One bash please....

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Mhaliah
Posts: 47
Joined: Mon Oct 27, 2014 9:24 am

One bash please....

Post by Mhaliah »

In a Graveyard
You are inside a closed off graveyard. Most of the headstones seem to have
been made within the same span of time, and you begin to wonder if some great
catastrophe or pestilance is the cause of this city's fate. Thick, pale mist
snakes around the rubbled stones, seeping out of what appears to be an old
mausoleum to the north. To the south a broken road can be made out past the
iron gates, and to the west lies a large crack in a fallen wall.
[ Exits: n s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of a white stallion (ridden) leaving south.
A strange gateway is here, leading to an unknown destination.
A black warhorse is standing here, being ridden by you.
A collared myrddraal stands here, wounded and weak.
A member of the Niende'Nei has arrived from the south, riding a white stallion.
A brutish swordsman has arrived from the south, riding a white stallion.

HP:Healthy MV:Fresh >
You stab a collared myrddraal's legs.

HP:Healthy MV:Fresh - a collared myrddraal: Scratched>
*Obould* enters through the gateway.
That person isn't here.

HP:Healthy MV:Fresh - a collared myrddraal: Scratched>
A collared myrddraal tries to slash your body, but misses.
You try to stab a collared myrddraal's waist, but miss.

HP:Healthy MV:Fresh - a collared myrddraal: Scratched>
*Obould* tickles a brutish swordsman's body as he strikes him.

HP:Healthy MV:Fresh - a collared myrddraal: Scratched>
A gate slowly fades out of existance.

HP:Healthy MV:Fresh - a collared myrddraal: Scratched>
l s
The fencegate is open.
fencegate is now set as your temporary door.

HP:Healthy MV:Fresh - a collared myrddraal: Scratched>
close fencegate
A brutish swordsman tries to hack *Obould*'s legs, but misses.
A collared myrddraal tickles your hands as it slashes you.
You try to stab a collared myrddraal's hands, but miss.
A wave of pure darkness emanates from *Obould*'s hands, causing you to cry out in pain!
flee

HP:Scratched MV:Fresh - a collared myrddraal: Scratched>
A brutish swordsman tells you, 'I didn't sign on to mess with someone like Obould , I'll leave your stuff here!'
A brutish swordsman tells you, 'I'll rendezvous with you at The Stables Between the Barracks and an Inn.'
A brutish swordsman heads for the rendezvous.
You close the fencegate.

HP:Scratched MV:Fresh - a collared myrddraal: Scratched>
A member of the Niende'Nei assists you!
PANIC! You couldn't escape!

HP:Scratched MV:Fresh - a collared myrddraal: Scratched>
open fencegate
You open the fencegate.

HP:Scratched MV:Fresh - a collared myrddraal: Scratched>
flee
*Obould* tries to strike a member of the Niende'Nei's body, but misses.
PANIC! You couldn't escape!

HP:Scratched MV:Fresh - a collared myrddraal: Scratched>
*Obould* tries to strike a member of the Niende'Nei's body, but misses.
A member of the Niende'Nei tries to pierce a collared myrddraal's feet, but misses.
A collared myrddraal tickles your legs as it slashes you.
You stab a collared myrddraal's body hard.

HP:Scratched MV:Fresh - a collared myrddraal: Scratched>
open fencegate
It's already open!

HP:Scratched MV:Fresh - a collared myrddraal: Scratched>
flee
PANIC! You couldn't escape!

HP:Scratched MV:Fresh - a collared myrddraal: Scratched>
A member of the Niende'Nei tries to pierce a collared myrddraal's head, but misses.
A member of the Niende'Nei tries to pierce a collared myrddraal's body, but misses.
A collared myrddraal tickles your feet as it slashes you.
You stab a collared myrddraal's feet.

HP:Scratched MV:Fresh - a collared myrddraal: Scratched>
*Obould* sends a member of the Niende'Nei sprawling with a powerful bash!

HP:Scratched MV:Fresh - a collared myrddraal: Scratched>
*Obould* strikes a member of the Niende'Nei's legs into bloody fragments!
A collared myrddraal tickles your body as it slashes you.
You try to stab a collared myrddraal's body, but miss.

HP:Scratched MV:Fresh - a collared myrddraal: Scratched>
A wave of pure darkness emanates from *Obould*'s hands, causing you to cry out in pain!

HP:Hurt MV:Fresh - a collared myrddraal: Scratched>
*Obould* tries to strike a member of the Niende'Nei's feet, but misses.
A collared myrddraal tries to slash your arms, but misses.
You stab a collared myrddraal's legs very hard.

HP:Hurt MV:Fresh - a collared myrddraal: Hurt>
A wave of pure darkness emanates from *Obould*'s hands, causing you to cry out in pain!

HP:Hurt MV:Fresh - a collared myrddraal: Hurt>
*Obould* tries to strike a member of the Niende'Nei's arms, but misses.
A member of the Niende'Nei pierces a collared myrddraal's feet hard.
A collared myrddraal barely tickles your body with its slash.
You stab a collared myrddraal's arms very hard.

HP:Hurt MV:Fresh - a collared myrddraal: Hurt>
open fencegate
A wave of pure darkness emanates from *Obould*'s hands, causing you to cry out in pain!

HP:Hurt MV:Fresh - a collared myrddraal: Hurt>
flee
It's already open!

HP:Hurt MV:Fresh - a collared myrddraal: Hurt>
PANIC! You couldn't escape!

HP:Hurt MV:Fresh - a collared myrddraal: Hurt>
flee
*Obould* tries to strike a member of the Niende'Nei's shoulders, but misses.
A member of the Niende'Nei pierces a collared myrddraal's hands hard.
A collared myrddraal tries to slash your hands, but misses.
You try to stab a collared myrddraal's hands, but miss.

HP:Hurt MV:Fresh - a collared myrddraal: Wounded>
You panic and attempt to flee!

HP:Hurt MV:Fresh - a collared myrddraal: Wounded>
*Obould* panics, and attempts to flee!

