV:Draining - Chase: Beaten>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Critical SP:Strong MV:Draining - Chase: Beaten>
=
* + - = % = - +
* Okay.
Nothing seems to happen.
HP:Critical SP:Good MV:Draining - Chase: Beaten>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Critical SP:Good MV:Draining - Chase: Beaten>
=
* + *Chase* panics, and attempts to flee!
flee
Cancelled...
You panic and attempt to flee!
HP:Critical SP:Good MV:Draining - Chase: Beaten>
Your surroundings make you lose focus!
You release the One Power.
HP:Critical SP:Good MV:Draining - Chase: Beaten>
You try to slash *Chase*'s shoulders, but miss.
*Chase* tries to slash your arms, but misses.
HP:Critical SP:Good MV:Draining - Chase: Beaten>
*Chase* coughs violently as the dark cloud around him grows.
*Chase* leaves north.
HP:Critical SP:Good MV:Draining >
A Black Obsidian Courtyard
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
You flee head over heels.
HP:Critical SP:Good MV:Draining >
e
A Side Road
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A wolf-snouted trolloc stands here, sniffing the air.
HP:Critical SP:Good MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
e
Juncture at the East Gate
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
HP:Critical SP:Good MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
w
A Side Road
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A wolf-snouted trolloc stands here, sniffing the air.
HP:Critical SP:Good MV:Draining >
w
A Black Obsidian Courtyard
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
HP:Critical SP:Good MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
n
Alas, you cannot go that way...
HP:Critical SP:Good MV:Draining >
w
Before a Large Tower
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
*Chase* is standing here.
A black feathered crow flies nearby.
HP:Critical SP:Good MV:Draining >
k chase
You try to slash *Chase*'s body, but miss.
HP:Critical SP:Good MV:Draining - Chase: Beaten>
n
No way! You're fighting for your life!
HP:Critical SP:Good MV:Draining - Chase: Beaten>
*Chase* misses a kick at your groin, you breathe lighter now...
HP:Critical SP:Good MV:Draining - Chase: Beaten>
kick
Your kick hits *Chase* in the solar plexus!
HP:Critical SP:Good MV:Draining - Chase: Beaten>
*Chase* panics, and attempts to flee!
HP:Critical SP:Good MV:Draining - Chase: Beaten>
bash
HP:Critical SP:Good MV:Draining - Chase: Beaten>
* *Chase* leaves east.
-
HP:Critical SP:Good MV:Draining >
% e
Cancelled...
A Black Obsidian Courtyard
[ Exits: e w ]
*Chase* is standing here.
A wolf-snouted trolloc stands here, sniffing the air.
HP:Critical SP:Good MV:Draining >
*Chase* coughs violently as the dark cloud around him grows.
*Chase* leaves west.
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
bash
Bash who?
HP:Critical SP:Good MV:Draining >
w
Before a Large Tower
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
A black feathered crow flies nearby.
*Chase* is standing here.
HP:Critical SP:Good MV:Draining >
k chase
You try to slash *Chase*'s feet, but miss.
HP:Critical SP:Good MV:Draining - Chase: Beaten>
bash
HP:Critical SP:Good MV:Draining - Chase: Beaten>
* - % *Chase* panics, and attempts to flee!
HP:Critical SP:Good MV:Draining - Chase: Beaten>
-
* As *Chase* avoids your bash, you topple over and fall to the ground!
HP:Critical SP:Good MV:Draining - Chase: Beaten>
*Chase* leaves west.
HP:Critical SP:Good MV:Draining >
bash
Bash who?
HP:Critical SP:Good MV:Draining >
w
A Crumbling Courtyard
[ Exits: n e s w ]
A trolloc stands here, snarling at all who pass by.
HP:Critical SP:Good MV:Draining >
\2
What?!?
HP:Critical SP:Good MV:Draining >
bash
Bash who?
HP:Critical SP:Good MV:Draining >
*Chase* has arrived from the north.
HP:Critical SP:Good MV:Draining >
*Chase* leaves east.
w
A Turn in the Street
[ Exits: n e ]
A barrel of worn cedar sits here sealed with tar.
A myrddraal is standing here.
HP:Critical SP:Good MV:Draining >
A myrddraal is waiting for you to complete 1 quest.
