Kerian vs Crunch

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Kerian
Posts: 114
Joined: Sat Mar 03, 2012 9:31 pm

Kerian vs Crunch

Post by Kerian »

Some 1v1 - It started with us charging back and forth, this is when it actually got interesting. Also yes it is long, but I don't feel like editing it.

*Crunch* has arrived from the west.

HP:Healthy MV:Fresh >
*Crunch* tries to stab your body, but misses.

HP:Healthy MV:Fresh - Crunch: Scratched>
kill dark
You do the best you can!

HP:Healthy MV:Fresh - Crunch: Scratched>
kick
bash
Your kick hits *Crunch* in the solar plexus!

HP:Healthy MV:Fresh - Crunch: Scratched>
HP:Healthy MV:Fresh - Crunch: Scratched>

* - % -
* Your bash at *Crunch* sends him sprawling!

HP:Healthy MV:Fresh - Crunch: Scratched>
You stab *Crunch*'s hands very hard.

HP:Healthy MV:Fresh - Crunch: Scratched>
change mood brave
Mood changed to: Brave

HP:Healthy MV:Fresh - Crunch: Scratched>
You stab *Crunch*'s hands hard.

HP:Healthy MV:Fresh - Crunch: Scratched>
bash
They already seem stunned!

HP:Healthy MV:Fresh - Crunch: Scratched>
bash
They already seem stunned!

HP:Healthy MV:Fresh - Crunch: Scratched>
bash
They already seem stunned!

HP:Healthy MV:Fresh - Crunch: Scratched>
bash
They already seem stunned!

HP:Healthy MV:Fresh - Crunch: Scratched>
bash
HP:Healthy MV:Fresh - Crunch: Scratched>

* - % - You dodge a bash from *Crunch* who loses his balance and falls!
Your bash at *Crunch* sends him sprawling!

HP:Healthy MV:Fresh - Crunch: Scratched>
You stab *Crunch*'s legs hard.

HP:Healthy MV:Fresh - Crunch: Hurt>
You stab *Crunch*'s legs.

HP:Healthy MV:Fresh - Crunch: Hurt>
You stab *Crunch*'s arms hard.

HP:Healthy MV:Fresh - Crunch: Hurt>
kick
You miss your kick at *Crunch*'s groin, much to his relief...

HP:Healthy MV:Fresh - Crunch: Hurt>
bash
HP:Healthy MV:Fresh - Crunch: Hurt>

* - *Crunch* sends you sprawling with a powerful bash!

HP:Scratched MV:Fresh - Crunch: Hurt>
bash
*Crunch* stabs your shoulders extremely hard.

HP:Scratched MV:Fresh - Crunch: Hurt>
*Crunch* stabs your head extremely hard.

HP:Scratched MV:Fresh - Crunch: Hurt>
*Crunch* panics, and attempts to flee!

HP:Scratched MV:Fresh - Crunch: Hurt>
*Crunch* leaves east.
Maybe you should get on your feet first?

HP:Scratched MV:Fresh >

*Crunch* leaves south.

HP:Scratched MV:Fresh >
charge dark
HP:Scratched MV:Fresh >
To whom do you wish to do this?

HP:Scratched MV:Fresh >
s
charge dark
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Scratched MV:Fresh >
You begin charging towards *Crunch*.
*Crunch* leaves west.

HP:Scratched MV:Fresh >
= + They must have left already...

HP:Scratched MV:Fresh >
w
charge dark
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A small fluffy rabbit hides from predators.

HP:Scratched MV:Fresh >
You begin charging towards *Crunch*.

HP:Scratched MV:Fresh >
= *Crunch* leaves east.

HP:Scratched MV:Fresh >
+ They must have left already...

HP:Scratched MV:Fresh >
e
charge dark
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.

HP:Scratched MV:Fresh >
To whom do you wish to do this?

HP:Scratched MV:Fresh >
n
charge dark
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
A statue of Bollesedun staring northward with a smirk, stands here.
A black warhorse is standing here, being ridden by you.

HP:Scratched MV:Fresh >
To whom do you wish to do this?

HP:Scratched MV:Fresh >
charge dark
charge dark
To whom do you wish to do this?

HP:Scratched MV:Fresh >
To whom do you wish to do this?

HP:Scratched MV:Fresh >
s
charge dark
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Scratched MV:Fresh >
You begin charging towards *Crunch*.

HP:Scratched MV:Fresh >
You are interrupted and stop what you are doing.
*Crunch* sends you sprawling with a powerful bash!

HP:Hurt MV:Fresh - Crunch: Hurt>
*Crunch* stabs your body very hard.

HP:Hurt MV:Fresh - Crunch: Hurt>
snic
*Crunch* stabs your body hard.

HP:Hurt MV:Fresh - Crunch: Hurt>
*Crunch* panics, and attempts to flee!

HP:Hurt MV:Fresh - Crunch: Hurt>
*Crunch* leaves west.
You snicker softly.

HP:Hurt MV:Fresh >
w
charge dark
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Hurt MV:Fresh >
To whom do you wish to do this?

HP:Hurt MV:Fresh >
w
charge dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Crunch leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Hurt MV:Fresh >
You begin charging towards *Crunch*.

HP:Hurt MV:Fresh >
*Crunch* leaves east.

HP:Hurt MV:Fresh >
= + They must have left already...

HP:Hurt MV:Fresh >
e
charge dark
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A small fluffy rabbit hides from predators.

HP:Hurt MV:Fresh >
You begin charging towards *Crunch*.

HP:Hurt MV:Fresh >
*Crunch* leaves east.

HP:Hurt MV:Fresh >
= + They must have left already...

HP:Hurt MV:Fresh >
e
charge dark
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Hurt MV:Fresh >
You begin charging towards *Crunch*.

HP:Hurt MV:Fresh >
= *Crunch* leaves west.

HP:Hurt MV:Fresh >
+ They must have left already...

HP:Hurt MV:Fresh >
w
charge dark
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Hurt MV:Fresh >
To whom do you wish to do this?
*Crunch* has arrived from the west.

HP:Hurt MV:Fresh >
w
charge dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
To whom do you wish to do this?

HP:Hurt MV:Fresh >
l
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
l
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Hurt MV:Fresh >
charge dark
charge dark
To whom do you wish to do this?

HP:Hurt MV:Fresh >
To whom do you wish to do this?

HP:Hurt MV:Fresh >
charge dark
charge dark
To whom do you wish to do this?

HP:Hurt MV:Fresh >
To whom do you wish to do this?

HP:Hurt MV:Fresh >
charge dark
You begin charging towards *Crunch*.

HP:Hurt MV:Fresh >
charge dark
Cancelled...
You begin charging towards *Crunch*.

HP:Hurt MV:Fresh >
= *Crunch* leaves east.

HP:Hurt MV:Fresh >
+ They must have left already...

HP:Hurt MV:Fresh >
e
charge dark
bash crunch
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A small fluffy rabbit hides from predators.

HP:Hurt MV:Fresh >
You begin charging towards *Crunch*.

HP:Hurt MV:Fresh >
Cancelled...

HP:Hurt MV:Fresh >

* *Crunch* leaves west.

HP:Hurt MV:Fresh >
- % -
* They must have left already...

HP:Hurt MV:Fresh >
w
kill dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Hurt MV:Fresh >
bash
You try to stab *Crunch*'s legs, but miss.

HP:Hurt MV:Fresh - Crunch: Scratched>
*Crunch* stabs your legs very hard.
You tickle *Crunch*'s body as you stab him.

HP:Hurt MV:Fresh - Crunch: Scratched>

* - % -
* As *Crunch* avoids your bash, you topple over and fall to the ground!
*Crunch* sends you sprawling with a powerful bash!

HP:Hurt MV:Fresh - Crunch: Scratched>
bash
*Crunch* stabs your head into bloody fragments!

HP:Hurt MV:Fresh - Crunch: Scratched>
*Crunch* stabs your body hard.

HP:Hurt MV:Fresh - Crunch: Scratched>
HP:Hurt MV:Fresh - Crunch: Scratched>

* *Crunch* panics, and attempts to flee!

HP:Hurt MV:Fresh - Crunch: Scratched>
*Crunch* leaves north.

HP:Hurt MV:Fresh >
- % -
* They must have left already...

HP:Hurt MV:Fresh >
n
kill dark
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see very recent tracks of a black warhorse (ridden) leaving east.
You see very recent tracks of Crunch leaving east.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
bash
They don't seem to be here.

HP:Hurt MV:Fresh >
Bash who?

HP:Hurt MV:Fresh >
n
kill dark
Climbing the Foothills
Well off of the winding, dirt road from Fal Dara to Tarwin's Gap, the side of
the hill becomes steeper and more difficult to climb. It is still possible,
however, to find a way through the sparse vegetation and boulders up the side
of the hill.
[ Exits: s w u ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving west.
You see almost day old tracks of a small deer leaving south.
You see day old tracks of a small deer leaving up.
You see day old tracks of a small deer leaving up.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
bash
They don't seem to be here.

HP:Hurt MV:Fresh >
Bash who?

HP:Hurt MV:Fresh >
e
kill dark
Alas, you cannot go that way...

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
s
kill dark
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see very recent tracks of a black warhorse (ridden) leaving east.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Hurt MV:Fresh >
bash
You try to stab *Crunch*'s hands, but miss.

HP:Hurt MV:Fresh - Crunch: Scratched>
HP:Hurt MV:Fresh - Crunch: Scratched>

* - *Crunch* sends you sprawling with a powerful bash!

HP:Hurt MV:Fresh - Crunch: Scratched>
*Crunch* stabs your arms.

HP:Wounded MV:Fresh - Crunch: Scratched>
*Crunch* stabs your body very hard.

HP:Wounded MV:Fresh - Crunch: Scratched>
bash
HP:Wounded MV:Fresh - Crunch: Scratched>

* - % -
* Your bash at *Crunch* sends him sprawling!

HP:Wounded MV:Fresh - Crunch: Scratched>
You stab *Crunch*'s legs hard.

HP:Wounded MV:Fresh - Crunch: Hurt>
l
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see very recent tracks of a black warhorse (ridden) leaving east.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.
*Crunch* is sitting here.

HP:Wounded MV:Fresh - Crunch: Hurt>
You barely stab *Crunch*'s body.

HP:Wounded MV:Fresh - Crunch: Hurt>
kick
bash
Your kick hits *Crunch* in the solar plexus!

HP:Wounded MV:Fresh - Crunch: Hurt>
They already seem stunned!

HP:Wounded MV:Fresh - Crunch: Hurt>
bash
HP:Wounded MV:Fresh - Crunch: Hurt>

* - f
Cancelled...
You panic and attempt to flee!

HP:Wounded MV:Fresh - Crunch: Hurt>
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]
You see almost fresh tracks of a small deer leaving south.
You see fairly recent tracks of a small deer leaving north.
You see faint tracks of a small deer leaving south.
You see half day old tracks of a small deer leaving south.
You see day old tracks of a small deer leaving east.
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
You begin charging towards *Crunch*.

HP:Wounded MV:Fresh >
= + *Crunch* leaves north.

HP:Wounded MV:Fresh >
They must have left already...

HP:Wounded MV:Fresh >
n
charge dark
Climbing the Southern Foothills
The southern foothills of the Mountains of Dhoom continue to climb further up.
Less vegetation covers the side of the hill, as the ground becomes more rocky,
like mountainous terrain. One single, solitary pine tree stands on the face of
the hill, rising higher than the rest of the surrounding flora, but it is still
barely living in these harsh conditions.
[ Exits: e s u ]
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a small deer leaving south.
You see day old tracks of a small deer leaving south.
You see day old tracks of a small deer leaving east.
You see day old tracks of a small deer leaving up.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
*Crunch* leaves east.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
e
charge dark
Climbing the Foothills
Well off of the winding, dirt road from Fal Dara to Tarwin's Gap, the side of
the hill becomes steeper and more difficult to climb. It is still possible,
however, to find a way through the sparse vegetation and boulders up the side
of the hill.
[ Exits: s w u ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving west.
You see day old tracks of a small deer leaving south.
You see day old tracks of a small deer leaving up.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
*Crunch* leaves west.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
w
charge dark
Climbing the Southern Foothills
The southern foothills of the Mountains of Dhoom continue to climb further up.
Less vegetation covers the side of the hill, as the ground becomes more rocky,
like mountainous terrain. One single, solitary pine tree stands on the face of
the hill, rising higher than the rest of the surrounding flora, but it is still
barely living in these harsh conditions.
[ Exits: e s u ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a small deer leaving south.
You see day old tracks of a small deer leaving south.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
*Crunch* leaves south.

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
s
charge dark
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a small deer leaving south.
You see fairly recent tracks of a small deer leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
*Crunch* has arrived from the south.

HP:Wounded MV:Fresh >
e
*Crunch* begins charging towards you.

HP:Wounded MV:Fresh >
charge dark
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of Crunch leaving south.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
*Crunch* has arrived from the west.

HP:Wounded MV:Fresh >
You begin charging towards *Crunch*.
*Crunch* begins charging towards you.

HP:Wounded MV:Fresh >
= *Crunch* leaves north.

HP:Wounded MV:Fresh >
+ They must have left already...

HP:Wounded MV:Fresh >
n
charge dark
Climbing the Foothills
Well off of the winding, dirt road from Fal Dara to Tarwin's Gap, the side of
the hill becomes steeper and more difficult to climb. It is still possible,
however, to find a way through the sparse vegetation and boulders up the side
of the hill.
[ Exits: s w u ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
*Crunch* leaves west.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
w
charge dark
Climbing the Southern Foothills
The southern foothills of the Mountains of Dhoom continue to climb further up.
Less vegetation covers the side of the hill, as the ground becomes more rocky,
like mountainous terrain. One single, solitary pine tree stands on the face of
the hill, rising higher than the rest of the surrounding flora, but it is still
barely living in these harsh conditions.
[ Exits: e s u ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Wounded MV:Fresh >
You begin charging towards *Crunch*.

HP:Wounded MV:Fresh >
*Crunch* leaves south.

HP:Wounded MV:Fresh >
= + They must have left already...