HP:Hurt MV:Fresh - a collared myrddraal: Wounded>
An Archaic Mausoleum
You are inside an ancient mausoleum, lined with various ruined statues and
destroyed mosaics. Along the northern wall runs a dark altar, human skulls
drenched in blood border its ghastly edges. A rumbling sound shakes the
chamber from time to time, and you can clearly see the source of the thick mist
that now surrounds you.
[ Exits: s ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A dark man swathed in hunting furs stands here, cackling madly.
A collared myrddraal stands here, wounded and weak.
A collared myrddraal stands here, wounded and weak.
You flee head over heels.

HP:Hurt MV:Fresh >
open west
w
w
You don't see a west here.

HP:Hurt MV:Fresh >
Alas, you cannot go that way...

HP:Hurt MV:Fresh >
Alas, you cannot go that way...

HP:Hurt MV:Fresh >
s
s
In a Graveyard
You are inside a closed off graveyard. Most of the headstones seem to have
been made within the same span of time, and you begin to wonder if some great
catastrophe or pestilance is the cause of this city's fate. Thick, pale mist
snakes around the rubbled stones, seeping out of what appears to be an old
mausoleum to the north. To the south a broken road can be made out past the
iron gates, and to the west lies a large crack in a fallen wall.
[ Exits: n s w ]
You see fresh tracks of Obould leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
A member of the Niende'Nei is here, fighting a collared myrddraal!, riding a white stallion.
A collared myrddraal is here, fighting a member of the Niende'Nei!.

HP:Hurt MV:Fresh >
A Line of Rubble
The road ends here, forming into nothing more than a thin line of rubble. To
the north lies the gates to what seems to be a large gravesite thick with fog,
and and to the west the road continues into the city.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Obould* is standing here.

HP:Hurt MV:Fresh >
*Obould* tickles your body as he strikes you.

HP:Hurt MV:Fresh - Obould: Healthy>
You try to stab *Obould*'s feet, but miss.
*Obould* strikes your hands.

HP:Hurt MV:Fresh - Obould: Healthy>
l n
The fencegate is open.
fencegate is now set as your temporary door.

HP:Hurt MV:Fresh - Obould: Healthy>
close fencegate
You close the fencegate.
flee

HP:Hurt MV:Fresh - Obould: Healthy>
You panic and attempt to flee!

HP:Hurt MV:Fresh - Obould: Healthy>
w
w
w
w
Within a Forgotten City
You are standing within what appears to have been a large outdoors market.
Broken down carts filled with cobwebs and dust along with strange breaks in the
cobblestone beneath you lead you to believe that this city was deserted
hastily. A foul rotting smell drifts along the breeze here. To the west and
east the desolate road continues, and abandoned buildings lay to the north and
south.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
A Desolate Road
You are standing at a fork in the rubbled way. To the west a faint path leads
away from the deserted city, and to the south and east the dead road continues
to mingle with the fallen buildings.
[ Exits: e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Mhaliah leaving east.
You see almost fresh tracks of Mhaliah leaving west.
You see very recent tracks of a small deer leaving south.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Hurt MV:Fresh >
A Faint Path West of A Dark Road
You are travelling along a small path. Directly to the east lies the broken
remains of a wide road that runs along shells of buildings and houses. To the
west the trail continues, winding through trees and bushes, away from the dark
city.
[ Exits: e w ]
You see fresh tracks of a hunter leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Mhaliah leaving east.
You see almost fresh tracks of Mhaliah leaving west.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
w
Through Tall Grass
Tall yellow grass and stalks of fenhorn surround you. You can barely make out
a trail that bends here, leading south and east. To the east you can make out
what seems to be an abandoned city sprawled between the woodlands and plains,
and to the south the path bends around a group of ancient trees.
[ Exits: e s ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Mhaliah leaving east.
You see almost fresh tracks of Mhaliah leaving south.
You see very recent tracks of a white stallion (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
A rugged man is here, hunting for deer.

HP:Hurt MV:Fresh >
Alas, you cannot go that way...

HP:Hurt MV:Fresh >
Alas, you cannot go that way...

HP:Hurt MV:Fresh >
look
Through Tall Grass
Tall yellow grass and stalks of fenhorn surround you. You can barely make out
a trail that bends here, leading south and east. To the east you can make out
what seems to be an abandoned city sprawled between the woodlands and plains,
and to the south the path bends around a group of ancient trees.
[ Exits: e s ]
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Mhaliah leaving east.
You see almost fresh tracks of Mhaliah leaving south.
You see very recent tracks of a white stallion (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
A rugged man is here, hunting for deer.

HP:Hurt MV:Fresh >
s
An Elbow in the Path
The small trail forms into an elboy here, leading north in one direction and
west in another. A small stand of age old trees block much of your view of the
southward direction. To the north you can make out large grasses, and to the
west you can clearly see a deer trail.
[ Exits: n w ]
You see almost fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a human leaving north.
A large traveler's backpack is sitting here, obviously discarded.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
w
A Faint Deer Path
Numerous deer and other woodland creatures are at a constant scurry around this
faint path. To the east lies a group of giant trees in which the trail bends
around, and to the west a long dirt road can easily be seen. Past it, the
rushing waters of the Arinelle border lush farmland against the western
horizon.
[ Exits: e w ]
You see fairly recent tracks of a ridden mount leaving east.
You see fairly recent tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A bulky-brown moose is here, examining her surroundings.

HP:Hurt MV:Fresh >
w
A Long Dirt Road
You are at a junction in a long dirt road. The occassional traveler or beast
can be seen moving along here, and several villages can be seen past the river
to the west. In this area it seems that the Arinelle thins and slows to a
point where one can wade safetly through. To the north the road seems to come
to an aprubt end, and to the south it continues to run adjacent to the
Arinelle.
[ Exits: n e s w ]
You see fairly recent tracks of a white stallion (ridden) leaving east.
You see fairly recent tracks of a white stallion (ridden) leaving east.
You see fairly recent tracks of a black warhorse (ridden) leaving east.
You see faint tracks of a large elk leaving north.
You see faint tracks of a large elk leaving south.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
s
s
A Road Running Along the Arinelle
A strange silver spire can barely be seen here, blocked by two large hills and
a line of trees to the northeast. To the north the road continues into the
plains, and to the south it continues to run along the Arinelle.
[ Exits: n s ]
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see faint tracks of a large elk leaving north.
You see two days old tracks of a large elk leaving north.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
s
s
s
A Long Road
Far to the north, you can clearly make out what seems to be a towering silver
spire, that seems to gleam in the brightest day or the darkest night. The
dusty road continues to meander between small fishing establishments and inns,
all of the unsavory nature. To the north it continues to run strait into the
plains, and to the south it stretches on for miles.
[ Exits: n s ]
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see two days old tracks of a large elk leaving north.
You see two days old tracks of a large elk leaving south.
A black warhorse is standing here, being ridden by you.
A weary traveler is resting here.

