Cyrinde's first taste of battle

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Cyrinde
Posts: 13
Joined: Tue Jul 06, 2010 2:28 pm

Cyrinde's first taste of battle

Post by Cyrinde »

Mariska and I were out smobbing when I had to unexpectedly leave the computer for about 10 minutes to help a family member with something. When I came back, I found out that Bubonic had found and killed the unsuspecting Mariska while I had idled into the void. I saw Bubonic again still in the area and headed into battle to try and seek revenge...

________________________________________________________________________________________________________________________________

HP:Healthy SP:Full MV:Excellent >
w
Middle Road
The main road continues to head east and west, right through the center of
Caemlyn. There are large crowds everywhere in the city, but to the east, there
are suprisingly even more people than on the main road west of here. You
notice a large palace north of here, and a road east of here that leads north
towards it.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
An old beggar with thin, gnarled legs walks around here, asking for coins.
A cityguard patrols here, ever ready to draw his sword.

HP:Healthy SP:Full MV:Excellent >
stat
You are a 653 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 145 pounds, weight carried 0.0 lbs, worn: 48.6 lbs.
Offensive Bonus: 159 Dodge Bonus: 106, Parry Bonus: 126
Your abilities are: Str: 15, Int: 19, Wis: 18, Dex: 17, Con: 15
You have died 4 times, 1 times to other players, 3 times to monsters, and killed 1 other worthy
players.
Your armor absorbs 3% damage on average.
You are affected by:
NOTICE 19

HP:Healthy SP:Full MV:Excellent >
as
channel 'agility' Cyrinde
You begin channeling the appropriate flows...

HP:Healthy SP:Full MV:Excellent >-
*Bubonic* has arrived from the east.

HP:Healthy SP:Full MV:Excellent >=
1`1%
Cancelled...
What?!?

HP:Healthy SP:Full MV:Excellent >
1
k bubonic
They don't seem to be here.

HP:Healthy SP:Full MV:Excellent >
l
Middle Road
The main road continues to head east and west, right through the center of
Caemlyn. There are large crowds everywhere in the city, but to the east, there
are suprisingly even more people than on the main road west of here. You
notice a large palace north of here, and a road east of here that leads north
towards it.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
An old beggar with thin, gnarled legs walks around here, asking for coins.
A cityguard patrols here, ever ready to draw his sword.

HP:Healthy SP:Full MV:Excellent >
w
Middle Road
As you continue down the middle road you can see through the throng of people.
The road continues to the gate. Sounds of music and laughter make you look up
to a big building with a sign reading The Queen's Blessing.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A large rat is here scurrying out of sight.

HP:Healthy SP:Full MV:Excellent >
A large rat starts following you.
A large rat starts following you.
A happy tradeswoman yells, 'Think you've got what it takes to become an Artisan Herbalist? Come see
me at Along the Southern Road!'

HP:Healthy SP:Full MV:Excellent >
w
Middle Road
The road to the west leads to Caemlyn's West gate. To the east you can see the
center of the great city, the plaza, and far to the east lies Caemlyn's East
gate. To the south is a old abandoned inn. People in a hurry rush by you and
you turn your head to see a pair of guards sprinting down the streets shouting.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A large rat has arrived from the east.
A large rat has arrived from the east.

HP:Healthy SP:Full MV:Excellent >
l
Middle Road
The road to the west leads to Caemlyn's West gate. To the east you can see the
center of the great city, the plaza, and far to the east lies Caemlyn's East
gate. To the south is a old abandoned inn. People in a hurry rush by you and
you turn your head to see a pair of guards sprinting down the streets shouting.
[ Exits: e w ]
A large rat is here scurrying out of sight.
A large rat is here scurrying out of sight.
A white stallion is standing here, being ridden by you.

HP:Healthy SP:Full MV:Excellent >
kr
kill rat
A large rat stops following you.
You pierce a large rat's legs.
A large rat grimaces in pain.

HP:Healthy SP:Full MV:Excellent - a large rat: Wounded>
kr
kill rat
You do the best you can!

HP:Healthy SP:Full MV:Excellent - a large rat: Wounded>
kr
kill rat
A large rat tries to hit your head, but misses.
You pierce a large rat's hands very hard.
A large rat is incapacitated and will slowly die, if not aided.

HP:Healthy SP:Full MV:Excellent - a large rat: Incapacitated>
You do the best you can!

HP:Healthy SP:Full MV:Excellent - a large rat: Incapacitated>
w
No way! You're fighting for your life!

HP:Healthy SP:Full MV:Excellent - a large rat: Incapacitated>
w
No way! You're fighting for your life!

HP:Healthy SP:Full MV:Excellent - a large rat: Incapacitated>
w
No way! You're fighting for your life!

HP:Healthy SP:Full MV:Excellent - a large rat: Incapacitated>
You try to pierce a large rat's body, but miss.
A large rat is incapacitated and will slowly die, if not aided.

HP:Healthy SP:Full MV:Excellent - a large rat: Incapacitated>
kr
kill rat
You do the best you can!

HP:Healthy SP:Full MV:Excellent - a large rat: Incapacitated>
l
Middle Road
The road to the west leads to Caemlyn's West gate. To the east you can see the
center of the great city, the plaza, and far to the east lies Caemlyn's East
gate. To the south is a old abandoned inn. People in a hurry rush by you and
you turn your head to see a pair of guards sprinting down the streets shouting.
[ Exits: e w ]
A large rat is lying here, incapacitated.
A large rat is here scurrying out of sight.
A white stallion is standing here, being ridden by you.

HP:Healthy SP:Full MV:Excellent - a large rat: Incapacitated>
w
No way! You're fighting for your life!

HP:Healthy SP:Full MV:Excellent - a large rat: Incapacitated>
You pierce a large rat's legs into bloody fragments!
A large rat grimaces in pain.
A large rat panics, and attempts to flee!
You receive your share of experience.
Your blood freezes as you hear a large rat's death cry.
A large rat is dead! R.I.P.

HP:Healthy SP:Full MV:Excellent >
w
Caemlyn West Gate
A painted white rampant lion carved into the massive western gate stands guard
over the city. Large steel straps strengthen the timbers with the hinges of
matching material. A wide, paved street runs east while narrower lanes go
north and south. Outside the city, a well trafficked road travels west.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A bustling worker is here, hurrying past with purpose.
An old beggar with thin, gnarled legs walks around here, asking for coins.
A large rat is here scurrying out of sight.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.
A large rat has arrived from the east.

HP:Healthy SP:Full MV:Excellent >
kr
kill rat
A large rat stops following you.
You pierce a large rat's hands very hard.
A large rat grimaces in pain.

HP:Healthy SP:Full MV:Excellent - a large rat: Beaten>
ta
First target is set as: bubonic
*Bubonic* has arrived from the east.

HP:Healthy SP:Full MV:Excellent - a large rat: Beaten>
A large rat tries to hit your legs, but misses.
You pierce a large rat's head very hard.
A large rat grimaces in pain.
A large rat panics, and attempts to flee!
You receive your share of experience.
Your blood freezes as you hear a large rat's death cry.
A large rat is dead! R.I.P.