HP:Wounded MV:Fresh >
e
charge dark
Climbing the Foothills
Well off of the winding, dirt road from Fal Dara to Tarwin's Gap, the side of
the hill becomes steeper and more difficult to climb. It is still possible,
however, to find a way through the sparse vegetation and boulders up the side
of the hill.
[ Exits: s w u ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
s
charge dark
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
w
charge dark
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
n
charge dark
Climbing the Southern Foothills
The southern foothills of the Mountains of Dhoom continue to climb further up.
Less vegetation covers the side of the hill, as the ground becomes more rocky,
like mountainous terrain. One single, solitary pine tree stands on the face of
the hill, rising higher than the rest of the surrounding flora, but it is still
barely living in these harsh conditions.
[ Exits: e s u ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
s
charge dark
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
e
charge dark
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Wounded MV:Fresh >
You begin charging towards *Crunch*.

HP:Wounded MV:Fresh >
= *Crunch* leaves west.

HP:Wounded MV:Fresh >
+ They must have left already...

HP:Wounded MV:Fresh >
w
charge dark
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
n
Climbing the Southern Foothills
The southern foothills of the Mountains of Dhoom continue to climb further up.
Less vegetation covers the side of the hill, as the ground becomes more rocky,
like mountainous terrain. One single, solitary pine tree stands on the face of
the hill, rising higher than the rest of the surrounding flora, but it is still
barely living in these harsh conditions.
[ Exits: e s u ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
s
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
charge dark
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
e
charge dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of Crunch leaving north.
You see almost fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
*Crunch* begins charging towards you.

HP:Wounded MV:Fresh >
You begin charging towards *Crunch*.

HP:Wounded MV:Fresh >
*Crunch* begins charging towards you.

HP:Wounded MV:Fresh >
kill dark
= Cancelled...
You stab *Crunch*'s feet hard.

HP:Wounded MV:Fresh - Crunch: Hurt>
kick
bash
Your kick hits *Crunch* in the solar plexus!

HP:Wounded MV:Fresh - Crunch: Hurt>
*Crunch* stabs your body hard.

HP:Wounded MV:Fresh - Crunch: Hurt>
HP:Wounded MV:Fresh - Crunch: Hurt>

* - % - You dodge a bash from *Crunch* who loses his balance and falls!
As *Crunch* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Crunch: Hurt>
bash
HP:Wounded MV:Fresh - Crunch: Hurt>

* - % -
* As *Crunch* avoids your bash, you topple over and fall to the ground!
*Crunch* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Crunch: Hurt>
bash
*Crunch* stabs your waist extremely hard.

HP:Wounded MV:Fresh - Crunch: Hurt>
*Crunch* looks at you.

HP:Wounded MV:Fresh - Crunch: Hurt>
*Crunch* stabs your legs into bloody fragments!

HP:Wounded MV:Fresh - Crunch: Hurt>
HP:Wounded MV:Fresh - Crunch: Hurt>

* - % -
* You dodge a bash from *Crunch* who loses his balance and falls!
Your bash at *Crunch* sends him sprawling!

HP:Wounded MV:Fresh - Crunch: Hurt>
You stab *Crunch*'s shoulders very hard.

HP:Wounded MV:Fresh - Crunch: Hurt>
You stab *Crunch*'s head extremely hard.

HP:Wounded MV:Fresh - Crunch: Wounded>
kick
You miss your kick at *Crunch*'s groin, much to his relief...

HP:Wounded MV:Fresh - Crunch: Wounded>
bash
f
They already seem stunned!

HP:Wounded MV:Fresh - Crunch: Wounded>
You panic and attempt to flee!

HP:Wounded MV:Fresh - Crunch: Wounded>
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]
You see fresh tracks of a critter leaving north.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
You flee head over heels.

HP:Wounded MV:Fresh >
charge dark
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
You begin charging towards *Crunch*.

HP:Wounded MV:Fresh >
= *Crunch* leaves east.

HP:Wounded MV:Fresh >
+ They must have left already...

HP:Wounded MV:Fresh >
e
charge dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
*Crunch* has arrived from the east.

HP:Wounded MV:Fresh >
*Crunch* begins charging towards you.

HP:Wounded MV:Fresh >
e
charge dark
bash
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
You see almost fresh tracks of Crunch leaving east.
You see almost fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Wounded MV:Fresh >
kill dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
n
*Crunch* has arrived from the west.

HP:Wounded MV:Fresh >
On a Heath Bald
Off the road to Tarwin's Gap, a heath bald exists here on top of a hill, formed
by the harsh northern winds blowing against the side of the hill. Mostly
devoid of trees, the area is occupied only by sparse heather. Another hill,
taller than this one, stands far to the west, past a dip in the hills.
Looming above the next hill, a steep cliffwall climbs even higher.
[ Exits: e s w ]
You see very recent tracks of Crunch leaving east.
You see very recent tracks of Crunch leaving east.
You see very recent tracks of a black warhorse (ridden) leaving west.
You see very recent tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
*Crunch* begins charging towards you.

HP:Wounded MV:Fresh >
w
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of Crunch leaving north.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
*Crunch* begins charging towards you.

HP:Wounded MV:Fresh >
You begin charging towards *Crunch*.

HP:Wounded MV:Fresh >
s
= Cancelled...
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
w
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
e
charge dark
bash dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Wounded MV:Fresh >
You begin charging towards *Crunch*.

HP:Wounded MV:Fresh >
Cancelled...

HP:Wounded MV:Fresh >

* *Crunch* leaves east.

HP:Wounded MV:Fresh >
- % -
* They must have left already...

HP:Wounded MV:Fresh >
e
charge dark
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A small fluffy rabbit hides from predators.
*Crunch* begins charging towards you.

HP:Wounded MV:Fresh >
You begin charging towards *Crunch*.

HP:Wounded MV:Fresh >
kill dark
= Cancelled...
You try to stab *Crunch*'s waist, but miss.

HP:Wounded MV:Fresh - Crunch: Hurt>
kick
bash
Your kick hits *Crunch* in the solar plexus!

HP:Wounded MV:Fresh - Crunch: Hurt>
*Crunch* tries to stab your shoulders, but misses.

HP:Wounded MV:Fresh - Crunch: Hurt>
HP:Wounded MV:Fresh - Crunch: Hurt>

* - % -
* You dodge a bash from *Crunch* who loses his balance and falls!
Your bash at *Crunch* sends him sprawling!

HP:Wounded MV:Fresh - Crunch: Hurt>
You stab *Crunch*'s hands hard.

HP:Wounded MV:Fresh - Crunch: Wounded>
You stab *Crunch*'s arms extremely hard.

HP:Wounded MV:Fresh - Crunch: Wounded>
f
You panic and attempt to flee!

HP:Wounded MV:Fresh - Crunch: Wounded>
On a Heath Bald
Off the road to Tarwin's Gap, a heath bald exists here on top of a hill, formed
by the harsh northern winds blowing against the side of the hill. Mostly
devoid of trees, the area is occupied only by sparse heather. Another hill,
taller than this one, stands far to the west, past a dip in the hills.
Looming above the next hill, a steep cliffwall climbs even higher.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see very recent tracks of Crunch leaving east.
You see very recent tracks of Crunch leaving east.
You see very recent tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Wounded MV:Fresh >
w
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
w
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
s
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
charge dark
e
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
n
charge dark
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
e
charge dark
On a Heath Bald
Off the road to Tarwin's Gap, a heath bald exists here on top of a hill, formed
by the harsh northern winds blowing against the side of the hill. Mostly
devoid of trees, the area is occupied only by sparse heather. Another hill,
taller than this one, stands far to the west, past a dip in the hills.
Looming above the next hill, a steep cliffwall climbs even higher.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see very recent tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
s
charge dark
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
w
charge dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
s
charge dark
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of Crunch leaving south.
You see almost fresh tracks of Crunch leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see day old tracks of a small fluffy rabbit leaving north.
You see two days old tracks of a small fluffy rabbit leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
To whom do you wish to do this?
*Crunch* has arrived from the south.

HP:Wounded MV:Fresh >
*Crunch* stabs your shoulders very hard.

HP:Wounded MV:Fresh - Crunch: Wounded>
kill dark
You do the best you can!

HP:Wounded MV:Fresh - Crunch: Wounded>
kick
bash
Your kick hits *Crunch* in the solar plexus!

HP:Wounded MV:Fresh - Crunch: Wounded>
*Crunch* stabs your feet hard.

HP:Wounded MV:Fresh - Crunch: Wounded>
HP:Wounded MV:Fresh - Crunch: Wounded>

* - % -
* Your bash at *Crunch* sends him sprawling!

HP:Wounded MV:Fresh - Crunch: Wounded>
look
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of Crunch leaving south.
You see almost fresh tracks of Crunch leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see day old tracks of a small fluffy rabbit leaving north.
You see two days old tracks of a small fluffy rabbit leaving south.
*Crunch* is sitting here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh - Crunch: Wounded>
Beginning autosave. Please wait...

Autosave complete.
HP:Wounded MV:Fresh - Crunch: Wounded>

HP:Wounded MV:Fresh - Crunch: Wounded>
You stab *Crunch*'s head into bloody fragments!

HP:Wounded MV:Fresh - Crunch: Wounded>
You stab *Crunch*'s feet very hard.

HP:Wounded MV:Fresh - Crunch: Wounded>
kick
Your kick hits *Crunch* in the solar plexus!

HP:Wounded MV:Fresh - Crunch: Wounded>
bash
HP:Wounded MV:Fresh - Crunch: Wounded>

* - f
Cancelled...
You panic and attempt to flee!

HP:Wounded MV:Fresh - Crunch: Wounded>
kill dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
*Crunch* has arrived from the south.

HP:Wounded MV:Fresh >
kill dark
*Crunch* begins charging towards you.

HP:Wounded MV:Fresh >
You try to stab *Crunch*'s waist, but miss.

HP:Wounded MV:Fresh - Crunch: Wounded>
bash
HP:Wounded MV:Fresh - Crunch: Wounded>

* - % *Crunch* panics, and attempts to flee!

HP:Wounded MV:Fresh - Crunch: Wounded>
*Crunch* leaves south.

HP:Wounded MV:Fresh >
-
* They must have left already...
Eygoz globals, 'chunk of bright blue stone?'

HP:Wounded MV:Fresh >
s
kill dark
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving south.
You see almost fresh tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
s
kill dark
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see day old tracks of a small fluffy rabbit leaving north.
You see two days old tracks of a small fluffy rabbit leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
w
charge dark
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fairly recent tracks of a black warhorse (ridden) leaving east.
You see two days old tracks of a small fluffy rabbit leaving east.
You see two days old tracks of a small fluffy rabbit leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
w
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see fresh tracks of Crunch leaving east.
You see fairly recent tracks of a black warhorse (ridden) leaving east.
You see two days old tracks of a small fluffy rabbit leaving east.
You see two days old tracks of a small fluffy rabbit leaving east.
You see two days old tracks of a small fluffy rabbit leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
charge dark
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fairly recent tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
look
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fairly recent tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
n
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
*Crunch* has arrived from the south.

HP:Wounded MV:Fresh >
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
charge dark
charge dark
You begin charging towards *Crunch*.

HP:Wounded MV:Fresh >
Cancelled...
You begin charging towards *Crunch*.

HP:Wounded MV:Fresh >
= You are interrupted and stop what you are doing.
*Crunch* stabs your body.

HP:Wounded MV:Fresh - Crunch: Wounded>
kick
You tickle *Crunch*'s body as you stab him.

HP:Wounded MV:Fresh - Crunch: Wounded>
bash
Your kick hits *Crunch* in the solar plexus!

HP:Wounded MV:Fresh - Crunch: Wounded>
HP:Wounded MV:Fresh - Crunch: Wounded>

* - % -
* Your bash at *Crunch* sends him sprawling!

HP:Wounded MV:Fresh - Crunch: Wounded>
You stab *Crunch*'s body.

HP:Wounded MV:Fresh - Crunch: Wounded>
You stab *Crunch*'s arms extremely hard.

HP:Wounded MV:Fresh - Crunch: Battered>
kick
Your kick hits *Crunch* in the solar plexus!

HP:Wounded MV:Fresh - Crunch: Battered>
bash
HP:Wounded MV:Fresh - Crunch: Battered>

* - % - *Crunch* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Crunch: Battered>
bash
*Crunch* stabs your head extremely hard.

HP:Wounded MV:Fresh - Crunch: Battered>
*Crunch* stabs your shoulders very hard.

HP:Wounded MV:Fresh - Crunch: Wounded>
*Crunch* panics, and attempts to flee!

HP:Wounded MV:Fresh - Crunch: Wounded>
*Crunch* leaves north.
Maybe you should get on your feet first?

HP:Wounded MV:Fresh >
n
kill dark
Climbing the Foothills
Well off of the winding, dirt road from Fal Dara to Tarwin's Gap, the side of
the hill becomes steeper and more difficult to climb. It is still possible,
however, to find a way through the sparse vegetation and boulders up the side
of the hill.
[ Exits: s w u ]
You see fresh tracks of Crunch leaving west.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see very recent tracks of a black warhorse (ridden) leaving west.
You see very recent tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
w
charge dark
Climbing the Southern Foothills
The southern foothills of the Mountains of Dhoom continue to climb further up.
Less vegetation covers the side of the hill, as the ground becomes more rocky,
like mountainous terrain. One single, solitary pine tree stands on the face of
the hill, rising higher than the rest of the surrounding flora, but it is still
barely living in these harsh conditions.
[ Exits: e s u ]
You see fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving east.
You see very recent tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
s
charge dark
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving south.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
s
charge dark
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
e
charge dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
n
charge dark
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Crunch leaving west.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Wounded MV:Fresh >
You begin charging towards *Crunch*.

HP:Wounded MV:Fresh >
*Crunch* leaves south.

HP:Wounded MV:Fresh >
= + They must have left already...

HP:Wounded MV:Fresh >
s
kill dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
s
kill dark
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
s
kill dark
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
s
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
w
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Wounded MV:Fresh >
kill dark
*Crunch* leaves east.

HP:Wounded MV:Fresh >
w
They don't seem to be here.

HP:Wounded MV:Fresh >
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
kill dark
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
e
kill dark
bash
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
n
kill dark
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Wounded MV:Fresh >
bash
You stab *Crunch*'s head very hard.

HP:Wounded MV:Fresh - Crunch: Battered>
HP:Wounded MV:Fresh - Crunch: Battered>

* - % -
* You dodge a bash from *Crunch* who loses his balance and falls!
Your bash at *Crunch* sends him sprawling!