HP:Hurt MV:Fresh >
A Long Road by the Arinelle
The road seems to stretch north and south forever here. Small houses, some
abandoned due to flooding along the riverside, can be found mingling against
the shoreline. To the north the road continues all the way into the horizon,
and far to the south you can see the hint of a turn eastward.
[ Exits: n s ]
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see faint tracks of a Queen's Guard Cavalryman leaving south.
You see faint tracks of a Queen's Guard Cavalryman leaving south.
A black warhorse is standing here, being ridden by you.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
A Queen's Guard Cavalry Officer stands here.

HP:Hurt MV:Fresh >
A Road Aside the Banks
The dusty, wide path runs to the north and south here. To the south you can
clearly see a bend in the road, away from the strong flowing waters and muddy
banks of the Arinelle. To the north the road continues to run abreast to the
blue river.
[ Exits: n s ]
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see fairly recent tracks of a Queen's Guard Cavalryman leaving north.
You see fairly recent tracks of a Queen's Guard Cavalryman leaving north.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
A Road Near the Arinelle
Thie road turns to the north and east here. To the north it slowly moves to
run parallel to the Arinelle, and to the east it moves away from the might
river. Far to the south you can make out a busling fishing village.
[ Exits: n e ]
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see half day old tracks of a Queen's Guard Cavalryman leaving north.
You see half day old tracks of a Queen's Guard Cavalryman leaving north.
A black warhorse is standing here, being ridden by you.
A weary traveler is resting here.

HP:Hurt MV:Fresh >
n
A Road Aside the Banks
The dusty, wide path runs to the north and south here. To the south you can
clearly see a bend in the road, away from the strong flowing waters and muddy
banks of the Arinelle. To the north the road continues to run abreast to the
blue river.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see fairly recent tracks of a Queen's Guard Cavalryman leaving north.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
n
A Long Road by the Arinelle
The road seems to stretch north and south forever here. Small houses, some
abandoned due to flooding along the riverside, can be found mingling against
the shoreline. To the north the road continues all the way into the horizon,
and far to the south you can see the hint of a turn eastward.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see faint tracks of a Queen's Guard Cavalryman leaving south.
A black warhorse is standing here, being ridden by you.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
A Queen's Guard Cavalry Officer stands here.

HP:Hurt MV:Fresh >
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
n
A Long Road
Far to the north, you can clearly make out what seems to be a towering silver
spire, that seems to gleam in the brightest day or the darkest night. The
dusty road continues to meander between small fishing establishments and inns,
all of the unsavory nature. To the north it continues to run strait into the
plains, and to the south it stretches on for miles.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see two days old tracks of a large elk leaving north.
A black warhorse is standing here, being ridden by you.
A weary traveler is resting here.

HP:Hurt MV:Fresh >
n
n
A Road Running Along the Arinelle
A strange silver spire can barely be seen here, blocked by two large hills and
a line of trees to the northeast. To the north the road continues into the
plains, and to the south it continues to run along the Arinelle.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see faint tracks of a large elk leaving north.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
A Long Dirt Road
You are at a junction in a long dirt road. The occassional traveler or beast
can be seen moving along here, and several villages can be seen past the river
to the west. In this area it seems that the Arinelle thins and slows to a
point where one can wade safetly through. To the north the road seems to come
to an aprubt end, and to the south it continues to run adjacent to the
Arinelle.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of a white stallion (ridden) leaving east.
You see fairly recent tracks of a white stallion (ridden) leaving east.
You see fairly recent tracks of a black warhorse (ridden) leaving east.
You see faint tracks of a large elk leaving north.
A black warhorse is standing here, being ridden by you.
e

HP:Hurt MV:Fresh >
e
A Faint Deer Path
Numerous deer and other woodland creatures are at a constant scurry around this
faint path. To the east lies a group of giant trees in which the trail bends
around, and to the west a long dirt road can easily be seen. Past it, the
rushing waters of the Arinelle border lush farmland against the western
horizon.
[ Exits: e w ]
You see fresh tracks of a dreadlord leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
A bulky-brown moose is here, examining her surroundings.

HP:Hurt MV:Fresh >
An Elbow in the Path
The small trail forms into an elboy here, leading north in one direction and
west in another. A small stand of age old trees block much of your view of the
southward direction. To the north you can make out large grasses, and to the
west you can clearly see a deer trail.
[ Exits: n w ]
You see fresh tracks of a dreadlord leaving west.
You see fresh tracks of a ridden mount leaving west.
A large traveler's backpack is sitting here, obviously discarded.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
get pack
You get a large traveler's backpack.

HP:Hurt MV:Fresh >
w
A Faint Deer Path
Numerous deer and other woodland creatures are at a constant scurry around this
faint path. To the east lies a group of giant trees in which the trail bends
around, and to the west a long dirt road can easily be seen. Past it, the
rushing waters of the Arinelle border lush farmland against the western
horizon.
[ Exits: e w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a dreadlord leaving west.
A black warhorse is standing here, being ridden by you.
A bulky-brown moose is here, examining her surroundings.