HP:Healthy SP:Full MV:Excellent >
1
k bubonic
You try to pierce Someone's body, but miss.

HP:Healthy SP:Full MV:Excellent - Bubonic: Healthy>
A Queen's Guard officer assists you!
A Queen's Guard officer assists a Queen's Guard officer.
A Queen's Guard officer assists a Queen's Guard officer.
A Queen's Guard officer assists a Queen's Guard officer.

HP:Healthy SP:Full MV:Excellent - Bubonic: Healthy>
emb
p
channel 'rend' bubonic
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Healthy SP:Full MV:Excellent - Bubonic: Healthy>
Your target could not be found.

HP:Healthy SP:Full MV:Excellent - Bubonic: Healthy>
*Bubonic* panics, and attempts to flee!

HP:Healthy SP:Full MV:Excellent - Bubonic: Healthy>
*Bubonic* leaves south.

HP:Healthy SP:Full MV:Excellent >
p
channel 'rend' bubonic
Your target could not be found.

HP:Healthy SP:Full MV:Excellent >
1
k bubonic
They don't seem to be here.

HP:Healthy SP:Full MV:Excellent >
l
Caemlyn West Gate
A painted white rampant lion carved into the massive western gate stands guard
over the city. Large steel straps strengthen the timbers with the hinges of
matching material. A wide, paved street runs east while narrower lanes go
north and south. Outside the city, a well trafficked road travels west.
[ Exits: n e s w ]
The corpse of a large rat is lying here.
A white stallion is standing here, being ridden by you.
A bustling worker is here, hurrying past with purpose.
An old beggar with thin, gnarled legs walks around here, asking for coins.
A large rat is here scurrying out of sight.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.

HP:Healthy SP:Full MV:Excellent >
1
k bubonic
They don't seem to be here.

HP:Healthy SP:Full MV:Excellent >
s
1
k bubonic
Along the Western Road
The wide road has come to the gate. The road at the west gate leads out to
Four Kings. To your other side is the middle road that runs through Caemlyn
leading to the center of the city, the palace, and the inner city.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
You feel the presence of someone nearby....
A cityguard patrols here, ever ready to draw his sword.

HP:Healthy SP:Full MV:Excellent >
They don't seem to be here.

HP:Healthy SP:Full MV:Excellent >
1
k bubonic
You try to pierce *Bubonic*'s head, but miss.

HP:Healthy SP:Full MV:Excellent - Bubonic: Healthy>
1
k bubonic
1
k bubonic
1
k bubonic
You do the best you can!

HP:Healthy SP:Full MV:Excellent - Bubonic: Healthy>
You do the best you can!

HP:Healthy SP:Full MV:Excellent - Bubonic: Healthy>
You do the best you can!

HP:Healthy SP:Full MV:Excellent - Bubonic: Healthy>
emb
j
channel 'air scythe' bubonic
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Healthy SP:Full MV:Excellent - Bubonic: Healthy>
You begin channeling the appropriate flows...

HP:Healthy SP:Full MV:Excellent - Bubonic: Healthy>%=
*Bubonic* misses a kick at your groin, you breathe lighter now...

HP:Healthy SP:Full MV:Excellent - Bubonic: Healthy>+
Okay.
You channel flows of air as they scythe *Bubonic*.

HP:Healthy SP:Excellent MV:Excellent - Bubonic: Scratched>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Healthy SP:Excellent MV:Excellent - Bubonic: Scratched>=
A Caemlyn cityguard assists you!

HP:Healthy SP:Excellent MV:Excellent - Bubonic: Scratched>=
*
A Caemlyn cityguard tries to stab *Bubonic*'s body, but misses.
You are interrupted and stop what you are doing.
*Bubonic* pierces your head into bloody fragments!
*Bubonic* tries to pierce your legs, but misses.
You try to pierce *Bubonic*'s legs, but miss.

HP:Hurt SP:Excellent MV:Excellent - Bubonic: Scratched>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Hurt SP:Excellent MV:Excellent - Bubonic: Scratched>==
*+-
*Bubonic* panics, and attempts to flee!

HP:Hurt SP:Excellent MV:Excellent - Bubonic: Scratched>=%
A Caemlyn cityguard tries to stab *Bubonic*'s legs, but misses.

HP:Hurt SP:Excellent MV:Excellent - Bubonic: Scratched>=-
A flash of light is reflected off your shield and hits *Bubonic*'s eyes, causing him to cry out in
pain!

HP:Hurt SP:Excellent MV:Excellent - Bubonic: Scratched>+
*Bubonic* leaves north.

HP:Hurt SP:Excellent MV:Excellent >
*
Okay.
Your net of Spirit, Air and Fire settles on *Bubonic* who screams in agony as you crush his organs,
boil his blood, and snap his bones.

HP:Hurt SP:Strong MV:Excellent - Bubonic: Hurt>
A Caemlyn cityguard assists you!

HP:Hurt SP:Strong MV:Excellent - Bubonic: Hurt>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Excellent - Bubonic: Hurt>=
A Caemlyn cityguard tries to stab *Bubonic*'s body, but misses.
You are interrupted and stop what you are doing.
*Bubonic* pierces your body into bloody fragments!
*Bubonic* tries to pierce your arms, but misses.
You try to pierce *Bubonic*'s body, but miss.

HP:Hurt SP:Strong MV:Excellent - Bubonic: Hurt>
*Bubonic* misses a kick at your groin, you breathe lighter now...

HP:Hurt SP:Strong MV:Excellent - Bubonic: Hurt>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Excellent - Bubonic: Hurt>==
*+
A Caemlyn cityguard tries to stab *Bubonic*'s legs, but misses.
*Bubonic* tries to pierce your feet, but misses.
The night has begun.

HP:Hurt SP:Excellent MV:Fresh - Bubonic: Hurt>-=%=-+
*
Okay.
Your net of Spirit, Air and Fire settles on *Bubonic* who screams in agony as you crush his organs,
boil his blood, and snap his bones.

HP:Hurt SP:Strong MV:Fresh - Bubonic: Wounded>
p
channel 'rend' bubonic
A Caemlyn cityguard tries to stab *Bubonic*'s waist, but misses.
*Bubonic* pierces your body into bloody fragments!
You try to pierce *Bubonic*'s shoulders, but miss.

HP:Wounded SP:Strong MV:Fresh - Bubonic: Wounded>
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Fresh - Bubonic: Wounded>==
*+-=%=
*Bubonic* misses a kick at your groin, you breathe lighter now...

HP:Wounded SP:Strong MV:Fresh - Bubonic: Wounded>
*Bubonic* slashes into deeply into your body, injecting a tainted poison inside of you!
A Caemlyn cityguard tries to stab *Bubonic*'s legs, but misses.