HP:Wounded MV:Fresh - Crunch: Battered>
You stab *Crunch*'s arms extremely hard.

HP:Wounded MV:Fresh - Crunch: Battered>
You stab *Crunch*'s legs.

HP:Wounded MV:Fresh - Crunch: Battered>
You try to stab *Crunch*'s arms, but miss.

HP:Wounded MV:Fresh - Crunch: Battered>
kick
bash
Your kick hits *Crunch* in the solar plexus!

HP:Wounded MV:Fresh - Crunch: Battered>
HP:Wounded MV:Fresh - Crunch: Battered>

* - % -
* As *Crunch* avoids your bash, you topple over and fall to the ground!
*Crunch* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Crunch: Battered>
bash
*Crunch* stabs your shoulders extremely hard.

HP:Wounded MV:Fresh - Crunch: Battered>
*Crunch* tries to stab your shoulders, but misses.

HP:Wounded MV:Fresh - Crunch: Battered>
*Crunch* panics, and attempts to flee!

HP:Wounded MV:Fresh - Crunch: Battered>
HP:Wounded MV:Fresh - Crunch: Battered>

* - *Crunch* leaves south.

HP:Wounded MV:Fresh >
% -
* They must have left already...

HP:Wounded MV:Fresh >
s
kill dark
bash
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
w
kill dark
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
w
kill dark
bash
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see almost fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
w
kill dark
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving east.
You see faint tracks of a black warhorse (ridden) leaving east.
You see two days old tracks of a small fluffy rabbit leaving east.
You see two days old tracks of a small fluffy rabbit leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
s
kill dark
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
You see fresh tracks of Crunch leaving south.
You see faint tracks of a black warhorse (ridden) leaving north.
You see two days old tracks of a small fluffy rabbit leaving north.
You see two days old tracks of a small fluffy rabbit leaving south.
You see two days old tracks of a small fluffy rabbit leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
s
kill dark
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
You see faint tracks of a black warhorse (ridden) leaving north.
You see two days old tracks of a small fluffy rabbit leaving north.
You see two days old tracks of a small fluffy rabbit leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
s
kill dark
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
You see faint tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
s
kill dark
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving north.
You see two days old tracks of a humanoid leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
n
kill dark
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
You see faint tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
*Crunch* has arrived from the north.

HP:Wounded MV:Fresh >
n
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
You see faint tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
*Crunch* has arrived from the south.

HP:Wounded MV:Fresh >
You begin charging towards *Crunch*.

HP:Wounded MV:Fresh >
= *Crunch* leaves north.

HP:Wounded MV:Fresh >
+ They must have left already...

HP:Wounded MV:Fresh >
n
kill dark
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see faint tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
n
kill dark
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see almost fresh tracks of Crunch leaving east.
You see faint tracks of a black warhorse (ridden) leaving east.
You see two days old tracks of a small fluffy rabbit leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Wounded MV:Fresh >
bash
You try to stab *Crunch*'s shoulders, but miss.

HP:Wounded MV:Fresh - Crunch: Battered>
HP:Wounded MV:Fresh - Crunch: Battered>

* *Crunch* begins charging towards you.

HP:Wounded MV:Fresh - Crunch: Battered>
- *Crunch* panics, and attempts to flee!

HP:Wounded MV:Fresh - Crunch: Battered>
% *Crunch* leaves south.

HP:Wounded MV:Fresh >
-
* They must have left already...

HP:Wounded MV:Fresh >
s
kill dark
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
*Crunch* begins charging towards you.

HP:Wounded MV:Fresh >
s
charge dark
bash dakr
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
*Crunch* begins charging towards you.

HP:Wounded MV:Fresh >
You stab *Crunch*'s arms very hard.

HP:Wounded MV:Fresh - Crunch: Battered>
bash
HP:Wounded MV:Fresh - Crunch: Battered>

* - kick
bash
% Cancelled...
Your kick hits *Crunch* in the solar plexus!

HP:Wounded MV:Fresh - Crunch: Battered>
HP:Wounded MV:Fresh - Crunch: Battered>

* *Crunch* panics, and attempts to flee!

HP:Wounded MV:Fresh - Crunch: Battered>
- % charge dark
Cancelled...
You begin charging towards *Crunch*.

HP:Wounded MV:Fresh - Crunch: Battered>
*Crunch* leaves south.

HP:Wounded MV:Fresh >
= + They must have left already...

HP:Wounded MV:Fresh >
s
kill dark
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
s
kill dark
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
e
kill dark
Amongst the Woods
The forest suddenly becomes thicker and looms menacingly, deeper within the
woods. The closely spaced trees blot out the sky, allowing for very little to
no light to come through. The resulting understory and herbacious layer are
very thin and sparse, except for very thick and dry bear pine shrubberies,
bereft of leaves and flowers. A small path has been cut through the bear
pines, however, almost savagely, allowing for a thin path.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving south.
You see almost day old tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
s
kill dark
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a critter leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
s
kill dark
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a large elk leaving south.
You see very recent tracks of a large elk leaving north.
You see fairly recent tracks of a frisky buck leaving south.
You see half day old tracks of a large elk leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
e
kill dark
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
s
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see two days old tracks of a humanoid leaving west.
You see two days old tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
sc
You have 255(432) hit and 138(138) movement points.
You have scored 396028663 experience and 179 total quest points.
You need 603971336 exp to reach your next level.
You have been playing for 8 days and 21 hours.
You have gathered 296 Weave Points so far.
This ranks you as Kerian Renshar, Heavy Cavalry Division (level 50)
You are in the following clans:
Murandian Cavalry : 179 Quest Points, rank 5, 121 Quest Points to rank.
You are currently on a 6 kill streak.
You have acquired 6 feat points.
Your current Arena ranking is Scout.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.

HP:Wounded MV:Fresh >
scan e
HP:Wounded MV:Fresh >
- +
* A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
scan e
HP:Wounded MV:Fresh >
- +
* *Crunch* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
charge dark
*Crunch* tries to stab your legs, but misses.

HP:Wounded MV:Fresh - Crunch: Battered>
You begin charging towards *Crunch*.

HP:Wounded MV:Fresh - Crunch: Battered>
= kick
bash
Cancelled...
Your kick hits *Crunch* in the solar plexus!

HP:Wounded MV:Fresh - Crunch: Battered>
HP:Wounded MV:Fresh - Crunch: Battered>
*Crunch* stabs your body.

HP:Wounded MV:Fresh - Crunch: Battered>

* - *Crunch* panics, and attempts to flee!

HP:Wounded MV:Fresh - Crunch: Battered>
% - *Crunch* leaves north.

HP:Wounded MV:Fresh >

* They must have left already...

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
n
kill dark
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
You see fairly recent tracks of a humanoid leaving west.
You see day old tracks of a humanoid leaving west.
A black warhorse is standing here, being ridden by you.
*Crunch* is here, fighting a Shienaran scout!.
A Shienaran scout is here, fighting *Crunch*!.

HP:Wounded MV:Fresh >
bash
You tickle *Crunch*'s body as you stab him.

HP:Wounded MV:Fresh - Crunch: Battered --- a Shienaran scout: Scratched>
HP:Wounded MV:Fresh - Crunch: Battered --- a Shienaran scout: Scratched>

* - % A Shienaran scout tries to slash *Crunch*'s legs, but misses.

HP:Wounded MV:Fresh - Crunch: Battered --- a Shienaran scout: Healthy>
*Crunch* leaves south.

HP:Wounded MV:Fresh >
- s
kill dark
bash
Cancelled...
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
s
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
scan e
HP:Wounded MV:Fresh >
- +
* *Crunch* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Wounded MV:Fresh >
wher
kill dark
Players in your Zone
--------------------
Kerian - A Small Path in the Woods

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
who

-------------- Players --------------

Kerian Renshar, Heavy Cavalry Division [Murandian Cavalry]

-------------- Stats --------------

Currently active: 1 human 2 trollocs.
Today there was a high of 3 players.
The record high of 26 players was reached on 05-05-2010.

HP:Wounded MV:Fresh >

HP:Wounded MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
l
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
*Crunch* has arrived from the north.

HP:Wounded MV:Fresh >
kill dark
You stab *Crunch*'s head very hard.

HP:Wounded MV:Fresh - Crunch: Battered>
kick
bash
Your kick hits *Crunch* in the solar plexus!

HP:Wounded MV:Fresh - Crunch: Battered>
HP:Wounded MV:Fresh - Crunch: Battered>

* - % -
* You dodge a bash from *Crunch* who loses his balance and falls!
Your bash at *Crunch* sends him sprawling!

HP:Wounded MV:Fresh - Crunch: Battered>
You stab *Crunch*'s legs.

HP:Wounded MV:Fresh - Crunch: Battered>
You stab *Crunch*'s shoulders very hard.

HP:Wounded MV:Fresh - Crunch: Beaten>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Crunch: Beaten>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Crunch: Beaten>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Crunch: Beaten>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Crunch: Beaten>
bash
You stab *Crunch*'s hands.

HP:Wounded MV:Fresh - Crunch: Beaten>

* - kick
kick
Cancelled...
Your kick hits *Crunch* in the solar plexus!

HP:Wounded MV:Fresh - Crunch: Beaten>
You still have another 12 seconds before you can do that again.

HP:Wounded MV:Fresh - Crunch: Beaten>
*Crunch* panics, and attempts to flee!

HP:Wounded MV:Fresh - Crunch: Beaten>
bash
You stab *Crunch*'s shoulders hard.

HP:Wounded MV:Fresh - Crunch: Beaten>
charge dark
HP:Wounded MV:Fresh - Crunch: Beaten>

* Cancelled...
You begin charging towards *Crunch*.

HP:Wounded MV:Fresh - Crunch: Beaten>
*Crunch* leaves south.

HP:Wounded MV:Fresh >
= *Crunch* has arrived from the south.

HP:Wounded MV:Fresh >
*Crunch* leaves east.

HP:Wounded MV:Fresh >
+ They must have left already...

HP:Wounded MV:Fresh >
e
charge dark
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
*Crunch* stabs your hands very hard.

HP:Wounded MV:Fresh - Crunch: Beaten>
You begin charging towards *Crunch*.

HP:Wounded MV:Fresh - Crunch: Beaten>
f
= Cancelled...
You panic and attempt to flee!

HP:Wounded MV:Fresh - Crunch: Beaten>
A Ko'bal trolloc assists *Crunch*.
A Ko'bal trolloc assists a Ko'bal trolloc.
A Dhjin'nen trolloc assists a Ko'bal trolloc.

HP:Wounded MV:Fresh - Crunch: Beaten>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.

HP:Wounded MV:Fresh >
w
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
kill dark

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
e
kill dark
bash
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
n
kill dark
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
zw
kill dark
What?!?

HP:Wounded MV:Fresh >
*Crunch* has arrived from the south.

HP:Wounded MV:Fresh >
You tickle *Crunch*'s body as you stab him.

HP:Wounded MV:Fresh - Crunch: Beaten>
*Crunch* tries to stab your feet, but misses.
You stab *Crunch*'s arms hard.

HP:Wounded MV:Fresh - Crunch: Critical>
kick
bash
Your kick hits *Crunch* in the solar plexus!

HP:Wounded MV:Fresh - Crunch: Critical>
HP:Wounded MV:Fresh - Crunch: Critical>

* - *Crunch* panics, and attempts to flee!

HP:Wounded MV:Fresh - Crunch: Critical>
A Ko'bal trolloc assists *Crunch*.
A Dhjin'nen trolloc tries to blast your legs, but misses.
A Dhjin'nen trolloc has arrived from the south.
A Dhjin'nen trolloc barely blasts your body.
A Ko'bal trolloc barely tickles your body with his pierce.
A Ko'bal trolloc barely tickles your arms with his pierce.

HP:Wounded MV:Fresh - Crunch: Critical>
% -
* Your bash at *Crunch* sends him sprawling!

HP:Wounded MV:Fresh - Crunch: Critical>
A Dhjin'nen trolloc tries to blast your body, but misses.
A Ko'bal trolloc tickles your legs as he pierces you.
A Ko'bal trolloc barely tickles your body with his pierce.
You barely stab *Crunch*'s body.

HP:Wounded MV:Fresh - Crunch: Critical>
A Dhjin'nen trolloc tries to cleave your hands, but misses.

HP:Wounded MV:Fresh - Crunch: Critical>
A Dhjin'nen trolloc tries to cleave your body, but misses.
A Dhjin'nen trolloc tries to blast your feet, but misses.
A Ko'bal trolloc tries to pierce your shoulders, but misses.
A Ko'bal trolloc tries to pierce your legs, but misses.
You stab *Crunch*'s feet very hard.
The sun slowly disappears in the west.

HP:Wounded MV:Fresh - Crunch: Critical>
kick
Your kick hits *Crunch* in the solar plexus!

HP:Wounded MV:Fresh - Crunch: Critical>
*Crunch* leaves south.

HP:Wounded MV:Fresh - a Dhjin'nen trolloc: Healthy>
f
You try to stab a Dhjin'nen trolloc's hands, but miss.
A Dhjin'nen trolloc tries to cleave your head, but misses.
A Dhjin'nen trolloc tries to blast your legs, but misses.
A Ko'bal trolloc tries to pierce your shoulders, but misses.
A Ko'bal trolloc tickles your hands as he pierces you.

HP:Wounded MV:Fresh - a Dhjin'nen trolloc: Healthy>
You panic and attempt to flee!

HP:Wounded MV:Fresh - a Dhjin'nen trolloc: Healthy>
kill dark
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.