HP:Hurt MV:Fresh >
w
A Long Dirt Road
You are at a junction in a long dirt road. The occassional traveler or beast
can be seen moving along here, and several villages can be seen past the river
to the west. In this area it seems that the Arinelle thins and slows to a
point where one can wade safetly through. To the north the road seems to come
to an aprubt end, and to the south it continues to run adjacent to the
Arinelle.
[ Exits: n e s w ]
You see fresh tracks of Obould leaving south.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of a white stallion (ridden) leaving east.
You see fairly recent tracks of a white stallion (ridden) leaving east.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
s
A Road Running Along the Arinelle
A strange silver spire can barely be seen here, blocked by two large hills and
a line of trees to the northeast. To the north the road continues into the
plains, and to the south it continues to run along the Arinelle.
[ Exits: n s ]
You see fresh tracks of Obould leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a white stallion (ridden) leaving north.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
s
A Long Road
Far to the north, you can clearly make out what seems to be a towering silver
spire, that seems to gleam in the brightest day or the darkest night. The
dusty road continues to meander between small fishing establishments and inns,
all of the unsavory nature. To the north it continues to run strait into the
plains, and to the south it stretches on for miles.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
*Obould* is standing here.
A weary traveler is resting here.

HP:Hurt MV:Fresh >
s
*Obould* strikes your legs.

HP:Hurt MV:Fresh - Obould: Healthy>
No way! You're fighting for your life!

HP:Hurt MV:Fresh - Obould: Healthy>
flee
You panic and attempt to flee!

HP:Hurt MV:Fresh - Obould: Healthy>
s
s
A Road Running Along the Arinelle
A strange silver spire can barely be seen here, blocked by two large hills and
a line of trees to the northeast. To the north the road continues into the
plains, and to the south it continues to run along the Arinelle.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Obould leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of a white stallion (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
A Long Road
Far to the north, you can clearly make out what seems to be a towering silver
spire, that seems to gleam in the brightest day or the darkest night. The
dusty road continues to meander between small fishing establishments and inns,
all of the unsavory nature. To the north it continues to run strait into the
plains, and to the south it stretches on for miles.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a white stallion (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
*Obould* is standing here.
A weary traveler is resting here.

HP:Hurt MV:Fresh >
A Long Road by the Arinelle
The road seems to stretch north and south forever here. Small houses, some
abandoned due to flooding along the riverside, can be found mingling against
the shoreline. To the north the road continues all the way into the horizon,
and far to the south you can see the hint of a turn eastward.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
A Queen's Guard Cavalry Officer stands here.

HP:Hurt MV:Fresh >
*Obould* leaves south.

HP:Hurt MV:Fresh >
hold pack
You're already holding something.

HP:Hurt MV:Fresh >
*Obould* tickles your body as he strikes you.

HP:Hurt MV:Fresh - Obould: Healthy>
You try to stab *Obould*'s arms, but miss.
*Obould* strikes your legs.

HP:Wounded MV:Fresh - Obould: Healthy>
wear pack
You wear a large traveler's backpack around your back.

HP:Wounded MV:Fresh - Obould: Healthy>
A Queen's Guard Cavalryman assists you!
A Queen's Guard Cavalryman assists a Queen's Guard Cavalryman.
A Queen's Guard Cavalryman assists a Queen's Guard Cavalryman.
A Queen's Guard Cavalry Officer assists a Queen's Guard Cavalryman.
A Queen's Guard Cavalry Officer bludgeons *Obould*'s feet hard.
A Queen's Guard Cavalryman tries to stab *Obould*'s hands, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s hands, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s body, but misses.
You stab *Obould*'s body hard.

HP:Wounded MV:Fresh - Obould: Scratched>
*Obould* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Obould: Scratched>
get green pack
A wave of pure darkness emanates from *Obould*'s hands, causing you to cry out in pain!

HP:Wounded MV:Fresh - Obould: Scratched>
A Queen's Guard Cavalry Officer bludgeons *Obould*'s shoulders extremely hard.
A Queen's Guard Cavalryman tries to stab *Obould*'s head, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s feet, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s legs, but misses.
*Obould* barely strikes your body.

HP:Wounded MV:Fresh - Obould: Hurt>
A wave of pure darkness emanates from *Obould*'s hands, causing you to cry out in pain!

HP:Wounded MV:Fresh - Obould: Hurt>
A Queen's Guard Cavalry Officer tries to bludgeon *Obould*'s waist, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s body, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s legs, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s feet, but misses.
*Obould* strikes your feet hard.

HP:Wounded MV:Fresh - Obould: Hurt>
You get an uprooted forkroot plant from a large traveler's backpack.

HP:Wounded MV:Fresh - Obould: Hurt>
A Queen's Guard Cavalry Officer bludgeons *Obould*'s arms very hard.
A Queen's Guard Cavalryman tries to stab *Obould*'s arms, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s hands, but misses.
A Queen's Guard Cavalryman stabs *Obould*'s arms.
You try to stab *Obould*'s legs, but miss.

HP:Wounded MV:Fresh - Obould: Hurt>
*Obould* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Obould: Hurt>
get stone pack
A wave of pure darkness emanates from *Obould*'s hands, causing you to cry out in pain!

HP:Wounded MV:Fresh - Obould: Hurt>
get stone pack
get stone pack
get stone pack
A Queen's Guard Cavalry Officer bludgeons *Obould*'s body very hard.
A Queen's Guard Cavalryman tries to stab *Obould*'s waist, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s shoulders, but misses.
A Queen's Guard Cavalryman stabs *Obould*'s feet hard.
*Obould* strikes your arms.

HP:Wounded MV:Fresh - Obould: Wounded>
get stone pack
get stone pack
drop green
A wave of pure darkness emanates from *Obould*'s hands, causing you to cry out in pain!

HP:Wounded MV:Fresh - Obould: Wounded>
*Obould* panics, and attempts to flee!

HP:Wounded MV:Fresh - Obould: Wounded>
bash
A Queen's Guard Cavalry Officer bludgeons *Obould*'s arms very hard.
A Queen's Guard Cavalryman tries to stab *Obould*'s body, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s feet, but misses.
A Queen's Guard Cavalryman stabs *Obould*'s waist.

HP:Wounded MV:Fresh - Obould: Wounded>
You get a small chunk of bright green stone from a large traveler's backpack.

HP:Wounded MV:Fresh - Obould: Wounded>
You get a small chunk of bright red stone from a large traveler's backpack.

HP:Wounded MV:Fresh - Obould: Wounded>
There doesn't seem to be a stone in a large traveler's backpack.

HP:Wounded MV:Fresh - Obould: Wounded>
There doesn't seem to be a stone in a large traveler's backpack.