HP:Wounded SP:Strong MV:Fresh - Bubonic: Wounded>-+
*
Okay.
Your net of Spirit, Air and Fire settles on *Bubonic* who screams in agony as you crush his organs,
boil his blood, and snap his bones.

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>==
*+
A Caemlyn cityguard tries to stab *Bubonic*'s legs, but misses.
*Bubonic* tries to pierce your waist, but misses.

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>-=%=-+
*
Okay.
Your net of Spirit, Air and Fire settles on *Bubonic* who screams in agony as you crush his organs,
boil his blood, and snap his bones.

HP:Wounded SP:Good MV:Fresh - Bubonic: Battered>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Bubonic: Battered>=
A Caemlyn cityguard tries to stab *Bubonic*'s body, but misses.
You are interrupted and stop what you are doing.
*Bubonic* pierces your body into bloody fragments!
*Bubonic* tries to pierce your waist, but misses.
You pierce *Bubonic*'s arms very hard.

HP:Wounded SP:Good MV:Fresh - Bubonic: Battered>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Bubonic: Battered>==
*Bubonic* panics, and attempts to flee!

HP:Wounded SP:Good MV:Fresh - Bubonic: Battered>
A bolt of lightning arcs from an ancient cuendillar artifact to *Bubonic*, stunning them!

HP:Wounded SP:Good MV:Fresh - Bubonic: Battered>
*+
A Caemlyn cityguard stabs *Bubonic*'s arms very hard.

HP:Wounded SP:Good MV:Fresh - Bubonic: Battered>-=%=-+
*
Okay.
Your net of Spirit, Air and Fire settles on *Bubonic* who screams in agony as you crush his organs,
boil his blood, and snap his bones.

HP:Wounded SP:Weakening MV:Fresh - Bubonic: Beaten>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Wounded SP:Weakening MV:Fresh - Bubonic: Beaten>=
A Caemlyn cityguard tries to stab *Bubonic*'s legs, but misses.
*Bubonic* tries to pierce your head, but misses.
You are interrupted and stop what you are doing.
*Bubonic* pierces your head into bloody fragments!
You try to pierce *Bubonic*'s body, but miss.

HP:Battered SP:Weakening MV:Fresh - Bubonic: Beaten>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Fresh - Bubonic: Beaten>==
*+-=%
A Caemlyn cityguard tries to stab *Bubonic*'s head, but misses.
*Bubonic* tries to pierce your head, but misses.

HP:Battered SP:Weakening MV:Fresh - Bubonic: Beaten>=-
*Bubonic* panics, and attempts to flee!

HP:Battered SP:Weakening MV:Fresh - Bubonic: Beaten>+
*
Okay.
Your net of Spirit, Air and Fire settles on *Bubonic* who screams in agony as you crush his organs,
boil his blood, and snap his bones.

HP:Battered SP:Flickering MV:Fresh - Bubonic: Critical>
j
channel 'air scythe' bubonic
You begin channeling the appropriate flows...

HP:Battered SP:Flickering MV:Fresh - Bubonic: Critical>%
*Bubonic* leaves south.

HP:Battered SP:Flickering MV:Fresh >=
s
12
Cancelled...
Along the Western Road
The white road is almost at the west gate and middle road. Some stray dogs
have gathered around a piece of meat they probably stole from the garbage,
happily eating it. A collector comes by picking up all the trash.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
*Bubonic* is standing here.

HP:Battered SP:Flickering MV:Fresh >
What?!?

HP:Battered SP:Flickering MV:Fresh >
1
k bubonic
*Bubonic* leaves south.

HP:Battered SP:Flickering MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Battered SP:Flickering MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Battered SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Battered SP:Flickering MV:Fresh >
s
s
Along the Western Road
As you continue on, some kids almost knock you over as they run by you in full
flight. A fat baker is running after them, yelling for the guard and finally
just collapses on the side of the road from exhaustion.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
An ordinary commoner hurriedly moves along.

HP:Battered SP:Flickering MV:Fresh >
s
Along the Western Road
The road continues on and the sight of four huge men catch your eye. When you
turn and look at them, you see they are Ogier fixing a brick in the wall that
has come out. You wonder how that could happen; Ogier made buildings don't fall
apart like that.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.

HP:Battered SP:Flickering MV:Fresh >
1
k bubonic
1
k bubonic
Along the Western Road
The wide white stone road is very clean and continues on along the western
walls of the city. A tower rises from the wall with roses going up its side.
You see guards at the top monitoring the city. The road continues north to the
west gate.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
1
k bubonic

HP:Battered SP:Flickering MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Battered SP:Flickering MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Flickering MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Battered SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Battered SP:Flickering MV:Fresh >
s
A Caemlyn cityguard has arrived from the north.

HP:Battered SP:Flickering MV:Fresh >
s
A Turn in the Outer Road
A stone white tower of the guard rises above you with the banners of the Queen
and Andor flapping in the wind at its top. The road north leads to the western
gate and the middle road. To the east following the wall is the southern gate.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.

HP:Battered SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Battered SP:Flickering MV:Fresh >
e
e
Along the Southern Road
The southern road turns ahead at a guard tower and leads up to the western
gate. To the east is the southern gate and the road to Far Madding. The wide
clean road follows the wall around the city. To your side are thatched roof
houses.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A large rat is here scurrying out of sight.
An ordinary commoner hurriedly moves along.
A happy woman offers trade services to the passersby.

HP:Battered SP:Flickering MV:Fresh >
e
Along the Southern Road
The road leads east to the southern gate and west to the western road that
leads up to the western gates. The elaborate pictures on the wall catch your
eye. The Ogier stone masons who built these walls are very talented; you can
see why they are so famous.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
e

HP:Battered SP:Flickering MV:Fresh >
Along the Southern Road
Following the wide clean road you look at the trees towering over the walls and
you see the road out of Caemlyn. The road leads through the hills of Kintara
to Far Madding and then through the plains of Maredo to Tear.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
Caemlyn's Southern Gate
You are at a huge white arched gate. People are leaving and entering the city
under the watchful eye of the Caemlyn city guard. The road out the gate leads
all the way down to Far Madding through the hills of Kintara.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
An ordinary commoner hurriedly moves along.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.

HP:Battered SP:Flickering MV:Fresh >
sc
You have 139(286) hit, 51(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount is full of energy.
You are standing.

HP:Battered SP:Flickering MV:Fresh >
e
Along the Southern Road
Following the road down to the southern gate which is just to the west you see
fir, pine, leatherleaf and the tops of other trees reaching over the wall and
the road that leads down south to Far Madding.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
An ordinary commoner hurriedly moves along.

HP:Battered SP:Flickering MV:Fresh >
get blue pack
You get a vial filled with a cloudy blue liquid from a moderate sized backpack.

HP:Battered SP:Flickering MV:Fresh >
quaff blue
You tilt your head back and quaff a vial filled with a cloudy blue liquid.
You feel the healing liquid start to go to work inside you.

HP:Wounded SP:Flickering MV:Fresh >
sc
You have 153(286) hit, 51(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount is full of energy.
You are standing.