HP:Wounded MV:Fresh >
w
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a frisky buck leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Crunch leaving east.
You see almost fresh tracks of a large elk leaving south.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
A large elk stares at you.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
n
n
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
Amongst the Woods
The forest suddenly becomes thicker and looms menacingly, deeper within the
woods. The closely spaced trees blot out the sky, allowing for very little to
no light to come through. The resulting understory and herbacious layer are
very thin and sparse, except for very thick and dry bear pine shrubberies,
bereft of leaves and flowers. A small path has been cut through the bear
pines, however, almost savagely, allowing for a thin path.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
w
n
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of Crunch leaving north.
You see almost fresh tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of Crunch leaving north.
You see almost fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
e
e
e
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see very recent tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see very recent tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see very recent tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
n
e
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving south.
You see very recent tracks of Crunch leaving north.
You see very recent tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
n
e
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a small fluffy rabbit leaving east.
You see almost fresh tracks of a small fluffy rabbit leaving east.
You see very recent tracks of Crunch leaving south.
You see very recent tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a small fluffy rabbit leaving west.
You see very recent tracks of a small fluffy rabbit leaving west.
You see very recent tracks of a black warhorse (ridden) leaving west.
You see very recent tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Wounded MV:Fresh >
e
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]
You see fresh tracks of Crunch leaving north.
You see fairly recent tracks of Crunch leaving west.
You see fairly recent tracks of Crunch leaving west.
You see fairly recent tracks of a black warhorse (ridden) leaving west.
You see fairly recent tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
e
n
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
n
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving east.
You see fairly recent tracks of Crunch leaving south.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of Crunch leaving south.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
A statue of Bollesedun staring northward with a smirk, stands here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
look
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving east.
You see fairly recent tracks of Crunch leaving south.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of Crunch leaving south.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
A statue of Bollesedun staring northward with a smirk, stands here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
n
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving north.
You see fairly recent tracks of Crunch leaving west.
You see faint tracks of a black warhorse (ridden) leaving west.
You see faint tracks of Crunch leaving west.
You see faint tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
Off the Road
Here in the wooded Borderlands, the thin dirt road that connects Fal Dara and
Tarwin's Gap abruptly ends. Sparse, but tall trees loom here. Though the
forest is quite thin here, it suddenly becomes much thicker to the north and
west, the trees cloistering off most exits. A path can be picked through the
closely spaced trees towards the east or the south.
[ Exits: e s ]
You see fresh tracks of a trolloc leaving east.
You see faint tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
n
n
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
look
Off the Road
Here in the wooded Borderlands, the thin dirt road that connects Fal Dara and
Tarwin's Gap abruptly ends. Sparse, but tall trees loom here. Though the
forest is quite thin here, it suddenly becomes much thicker to the north and
west, the trees cloistering off most exits. A path can be picked through the
closely spaced trees towards the east or the south.
[ Exits: e s ]
You see fresh tracks of a trolloc leaving east.
You see faint tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a frisky buck leaving south.
You see fairly recent tracks of a frisky buck leaving north.
You see fairly recent tracks of a small fluffy rabbit leaving north.
You see faint tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
A small fluffy rabbit hides from predators.

HP:Wounded MV:Fresh >
n
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]
You see very recent tracks of a small fluffy rabbit leaving south.
You see very recent tracks of a small fluffy rabbit leaving north.
You see fairly recent tracks of a frisky buck leaving south.
You see fairly recent tracks of a small fluffy rabbit leaving north.
You see half day old tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
The Road to Tarwin's Gap
As meager as the dirt road was, it thins and eventually ends to the north.
The Mountains of Dhoom also lie to the north, blocking the off the view
northwards. From here, it seems as though a slight passage exists between the
Mountains of Dhoom, most likely the telltale Tarwin's Gap.
[ Exits: n s ]
You see very recent tracks of a small fluffy rabbit leaving south.
You see fairly recent tracks of a small fluffy rabbit leaving south.
You see half day old tracks of Crunch leaving south.
You see two days old tracks of a small fluffy rabbit leaving south.
You see two days old tracks of a small fluffy rabbit leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving west.
You see half day old tracks of Crunch leaving south.
You see day old tracks of Eygoz leaving east.
You see two days old tracks of Eygoz leaving east.
A small tombstone is here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
look
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving west.
You see half day old tracks of Crunch leaving south.
You see day old tracks of Eygoz leaving east.
You see two days old tracks of Eygoz leaving east.
A small tombstone is here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
w
Before Tarwin's Gap
The tall Mountains of Dhoom loom upwards, shadowing the sky here. Nearing
Tarwin's Gap, the two seperate ridges of the mountains are now becoming more
and more visible, outlining the narrow passage of Tarwin's Gap. It is apparent
that the passage runs mostly south to north, but the entire stretch of the
passage cannot be seen due to impediments and rocks thrusting out of the walls
of the two ridges.
[ Exits: n e ]
You see fresh tracks of Crunch leaving north.
You see half day old tracks of Crunch leaving east.
You see day old tracks of Eygoz leaving east.
You see two days old tracks of Eygoz leaving east.
You see two days old tracks of a trolloc spy leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
n
Entering Tarwin's Gap
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not seem to be a
part of the existing earth, but actually embedded within it. The corners of
the structure looks as though it was ripped out of the side of a mountain.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see half day old tracks of Crunch leaving south.
You see day old tracks of Eygoz leaving south.
You see two days old tracks of Eygoz leaving south.
You see two days old tracks of a trolloc spy leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
w
Within Tarwin's Gap
The path abruptly shifts, skirting the edge of a jut of rock protruding from
the western ridge. The main passage is mostly blocked by this massive block of
rock, so the only way to continue traversing Tarwin's Gap is to circumvent the
protrusion and climb the steep, narrow path northwards.
[ Exits: s w ]
You see fresh tracks of Crunch leaving west.
You see half day old tracks of Crunch leaving south.
You see day old tracks of Eygoz leaving south.
You see day old tracks of a trolloc spy leaving west.
You see two days old tracks of a trolloc spy leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
Inside Tarwin's Gap
The passage between the mountains of Dhoom, here in Tarwin's Gap, bends
suddenly. Though the path still runs mostly north-to-south, a sharp jut of
rock is protruding from the western ridge, blocking the main path. The terrain
remains rocky, to the front and behind, offering no easy passage.
[ Exits: n e ]
You see fresh tracks of Crunch leaving north.
You see fairly recent tracks of a trolloc spy leaving north.
You see half day old tracks of Crunch leaving east.
You see day old tracks of Eygoz leaving east.
You see day old tracks of a trolloc spy leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
In the Narrows of Tarwin's Gap
The two ridges of the Mountains of Dhoom nearly meet here, in the narrowest
region of Tarwin's Gap. The cliffs of the walls of the mountains rise almost
vertically to the sky on either side. Jagged boulders are strewn about,
probably fallen from the peaks above during a rock slide, impeding travel even
further.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see fairly recent tracks of a trolloc spy leaving south.
You see half day old tracks of Crunch leaving south.
You see day old tracks of Eygoz leaving south.
You see day old tracks of Eygoz leaving north.
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.

HP:Wounded MV:Fresh >
n
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
You see fresh tracks of Crunch leaving north.
You see half day old tracks of Crunch leaving south.
You see day old tracks of Eygoz leaving south.
You see day old tracks of Eygoz leaving north.
You see day old tracks of Eygoz leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving north.
You see half day old tracks of Crunch leaving south.
You see day old tracks of Eygoz leaving south.
You see day old tracks of Eygoz leaving east.
You see day old tracks of Eygoz leaving west.
The entire area looks covered by dead vegetation...
A black warhorse is standing here, being ridden by you.
n

HP:Wounded MV:Fresh >
Between the Clefts of the Mountains of Dhoom
The passage of Tarwin's Gap narrows a bit here, between the two clefts of the
Mountains of Dhoom. Compared to the heights to the north, the ground seems to
slope only slightly downwards towards the south. Further south, the pass
between the mountains opens up slightly as well.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see very recent tracks of a trolloc spy leaving north.
You see half day old tracks of Crunch leaving south.
You see day old tracks of a trolloc spy leaving north.
You see day old tracks of Eygoz leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
Inside Tarwin's Gap
The constant downward slope to the south levels off a bit, as the two walls of
the Mountains of Dhoom draw closer together, making the way south considerably
narrower than the rest of the dangerous passage through Tarwin's Gap.
[ Exits: n s w ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a trolloc spy leaving west.
You see faint tracks of a trolloc spy leaving south.
You see half day old tracks of Crunch leaving south.
You see almost day old tracks of a trolloc spy leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
n
Within Tarwin's Gap
Here in Tarwin's Gap, the treacherous Mountains of Dhoom rise impossibly high,
but despite the massive overhanging clefts above casting shade, the blazing sun
still beats down on the dry, cracked clay, covering the rocks below.
[ Exits: n s w ]
You see fresh tracks of Crunch leaving north.
You see day old tracks of a trolloc spy leaving south.
You see day old tracks of a trolloc spy leaving south.
You see day old tracks of a trolloc spy leaving south.
You see two days old tracks of a trolloc spy leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
Inside Tarwin's Gap
The main path seems to stretch from the west towards the south, but the pass
opens up slightly here. The face of the eastern ridge of the Mountains of
Dhoom rises suddenly and sharply, blocking any light from the sky, casting
grave shadows upon the ground.
[ Exits: s w ]
You see fresh tracks of Crunch leaving west.
You see day old tracks of a trolloc spy leaving south.
You see two days old tracks of a trolloc spy leaving south.
You see two days old tracks of a trolloc spy leaving south.
You see two days old tracks of a trolloc spy leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
w
Entering Tarwin's Gap
The valley through the mountains levels off here, after the steeply descending
slope from the north. To the south, Tarwin's Gap extends between the Mountains
of Dhoom, and though the path is somewhat wide here, it becomes very narrow
further south.
[ Exits: e s u ]
You see fresh tracks of Crunch leaving up.
You see half day old tracks of Crunch leaving south.
You see day old tracks of Eygoz leaving south.
You see two days old tracks of a trolloc spy leaving east.
You see two days old tracks of a trolloc spy leaving up.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
u
n
Overlooking Tarwin's Gap
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, this close to the
Blight.
[ Exits: n d ]
You see fresh tracks of a trolloc leaving north.
You see half day old tracks of a trolloc leaving down.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
w
Towards the Blight
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, being this close
to the Blight.
[ Exits: s w ]
You see fresh tracks of Crunch leaving west.
You see half day old tracks of Crunch leaving south.
You see day old tracks of Eygoz leaving south.
You see two days old tracks of a trolloc spy leaving south.
You see two days old tracks of a trolloc spy leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
A Dip in the Rising Heights
The surface of the terrain continues to rise, not smoothly, but steadily, until
the slope is interrupted by a steep dip in the ground. No path or alternative
route is available to skirt the massive crater-like depression, so no other
choice lies besides traversing it or turning back. The depression seems
unnatural, as if some unimagineable power had scooped a massive chunk of rock
from the ground.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving north.
You see half day old tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
n

HP:Wounded MV:Fresh >
Towards the Blight
The steep slope levels off here, somewhat. Enclosed between the threatening
Mountains of Dhoom, the pass opens up to the northwest, but the slope continues
to rise as well. Towards the south, a steep, unnatural ravine appears in the
plunging slope.
[ Exits: n s w ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a trolloc spy leaving west.
You see faint tracks of a trolloc spy leaving west.
You see half day old tracks of a trolloc spy leaving west.
You see half day old tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
w
Along the Mountains of Dhoom
The ground continues to slope upwards considerably, coming from the south, and
continues on an upward hike towards the west. In sharp contrast, the eastern
foothills and part of the eastern ridge rise suddenly to the north and east,
offering no pass.
[ Exits: s w ]
You see day old tracks of a trolloc spy leaving west.
You see day old tracks of a trolloc spy leaving south.
You see day old tracks of a trolloc spy leaving south.
You see two days old tracks of a trolloc spy leaving west.
You see two days old tracks of a trolloc spy leaving south.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
*Crunch* leaves west.

HP:Wounded MV:Fresh >
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
You see almost fresh tracks of a trolloc spy leaving south.
You see half day old tracks of Crunch leaving south.
You see day old tracks of a trolloc spy leaving up.
You see day old tracks of a trolloc spy leaving south.
You see day old tracks of a trolloc spy leaving up.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Wounded MV:Fresh >
w
kill dark
kill dark
A Desolate Eave
Beneath a desolate eave, under the overhanging rock of the western ridge of the
Mountains of Dhoom, this area is blocked off from all sunlight. Just barely
off the narrow pass of Tarwin's Gap, this direction seems to lead nowhere.
Unlike the distant, foul wind blowing from the north 'round the Mountains of
Dhoom, the sharper strangling scent of blood and rotting meat lingers here.
[ Exits: e s ]
You see two days old tracks of a trolloc spy leaving south.
You see two days old tracks of a trolloc spy leaving east.
You see two days old tracks of a trolloc spy leaving east.
You see two days old tracks of a trolloc spy leaving east.
You see two days old tracks of a trolloc spy leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
e
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of a trolloc spy leaving south.
You see half day old tracks of Crunch leaving south.
You see day old tracks of a trolloc spy leaving up.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
open door
u
You don't see a door here.

HP:Wounded MV:Fresh >
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
You see very recent tracks of a trolloc spy leaving down.
You see faint tracks of a trolloc spy leaving north.
You see half day old tracks of Crunch leaving down.
You see day old tracks of a trolloc spy leaving north.
You see day old tracks of a trolloc spy leaving north.
A statue of Osis, hammer in hand, snarling at what he sees below, stands here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
open door
d
kill dark
You don't see a door here.

HP:Wounded MV:Fresh >
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
You see fresh tracks of a black warhorse (ridden) leaving up.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of a trolloc spy leaving south.
You see half day old tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
Towards the Blight
Within the valley between rising slopes that comprise the foothills of the
Mountains of Dhoom, all view of the narrow passage of Tarwin's Gap is hidden
from plain view. The view to the north is barely more scrutable, offering only
a steep slope northwards framed by a hazy mist, almost inpenetrable to the eye.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving east.
You see very recent tracks of a trolloc spy leaving east.
You see fairly recent tracks of a trolloc spy leaving west.
You see faint tracks of a trolloc spy leaving east.
You see half day old tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A tall trolloc spy is standing here, sneaking around.
A tall trolloc spy is standing here, sneaking around.

HP:Wounded MV:Fresh >
You barely stab *Crunch*'s body.

HP:Wounded MV:Fresh - Crunch: Critical>
*Crunch* tries to stab your arms, but misses.
You tickle *Crunch*'s body as you stab him.

HP:Wounded MV:Fresh - Crunch: Critical>
kick
bash
Your kick hits *Crunch* in the solar plexus!

HP:Wounded MV:Fresh - Crunch: Critical>
HP:Wounded MV:Fresh - Crunch: Critical>
A trolloc spy assists *Crunch*.
A trolloc spy tries to pound your feet, but misses.