HP:Wounded MV:Fresh - Obould: Wounded>
*Obould* leaves north.
There doesn't seem to be a stone in a large traveler's backpack.

HP:Wounded MV:Fresh >
There doesn't seem to be a stone in a large traveler's backpack.

HP:Wounded MV:Fresh >
You drop a small chunk of bright green stone.

HP:Wounded MV:Fresh >
The stone immediately breaks apart and sinks into the ground!
Bash who?

HP:Wounded MV:Fresh >
The sun slowly disappears in the west.

HP:Wounded MV:Fresh >
Suddenly a strange plant starts growing at an alarming rate...

HP:Wounded MV:Fresh >
A Queen's Guard Cavalry Officer leaves north.
A Queen's Guard Cavalryman leaves north.
A Queen's Guard Cavalryman leaves north.
A Queen's Guard Cavalryman leaves north.

HP:Wounded MV:Fresh >
n
A Long Road
Far to the north, you can clearly make out what seems to be a towering silver
spire, that seems to gleam in the brightest day or the darkest night. The
dusty road continues to meander between small fishing establishments and inns,
all of the unsavory nature. To the north it continues to run strait into the
plains, and to the south it stretches on for miles.
[ Exits: n s ]
You see fresh tracks of Obould leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
A Queen's Guard Cavalry Officer stands here.
*Obould* is standing here.
A weary traveler is resting here.

HP:Wounded MV:Fresh >
*Obould* leaves north.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
bash
Bash who?

HP:Wounded MV:Fresh >
s
A Long Road by the Arinelle
The road seems to stretch north and south forever here. Small houses, some
abandoned due to flooding along the riverside, can be found mingling against
the shoreline. To the north the road continues all the way into the horizon,
and far to the south you can see the hint of a turn eastward.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a Queen's Guard Cavalryman leaving north.
You see fresh tracks of a Queen's Guard Cavalryman leaving north.
You see fresh tracks of a Queen's Guard Cavalryman leaving north.
You see fresh tracks of a Queen's Guard Cavalry Officer leaving north.
A thick forest of vines creep along the ground at an alarming rate!
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
You start fighting your way through the thick mess of vines...

HP:Wounded MV:Fresh >
+ You finally make it through and keep heading where you were going.
A Long Road
Far to the north, you can clearly make out what seems to be a towering silver
spire, that seems to gleam in the brightest day or the darkest night. The
dusty road continues to meander between small fishing establishments and inns,
all of the unsavory nature. To the north it continues to run strait into the
plains, and to the south it stretches on for miles.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Obould leaving north.
You see fresh tracks of Obould leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
A Queen's Guard Cavalry Officer stands here.
A weary traveler is resting here.

HP:Wounded MV:Fresh >
A Queen's Guard Cavalry Officer leaves north.
A Queen's Guard Cavalryman leaves north.
A Queen's Guard Cavalryman leaves north.
A Queen's Guard Cavalryman leaves north.

HP:Wounded MV:Fresh >
*Obould* has arrived from the north.

HP:Wounded MV:Fresh >
*Obould* tickles your body as he strikes you.

HP:Wounded MV:Fresh - Obould: Wounded>
n
No way! You're fighting for your life!

HP:Wounded MV:Fresh - Obould: Wounded>
flee
You panic and attempt to flee!

HP:Wounded MV:Fresh - Obould: Wounded>
A Long Road by the Arinelle
The road seems to stretch north and south forever here. Small houses, some
abandoned due to flooding along the riverside, can be found mingling against
the shoreline. To the north the road continues all the way into the horizon,
and far to the south you can see the hint of a turn eastward.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a Queen's Guard Cavalryman leaving north.
You see fresh tracks of a Queen's Guard Cavalryman leaving north.
You see fresh tracks of a Queen's Guard Cavalryman leaving north.
A thick forest of vines creep along the ground at an alarming rate!
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Wounded MV:Fresh >
n
You start fighting your way through the thick mess of vines...

HP:Wounded MV:Fresh >
=
* kill fade
The vines hold fast, and you give up the attempt.
They don't seem to be here.

HP:Wounded MV:Fresh >
*Obould* has arrived from the north.

HP:Wounded MV:Fresh >
*Obould* strikes your arms.

HP:Wounded MV:Fresh - Obould: Wounded>
You try to stab *Obould*'s head, but miss.

HP:Wounded MV:Fresh - Obould: Wounded>
flee
You panic and attempt to flee!

HP:Wounded MV:Fresh - Obould: Wounded>
A wave of pure darkness emanates from *Obould*'s hands, causing you to cry out in pain!

HP:Wounded MV:Fresh - Obould: Wounded>
You start fighting your way through the thick mess of vines...

HP:Wounded MV:Fresh - Obould: Wounded>
% = - + A Queen's Guard Cavalry Officer has arrived from the north.
A Queen's Guard Cavalryman has arrived from the north.
A Queen's Guard Cavalryman has arrived from the north.
A Queen's Guard Cavalryman has arrived from the north.

HP:Wounded MV:Fresh - Obould: Wounded>

* You finally make it through and keep heading where you were going.
A Road Aside the Banks
The dusty, wide path runs to the north and south here. To the south you can
clearly see a bend in the road, away from the strong flowing waters and muddy
banks of the Arinelle. To the north the road continues to run abreast to the
blue river.
[ Exits: n s ]
You see fresh tracks of Obould leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a white stallion (ridden) leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
A Road Near the Arinelle
Thie road turns to the north and east here. To the north it slowly moves to
run parallel to the Arinelle, and to the east it moves away from the might
river. Far to the south you can make out a busling fishing village.
[ Exits: n e ]
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see half day old tracks of a Queen's Guard Cavalryman leaving north.
A black warhorse is standing here, being ridden by you.
A weary traveler is resting here.

HP:Wounded MV:Fresh >
kill fade
They don't seem to be here.

HP:Wounded MV:Fresh >
look
A Road Near the Arinelle
Thie road turns to the north and east here. To the north it slowly moves to
run parallel to the Arinelle, and to the east it moves away from the might
river. Far to the south you can make out a busling fishing village.
[ Exits: n e ]
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see half day old tracks of a Queen's Guard Cavalryman leaving north.
A black warhorse is standing here, being ridden by you.
A weary traveler is resting here.