HP:Wounded SP:Flickering MV:Fresh >
A happy tradeswoman yells, 'Want to learn more about Mining? I'm sharing stories at Along the
Southern Road!'

HP:Wounded SP:Flickering MV:Fresh >
e
Along the Southern Road
As you continue down the road you see some servants cleaning one of the walls
on a stone white building. Someone put a dragon fang on the wall and door of a
small inn. You turn your head to see the road continuing down to the south
gate.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
rel
e
You release the One Power.

HP:Wounded SP:Flickering MV:Fresh >
A Turn in the Outer Road
A stone white tower rises above you with the banners of the Queen and Andor
flapping in the wind at its top. The road west leads to the southern gate of
Caemlyn. North is the eastern road following the wall to the eastern gate.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
sc
You have 153(286) hit, 51(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount is full of energy.
You are standing.

HP:Wounded SP:Flickering MV:Fresh >
n
Along the Eastern Road
The clean wide road of eastern Caemlyn to the south turns into the southern
road. To the north there are the eastern white arched gates of Caemlyn on the
road following the wall north. Buildings of the outer city are to the side.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Wounded SP:Flickering MV:Fresh >
n
Along the Eastern Road
The wide clean road still follows the lion engraved wall. Soldiers on the wall
look down at you as well as the soldiers passing you by on the streets. You
can see the southern road leading on to the huge white arched gate of south
Caemlyn.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
An old beggar with thin, gnarled legs walks around here, asking for coins.

HP:Wounded SP:Flickering MV:Fresh >
n
e
Along the Eastern Road
The wide white stone road is very clean and continues along the eastern walls
of Caemlyn. A tower rises from the wall to your side with roses going up its
side. The road continues on the east gate to the north and the southern road
to the south.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.
A black feathered crow flies nearby.
An ordinary commoner hurriedly moves along.

HP:Wounded SP:Flickering MV:Fresh >
Along the Eastern Road
The huge white wall engraved with vines and red lions is on one of your sides
and on the other is a baker's shop. The smell of fresh baked bread catches
your nose. The road turns, still following the wall, leading down to the
southern road.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
n
Along the Eastern Road
Still following the huge white outer walls of Caemlyn the road you are on
follows the wall around the whole city. To your side you see stone buildings
of the city and in the inner city the palace of the Queen.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
w
You cannot ride in there!

HP:Wounded SP:Flickering MV:Fresh >
cmw
change mood wimpy
Mood changed to: Wimpy

HP:Wounded SP:Flickering MV:Fresh >
n
Along the Eastern Road
Just south of the east gate you follow the wide clean stone road along the huge
white walls of Caemlyn with the lion of Andor and the Rose Crown carved into
the wall by Ogier. The road continues down to the south road.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
n
Caemlyn's East Gate
Massive iron gates surrounded by an Ogier worked stone arch block the road that
continues to the east. Various lion heads, and other patterns have been etched
into the gates and the outlining stone. A long boulevard travels through the
center of Caemlyn leading out the gate towards Aringill.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
An ordinary commoner hurriedly moves along.
An ordinary commoner hurriedly moves along.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.

HP:Wounded SP:Flickering MV:Fresh >
whe
Players in your Zone
--------------------
Cyrinde - Caemlyn's East Gate

HP:Wounded SP:Flickering MV:Fresh >
w
Middle Road
Wagons and a crowd of people head toward the gates which lay just to the east.
There are little shops on the side of the road and hawkers on the street
corners shout their wares trying to outdo each other. Street performers juggle
and sing for money.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
cmw
change mood wimpy
Mood changed to: Wimpy

HP:Wounded SP:Flickering MV:Fresh >
l
Middle Road
Wagons and a crowd of people head toward the gates which lay just to the east.
There are little shops on the side of the road and hawkers on the street
corners shout their wares trying to outdo each other. Street performers juggle
and sing for money.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
eq
You are using:
<used as light> a lightstick made of crystal
<held> an ancient cuendillar artifact
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a golden silk turban
<worn about body> a white dress with a banded hem
<worn on back> a moderate sized backpack
<worn on body> a worn animal hide vest
<worn on shoulders> a set of finely worked shoulder pads sparkling with gold
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a diamond wristcuff
<worn around wrist> a diamond wristcuff
<worn on hands> a pair of gloves embroidered with gold
<worn on finger> a bright red heartstone ring
<worn on finger> a great serpent ring
<wielded> a glimmering topaz pommeled baselard
<worn as shield> a reflective onyx shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots

HP:Wounded SP:Flickering MV:Fresh >
w
Middle Road
The east gate is close and the west gate lies down the road more. Trying to
get by people, the smell of horse dung reaches your nose. To the south is the
stable of Caemlyn. You can see a man yelling, trying to regain hold of one of
the horses.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.

HP:Wounded SP:Flickering MV:Fresh >
w
You feel a little stronger.
You feel a little stronger.

HP:Wounded SP:Weakening MV:Fresh >
Middle Road
The east gate of Caemlyn lies just a little to the east and to the west is the
center of the city. The street is packed with people. Hawkers shout their
wares on street corners and jugglers are performing for coins.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.

HP:Wounded SP:Weakening MV:Fresh >
whe
Players in your Zone
--------------------
Cyrinde - Middle Road

HP:Wounded SP:Weakening MV:Fresh >
stat
You are a 653 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 145 pounds, weight carried 0.0 lbs, worn: 48.4 lbs.
Offensive Bonus: 160 Dodge Bonus: 107, Parry Bonus: 126
Your abilities are: Str: 15, Int: 19, Wis: 18, Dex: 17, Con: 15
You have died 4 times, 1 times to other players, 3 times to monsters, and killed 1 other worthy
players.
Your armor absorbs 3% damage on average.
You are affected by:
HEALING 1
POISON 2
NO QUIT 5
NOTICE 17

HP:Wounded SP:Weakening MV:Fresh >
w
Crossing in the Middle Road
The heavy crowds continue to push through each other, as if everyone is in a
hurry to get to where they are heading. The long main road in front of you is
made up of a strong stone to have survived the hard pounding of people's feet
and wagons heading through here every day. To the north, you can see the
palace of Caemlyn and the Inner City.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
emb
as
channel 'agility' Cyrinde
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Weakening MV:Fresh >
You begin channeling the appropriate flows...

HP:Wounded SP:Weakening MV:Fresh >-=%=-+
*
Okay.

HP:Wounded SP:Weakening MV:Fresh >
sc
You have 165(286) hit, 61(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount is full of energy.
You are standing.

HP:Wounded SP:Weakening MV:Fresh >
w
Middle Road
The main road continues to head east and west, right through the center of
Caemlyn. There are large crowds everywhere in the city, but to the east, there
are suprisingly even more people than on the main road west of here. You
notice a large palace north of here, and a road east of here that leads north
towards it.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A woman walks about here, collecting trash.
An old beggar with thin, gnarled legs walks around here, asking for coins.
A cityguard patrols here, ever ready to draw his sword.