HP:Wounded MV:Fresh - Crunch: Critical>

* - A trolloc spy tries to pound your legs, but misses.
A trolloc spy tries to pound your body, but misses.

HP:Wounded MV:Fresh - Crunch: Critical>
% -
* Your bash at *Crunch* sends him sprawling!

HP:Wounded MV:Fresh - Crunch: Critical>
A trolloc spy tries to pound your arms, but misses.
A trolloc spy tries to pound your head, but misses.
You stab *Crunch*'s hands hard.

HP:Wounded MV:Fresh - Crunch: Critical>
A trolloc spy tries to pound your head, but misses.
A trolloc spy tries to pound your arms, but misses.
You stab *Crunch*'s legs.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Crunch*'s death cry.
*Crunch* is dead! R.I.P.
Tristan
Posts: 21
Joined: Tue Mar 30, 2010 3:12 am

Re: Kerian vs Crunch

Post by Tristan »

Well played
Kerian
Posts: 114
Joined: Sat Mar 03, 2012 9:31 pm

Re: Kerian vs Crunch

Post by Kerian »

Another one -
HP:Hurt MV:Fresh >
w
kill dark
Along the Dirt Trail
The trail continues on here, through the Shienaran forest. Leaves litter the
ground, and small weeds poke up through the trail, which continues eastward to
Fal Dara. The forest stretches out far to the north, the underbrush too thick
to traverse.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see two days old tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Hurt MV:Fresh >
bash
You stab *Crunch*'s arms hard.

HP:Hurt MV:Fresh - Crunch: Hurt>
HP:Hurt MV:Fresh - Crunch: Hurt>

* *Crunch* begins charging towards you.

HP:Hurt MV:Fresh - Crunch: Hurt>
*Crunch* panics, and attempts to flee!

HP:Hurt MV:Fresh - Crunch: Hurt>
- % *Crunch* leaves west.

HP:Hurt MV:Fresh >
- *Crunch* leaves east.

HP:Hurt MV:Fresh >

* They must have left already...

HP:Hurt MV:Fresh >
e
kill dark
bash
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving east.
You see day old tracks of Bubonic leaving east.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
Bash who?

HP:Hurt MV:Fresh >
e
kill dark
bash
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.
A sturdy branch lies here, broken off a tree. [4]
A brittle branch lies here. [9]
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
Bash who?

HP:Hurt MV:Fresh >
e
kill dark
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a humanoid leaving east.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
bash
They don't seem to be here.

HP:Hurt MV:Fresh >
Bash who?

HP:Hurt MV:Fresh >
e
*Crunch* begins charging towards you.

HP:Hurt MV:Fresh >
kill dark
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fairly recent tracks of a humanoid leaving west.
A black warhorse is standing here, being ridden by you.
A tall man stands here, fingering his weapon.
A small deer is here watching over herself.

HP:Hurt MV:Fresh >
bash
They don't seem to be here.

HP:Hurt MV:Fresh >
Bash who?

HP:Hurt MV:Fresh >
w
kill dark
bash
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Hurt MV:Fresh >
You stab *Crunch*'s legs.

HP:Hurt MV:Fresh - Crunch: Hurt>
HP:Hurt MV:Fresh - Crunch: Hurt>

* - % You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...

HP:Hurt MV:Fresh - Crunch: Hurt>
You stab *Crunch*'s head.

HP:Hurt MV:Fresh - Crunch: Hurt>
kick
Your kick hits *Crunch* in the solar plexus!

HP:Hurt MV:Fresh - Crunch: Hurt>
bash
HP:Hurt MV:Fresh - Crunch: Hurt>

* *Crunch* panics, and attempts to flee!

HP:Hurt MV:Fresh - Crunch: Hurt>
- charge dark
Cancelled...
You begin charging towards *Crunch*.

HP:Hurt MV:Fresh - Crunch: Hurt>
*Crunch* leaves west.

HP:Hurt MV:Fresh >
= + They must have left already...

HP:Hurt MV:Fresh >
w
kill dark
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving east.
A sturdy branch lies here, broken off a tree. [4]
A brittle branch lies here. [9]
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Hurt MV:Fresh >
bash
They don't seem to be here.

HP:Hurt MV:Fresh >
Bash who?

HP:Hurt MV:Fresh >
w
kill dark
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
bash
They don't seem to be here.

HP:Hurt MV:Fresh >
Bash who?

HP:Hurt MV:Fresh >
e
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a trolloc leaving south.
A sturdy branch lies here, broken off a tree. [4]
A brittle branch lies here. [9]
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Hurt MV:Fresh >
s
kill dark
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of Crunch leaving north.
You see almost fresh tracks of Crunch leaving east.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
bash
They don't seem to be here.

HP:Hurt MV:Fresh >
Bash who?

HP:Hurt MV:Fresh >
e
kill dark
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
You see almost fresh tracks of Crunch leaving north.
You see almost fresh tracks of Crunch leaving west.
You see half day old tracks of Bubonic leaving east.
An eerie calm settles over the area...
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Hurt MV:Fresh >
bash
*Crunch* leaves north.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
Bash who?

HP:Hurt MV:Fresh >
n
kill dark
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
bash
They don't seem to be here.

HP:Hurt MV:Fresh >
Bash who?

HP:Hurt MV:Fresh >
*Crunch* begins charging towards you.

HP:Hurt MV:Fresh >
e
kill dark
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Hurt MV:Fresh >
bash
They don't seem to be here.

HP:Hurt MV:Fresh >
Bash who?

HP:Hurt MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
w
kill dark
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
bash
They don't seem to be here.

HP:Hurt MV:Fresh >
Bash who?

HP:Hurt MV:Fresh >
e
kill dark
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A small deer is here watching over herself.
*Crunch* leaves west.

HP:Hurt MV:Fresh >
bash
They don't seem to be here.

HP:Hurt MV:Fresh >
Bash who?

HP:Hurt MV:Fresh >
w
kill dark
bash
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
*Crunch* leaves south.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
Bash who?

HP:Hurt MV:Fresh >
s
charge dark
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
An eerie calm settles over the area...
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
To whom do you wish to do this?

HP:Hurt MV:Fresh >
*Crunch* begins charging towards you.

HP:Hurt MV:Fresh >
e
charge dark
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to somewhere.
The tip of a Fal Daran building can be seen poking over the hedges to the
southwest. The sun barely shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
You see fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
You see half day old tracks of Bubonic leaving east.
You see day old tracks of Bubonic leaving west.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
To whom do you wish to do this?

HP:Hurt MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Hurt MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Hurt MV:Fresh >
charge dark
To whom do you wish to do this?

HP:Hurt MV:Fresh >
charge dark
You begin charging towards *Crunch*.

HP:Hurt MV:Fresh >
*Crunch* begins charging towards you.

HP:Hurt MV:Fresh >
= *Crunch* leaves east.

HP:Hurt MV:Fresh >
+ They must have left already...

HP:Hurt MV:Fresh >
e
charge dark
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
You see half day old tracks of Bubonic leaving east.
You see day old tracks of Bubonic leaving west.
You see day old tracks of Blake leaving west.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Hurt MV:Fresh >
You begin charging towards *Crunch*.

HP:Hurt MV:Fresh >
*Crunch* leaves east.

HP:Hurt MV:Fresh >
= e
kill dark
Cancelled...
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
You see half day old tracks of a large elk leaving north.
You see half day old tracks of Bubonic leaving north.
You see half day old tracks of a large elk leaving north.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A large rat is here scurrying out of sight.
*Crunch* tries to stab your head, but misses.

HP:Hurt MV:Fresh - Crunch: Hurt>
bash
You do the best you can!

HP:Hurt MV:Fresh - Crunch: Hurt>
HP:Hurt MV:Fresh - Crunch: Hurt>

* kick
- bash
Cancelled...
Your kick hits *Crunch* in the solar plexus!

HP:Hurt MV:Fresh - Crunch: Hurt>
You're hit in solar plexus, wow, this is breathtaking!!

HP:Hurt MV:Fresh - Crunch: Hurt>
HP:Hurt MV:Fresh - Crunch: Hurt>

* *Crunch* tries to stab your body, but misses.

HP:Hurt MV:Fresh - Crunch: Hurt>
- % -
* Your bash at *Crunch* sends him sprawling!

HP:Hurt MV:Fresh - Crunch: Hurt>
You stab *Crunch*'s shoulders hard.

HP:Hurt MV:Fresh - Crunch: Wounded>
You barely stab *Crunch*'s body.

HP:Hurt MV:Fresh - Crunch: Wounded>
kick
You still have another 1 seconds before you can do that again.

HP:Hurt MV:Fresh - Crunch: Wounded>
You stab *Crunch*'s hands.

HP:Hurt MV:Fresh - Crunch: Wounded>
kick
bash
Your kick hits *Crunch* in the solar plexus!

HP:Hurt MV:Fresh - Crunch: Wounded>
HP:Hurt MV:Fresh - Crunch: Wounded>

* You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...

HP:Wounded MV:Fresh - Crunch: Wounded>
bash
HP:Wounded MV:Fresh - Crunch: Wounded>

* - % -
* As *Crunch* avoids your bash, you topple over and fall to the ground!
*Crunch* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Crunch: Wounded>
bash
A large rat leaves north.
*Crunch* stabs your legs into bloody fragments!

HP:Wounded MV:Fresh - Crunch: Wounded>
*Crunch* tries to stab your head, but misses.

HP:Wounded MV:Fresh - Crunch: Wounded>
*Crunch* panics, and attempts to flee!

HP:Wounded MV:Fresh - Crunch: Wounded>
charge dark
*Crunch* leaves north.
Maybe you should get on your feet first?

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >
n
kill dark
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
You see fresh tracks of a small deer leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving south.
You see fairly recent tracks of a small deer leaving north.
You see faint tracks of a large elk leaving north.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A large rat is here scurrying out of sight.
A small deer is here watching over herself.
A large elk stares at you.

HP:Wounded MV:Fresh >
bash
You tickle *Crunch*'s body as you stab him.

HP:Wounded MV:Fresh - Crunch: Wounded>
*Crunch* stabs your arms.
You stab *Crunch*'s legs.

HP:Wounded MV:Fresh - Crunch: Wounded>

* *Crunch* panics, and attempts to flee!

HP:Wounded MV:Fresh - Crunch: Wounded>
- charge dark
Cancelled...
You begin charging towards *Crunch*.

HP:Wounded MV:Fresh - Crunch: Wounded>
= *Crunch* leaves north.
*Crunch* has arrived from the north.

HP:Wounded MV:Fresh >
*Crunch* leaves south.

HP:Wounded MV:Fresh >
+ They must have left already...

HP:Wounded MV:Fresh >
s
kill dark
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
bash
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
w
kill dark
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Wounded MV:Fresh >
bash
You stab *Crunch*'s legs.

HP:Wounded MV:Fresh - Crunch: Wounded>
HP:Wounded MV:Fresh - Crunch: Wounded>

* - % - You dodge a bash from *Crunch* who loses his balance and falls!
Your bash at *Crunch* sends him sprawling!

HP:Wounded MV:Fresh - Crunch: Wounded>
You try to stab *Crunch*'s legs, but miss.

HP:Wounded MV:Fresh - Crunch: Wounded>
change mood brave
Mood changed to: Brave

HP:Wounded MV:Fresh - Crunch: Wounded>
You stab *Crunch*'s legs.

HP:Wounded MV:Fresh - Crunch: Wounded>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Crunch: Wounded>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Crunch: Wounded>
bash
HP:Wounded MV:Fresh - Crunch: Wounded>

* - % - kick
bash
As *Crunch* avoids your bash, you topple over and fall to the ground!
*Crunch* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Crunch: Wounded>
*Crunch* stabs your arms hard.

HP:Wounded MV:Fresh - Crunch: Wounded>
*Crunch* stabs your feet extremely hard.

HP:Wounded MV:Fresh - Crunch: Wounded>
You miss your kick at *Crunch*'s groin, much to his relief...

HP:Wounded MV:Fresh - Crunch: Wounded>
*Crunch* misses a kick at your groin, you breathe lighter now...

HP:Wounded MV:Fresh - Crunch: Wounded>
HP:Wounded MV:Fresh - Crunch: Wounded>

* *Crunch* tries to stab your body, but misses.

HP:Wounded MV:Fresh - Crunch: Wounded>
- % -
* Your bash at *Crunch* sends him sprawling!
You stab *Crunch*'s legs hard.

HP:Wounded MV:Fresh - Crunch: Wounded>
You stab *Crunch*'s legs.

HP:Wounded MV:Fresh - Crunch: Wounded>
kick
You still have another 3 seconds before you can do that again.

HP:Wounded MV:Fresh - Crunch: Wounded>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Crunch: Wounded>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Crunch: Wounded>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Crunch: Wounded>
bash
*Crunch* stabs your feet hard.
You stab *Crunch*'s legs.

HP:Wounded MV:Fresh - Crunch: Wounded>
HP:Wounded MV:Fresh - Crunch: Wounded>

* - kick
bash
Cancelled...
You miss your kick at *Crunch*'s groin, much to his relief...

HP:Wounded MV:Fresh - Crunch: Wounded>
HP:Wounded MV:Fresh - Crunch: Wounded>

* bash
Cancelled...

HP:Wounded MV:Fresh - Crunch: Wounded>

* *Crunch* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Crunch: Wounded>
f
*Crunch* stabs your legs extremely hard.

HP:Wounded MV:Fresh - Crunch: Wounded>
*Crunch* stabs your legs very hard.

HP:Wounded MV:Fresh - Crunch: Wounded>
You panic and attempt to flee!

HP:Wounded MV:Fresh - Crunch: Wounded>
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to somewhere.
The tip of a Fal Daran building can be seen poking over the hedges to the
southwest. The sun barely shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Crunch leaving east.
You see almost fresh tracks of Crunch leaving west.
You see very recent tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Wounded MV:Fresh >
e
kill dark
bash
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
w
kill dark
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to somewhere.
The tip of a Fal Daran building can be seen poking over the hedges to the
southwest. The sun barely shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Crunch leaving east.
You see almost fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Wounded MV:Fresh >
bash
You stab *Crunch*'s feet.

HP:Wounded MV:Fresh - Crunch: Wounded>
HP:Wounded MV:Fresh - Crunch: Wounded>

* - *Crunch* panics, and attempts to flee!