HP:Wounded MV:Fresh >
n
A Road Aside the Banks
The dusty, wide path runs to the north and south here. To the south you can
clearly see a bend in the road, away from the strong flowing waters and muddy
banks of the Arinelle. To the north the road continues to run abreast to the
blue river.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Obould leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of a white stallion (ridden) leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
A Long Road by the Arinelle
The road seems to stretch north and south forever here. Small houses, some
abandoned due to flooding along the riverside, can be found mingling against
the shoreline. To the north the road continues all the way into the horizon,
and far to the south you can see the hint of a turn eastward.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a Queen's Guard Cavalryman leaving north.
You see fresh tracks of a Queen's Guard Cavalryman leaving north.
A thick forest of vines creep along the ground at an alarming rate!
A black warhorse is standing here, being ridden by you.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
A Queen's Guard Cavalry Officer stands here.
*Obould* is standing here.

HP:Wounded MV:Fresh >
kill fade
*Obould* barely strikes your arms.

HP:Battered MV:Fresh - Obould: Wounded>
They don't seem to be here.

HP:Battered MV:Fresh - Obould: Wounded>
bash
A Queen's Guard Cavalryman tries to stab *Obould*'s shoulders, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s head, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s hands, but misses.
A Queen's Guard Cavalry Officer assists a Queen's Guard Cavalryman.
A Queen's Guard Cavalry Officer tries to bludgeon *Obould*'s feet, but misses.
A Queen's Guard Cavalryman stabs *Obould*'s feet hard.
A Queen's Guard Cavalryman stabs *Obould*'s arms hard.
A Queen's Guard Cavalryman stabs *Obould*'s arms hard.
You try to stab *Obould*'s hands, but miss.

HP:Battered MV:Fresh - Obould: Wounded>

* - % - *Obould* sends you sprawling with a powerful bash!

HP:Battered MV:Fresh - Obould: Wounded>
A Queen's Guard Cavalry Officer tries to bludgeon *Obould*'s arms, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s body, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s legs, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s arms, but misses.
*Obould* strikes your shoulders hard.

HP:Battered MV:Fresh - Obould: Wounded>
kick
bash
A wave of pure darkness emanates from *Obould*'s hands, causing you to cry out in pain!

HP:Battered MV:Fresh - Obould: Wounded>
A Queen's Guard Cavalry Officer bludgeons *Obould*'s arms extremely hard.
A Queen's Guard Cavalryman tries to stab *Obould*'s arms, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s legs, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s body, but misses.
*Obould* strikes your hands hard.

HP:Battered MV:Fresh - Obould: Battered>
A wave of pure darkness emanates from *Obould*'s hands, causing you to cry out in pain!

HP:Battered MV:Fresh - Obould: Battered>
A beam of white light blasts forth from an ancient cuendillar artifact, hitting *Obould*!

HP:Battered MV:Fresh - Obould: Battered>
You miss your kick at *Obould*'s groin, much to his relief...

HP:Battered MV:Fresh - Obould: Battered>
A Queen's Guard Cavalry Officer bludgeons *Obould*'s head hard.
A Queen's Guard Cavalryman stabs *Obould*'s legs.
A Queen's Guard Cavalryman tries to stab *Obould*'s body, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s legs, but misses.

HP:Battered MV:Fresh - Obould: Battered>
HP:Battered MV:Fresh - Obould: Battered>

* - % *Obould* sends you sprawling with a powerful bash!
A Queen's Guard Cavalry Officer tries to bludgeon *Obould*'s arms, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s waist, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s arms, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s arms, but misses.
*Obould* strikes your shoulders hard.

HP:Battered MV:Fresh - Obould: Battered>
kick
bash
A wave of pure darkness emanates from *Obould*'s hands, causing you to cry out in pain!

HP:Beaten MV:Fresh - Obould: Battered>
A Queen's Guard Cavalry Officer bludgeons *Obould*'s body extremely hard.
A Queen's Guard Cavalryman tries to stab *Obould*'s feet, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s body, but misses.
A Queen's Guard Cavalryman stabs *Obould*'s legs.
*Obould* strikes your feet very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Obould: Beaten>
A wave of pure darkness emanates from *Obould*'s hands, causing you to cry out in pain!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Obould: Beaten>
A Queen's Guard Cavalry Officer bludgeons *Obould*'s hands hard.
A Queen's Guard Cavalryman tries to stab *Obould*'s legs, but misses.
A Queen's Guard Cavalryman stabs *Obould*'s arms.
A Queen's Guard Cavalryman tries to stab *Obould*'s legs, but misses.
You try to stab *Obould*'s legs, but miss.
*Obould* tickles your body as he strikes you.
You wish that your wounds would stop BLEEDING so much!
Your kick hits *Obould* in the solar plexus!

HP:Critical MV:Fresh - Obould: Beaten>
HP:Critical MV:Fresh - Obould: Beaten>

* - % A Queen's Guard Cavalry Officer tries to bludgeon *Obould*'s body, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s waist, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s shoulders, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s body, but misses.
The night has begun.

HP:Beaten MV:Fresh - Obould: Beaten>
- *Obould* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Obould: Beaten>
A wave of pure darkness emanates from *Obould*'s hands, causing you to cry out in pain!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Obould: Beaten>
A Queen's Guard Cavalry Officer bludgeons *Obould*'s feet into bloody fragments!
A Queen's Guard Cavalryman tries to stab *Obould*'s legs, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s hands, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s head, but misses.
*Obould* strikes your feet very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Obould: Beaten>
kick
bash
A wave of pure darkness emanates from *Obould*'s hands, causing you to cry out in pain!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Obould: Beaten>
A Queen's Guard Cavalry Officer tries to bludgeon *Obould*'s legs, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s arms, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s body, but misses.
A Queen's Guard Cavalryman tries to stab *Obould*'s body, but misses.
*Obould* strikes your hands hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Obould: Beaten>
Your kick hits *Obould* in the solar plexus!