HP:Wounded SP:Weakening MV:Fresh >
sts
channel 'strength' cyrinde
You begin channeling the appropriate flows...

HP:Wounded SP:Weakening MV:Fresh >=%=-
*
Okay.
A young blacksmith apprentice yells, 'Care for a threatening platinum spiked mace? Come see all my
master's work at Eastern Street Bordering Caemlyn's Wall!'

HP:Wounded SP:Flickering MV:Fresh >
w
Middle Road
As you continue down the middle road you can see through the throng of people.
The road continues to the gate. Sounds of music and laughter make you look up
to a big building with a sign reading The Queen's Blessing.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
rel
You release the One Power.

HP:Wounded SP:Flickering MV:Fresh >
sc
You have 165(286) hit, 49(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount is full of energy.
You are standing.

HP:Wounded SP:Flickering MV:Fresh >
w
Middle Road
The road to the west leads to Caemlyn's West gate. To the east you can see the
center of the great city, the plaza, and far to the east lies Caemlyn's East
gate. To the south is a old abandoned inn. People in a hurry rush by you and
you turn your head to see a pair of guards sprinting down the streets shouting.
[ Exits: e w ]
The corpse of a large rat is lying here.
A white stallion is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Wounded SP:Flickering MV:Fresh >
w
Caemlyn West Gate
A painted white rampant lion carved into the massive western gate stands guard
over the city. Large steel straps strengthen the timbers with the hinges of
matching material. A wide, paved street runs east while narrower lanes go
north and south. Outside the city, a well trafficked road travels west.
[ Exits: n e s w ]
The corpse of a large rat is lying here.
A white stallion is standing here, being ridden by you.
A bustling worker is here, hurrying past with purpose.
An old beggar with thin, gnarled legs walks around here, asking for coins.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.

HP:Wounded SP:Flickering MV:Fresh >
s
Along the Western Road
The wide road has come to the gate. The road at the west gate leads out to
Four Kings. To your other side is the middle road that runs through Caemlyn
leading to the center of the city, the palace, and the inner city.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.

HP:Wounded SP:Flickering MV:Fresh >
stat
You are a 653 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 145 pounds, weight carried 0.0 lbs, worn: 48.4 lbs.
Offensive Bonus: 161 Dodge Bonus: 113, Parry Bonus: 137
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 15
You have died 4 times, 1 times to other players, 3 times to monsters, and killed 1 other worthy
players.
Your armor absorbs 3% damage on average.
You are affected by:
STRENGTH 13
AGILITY 26
HEALING 1
POISON 2
NO QUIT 5
NOTICE 17

HP:Wounded SP:Flickering MV:Fresh >
s
Along the Western Road
The white road is almost at the west gate and middle road. Some stray dogs
have gathered around a piece of meat they probably stole from the garbage,
happily eating it. A collector comes by picking up all the trash.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
s
Along the Western Road
As you continue on, some kids almost knock you over as they run by you in full
flight. A fat baker is running after them, yelling for the guard and finally
just collapses on the side of the road from exhaustion.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
An ordinary commoner hurriedly moves along.

HP:Wounded SP:Flickering MV:Fresh >
s
Along the Western Road
The road continues on and the sight of four huge men catch your eye. When you
turn and look at them, you see they are Ogier fixing a brick in the wall that
has come out. You wonder how that could happen; Ogier made buildings don't fall
apart like that.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
s
Along the Western Road
The wide white stone road is very clean and continues on along the western
walls of the city. A tower rises from the wall with roses going up its side.
You see guards at the top monitoring the city. The road continues north to the
west gate.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.

HP:Wounded SP:Flickering MV:Fresh >
s
A Turn in the Outer Road
A stone white tower of the guard rises above you with the banners of the Queen
and Andor flapping in the wind at its top. The road north leads to the western
gate and the middle road. To the east following the wall is the southern gate.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.
A happy woman offers trade services to the passersby.

HP:Wounded SP:Flickering MV:Fresh >
e
Along the Southern Road
The southern road turns ahead at a guard tower and leads up to the western
gate. To the east is the southern gate and the road to Far Madding. The wide
clean road follows the wall around the city. To your side are thatched roof
houses.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.
A large rat is here scurrying out of sight.
An ordinary commoner hurriedly moves along.

HP:Wounded SP:Flickering MV:Fresh >
e
Along the Southern Road
The road leads east to the southern gate and west to the western road that
leads up to the western gates. The elaborate pictures on the wall catch your
eye. The Ogier stone masons who built these walls are very talented; you can
see why they are so famous.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
e
Along the Southern Road
Following the wide clean road you look at the trees towering over the walls and
you see the road out of Caemlyn. The road leads through the hills of Kintara
to Far Madding and then through the plains of Maredo to Tear.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
e
Caemlyn's Southern Gate
You are at a huge white arched gate. People are leaving and entering the city
under the watchful eye of the Caemlyn city guard. The road out the gate leads
all the way down to Far Madding through the hills of Kintara.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.

HP:Wounded SP:Flickering MV:Fresh >
s
The gate seems to be closed.

HP:Wounded SP:Flickering MV:Fresh >
whe
Players in your Zone
--------------------
Cyrinde - Caemlyn's Southern Gate

HP:Wounded SP:Flickering MV:Fresh >
e
Along the Southern Road
Following the road down to the southern gate which is just to the west you see
fir, pine, leatherleaf and the tops of other trees reaching over the wall and
the road that leads down south to Far Madding.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
An ordinary commoner hurriedly moves along.
An ordinary commoner hurriedly moves along.

HP:Wounded SP:Flickering MV:Fresh >
emb
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Flickering MV:Fresh >
sc
You have 165(286) hit, 49(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks strong.
You are standing.

HP:Wounded SP:Flickering MV:Fresh >
ll1
channel 'locate life' bubonic
You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh >-+==
*+-=%=-+
*
Okay.
You sense Bubonic east. -- [9afe53ca909bd0bba8e614e9f824bc1f]

HP:Wounded SP:Flickering MV:Fresh >
rel
e
You release the One Power.

HP:Wounded SP:Flickering MV:Fresh >
e
Mariska tells you, 'pracs go through death so thats nice..'
Along the Southern Road
As you continue down the road you see some servants cleaning one of the walls
on a stone white building. Someone put a dragon fang on the wall and door of a
small inn. You turn your head to see the road continuing down to the south
gate.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
n

HP:Wounded SP:Flickering MV:Fresh >
n
A Turn in the Outer Road
A stone white tower rises above you with the banners of the Queen and Andor
flapping in the wind at its top. The road west leads to the southern gate of
Caemlyn. North is the eastern road following the wall to the eastern gate.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
n
Along the Eastern Road
The clean wide road of eastern Caemlyn to the south turns into the southern
road. To the north there are the eastern white arched gates of Caemlyn on the
road following the wall north. Buildings of the outer city are to the side.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Wounded SP:Flickering MV:Fresh >
Along the Eastern Road
The wide clean road still follows the lion engraved wall. Soldiers on the wall
look down at you as well as the soldiers passing you by on the streets. You
can see the southern road leading on to the huge white arched gate of south
Caemlyn.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
An old beggar with thin, gnarled legs walks around here, asking for coins.

