Updated Maps
Updated Maps
I started playing last week, and my main goal was to get an updated map put together. With the help of the Wiki and Crunch, I believe a large majority of the mud should be mapped now. I left out a few things on purpose, so go out and explore, but hopefully it will be a good asset to our newer players.
The map is in CMUD code, but I've read you can convert in either direction. Follow the instructions here: http://forums.zuggsoft.com/forums/viewtopic.php?t=34544
Caolins CMUD Map:
https://drive.google.com/file/d/0B0IyNI ... sp=sharing
If Crunch would like, I can also post his zmud map for reference on google docs.
The map is in CMUD code, but I've read you can convert in either direction. Follow the instructions here: http://forums.zuggsoft.com/forums/viewtopic.php?t=34544
Caolins CMUD Map:
https://drive.google.com/file/d/0B0IyNI ... sp=sharing
If Crunch would like, I can also post his zmud map for reference on google docs.
Re: Updated Maps
I can not get the converter to work to get this back to a zmud version. Is there an (even rudimentary) version of the map for zmud posted somewhere already?
Re: Updated Maps
I can send either versions to anyone who PMs me their Email.
The Zmud one is pretty sparse and doenst have south of Baerlon.
The Cmud one is way better but as you've noted, isn't backwards convertible. (Isnt anywhere near complete either)
Throw me your Email, i'll send you the Zmud one.
The Zmud one is pretty sparse and doenst have south of Baerlon.
The Cmud one is way better but as you've noted, isn't backwards convertible. (Isnt anywhere near complete either)
Throw me your Email, i'll send you the Zmud one.
Re: Updated Maps
This is my current map for zmud.
https://drive.google.com/file/d/0B6uYRv ... sp=sharing
I will update this when I save so it should always link to the most recent version.
Last update 12-10-2014
Also, I have noticed that when unzipped the map may include one way exits over normal exits. If that bothers you (if should not affect map following once configured correctly) then you can just delete them.
https://drive.google.com/file/d/0B6uYRv ... sp=sharing
I will update this when I save so it should always link to the most recent version.
Last update 12-10-2014
Also, I have noticed that when unzipped the map may include one way exits over normal exits. If that bothers you (if should not affect map following once configured correctly) then you can just delete them.
Last edited by Mhaliah on Wed Dec 10, 2014 12:00 pm, edited 4 times in total.
Re: Updated Maps
nice map mhaliah, I just got it to work on cmud and nothing seems to be fucking up so that's nice
Re: Updated Maps
And that was with yall killing me... lol
Re: Updated Maps
w of w gate fd and going into fd via w gate aren't connected, you have to #find to get it to follow when going into fd'
something similar happens at clark in gap. if you're going east of it the map follows, if you're coming from the north and go w into clark it doesn't
something similar happens at clark in gap. if you're going east of it the map follows, if you're coming from the north and go w into clark it doesn't
Re: Updated Maps
The changes can be done offline. (need to be in map mode, not follow mode)
Right click on the room 1e clark and go to the exits tab under "properties". There are two w exits one is compete and one is not. delete the one that is not.
Select the room inside FD w gate and go to exits tab select the w exit. There should be a # in uper right. Click that and type 1026 (room # for outside the gate) and select e for the direction from the other room.
Make sure you exit map mode and go back to follow mode before you move around, if you do this while online.
Right click on the room 1e clark and go to the exits tab under "properties". There are two w exits one is compete and one is not. delete the one that is not.
Select the room inside FD w gate and go to exits tab select the w exit. There should be a # in uper right. Click that and type 1026 (room # for outside the gate) and select e for the direction from the other room.
Make sure you exit map mode and go back to follow mode before you move around, if you do this while online.
Re: Updated Maps
most people call the trolloc patty in gap "gap patty", it's currently listed as fd fade patty when it's not fal dara, it doesn't have a fade, and might be confusing to some on where you're actually at if you narrate you're there.
Re: Updated Maps
The updated map has it changed to FD Patty/ Woods.
Re: Updated Maps
The only person it's confusing is you malaki. I've only ever heard it being called fd fade/patty since I started in 09
Re: Updated Maps
FD patty is the trolloc patty NE of FD. It was named that because FM patty used to be just sw of FD west gate. Then there used to be a trolloc patty in gap, so that's why it's never been called gap patty (plus there's LS gap patty, or basin).
Re: Updated Maps
There's a human patty that's closer to fd than that trolloc patty near the trees and wolves and what not in south gap/northern borderlands. The patty at basin has always been called basin. FD fade was w of fd. And the patty that's gap that has trollocs is gap patty. So if you're going north of fal dara first there's a human patty that's somewhat close to fal dara, then there's the trolloc patty in gap, then there's the human patty in n gap by basin that's referred to as basin. Calling the trolloc patty in the middle of gap fd patty makes no sense and i'm stciking by that until i die!
Re: Updated Maps
I will let yall figure that out for now. I will probably be posting an update to include more smobs, open doors, and general changes after the holidays.
Re: Updated Maps
Think it was Chase and Vurek that named the old patties and chokes, that's been 8ish years ago.
n fm fade pat is fd pat for ds, basin is basin, don't forget bowl or old unnamed clan entrance, town west of fd 1s of grocer is old fm fade pat, n of fm is fm pat.
n fm fade pat is fd pat for ds, basin is basin, don't forget bowl or old unnamed clan entrance, town west of fd 1s of grocer is old fm fade pat, n of fm is fm pat.