HP:Critical MV:Fresh - Obould: Beaten>
HP:Critical MV:Fresh - Obould: Beaten>

* - A Queen's Guard Cavalry Officer bludgeons *Obould*'s legs very hard.
A Queen's Guard Cavalryman tries to stab *Obould*'s arms, but misses.
A Queen's Guard Cavalryman stabs *Obould*'s body hard.
A Queen's Guard Cavalryman stabs *Obould*'s legs hard.
*Obould* strikes your head.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...

I just needed one bash to land... just one! lol
Obould
Posts: 353
Joined: Tue Mar 15, 2005 4:33 pm

Re: One bash please....

Post by Obould »

HP:Wounded SP:Weakening MV:Excellent >
= 2
The vines hold fast, and you give up the attempt.
You barely strike *Mhaliah*'s arms.

HP:Wounded SP:Weakening MV:Excellent - Mhaliah: Battered>
1
HP:Wounded SP:Weakening MV:Excellent - Mhaliah: Battered>

* A Queen's Guard Cavalryman tries to stab your shoulders, but misses.
A Queen's Guard Cavalryman tries to stab your head, but misses.
A Queen's Guard Cavalryman tries to stab your hands, but misses.
A Queen's Guard Cavalry Officer assists a Queen's Guard Cavalryman.
A Queen's Guard Cavalry Officer tries to bludgeon your feet, but misses.
A Queen's Guard Cavalryman stabs your feet hard.
A Queen's Guard Cavalryman stabs your arms hard.
A Queen's Guard Cavalryman stabs your arms hard.
*Mhaliah* tries to stab your hands, but misses.

HP:Wounded SP:Weakening MV:Excellent - Mhaliah: Battered>
- % -
* Your bash at *Mhaliah* sends him sprawling!

HP:Wounded SP:Weakening MV:Excellent - Mhaliah: Battered>
A Queen's Guard Cavalry Officer tries to bludgeon your arms, but misses.
A Queen's Guard Cavalryman tries to stab your body, but misses.
A Queen's Guard Cavalryman tries to stab your legs, but misses.
A Queen's Guard Cavalryman tries to stab your arms, but misses.
You strike *Mhaliah*'s shoulders hard.

HP:Wounded SP:Weakening MV:Excellent - Mhaliah: Battered>
3
You begin channeling the appropriate flows...

HP:Wounded SP:Weakening MV:Excellent - Mhaliah: Battered>
% = + Okay.
You send a powerful wave of darkness at *Mhaliah*, who cries out in pain!

HP:Wounded SP:Weakening MV:Excellent - Mhaliah: Battered>

A Queen's Guard Cavalry Officer bludgeons your arms extremely hard.
A Queen's Guard Cavalryman tries to stab your arms, but misses.
A Queen's Guard Cavalryman tries to stab your legs, but misses.
A Queen's Guard Cavalryman tries to stab your body, but misses.
You strike *Mhaliah*'s hands hard.

HP:Battered SP:Weakening MV:Excellent - Mhaliah: Battered>
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Excellent - Mhaliah: Battered>
% = + Okay.
You send a powerful wave of darkness at *Mhaliah*, who cries out in pain!

HP:Battered SP:Weakening MV:Excellent - Mhaliah: Battered>
A beam of white light blasts forth from an ancient cuendillar artifact, hitting you in the chest!

HP:Battered SP:Weakening MV:Excellent - Mhaliah: Battered>
1
They already seem stunned!

HP:Battered SP:Weakening MV:Excellent - Mhaliah: Battered>
*Mhaliah* misses a kick at your groin, you breathe lighter now...

HP:Battered SP:Weakening MV:Excellent - Mhaliah: Battered>
HP:Battered SP:Weakening MV:Excellent - Mhaliah: Battered>

* A Queen's Guard Cavalry Officer bludgeons your head hard.
A Queen's Guard Cavalryman stabs your legs.
A Queen's Guard Cavalryman tries to stab your body, but misses.
A Queen's Guard Cavalryman tries to stab your legs, but misses.

HP:Battered SP:Weakening MV:Excellent - Mhaliah: Battered>
- % -
* Your bash at *Mhaliah* sends him sprawling!
A Queen's Guard Cavalry Officer tries to bludgeon your arms, but misses.
A Queen's Guard Cavalryman tries to stab your waist, but misses.
A Queen's Guard Cavalryman tries to stab your arms, but misses.
A Queen's Guard Cavalryman tries to stab your arms, but misses.
You strike *Mhaliah*'s shoulders hard.

HP:Battered SP:Weakening MV:Excellent - Mhaliah: Battered>
3
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Excellent - Mhaliah: Battered>
% = + TICK IN 5 SECONDS
Okay.
You send a powerful wave of darkness at *Mhaliah*, who cries out in pain!

HP:Battered SP:Flickering MV:Excellent - Mhaliah: Beaten>

A Queen's Guard Cavalry Officer bludgeons your body extremely hard.
A Queen's Guard Cavalryman tries to stab your feet, but misses.
A Queen's Guard Cavalryman tries to stab your body, but misses.
A Queen's Guard Cavalryman stabs your legs.
You strike *Mhaliah*'s feet very hard.

HP:Beaten SP:Flickering MV:Excellent - Mhaliah: Beaten>
You begin channeling the appropriate flows...

HP:Beaten SP:Flickering MV:Excellent - Mhaliah: Beaten>
% = + Okay.
You send a powerful wave of darkness at *Mhaliah*, who cries out in pain!

HP:Beaten SP:Flickering MV:Excellent - Mhaliah: Beaten>
1
They already seem stunned!

HP:Beaten SP:Flickering MV:Excellent - Mhaliah: Beaten>
They already seem stunned!

HP:Beaten SP:Flickering MV:Excellent - Mhaliah: Beaten>
A Queen's Guard Cavalry Officer bludgeons your hands hard.
You wish that your wounds would stop BLEEDING so much!
A Queen's Guard Cavalryman tries to stab your legs, but misses.
A Queen's Guard Cavalryman stabs your arms.
You wish that your wounds would stop BLEEDING so much!
A Queen's Guard Cavalryman tries to stab your legs, but misses.
*Mhaliah* tries to stab your legs, but misses.
You tickle *Mhaliah*'s body as you strike him.
You're hit in solar plexus, wow, this is breathtaking!!