HP:Wounded SP:Flickering MV:Fresh >
Along the Eastern Road
The wide white stone road is very clean and continues along the eastern walls
of Caemlyn. A tower rises from the wall to your side with roses going up its
side. The road continues on the east gate to the north and the southern road
to the south.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.
A black feathered crow flies nearby.
An ordinary commoner hurriedly moves along.

HP:Wounded SP:Flickering MV:Fresh >
e
Along the Eastern Road
The huge white wall engraved with vines and red lions is on one of your sides
and on the other is a baker's shop. The smell of fresh baked bread catches
your nose. The road turns, still following the wall, leading down to the
southern road.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
sc
You have 165(286) hit, 24(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks strong.
You are standing.

HP:Wounded SP:Flickering MV:Fresh >
n
n
Along the Eastern Road
Still following the huge white outer walls of Caemlyn the road you are on
follows the wall around the whole city. To your side you see stone buildings
of the city and in the inner city the palace of the Queen.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
n
Along the Eastern Road
Just south of the east gate you follow the wide clean stone road along the huge
white walls of Caemlyn with the lion of Andor and the Rose Crown carved into
the wall by Ogier. The road continues down to the south road.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
Caemlyn's East Gate
Massive iron gates surrounded by an Ogier worked stone arch block the road that
continues to the east. Various lion heads, and other patterns have been etched
into the gates and the outlining stone. A long boulevard travels through the
center of Caemlyn leading out the gate towards Aringill.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A small black cat walks around here.
An ordinary commoner hurriedly moves along.
An ordinary commoner hurriedly moves along.
A cityguard patrols here, ever ready to draw his sword.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.

HP:Wounded SP:Flickering MV:Fresh >
call;e
You call for the gate to be opened.

HP:Wounded SP:Flickering MV:Fresh >
Before the Eastern Gate
Just east of the massive gates of Caemlyn, the road starts off as broad field
then tapers into a well-traveled thoroughfare that heads to the east. A
smaller road turns to the south, never straying far from the walls of the city.
Drifting to the north, the ground lays flat and bare from decades of use as a
campground for caravans.
[ Exits: n e s w ]
A tall post stands here holding a torch to create a lamp.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
s
s
You cannot ride in there!

HP:Wounded SP:Flickering MV:Fresh >
You cannot ride in there!

HP:Wounded SP:Flickering MV:Fresh >
e
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
e
The Aringill Road
Running between Caemlyn and Aringill, the road sees moderate traffic from
farmers with their produce and livestock to sell in the markets of Caemlyn to
large merchant caravans. It is mostly farmland of one sort or another that
borders the way, from croplands, to pastures, to hayfields. The land itself
has gently rolling hills that provide no true obstacle to the traveler.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
n
You cannot ride in there!

HP:Wounded SP:Flickering MV:Fresh >
w
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
*Bubonic* is standing here.

HP:Wounded SP:Flickering MV:Fresh >
n
A Small Pasture
Surrounded by fencing, this small pasture is used by the merchant caravans that
camp to the west near the East Gate of Caemlyn. The grass is a bit worn down
in places, but there are a couple of troughs in place to water the stock.
Someone at one time built a three-sided shed at the north end, but from all
appearances, no one else has bothered to maintain it.
[ Exits: s w ]
Slabs of thick wood join to form a trough.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
w
e
The Caravan Campsite
Situated just north of the Caemlyn Road and at the east end of the Wall Road,
this is an ideal location for merchant caravans to camp. Decades of hooves and
feet have created a surface off the road as hard as the road itself. Random
circles of blackened earth mark to locations of previously burning fires. To
the east is a fenced area where livestock graze.
[ Exits: n e s ]
A well-used firepit is embedded into the ground.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
A Small Pasture
Surrounded by fencing, this small pasture is used by the merchant caravans that
camp to the west near the East Gate of Caemlyn. The grass is a bit worn down
in places, but there are a couple of troughs in place to water the stock.
Someone at one time built a three-sided shed at the north end, but from all
appearances, no one else has bothered to maintain it.
[ Exits: s w ]
Slabs of thick wood join to form a trough.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
s
1
k bubonic
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
e
1
k bubonic
The Aringill Road
Running between Caemlyn and Aringill, the road sees moderate traffic from
farmers with their produce and livestock to sell in the markets of Caemlyn to
large merchant caravans. It is mostly farmland of one sort or another that
borders the way, from croplands, to pastures, to hayfields. The land itself
has gently rolling hills that provide no true obstacle to the traveler.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
n
1
k bubonic
You cannot ride in there!

HP:Wounded SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
w
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
n
A Small Pasture
Surrounded by fencing, this small pasture is used by the merchant caravans that
camp to the west near the East Gate of Caemlyn. The grass is a bit worn down
in places, but there are a couple of troughs in place to water the stock.
Someone at one time built a three-sided shed at the north end, but from all
appearances, no one else has bothered to maintain it.
[ Exits: s w ]
Slabs of thick wood join to form a trough.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
w
1
k bubonic
The Caravan Campsite
Situated just north of the Caemlyn Road and at the east end of the Wall Road,
this is an ideal location for merchant caravans to camp. Decades of hooves and
feet have created a surface off the road as hard as the road itself. Random
circles of blackened earth mark to locations of previously burning fires. To
the east is a fenced area where livestock graze.
[ Exits: n e s ]
A well-used firepit is embedded into the ground.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
n
The Wall Road Just North of a Caravan Campsite
The monotony of the east side of the Wall Road is broken to the south by a
large campsite used by merchant teams. Large wagons can be seen in the
campsite, and a fenced area lies to the east of the campsite for grazing the
animals. The road is well packed here.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Wounded SP:Flickering MV:Fresh >
e
The Wall Road
To the south lies a fenced pasture for grazing animals. The road curves to the
west and turns south into a campsite used by merchant caravans to stay
overnight. The road is well packed here, and there is little dust. Small
campfires can be seen inside the camp.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
n
The Wall Road
Caemlyn's east wall looms high to the east, and small houses butt up against
the road to the east. A large grassland dotted by stands of trees extends past
the homes, on many large rolling hills. The sun is blocked by the wall for
much of the afternoon.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
n
The Wall Road Next To A Grove Of Trees
A large grove of birch and elm trees grows next to the road here, filled out by
large bushes. Deer can often be seen going into and out of the grove at dusk
and dawn. Enormous roots have grown under the road, pushing up and creating
hazards for passing wagons.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
sc
You have 174(286) hit, 42(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks weary.
You are standing.

HP:Wounded SP:Flickering MV:Fresh >
rel
You aren't even connected to the True Source.