HP:Wounded MV:Fresh - Crunch: Wounded>
% charge dark
Cancelled...
You begin charging towards *Crunch*.

HP:Wounded MV:Fresh - Crunch: Wounded>
*Crunch* leaves east.

HP:Wounded MV:Fresh >
= + They must have left already...

HP:Wounded MV:Fresh >
e
kill dark
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Wounded MV:Fresh >
bash
You barely stab *Crunch*'s body.

HP:Wounded MV:Fresh - Crunch: Wounded>
HP:Wounded MV:Fresh - Crunch: Wounded>

* - % -
* You dodge a bash from *Crunch* who loses his balance and falls!
Your bash at *Crunch* sends him sprawling!

HP:Wounded MV:Fresh - Crunch: Wounded>
You barely stab *Crunch*'s body.

HP:Wounded MV:Fresh - Crunch: Wounded>
You barely stab *Crunch*'s body.

HP:Wounded MV:Fresh - Crunch: Wounded>
You barely stab *Crunch*'s body.

HP:Wounded MV:Fresh - Crunch: Wounded>
kick
bash
Your kick hits *Crunch* in the solar plexus!

HP:Wounded MV:Fresh - Crunch: Wounded>
HP:Wounded MV:Fresh - Crunch: Wounded>

* bash
Cancelled...
You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...

HP:Wounded MV:Fresh - Crunch: Wounded>
f
You stab *Crunch*'s legs.
You panic and attempt to flee!

HP:Wounded MV:Fresh - Crunch: Wounded>
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of Crunch leaving north.
You see very recent tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
*Crunch* has arrived from the west.
kill dark

HP:Wounded MV:Fresh >
You stab *Crunch*'s feet hard.

HP:Wounded MV:Fresh - Crunch: Battered>
kill dark
You do the best you can!

HP:Wounded MV:Fresh - Crunch: Battered>
You do the best you can!

HP:Wounded MV:Fresh - Crunch: Battered>
kick
bash
You still have another 4 seconds before you can do that again.

HP:Wounded MV:Fresh - Crunch: Battered>
HP:Wounded MV:Fresh - Crunch: Battered>

* f
- Cancelled...
You panic and attempt to flee!

HP:Wounded MV:Fresh - Crunch: Battered>
kill dark
kill dark
*Crunch* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Crunch: Battered>
*Crunch* stabs your body hard.

HP:Wounded MV:Fresh - Crunch: Battered>
*Crunch* stabs your arms hard.

HP:Battered MV:Fresh - Crunch: Battered>
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
w
kill dark
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to somewhere.
The tip of a Fal Daran building can be seen poking over the hedges to the
southwest. The sun barely shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Crunch leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
e
kill dark
bash
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.

HP:Battered MV:Fresh >
You stab *Crunch*'s feet.

HP:Battered MV:Fresh - Crunch: Battered>
HP:Battered MV:Fresh - Crunch: Battered>

* - % *Crunch* sends you sprawling with a powerful bash!

HP:Battered MV:Fresh - Crunch: Battered>
*Crunch* stabs your legs very hard.

HP:Battered MV:Fresh - Crunch: Battered>
bash
*Crunch* tries to stab your legs, but misses.

HP:Battered MV:Fresh - Crunch: Battered>
*Crunch* misses a kick at your groin, you breathe lighter now...

HP:Battered MV:Fresh - Crunch: Battered>
*Crunch* panics, and attempts to flee!

HP:Battered MV:Fresh - Crunch: Battered>
HP:Battered MV:Fresh - Crunch: Battered>

* - The sun sets in the west.

HP:Battered MV:Fresh - Crunch: Wounded>
*Crunch* leaves west.

HP:Battered MV:Fresh >
% - *Crunch* leaves east.

HP:Battered MV:Fresh >

* They must have left already...

HP:Battered MV:Fresh >
e
kill dark
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A small deer is here watching over herself.

HP:Battered MV:Fresh >
bash
You stab *Crunch*'s hands.

HP:Battered MV:Fresh - Crunch: Battered>
*Crunch* stabs your hands hard.
You tickle *Crunch*'s body as you stab him.

HP:Battered MV:Fresh - Crunch: Battered>

* *Crunch* panics, and attempts to flee!

HP:Battered MV:Fresh - Crunch: Battered>
- % kick
bash
*Crunch* leaves west.
Cancelled...
Kick who?

HP:Battered MV:Fresh >
Bash who?

HP:Battered MV:Fresh >
w
kill dark
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
*Crunch* leaves west.

HP:Battered MV:Fresh >
bash
They don't seem to be here.

HP:Battered MV:Fresh >
Bash who?

HP:Battered MV:Fresh >
e
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Battered MV:Fresh >
w
w
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
kill dark
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to somewhere.
The tip of a Fal Daran building can be seen poking over the hedges to the
southwest. The sun barely shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.

bash
HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
Bash who?
*Crunch* has arrived from the west.

HP:Battered MV:Fresh >
w
kill dark
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see almost fresh tracks of Crunch leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Crunch leaving east.
An eerie calm settles over the area...
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
kill dark
They don't seem to be here.

HP:Battered MV:Fresh >
w
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving east.
You see very recent tracks of a black warhorse (ridden) leaving east.
You see very recent tracks of Crunch leaving east.
You see very recent tracks of a black warhorse (ridden) leaving north.
You see very recent tracks of Crunch leaving north.
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
n
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
You see very recent tracks of a ridden mount leaving south.
You see very recent tracks of a ridden mount leaving west.
A sturdy branch lies here, broken off a tree. [4]
A brittle branch lies here. [9]
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Battered MV:Fresh >
e
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
You see fresh tracks of a critter leaving east.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
s
kill dark
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see almost fresh tracks of Crunch leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
An eerie calm settles over the area...
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
bash
You stab *Crunch*'s head.

HP:Battered MV:Fresh - Crunch: Battered>
HP:Battered MV:Fresh - Crunch: Battered>

* - % - You dodge a bash from *Crunch* who loses his balance and falls!
Your bash at *Crunch* sends him sprawling!

HP:Battered MV:Fresh - Crunch: Battered>
You stab *Crunch*'s arms extremely hard.

HP:Battered MV:Fresh - Crunch: Battered>
You stab *Crunch*'s legs.

HP:Battered MV:Fresh - Crunch: Battered>
kick
bash
Your kick hits *Crunch* in the solar plexus!

HP:Battered MV:Fresh - Crunch: Battered>
*Crunch* misses a kick at your groin, you breathe lighter now...

HP:Battered MV:Fresh - Crunch: Battered>
HP:Battered MV:Fresh - Crunch: Battered>

* - % -
* Your bash at *Crunch* sends him sprawling!

HP:Battered MV:Fresh - Crunch: Battered>
You stab *Crunch*'s head hard.

HP:Battered MV:Fresh - Crunch: Battered>
l
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see very recent tracks of Crunch leaving east.
You see very recent tracks of a black warhorse (ridden) leaving east.
An eerie calm settles over the area...
*Crunch* is sitting here.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh - Crunch: Battered>
You stab *Crunch*'s head hard.

HP:Battered MV:Fresh - Crunch: Beaten>
kick
bash
You still have another 1 seconds before you can do that again.

HP:Battered MV:Fresh - Crunch: Beaten>
They already seem stunned!

HP:Battered MV:Fresh - Crunch: Beaten>
*Crunch* panics, and attempts to flee!

HP:Battered MV:Fresh - Crunch: Beaten>
kick
You stab *Crunch*'s shoulders.

HP:Battered MV:Fresh - Crunch: Beaten>
Your kick hits *Crunch* in the solar plexus!

HP:Battered MV:Fresh - Crunch: Beaten>
charge dark
*Crunch* leaves west.

HP:Battered MV:Fresh >
You begin charging towards *Crunch*.
*Crunch* leaves east.

HP:Battered MV:Fresh >
= + They must have left already...

HP:Battered MV:Fresh >
e
kill dark
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to somewhere.
The tip of a Fal Daran building can be seen poking over the hedges to the
southwest. The sun barely shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
e
They don't seem to be here.

HP:Battered MV:Fresh >
kill dark
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
e
They don't seem to be here.
kill dark

HP:Battered MV:Fresh >
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
n
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
You see almost fresh tracks of a small deer leaving south.
You see almost fresh tracks of a large elk leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
n
kill dark
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a small deer leaving north.
You see very recent tracks of a small deer leaving south.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A large elk stares at you.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
n
kill dark
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
You see fresh tracks of Crunch leaving west.
You see fairly recent tracks of a small deer leaving south.
You see fairly recent tracks of a small deer leaving south.
You see half day old tracks of a small deer leaving west.
You see half day old tracks of a small deer leaving south.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Battered MV:Fresh >
n
They don't seem to be here.

HP:Battered MV:Fresh >
kill dark
Alas, you cannot go that way...

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
w
kill dark
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving north.
You see very recent tracks of a gray wolf leaving north.
You see fairly recent tracks of a gray wolf leaving north.
You see fairly recent tracks of a small deer leaving north.
You see faint tracks of a small deer leaving east.
A large, glass-cased lantern stands here.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
n
kill dark
Long Dirt Road
You look at the brush the is in the middle of the road that is straight ahead
of you. You sigh at the thought of having to travel threw that but it is the
only way that is the clearest. Hills and a canyon wall raises deeply into the
black sky to the northeast and to the far southwest the walls of Fal Dara can
be seen. You travel on in hope of finding water.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see very recent tracks of a small deer leaving south.
You see very recent tracks of a gray wolf leaving south.
You see faint tracks of a small deer leaving south.
You see faint tracks of a small deer leaving south.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
*Crunch* leaves south.

HP:Battered MV:Fresh >
n
They don't seem to be here.

HP:Battered MV:Fresh >
kill dark
Bush Covered Road
You see a bunch of animal just to the west of you. You wonder what can so many
animals be interested in. You ponder this question as you suddenly notice the
smell of water. Could it be after this long travel or is it your imagination?
[ Exits: e s w ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving west.
You see two days old tracks of Bubonic leaving south.
You see two days old tracks of a rough grey stallion (ridden) leaving south.
You see two days old tracks of Bubonic leaving east.
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
s
s
Long Dirt Road
You look at the brush the is in the middle of the road that is straight ahead
of you. You sigh at the thought of having to travel threw that but it is the
only way that is the clearest. Hills and a canyon wall raises deeply into the
black sky to the northeast and to the far southwest the walls of Fal Dara can
be seen. You travel on in hope of finding water.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving north.
You see very recent tracks of a small deer leaving south.
You see very recent tracks of a gray wolf leaving south.
A black warhorse is standing here, being ridden by you.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.

HP:Battered MV:Fresh >
kill dark
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see very recent tracks of a gray wolf leaving north.
You see fairly recent tracks of a gray wolf leaving north.
A large, glass-cased lantern stands here.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

kill dark
HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
w
kill dark
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see day old tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
dism
w
You stop riding a black warhorse.

HP:Battered MV:Fresh >
kill dark
A Small Hideout
A small cave cut into the hill provides a small bit of sanctuary, blocking
entry from all directions except from the east. To the west, a large door with
strange carvings of dragons along its edge has been engrained into the
hideout's wall. Wooden beams stand as if attempting to keep the hill from
caving in, but judging by their damaged state, their necessity is nonexistent.

[ Exits: e ]
A large bowl filled with blood sits upon an altar here.
*Crunch* is standing here.
bash

HP:Battered MV:Excellent >
You stab *Crunch*'s hands.

HP:Battered MV:Excellent - Crunch: Beaten>
HP:Battered MV:Excellent - Crunch: Beaten>

* *Crunch* panics, and attempts to flee!

HP:Battered MV:Excellent - Crunch: Beaten>
- % -
* Your bash at *Crunch* sends him sprawling!

HP:Battered MV:Excellent - Crunch: Beaten>

HP:Battered MV:Excellent - Crunch: Beaten>
You stab *Crunch*'s waist into bloody fragments!

HP:Wounded MV:Fresh - Crunch: Beaten>
l crunch
The WomensRestroomDoor is opened from the other side.
*Crunch* arrives from the north.
*Crunch* growls 'this isn't where I parked my car'
*Crunch* looks pretty hurt.

*Crunch* is using:
<worn around neck> a delicate gold chain
<worn around neck> a delicate gold chain
<worn on head> a gold-plated silver full helm
<worn about body> a white cloak with an embroidered sunburst
<worn on back> a large traveler's backpack
<worn on body> a silver-breasted cuirass bound in gold
<worn on shoulders> a set of curved silver pauldrons plated in gold
<worn on arms> a pair of light, scale backed ringmail sleeves
<worn around wrist> a diamond wristcuff
<worn around wrist> a diamond wristcuff
<worn on hands> a heavy pair of gold-knuckled silver gauntlets
<worn on finger> an obsidian ring, flecked with gold
<worn on finger> an obsidian ring, flecked with gold
<wielded with two hands> the tainted war lance of Shayol Ghul
<worn on legs> a pair of silver full-greaves with golden knee caps
<worn on feet> a pair of steel-plated war boots

HP:Wounded MV:Fresh - Crunch: Beaten>
kick
You stab *Crunch*'s head hard.

HP:Wounded MV:Fresh - Crunch: Beaten>
Your kick hits *Crunch* in the solar plexus!

HP:Wounded MV:Fresh - Crunch: Beaten>
e
kill dark
*Crunch* leaves east.
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving west.
*Crunch* is standing here.
A strong, black warhorse stands here, full of energy.
*Crunch* leaves east.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
rd
e
You begin riding a black warhorse.

HP:Wounded MV:Excellent >
e
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
A large, glass-cased lantern stands here.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded MV:Excellent >
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fairly recent tracks of a small deer leaving south.
You see faint tracks of a small deer leaving south.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded MV:Excellent >
s
kill dark
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see very recent tracks of Crunch leaving south.
You see very recent tracks of a small deer leaving north.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A large elk stares at you.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
e
e
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy vines.
You hack carefully through the vines as you travel across this area. You hear
the vines rustle and you look around wearily. All of a sudden a lizard lands
next to you scaring you half to death.
[ Exits: n w ]
You see fresh tracks of Crunch leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving west.
You see fairly recent tracks of Crunch leaving west.
You see half day old tracks of Bubonic leaving north.
You see day old tracks of Bubonic leaving west.
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.