Type 'quest' at the quest master for more information.
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
bash
Bash who?
HP:Critical SP:Good MV:Draining >
e
A Crumbling Courtyard
[ Exits: n e s w ]
A trolloc stands here, snarling at all who pass by.
HP:Critical SP:Good MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
bash
Bash who?
HP:Critical SP:Good MV:Draining >
e
Before a Large Tower
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
A black feathered crow flies nearby.
*Chase* is standing here.
HP:Critical SP:Good MV:Draining >
k chase
You slash *Chase*'s shoulders very hard.
HP:Critical SP:Good MV:Draining - Chase: Critical>
bash
HP:Critical SP:Good MV:Draining - Chase: Critical>
* You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Good MV:Draining - Chase: Critical>
*Chase* panics, and attempts to flee!
HP:Critical SP:Good MV:Draining - Chase: Critical>
You try to slash *Chase*'s feet, but miss.
HP:Critical SP:Good MV:Draining - Chase: Critical>
kick
Your kick hits *Chase* in the solar plexus!
HP:Critical SP:Good MV:Draining - Chase: Critical>
*Chase* leaves east.
HP:Critical SP:Good MV:Draining >
e
A Black Obsidian Courtyard
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
HP:Critical SP:Good MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
bash
Bash who?
HP:Critical SP:Good MV:Draining >
e
A Side Road
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A wolf-snouted trolloc stands here, sniffing the air.
HP:Critical SP:Good MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
bash
Bash who?
HP:Critical SP:Good MV:Draining >
e
Juncture at the East Gate
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
HP:Critical SP:Good MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
bash
Bash who?
HP:Critical SP:Good MV:Draining >
e
The gate seems to be closed.
HP:Critical SP:Good MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
open gate
You open the gate.
HP:Critical SP:Good MV:Draining >
bash
Bash who?
HP:Critical SP:Good MV:Draining >
track
HP:Critical SP:Good MV:Draining >
- +
* You see fresh tracks of a human leaving east.
HP:Critical SP:Good MV:Draining >
open gate
It's already open!
HP:Critical SP:Good MV:Draining >
e
The Dried Lake Before a Large Gate
[ Exits: e s w ]
A scrawny sickly-looking deer limps here.
HP:Critical SP:Good MV:Draining >
k chase
They don't seem to be here.
HP:Critical SP:Good MV:Draining >
bash
Bash who?
HP:Critical SP:Good MV:Draining >
You feel a little more refreshed.
You feel a little more refreshed.
HP:Critical SP:Excellent MV:Good >
s
Dried Lake
[ Exits: n e s ]
A small deer is here watching over herself.
HP:Critical SP:Excellent MV:Good >
s
Edge of a Dried Lake
[ Exits: n e ]
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Critical SP:Excellent MV:Good >
s
Alas, you cannot go that way...
HP:Critical SP:Excellent MV:Good >
s
Alas, you cannot go that way...
HP:Critical SP:Excellent MV:Good >
e
A Dried up Lake
[ Exits: n e s w ]
A sick and rabid-looking rodent crawls around here.
A scrawny sickly-looking deer limps here.
HP:Critical SP:Excellent MV:Good >
s
A Path
[ Exits: n s ]
A small deer is here watching over herself.
A scrawny sickly-looking deer limps here.
HP:Critical SP:Excellent MV:Good >
s
A Dwindling Path
[ Exits: n s d ]
HP:Critical SP:Excellent MV:Good >
Few seconds later chase shouts from FD that he had hid a tick and zoomed.
So rusty, I kept channeling dark plague when I meant to be channeling impending doom.
Last edited by Kim on Fri Jul 12, 2013 3:18 am, edited 1 time in total.
Re: obould vs chase
The combination of kick and nochan rooms nerf channies ability to finish someone.
just sayin...
just sayin...
Re: obould vs chase
I'm confused how you consistently broke my defense unbashed when I have a perfect set including uniques lol.
And yea, for those who couldn't see, dark plague was eating me. I almost died sitting inside FD about a tick later
And yea, for those who couldn't see, dark plague was eating me. I almost died sitting inside FD about a tick later
Re: obould vs chase
You regen faster than dark plague eats hps, it's basically poison that actually works. I could of just immolated you but dark plague adds drama. 