HP:Beaten SP:Flickering MV:Excellent - Mhaliah: Critical>
HP:Beaten SP:Flickering MV:Excellent - Mhaliah: Critical>

* - % - Delay entry not found.
A Queen's Guard Cavalry Officer tries to bludgeon your body, but misses.
A Queen's Guard Cavalryman tries to stab your waist, but misses.
A Queen's Guard Cavalryman tries to stab your shoulders, but misses.
A Queen's Guard Cavalryman tries to stab your body, but misses.
The night has begun.


HP:Beaten SP:Weakening MV:Fresh - Mhaliah: Beaten>

* Your bash at *Mhaliah* sends him sprawling!

HP:Beaten SP:Weakening MV:Fresh - Mhaliah: Beaten>
3
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Fresh - Mhaliah: Beaten>
% = + Okay.
You send a powerful wave of darkness at *Mhaliah*, who cries out in pain!

HP:Beaten SP:Flickering MV:Fresh - Mhaliah: Critical>
A Queen's Guard Cavalry Officer bludgeons your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A Queen's Guard Cavalryman tries to stab your legs, but misses.
A Queen's Guard Cavalryman tries to stab your hands, but misses.
A Queen's Guard Cavalryman tries to stab your head, but misses.
You strike *Mhaliah*'s feet very hard.

HP:Beaten SP:Flickering MV:Fresh - Mhaliah: Critical>
cw
3
Mood changed to: Wimpy

HP:Beaten SP:Flickering MV:Fresh - Mhaliah: Critical>
You begin channeling the appropriate flows...

HP:Beaten SP:Flickering MV:Fresh - Mhaliah: Critical>
% = + Okay.
You send a powerful wave of darkness at *Mhaliah*, who cries out in pain!

HP:Beaten SP:Flickering MV:Fresh - Mhaliah: Critical>
A Queen's Guard Cavalry Officer tries to bludgeon your legs, but misses.
A Queen's Guard Cavalryman tries to stab your arms, but misses.
A Queen's Guard Cavalryman tries to stab your body, but misses.
A Queen's Guard Cavalryman tries to stab your body, but misses.
You strike *Mhaliah*'s hands hard.

HP:Beaten SP:Flickering MV:Fresh - Mhaliah: Critical>

You begin channeling the appropriate flows...
You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...

HP:Beaten SP:Flickering MV:Fresh - Mhaliah: Critical>

You begin channeling the appropriate flows...

HP:Beaten SP:Flickering MV:Fresh - Mhaliah: Critical>
% = You are interrupted and stop what you are doing.
A Queen's Guard Cavalry Officer bludgeons your legs very hard.
You wish that your wounds would stop BLEEDING so much!
A Queen's Guard Cavalryman tries to stab your arms, but misses.
A Queen's Guard Cavalryman stabs your body hard.
You wish that your wounds would stop BLEEDING so much!
A Queen's Guard Cavalryman stabs your legs hard.
You wish that your wounds would stop BLEEDING so much!
You strike *Mhaliah*'s head.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Mhaliah*'s death cry.
*Mhaliah* is dead! R.I.P.

HP:Critical SP:Flickering MV:Fresh >
You have acquired 1 feat point!
You have a running streak of three kills!

HP:Critical SP:Flickering MV:Fresh >
Melkor narrates, 'hello obould'

HP:Critical SP:Flickering MV:Fresh >
n
You start fighting your way through the thick mess of vines...

HP:Critical SP:Flickering MV:Fresh >
= % = - A Queen's Guard Cavalry Officer bludgeons your legs extremely hard.
You wish that your wounds would stop BLEEDING so much!
Ugh! You lost a level!
The vines hold fast, and you give up the attempt.
You are dead! Sorry...
Obould
Posts: 353
Joined: Tue Mar 15, 2005 4:33 pm

Re: One bash please....

Post by Obould »

btw you didn't once complete a bash timer
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Re: One bash please....

Post by Chase »

Few pointers:
First, "kill fade" is unnecessary. For one, he's a dreadlord, but more importantly, you want to just "kill dark" which will attack and DS player.

Second, don't kick and bash (especially after being bashed). Kick lags you out and most competent pkers will have started their bash again before your lag ends. Instead, only enter bash and once your unbashed you'll start the bash timer. This is always tied or before the other players bash (unless you're lagging).

I've found there are only a few times that kick is appropriate and should be used:
1) Between combat rounds when your opponent is bashed, so that the kick lag won't affect you
2) When fighting an abser, I'll usually let 3 melee hits go through when the player is bashed, and then immediately kick. This way you get another free hit in, and usually the abser will land anyway. This won't work vs dodge/combo, because they'll block your unbashed melee attempt. Also, I only do that if my bashing weapon is significantly inferior to the other player, because then they will likely win the bash off.
3) Stopping a weave/bash when you get engaged and are trying to flee off.
4) Getting in a little extra damage on a fleeing foe
5) Kicking a basher that you are buffing and unable to bash. IE: facing two bashers and you're able to bash opponent 1, then kick opponent 2 before their bash timer completes
6) Kicking a player who is low and on you, but not being hit by your weapon. IE: you're meleeing player 1, but player 2 is also on you and is critical. I'd usually kick them between rounds if you can't flee and reengage.
7) Finishing a player who is incap and about to be finished by a mob
8) Just to mix it up. Occasionally players will get used to just pressing bash and waiting on the timer (especially in longer abs vs abs fights) so you can sometimes throw them off and get a free bash in

Ok that was a little bit too much info. Sorry I was bored at work. Haha
Obould
Posts: 353
Joined: Tue Mar 15, 2005 4:33 pm

Re: One bash please....

Post by Obould »

Good info none the less Chase, he expected to pk a cookie cutter set up and got me :)

Like Chase said "change it up!", test it all and see what feels most comfortable but avoid predictability
Mhaliah
Posts: 47
Joined: Mon Oct 27, 2014 9:24 am

Re: One bash please....

Post by Mhaliah »

That was me changing up. My normal response is, to quote from The Quest for the Holy Grail, "Run Away."

You are a pretty terrifying rabbit Obould.
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