HP:Wounded MV:Excellent >
n
Alas, you cannot go that way...

HP:Wounded MV:Excellent >
e
Forest
This is a beginning of a dark and mysterious forest. You try to look past the
first few trees but all you see is shadow and sinister looking trees. You
ponder if you should continue on or go back toward the road. You notice an
eerie rustling should as you listen intently at your surrounding.
[ Exits: e s ]
You see fresh tracks of Crunch leaving east.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of Crunch leaving south.
You see half day old tracks of Bubonic leaving east.
You see day old tracks of Bubonic leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Excellent >
e
Dense Forest
The trees here grow so densely that they block out most of the sun. When you
look up all you can see are tree's leaves and little rays of light. You see
shadows moving at an animalistic rate but you wonder was that an animal or my
mind playing trick on me.
[ Exits: e w ]
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a small deer leaving east.
You see fairly recent tracks of a black warhorse (ridden) leaving west.
You see fairly recent tracks of Crunch leaving west.
You see half day old tracks of Bubonic leaving east.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
e

HP:Wounded MV:Excellent >
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a small deer leaving east.
You see almost fresh tracks of a large elk leaving north.
You see very recent tracks of a small deer leaving west.
You see fairly recent tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
A large elk stares at you.

HP:Wounded MV:Excellent >
e
Giant Trees
Giant trees tower over everything and blocking out the sun. The shadows play
with your imagination as they move ever so slightly as the sun moves. The
darkness seep through your body, making you very weary of what to come. A erie
sound follow you as you travel through this forest.
[ Exits: n w ]
You see fresh tracks of a small deer leaving north.
You see very recent tracks of a small deer leaving west.
You see fairly recent tracks of a black warhorse (ridden) leaving west.
You see fairly recent tracks of Crunch leaving west.
You see fairly recent tracks of a large elk leaving west.
A sturdy branch lies here, broken off a tree. [2]
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Wounded MV:Excellent >
Alas, you cannot go that way...

HP:Wounded MV:Excellent >
n
n
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree are
more sinister looking and seem to want to move in and cage you up Vines can be
seen moving because of the eerie wind or by some other unseen forces. Little
eyes peek out at you from behind the darkness.
[ Exits: n s w ]
You see fairly recent tracks of a small deer leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of Crunch leaving south.
You see fairly recent tracks of a large elk leaving south.
You see faint tracks of a small deer leaving south.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Wounded MV:Excellent >
n
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving east.
You see very recent tracks of a small deer leaving east.
You see very recent tracks of a small deer leaving south.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Excellent >
e
Alas, you cannot go that way...

HP:Wounded MV:Excellent >
e
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
You see fresh tracks of Crunch leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving west.
You see fairly recent tracks of Crunch leaving west.
You see fairly recent tracks of a gray wolf leaving north.
You see fairly recent tracks of a large elk leaving north.
A black warhorse is standing here, being ridden by you.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A small deer is here watching over herself.

HP:Wounded MV:Excellent >
Alas, you cannot go that way...

HP:Wounded MV:Excellent >
kill dark
They don't seem to be here.

HP:Wounded MV:Excellent >
n
e
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of Crunch leaving north.
You see very recent tracks of a gray wolf leaving south.
You see very recent tracks of a large elk leaving east.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Excellent >
n
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fairly recent tracks of Crunch leaving west.
You see almost day old tracks of a Shienaran scout leaving west.
You see almost day old tracks of a Shienaran scout leaving west.
You see day old tracks of a Shienaran scout leaving west.
You see day old tracks of a small deer leaving west.
A brittle branch lies here. [8]
A sturdy branch lies here, broken off a tree. [5]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
Sneaking around in the shadows stands a shienaran scout.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Wounded MV:Excellent >
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving east.
You see fairly recent tracks of a black warhorse (ridden) leaving west.
You see fairly recent tracks of Crunch leaving south.
You see half day old tracks of Bubonic leaving east.
You see day old tracks of Bubonic leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Excellent >
e
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
You see fresh tracks of Crunch leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving west.
You see fairly recent tracks of Crunch leaving west.
You see half day old tracks of Bubonic leaving north.
You see day old tracks of Bubonic leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Excellent >
n
n
Barren Plain
Heat waves assault you during the day and freezing winds assault you during the
night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of Crunch leaving south.
You see half day old tracks of Bubonic leaving north.
You see half day old tracks of a small deer leaving north.
A black warhorse is standing here, being ridden by you.
A tall white stallion is standing here.

HP:Wounded MV:Excellent >
n
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving north.
You see very recent tracks of a small deer leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of Crunch leaving south.
You see fairly recent tracks of a Shienaran scout leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Excellent >
n
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward. A
rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a small deer leaving west.
You see almost fresh tracks of a small deer leaving east.
You see very recent tracks of a small deer leaving west.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
Sneaking around in the shadows stands a shienaran scout.

HP:Wounded MV:Excellent >
n
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling that
way. The road is just ahead to the north and you can almost see the darkness
of the gap. The ground start to bloom with grass as you travel north and start
to die as you travel south.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of Crunch leaving south.
You see half day old tracks of Bubonic leaving north.
You see day old tracks of Bubonic leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Excellent >
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving east.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of Crunch leaving south.
You see fairly recent tracks of a small fluffy rabbit leaving west.
You see faint tracks of a small deer leaving east.
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Excellent >
look
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving east.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of Crunch leaving south.
You see fairly recent tracks of a small fluffy rabbit leaving west.
You see faint tracks of a small deer leaving east.
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Excellent >
e
e
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
You see fresh tracks of Crunch leaving east.
You see fairly recent tracks of a black warhorse (ridden) leaving west.
You see fairly recent tracks of Crunch leaving west.
You see fairly recent tracks of a small fluffy rabbit leaving west.
You see half day old tracks of Bubonic leaving east.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded MV:Excellent >
n
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
You see fresh tracks of Crunch leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving west.
You see fairly recent tracks of Crunch leaving west.
You see half day old tracks of Bubonic leaving north.
You see day old tracks of Bubonic leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Excellent >
n
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of Crunch leaving south.
You see faint tracks of a Shienaran scout leaving north.
You see half day old tracks of Bubonic leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Excellent >
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving east.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of Crunch leaving south.
You see faint tracks of a Shienaran scout leaving east.
You see half day old tracks of a Shienaran scout leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Excellent >
e
e
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
You see fresh tracks of Crunch leaving east.
You see fairly recent tracks of a Shienaran scout leaving east.
You see fairly recent tracks of a Shienaran scout leaving east.
You see faint tracks of a Shienaran scout leaving east.
You see half day old tracks of a Shienaran scout leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Excellent >
e
e
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
You see fresh tracks of Crunch leaving east.
You see very recent tracks of a Shienaran scout leaving east.
You see fairly recent tracks of a Shienaran scout leaving east.
You see faint tracks of a Shienaran scout leaving west.
You see half day old tracks of a Shienaran scout leaving west.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
Sneaking around in the shadows stands a shienaran scout.

HP:Wounded MV:Excellent >
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a humanoid leaving west.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Wounded MV:Excellent >
Alas, you cannot go that way...

HP:Wounded MV:Excellent >
n
n
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Excellent >
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see two days old tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Excellent >
e
kill dark
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see very recent tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
A black feathered crow flies nearby.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Excellent >
bash
They don't seem to be here.

HP:Wounded MV:Excellent >
Bash who?

HP:Wounded MV:Excellent >
n
kill dark
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see faint tracks of a humanoid leaving south.
You see half day old tracks of a humanoid leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Excellent >
bash
You stab *Crunch*'s shoulders hard.

HP:Wounded MV:Excellent - Crunch: Critical>
HP:Wounded MV:Excellent - Crunch: Critical>

* - *Crunch* panics, and attempts to flee!

HP:Wounded MV:Excellent - Crunch: Critical>
% - *Crunch* tries to stab your hands, but misses.

HP:Wounded MV:Excellent - Crunch: Critical>
*Crunch* leaves south.

HP:Wounded MV:Excellent >

* They must have left already...

HP:Wounded MV:Excellent >
s
kill dark
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A black feathered crow flies nearby.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Excellent >
bash
You barely stab *Crunch*'s body.

HP:Wounded MV:Excellent - Crunch: Critical>
HP:Wounded MV:Excellent - Crunch: Critical>

* A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc tries to pierce your legs, but misses.

HP:Wounded MV:Excellent - Crunch: Critical>
*Crunch* panics, and attempts to flee!

HP:Wounded MV:Excellent - Crunch: Critical>
- % A black feathered crow flutters its wings.
A Ko'bal trolloc tickles your arms as he pierces you.
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc barely pierces your hands.

HP:Battered MV:Excellent - Crunch: Critical>
- *Crunch* leaves west.

HP:Battered MV:Excellent - a Ko'bal trolloc: Healthy>

* They must have already left...

HP:Battered MV:Excellent - a Ko'bal trolloc: Healthy>
f
kill dark
You panic and attempt to flee!

HP:Battered MV:Excellent - a Ko'bal trolloc: Healthy>
bash
*Crunch* leaves north.

HP:Battered MV:Excellent - a Ko'bal trolloc: Healthy>
*Crunch* tries to stab your legs, but misses.

HP:Battered MV:Excellent - a Ko'bal trolloc: Healthy>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
They don't seem to be here.

HP:Battered MV:Excellent >
Bash who?

HP:Battered MV:Excellent >
A Dhjin'nen trolloc tries to blast your legs, but misses.
A Dhjin'nen trolloc tries to blast your legs, but misses.

HP:Battered MV:Excellent - a Dhjin'nen trolloc: Healthy>
w
No way! You're fighting for your life!

HP:Battered MV:Excellent - a Dhjin'nen trolloc: Healthy>
f
*Crunch* tries to stab your legs, but misses.

HP:Battered MV:Excellent - a Dhjin'nen trolloc: Healthy>
w
You panic and attempt to flee!

HP:Battered MV:Excellent - a Dhjin'nen trolloc: Healthy>
A Dhjin'nen trolloc tries to blast your head, but misses.
You stab a Dhjin'nen trolloc's body hard.
A Dhjin'nen trolloc tries to blast your arms, but misses.

HP:Battered MV:Excellent - a Dhjin'nen trolloc: Scratched>
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see two days old tracks of a trolloc leaving west.
You see two days old tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see almost fresh tracks of a frisky buck leaving north.
You see almost fresh tracks of a large elk leaving south.
You see almost fresh tracks of a frisky buck leaving south.
You see very recent tracks of a frisky buck leaving south.
You see fairly recent tracks of a Shienaran scout leaving north.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Battered MV:Excellent >
look
e
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see almost fresh tracks of a frisky buck leaving north.
You see almost fresh tracks of a large elk leaving south.
You see almost fresh tracks of a frisky buck leaving south.
You see very recent tracks of a frisky buck leaving south.
You see fairly recent tracks of a Shienaran scout leaving north.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Battered MV:Excellent >
kill dark
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see two days old tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Excellent >
bash
They don't seem to be here.

HP:Battered MV:Excellent >
Bash who?

HP:Battered MV:Excellent >
e
kill dark
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Battered MV:Excellent >
bash
You stab *Crunch*'s shoulders hard.

HP:Battered MV:Excellent - Crunch: Critical>
HP:Battered MV:Excellent - Crunch: Critical>

* - % - As *Crunch* avoids your bash, you topple over and fall to the ground!
*Crunch* sends you sprawling with a powerful bash!

HP:Battered MV:Excellent - Crunch: Critical>
A Ko'bal trolloc assists *Crunch*.
A Dhjin'nen trolloc blasts your feet.
A Dhjin'nen trolloc blasts your legs hard.

HP:Battered MV:Excellent - Crunch: Critical>
A Dhjin'nen trolloc tickles your arms as he blasts you.
A Dhjin'nen trolloc blasts your feet hard.
A Ko'bal trolloc tickles your legs as he pierces you.
A Ko'bal trolloc tries to pierce your body, but misses.
*Crunch* stabs your hands into bloody fragments!

HP:Battered MV:Excellent - Crunch: Critical>
kick crunch
*Crunch* panics, and attempts to flee!

HP:Battered MV:Excellent - Crunch: Critical>
A Dhjin'nen trolloc blasts your head very hard.
A Dhjin'nen trolloc blasts your head hard.
A Ko'bal trolloc barely pierces your head.
A Ko'bal trolloc tickles your arms as he pierces you.

HP:Beaten MV:Excellent - Crunch: Critical>
Your kick hits *Crunch* in the solar plexus!

HP:Beaten MV:Excellent - Crunch: Critical>
*Crunch* leaves west.

HP:Beaten MV:Excellent - a Dhjin'nen trolloc: Healthy>
*Crunch* stabs your body.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Excellent - a Dhjin'nen trolloc: Healthy>
f
You panic and attempt to flee!

HP:Beaten MV:Excellent - a Dhjin'nen trolloc: Healthy>
w
A Dhjin'nen trolloc tries to blast your head, but misses.
A Dhjin'nen trolloc blasts your hands.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Excellent - a Dhjin'nen trolloc: Healthy>
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of a frisky buck leaving north.
You see almost fresh tracks of a large elk leaving south.
You see almost fresh tracks of a frisky buck leaving south.
You see very recent tracks of a frisky buck leaving south.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Beaten MV:Excellent >
sc
You have 81(432) hit and 136(138) movement points.
You have scored 396024734 experience and 194 total quest points.
You need 603975265 exp to reach your next level.
You have been playing for 8 days and 23 hours.
You have gathered 381 Weave Points so far.
This ranks you as Kerian Renshar, Heavy Cavalry Division (level 50)
You are in the following clans:
Murandian Cavalry : 194 Quest Points, rank 5, 106 Quest Points to rank.
You are currently on a 7 kill streak.
You have acquired 6 feat points.
Your current Arena ranking is Scout.
You are riding a black warhorse.
Your mount looks weary.
You are standing.

HP:Beaten MV:Excellent >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Excellent >
They don't seem to be here.
kill dark

HP:Beaten MV:Excellent >
kill dark
They don't seem to be here.

HP:Beaten MV:Excellent >
kill dark
They don't seem to be here.

HP:Beaten MV:Excellent >
kill dark
They don't seem to be here.