HP:Wounded SP:Flickering MV:Fresh >
cmw
change mood wimpy
Mood changed to: Wimpy

HP:Wounded SP:Flickering MV:Fresh >
n
The Wall Road Next To A Grassland
A grassland with rolling hills dotted by stands of birch and elm sprawls to the
east. This is one of the highest spots of the wall, as the ground is lower
here than at o ther spost on the Wall Road. The wind often blows through here,
picking up dust and blowing into the Slums.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Wounded SP:Flickering MV:Fresh >
stat
You are a 653 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 145 pounds, weight carried 0.0 lbs, worn: 48.4 lbs.
Offensive Bonus: 161 Dodge Bonus: 113, Parry Bonus: 137
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 15
You have died 4 times, 1 times to other players, 3 times to monsters, and killed 1 other worthy
players.
Your armor absorbs 3% damage on average.
You are affected by:
STRENGTH 12
AGILITY 25
POISON 1
NO QUIT 4
NOTICE 16

HP:Wounded SP:Flickering MV:Fresh >
kr
kill rat
You pierce a large rat's feet very hard.
A large rat grimaces in pain.

HP:Wounded SP:Flickering MV:Fresh - a large rat: Beaten>
a
diagnose bubonic
No-one by that name here.

HP:Wounded SP:Flickering MV:Fresh - a large rat: Beaten>
a
diagnose bubonic
A large rat tries to hit your body, but misses.
You pierce a large rat's body very hard.
A large rat grimaces in pain.
A large rat panics, and attempts to flee!
You receive your share of experience.
Your blood freezes as you hear a large rat's death cry.
A large rat is dead! R.I.P.
No-one by that name here.

HP:Wounded SP:Flickering MV:Fresh >
a
diagnose bubonic
No-one by that name here.

HP:Wounded SP:Flickering MV:Fresh >
n
The Wall Road
The rolling hills to the east give way to the Low Caemlyn Slums to the north.
The slums are a maze of tents and shacks to the north, filled with poverty and
sickness. There is a tall wooden wall around the slums, keeping it separate
from the rest of Caemlyn.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Wounded SP:Flickering MV:Fresh >
kr
kill rat
You pierce a large rat's hands hard.
A large rat grimaces in pain.

HP:Wounded SP:Flickering MV:Fresh - a large rat: Wounded>
A large rat tries to hit your hands, but misses.
You pierce a large rat's body hard.
A large rat grimaces in pain.
A large rat panics, and attempts to flee!

HP:Wounded SP:Flickering MV:Fresh - a large rat: Critical>
sc
You have 174(286) hit, 42(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks weary.
You are fighting a large rat.

HP:Wounded SP:Flickering MV:Fresh - a large rat: Critical>
rel
A large rat leaves south.

HP:Wounded SP:Flickering MV:Fresh >
You aren't even connected to the True Source.

HP:Wounded SP:Flickering MV:Fresh >
s
The Wall Road Next To A Grassland
A grassland with rolling hills dotted by stands of birch and elm sprawls to the
east. This is one of the highest spots of the wall, as the ground is lower
here than at o ther spost on the Wall Road. The wind often blows through here,
picking up dust and blowing into the Slums.
[ Exits: n s ]
The corpse of a large rat is lying here.
A white stallion is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Wounded SP:Flickering MV:Fresh >
kr
kill rat
The wind blows in from the south, kicking up a cloud of dust.
You try to pierce a large rat's legs, but miss.
A large rat panics, and attempts to flee!

HP:Wounded SP:Flickering MV:Fresh - a large rat: Critical>
s
A large rat starts following you.
A flash of light is reflected off your shield and hits a large rat's eyes, causing him to cry out in
pain!
A large rat stops following you.
You pierce a large rat's arms very hard.
A large rat grimaces in pain.
A large rat panics, and attempts to flee!
You receive your share of experience.
Your blood freezes as you hear a large rat's death cry.
A large rat is dead! R.I.P.

HP:Wounded SP:Flickering MV:Fresh >
The Wall Road Next To A Grove Of Trees
A large grove of birch and elm trees grows next to the road here, filled out by
large bushes. Deer can often be seen going into and out of the grove at dusk
and dawn. Enormous roots have grown under the road, pushing up and creating
hazards for passing wagons.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
*Bubonic* is standing here.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
1
k bubonic
You try to pierce Someone's legs, but miss.

HP:Wounded SP:Flickering MV:Fresh - Bubonic: Battered>
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh - Bubonic: Battered>
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Bubonic: Battered>
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Bubonic: Battered>
emb
p
channel 'rend' bubonic
*Bubonic* panics, and attempts to flee!
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Flickering MV:Fresh - Bubonic: Battered>
You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh - Bubonic: Battered>==
*+
*Bubonic* leaves north.

HP:Wounded SP:Flickering MV:Fresh >-=
n
1
k bubonic
Cancelled...
The Wall Road Next To A Grassland
A grassland with rolling hills dotted by stands of birch and elm sprawls to the
east. This is one of the highest spots of the wall, as the ground is lower
here than at o ther spost on the Wall Road. The wind often blows through here,
picking up dust and blowing into the Slums.
[ Exits: n s ]
The corpse of a large rat is lying here. [2]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
n
n
n
The Wall Road
The rolling hills to the east give way to the Low Caemlyn Slums to the north.
The slums are a maze of tents and shacks to the north, filled with poverty and
sickness. There is a tall wooden wall around the slums, keeping it separate
from the rest of Caemlyn.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
An Intersection On The Wall Road
This road follows the outer wall of Caemlyn. It's function is to facilitate
quick and easy travel around Caemlyn for wagons and travellers. A path splits
off the Wall Road here, into the Low Caemlyn Slums. Guards are stationed here
to ensure that anyone unauthorized to leave stays inside.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
1
k bubonic
Alas, you cannot go that way...

HP:Wounded SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
rel
You release the One Power.

HP:Wounded SP:Flickering MV:Fresh >
w
The Wall Road
A large tower stands to the south, overlooking the Slums, which lie to the
north. A veritable maze of tents and shacks, filled with poverty and sickness.
The wind is remarkably quiet here, mostly blocked by the tower. Small plants
sick up through the hard-packed dirt of the road.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
e
An Intersection On The Wall Road
This road follows the outer wall of Caemlyn. It's function is to facilitate
quick and easy travel around Caemlyn for wagons and travellers. A path splits
off the Wall Road here, into the Low Caemlyn Slums. Guards are stationed here
to ensure that anyone unauthorized to leave stays inside.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
l n
Nothing special there...

HP:Wounded SP:Flickering MV:Fresh >
w
The Wall Road
A large tower stands to the south, overlooking the Slums, which lie to the
north. A veritable maze of tents and shacks, filled with poverty and sickness.
The wind is remarkably quiet here, mostly blocked by the tower. Small plants
sick up through the hard-packed dirt of the road.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
w
The Wall Road Next To The Slums
The wall around the Slums has a few large holes along this stretch of road.
The angle of the wall and the location of the towers make it an excellent spot
to sneak out of the Slums and walk into the city with a passing wagon caravan.

[ Exits: n e ]
A white stallion is standing here, being ridden by you.
A Low Caemlyn farmer stands here.
A large rat is here scurrying out of sight.

HP:Wounded SP:Flickering MV:Fresh >
n
The Wall Road Around A Large Tower
Many rows of sharpened stakes stand around the base of the tower. The road
curves lazily around the wall, and small plants poke through the hard-packed
dirt of the road. The wall around the Slums stand tall to the north of the
wall, denying entrance and exit.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
w
The Wall Road
The Wall Road stretches interminably to the east and west, curving around Cae
mlyn with the wall far in the distance. A large bazaar lies to the north, and
the Slums sprawl behind the wall to the north east.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
n
The Wall Road
The road curves to the south and east around Caemlyn's north wall, and travels
west, past the north gate and The Wall Inn. Through many large buildings a
bazaar can be seen. North east lies the Slums, filled with poverty and
sickness.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
w
The Wall Road North Of Caemlyn's North Gate
Caemlyn's massive north gate lies to the south, with enormous towers on either
side. The cobblestoned path ends here as it joins the dusty Wall Road. The
Road itself curves around Camelyn's wall to the east, and follows it fairly
straight to the west, and then curves around the Wall Inn.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
sc
You have 174(286) hit, 42(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks haggard and beaten.
You are standing.

HP:Wounded SP:Flickering MV:Fresh >
s
Outside Caemlyn's North Gate
Caemlyn's north gate is directly to the south. Two large towers stand on
either side of the gate, looming much higher than the wall. A wide path leads
to the north, and joins the Wall Road after going past The Wall Inn. Many
small windows look onto the path from The Wall Inn.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
Constantly checking over his shoulder, a paranoid thief makes his way through the city.

HP:Wounded SP:Flickering MV:Fresh >
s
Caemlyn's Northern Gate
A large white stone archway forms a place of travel through the wall via a
tunnel of several spans. Wrought iron straps and hinges support and reinforce
massive wooden gates that groan when opened and closed. Above the gate towers
that overlook both the city and the countryside.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.

HP:Wounded SP:Flickering MV:Fresh >
l n
Nothing special there...

HP:Wounded SP:Flickering MV:Fresh >
close gate
You don't see a gate here.

HP:Wounded SP:Flickering MV:Fresh >
e
Along the Northern Road
Traffic constantly traverses the road during the daytime, mostly traders and
their wagons either wanting to leave via the north gate or just entering the
city. The cobbles are worn and old with deep ruts worked into the center of
the street and shallower ones to either side. A regular line of hanging
lanterns punctuate the white stone wall to the north.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A black feathered crow flies nearby.

HP:Wounded SP:Flickering MV:Fresh >
sc
You have 174(286) hit, 42(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks haggard and beaten.
You are standing.

HP:Wounded SP:Flickering MV:Fresh >
A crow starts following you.
A black feathered crow looks straight at Cyrinde and caws three times.

HP:Wounded SP:Flickering MV:Fresh >
e
Along the Northern Road
Gleaming white stone rises high overhead to the north with lanterns dangling
from iron brackets. Rust stains mar the white below each hanger, a reddish
streak that fades down the wall. Various shops occupy the south side of the
road with an occasional residence thrown in for good measure.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.
A crow has arrived from the west.

HP:Wounded SP:Flickering MV:Fresh >
kc
kill crow
They're too high off the ground to reach!

HP:Wounded SP:Flickering MV:Fresh >
sc
You have 174(286) hit, 42(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks haggard and beaten.
You are standing.

HP:Wounded SP:Flickering MV:Fresh >
e
Along the Northern Road
Alternating motifs of The Lion of Andor and the Rose Crown decorate the upper
third of the outer wall of the city. The small figures of guards march just
above the frieze on top of the wall, appearing to be little more than mice.
Light floods the street in daylight and at full moon, giving sharp shadows.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A crow has arrived from the west.

HP:Wounded SP:Flickering MV:Fresh >
e
Turning in the Outer Road
A tower rises sharply over the wall at the apex of the curve that turns to the
south. At the peak of the tower's roof, banners flap in breezes, showing the
white lion of Andor on its red background. Visitors and natives mill through
the turn, speaking and gesturing to one another.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.
A crow has arrived from the west.

HP:Wounded SP:Flickering MV:Fresh >
emb
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Flickering MV:Fresh >
sc
You have 174(286) hit, 42(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks haggard and beaten.
You are standing.

HP:Wounded SP:Flickering MV:Fresh >
rel
You release the One Power.

HP:Wounded SP:Flickering MV:Fresh >
stat
You are a 653 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 145 pounds, weight carried 0.0 lbs, worn: 48.4 lbs.
Offensive Bonus: 161 Dodge Bonus: 113, Parry Bonus: 137
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 15
You have died 4 times, 1 times to other players, 3 times to monsters, and killed 1 other worthy
players.
Your armor absorbs 3% damage on average.
You are affected by:
STRENGTH 12
AGILITY 25
POISON 1
NO QUIT 6
NOTICE 16

HP:Wounded SP:Flickering MV:Fresh >
cmw
change mood wimpy
Mood changed to: Wimpy

HP:Wounded SP:Flickering MV:Fresh >
s
The Eastern Street of Caemlyn Nearing the Northern Street
To the north the outer wall makes a gradual curve, changing from north-south
direction to a east-west one. Against the wall several small scale merchants
have set up stalls filled with various produce and goods. To the south the
road disappears as it jogs to the east.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A crow has arrived from the north.

HP:Wounded SP:Flickering MV:Fresh >
s
Eastern Street Bordering Caemlyn's Wall
Following the eastern outer wall, the street passes a group of metalware shops
of various types. A smithy dominates its neighbors, smaller establishments
that appear to deal in smaller, more specialized forms of metal ware.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
A young blacksmith apprentice stands here, eagerly waiting to help.
A crow has arrived from the north.

HP:Wounded SP:Flickering MV:Fresh >
s
Eastern Street Bordering Caemlyn's Wall
The road meanders to the south and north as it follows the outer wall of the
city. The shops that line the street show some prosperity, the buildings
small, but well taken care of and the signs of stores brightly painted. Many
doorways display hand crafted specialty items.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A crow has arrived from the north.

HP:Wounded SP:Flickering MV:Fresh >
s
Stone Paved Eastern Street
The stone road that leads ahead is worked with vines and roses. Some guards on
patrol walk by lead by a officer. Hawkers are shouting their wares trying to
sell you meat pies. A tailor is weaving dresses inside her shop to the side of
the road.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
A crow has arrived from the north.

HP:Wounded SP:Flickering MV:Fresh >
w
Turn in the Eastern Road
The road turns toward the east and so does the wall. The wall was made by
Ogier and its vines and lions and roses are very beautiful. An officer of the
guard walks by with a tall plume in his helmet.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A plump trafficker stands here, ushering people into the auction house.
A crow has arrived from the east.

HP:Wounded SP:