HP:Beaten MV:Excellent >
kill dark
They don't seem to be here.

HP:Beaten MV:Excellent >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
l
kill dark
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of a frisky buck leaving north.
You see almost fresh tracks of a large elk leaving south.
You see almost fresh tracks of a frisky buck leaving south.
You see very recent tracks of a frisky buck leaving south.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
e
kill dark
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
sc
You have 103(432) hit and 138(138) movement points.
You have scored 396024734 experience and 194 total quest points.
You need 603975265 exp to reach your next level.
You have been playing for 8 days and 23 hours.
You have gathered 381 Weave Points so far.
This ranks you as Kerian Renshar, Heavy Cavalry Division (level 50)
You are in the following clans:
Murandian Cavalry : 194 Quest Points, rank 5, 106 Quest Points to rank.
You are currently on a 7 kill streak.
You have acquired 6 feat points.
Your current Arena ranking is Scout.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.

HP:Beaten MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
e
kill dark
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
A Ko'bal trolloc tries to pierce your arms, but misses.
A Dhjin'nen trolloc tries to blast your body, but misses.
A Dhjin'nen trolloc tries to blast your feet, but misses.
A Dhjin'nen trolloc tries to blast your legs, but misses.
A Dhjin'nen trolloc tries to blast your body, but misses.
You try to stab a Ko'bal trolloc's body, but miss.
A Ko'bal trolloc tries to pierce your head, but misses.
A Ko'bal trolloc barely pierces your hands.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - a Ko'bal trolloc: Healthy>
s
kill dark
No way! You're fighting for your life!

HP:Beaten MV:Fresh - a Ko'bal trolloc: Healthy>
You do the best you can!

HP:Beaten MV:Fresh - a Ko'bal trolloc: Healthy>
f
You panic and attempt to flee!

HP:Beaten MV:Fresh - a Ko'bal trolloc: Healthy>
w
sc
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A black feathered crow flies nearby.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
You have 98(432) hit and 138(138) movement points.
You have scored 396024734 experience and 194 total quest points.
You need 603975265 exp to reach your next level.
You have been playing for 8 days and 23 hours.
You have gathered 381 Weave Points so far.
This ranks you as Kerian Renshar, Heavy Cavalry Division (level 50)
You are in the following clans:
Murandian Cavalry : 194 Quest Points, rank 5, 106 Quest Points to rank.
You are currently on a 7 kill streak.
You have acquired 6 feat points.
Your current Arena ranking is Scout.
You are riding a black warhorse.
Your mount looks strong.
You are standing.

HP:Beaten MV:Fresh >
e
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A black feathered crow flies nearby.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Beaten MV:Fresh >
kill dark
*Crunch* tries to stab your head, but misses.

HP:Beaten MV:Fresh - Crunch: Critical>
You do the best you can!

HP:Beaten MV:Fresh - Crunch: Critical>
kick
Your kick hits *Crunch* in the solar plexus!

HP:Beaten MV:Fresh - Crunch: Critical>
f
You panic and attempt to flee!

HP:Beaten MV:Fresh - Crunch: Critical>
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc has arrived from the north.
A Dhjin'nen trolloc has arrived from the north.

HP:Beaten MV:Fresh - Crunch: Critical>
w
A Ko'bal trolloc tickles your feet as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc tickles your body as he pierces you.
You wish that your wounds would stop BLEEDING so much!
*Crunch* stabs your body.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Crunch: Critical>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Crunch: Critical>
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see almost fresh tracks of a humanoid leaving north.
You see fairly recent tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
A small buck is here, looking frisky.
A small buck is here, looking frisky.

HP:Beaten MV:Fresh >
sc
You have 71(432) hit and 138(138) movement points.
You have scored 396024350 experience and 194 total quest points.
You need 603975649 exp to reach your next level.
You have been playing for 8 days and 23 hours.
You have gathered 381 Weave Points so far.
This ranks you as Kerian Renshar, Heavy Cavalry Division (level 50)
You are in the following clans:
Murandian Cavalry : 194 Quest Points, rank 5, 106 Quest Points to rank.
You are currently on a 7 kill streak.
You have acquired 6 feat points.
Your current Arena ranking is Scout.
You are riding a black warhorse.
Your mount looks strong.
You are standing.

HP:Beaten MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
look
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see almost fresh tracks of a humanoid leaving north.
You see fairly recent tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
A small buck is here, looking frisky.
A small buck is here, looking frisky.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
e
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
scan e
HP:Beaten MV:Fresh >
- +
* *Crunch* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A black feathered crow flies nearby.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Beaten MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
wher
Players in your Zone
--------------------
Kerian - A Small Path in the Woods

HP:Beaten MV:Fresh >
who
-------------- Immortals --------------

Galnor Stud Muffin [Bag O' Bones]

-------------- Players --------------

Kerian Renshar, Heavy Cavalry Division [Murandian Cavalry]
Blake
Coughael

-------------- Stats --------------

Currently active: 3 humans 2 trollocs.
Today there was a high of 7 players.
The record high of 26 players was reached on 05-05-2010.

HP:Beaten MV:Fresh >
kill dark
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
change mood brave
kill dark
Mood changed to: Brave

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
l
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
l
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
scan e
HP:Beaten MV:Fresh >
- +
* *Crunch* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A black feathered crow flies nearby.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Beaten MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
wher
Players in your Zone
--------------------
Kerian - A Small Path in the Woods

HP:Beaten MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
change mood brave
Mood changed to: Brave

HP:Beaten MV:Fresh >
sc
kill dark
You have 71(432) hit and 138(138) movement points.
You have scored 396024350 experience and 194 total quest points.
You need 603975649 exp to reach your next level.
You have been playing for 8 days and 23 hours.
You have gathered 381 Weave Points so far.
This ranks you as Kerian Renshar, Heavy Cavalry Division (level 50)
You are in the following clans:
Murandian Cavalry : 194 Quest Points, rank 5, 106 Quest Points to rank.
You are currently on a 7 kill streak.
You have acquired 6 feat points.
Your current Arena ranking is Scout.
You are riding a black warhorse.
Your mount looks strong.
You are standing.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
sc
kill dark
You have 71(432) hit and 138(138) movement points.
You have scored 396024350 experience and 194 total quest points.
You need 603975649 exp to reach your next level.
You have been playing for 8 days and 23 hours.
You have gathered 381 Weave Points so far.
This ranks you as Kerian Renshar, Heavy Cavalry Division (level 50)
You are in the following clans:
Murandian Cavalry : 194 Quest Points, rank 5, 106 Quest Points to rank.
You are currently on a 7 kill streak.
You have acquired 6 feat points.
Your current Arena ranking is Scout.
You are riding a black warhorse.
Your mount looks strong.
You are standing.

HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
kill dark
You stab *Crunch*'s arms very hard.

HP:Beaten MV:Fresh - Crunch: Critical>
You do the best you can!

HP:Beaten MV:Fresh - Crunch: Critical>
l
You stab *Crunch*'s head.

HP:Beaten MV:Fresh - Crunch: Critical>
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving east.
*Crunch* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh - Crunch: Critical>
kick
bash
Your kick hits *Crunch* in the solar plexus!

HP:Beaten MV:Fresh - Crunch: Critical>
HP:Beaten MV:Fresh - Crunch: Critical>
You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Crunch: Critical>
bash
HP:Critical MV:Fresh - Crunch: Critical>

* - % - As *Crunch* avoids your bash, you topple over and fall to the ground!
*Crunch* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Crunch: Critical>
bash
*Crunch* stabs your hands very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Crunch: Critical>
*Crunch* stabs your head very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Crunch: Critical>
*Crunch* panics, and attempts to flee!

HP:Critical MV:Fresh - Crunch: Critical>
*Crunch* leaves west.
Maybe you should get on your feet first?

HP:Critical MV:Fresh >
*Crunch* leaves east.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
w
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
A small buck is here, looking frisky.
A small buck is here, looking frisky.

HP:Critical MV:Fresh >
sc
You have 47(432) hit and 138(138) movement points.
You have scored 396024350 experience and 194 total quest points.
You need 603975649 exp to reach your next level.
You have been playing for 8 days and 23 hours.
You have gathered 381 Weave Points so far.
This ranks you as Kerian Renshar, Heavy Cavalry Division (level 50)
You are in the following clans:
Murandian Cavalry : 194 Quest Points, rank 5, 106 Quest Points to rank.
You are currently on a 7 kill streak.
You have acquired 6 feat points.
Your current Arena ranking is Scout.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
e
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
w
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
A small buck is here, looking frisky.
A small buck is here, looking frisky.

HP:Critical MV:Fresh >
n
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see very recent tracks of a frisky buck leaving north.
You see very recent tracks of a large elk leaving south.
You see very recent tracks of a frisky buck leaving south.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Critical MV:Fresh >
e
kill dark
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
s
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
w
kill dark
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
A small buck is here, looking frisky.
A small buck is here, looking frisky.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
n
kill dark
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see very recent tracks of a frisky buck leaving north.
You see very recent tracks of a large elk leaving south.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
e
kill dark
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
s
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
scan e
HP:Critical MV:Fresh >
- +
* *Crunch* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A black feathered crow flies nearby.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.
kill dark

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
w
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
A small buck is here, looking frisky.
A small buck is here, looking frisky.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
sc
They don't seem to be here.

HP:Critical MV:Fresh >
You have 47(432) hit and 138(138) movement points.
You have scored 396024350 experience and 194 total quest points.
You need 603975649 exp to reach your next level.
You have been playing for 8 days and 23 hours.
You have gathered 381 Weave Points so far.
This ranks you as Kerian Renshar, Heavy Cavalry Division (level 50)
You are in the following clans:
Murandian Cavalry : 194 Quest Points, rank 5, 106 Quest Points to rank.
You are currently on a 7 kill streak.
You have acquired 6 feat points.
Your current Arena ranking is Scout.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.
kill dark

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.
kill dark

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
stat
A frisky buck has arrived from the north.
A frisky buck leaves north.

HP:Critical MV:Fresh >
sc
You are a 116 year old female human warrior.
Your mood is currently: Brave
Your height is 4 feet, 8 inches, weight 143 pounds, weight carried 4.0 lbs, worn: 58.5 lbs.
Offensive Bonus: 183 Dodge Bonus: 68, Parry Bonus: 153
Your abilities are: Str: 20, Int: 17, Wis: 13, Dex: 17, Con: 19
You have died 12 times, 12 times to other players, 0 times to monsters, and killed 40 other worthy players.
Your armor absorbs 48% damage on average.
You are affected by:
NO QUIT 5
NOTICE 13

HP:Critical MV:Fresh >
kill dark
You have 47(432) hit and 138(138) movement points.
You have scored 396024350 experience and 194 total quest points.
You need 603975649 exp to reach your next level.
You have been playing for 8 days and 23 hours.
You have gathered 381 Weave Points so far.
This ranks you as Kerian Renshar, Heavy Cavalry Division (level 50)
You are in the following clans:
Murandian Cavalry : 194 Quest Points, rank 5, 106 Quest Points to rank.
You are currently on a 7 kill streak.
You have acquired 6 feat points.
Your current Arena ranking is Scout.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
e
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kick
kill dark
Kick who?

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
n
kill dark
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
w
kill dark
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a frisky buck leaving south.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
s
kill dark
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
A large elk stares at you.
A small buck is here, looking frisky.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
n
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a frisky buck leaving south.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Critical MV:Fresh >
e
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
s
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
scan e
HP:Critical MV:Fresh >
- +
* A trolloc of the Dhjin'nen tribe stands here.
*Crunch* is resting here.
A trolloc of the Dhjin'nen tribe stands here.
A black feathered crow flies nearby.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
e
kill dark
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a humanoid leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
*Crunch* is resting here.
A trolloc of the Dhjin'nen tribe stands here.
A black feathered crow flies nearby.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Critical MV:Fresh >
f
You stab *Crunch*'s legs very hard.

HP:Critical MV:Fresh - Crunch: Critical>
*Crunch* stabs your arms.
You wish that your wounds would stop BLEEDING so much!
You stab *Crunch*'s arms hard.
*Crunch* is mortally wounded, and will die soon, if not aided.

HP:Critical MV:Fresh - Crunch: Mortally Wounded>
You panic and attempt to flee!

HP:Critical MV:Fresh - Crunch: Mortally Wounded>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a humanoid leaving south.
You see fresh tracks of a trolloc leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.

HP:Critical MV:Fresh >
s
kill dark
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
*Crunch* is lying here, mortally wounded.
A trolloc of the Dhjin'nen tribe stands here.
A black feathered crow flies nearby.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Critical MV:Fresh >
w
You stab *Crunch*'s arms into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Crunch*'s death cry.
*Crunch* is dead! R.I.P.

HP:Critical MV:Fresh >
You have acquired 3 feat points!
You have a running streak of eight kills!
A Ko'bal trolloc tries to pierce your legs, but misses.
A Ko'bal trolloc tries to pierce your legs, but misses.
A Dhjin'nen trolloc assists a Ko'bal trolloc.
A Dhjin'nen trolloc assists a Dhjin'nen trolloc.
A Dhjin'nen trolloc blasts your shoulders.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc tries to blast your head, but misses.
A Ko'bal trolloc tickles your head as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your body, but misses.
You stab a Ko'bal trolloc's arms extremely hard.
A Ko'bal trolloc tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!

HP:Critical MV:Fresh - a Ko'bal trolloc: Healthy>
f
You panic and attempt to flee!

HP:Critical MV:Fresh - a Ko'bal trolloc: Healthy>
w
w
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
A large elk stares at you.
A small buck is here, looking frisky.

HP:Critical MV:Fresh >
Alas, you cannot go that way...

HP:Critical MV:Fresh >
sc
You have 46(432) hit and 138(138) movement points.
You have scored 396023924 experience and 194 total quest points.
You need 603976075 exp to reach your next level.
You have been playing for 8 days and 23 hours.
You have gathered 464 Weave Points so far.
This ranks you as Kerian Renshar, Heavy Cavalry Division (level 50)
You are in the following clans:
Murandian Cavalry : 194 Quest Points, rank 5, 106 Quest Points to rank.
You are currently on a 8 kill streak.
You have acquired 9 feat points.
Your current Arena ranking is Scout.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.

HP:Critical MV:Fresh >
narr rip crunch
You narrate, 'rip crunch'
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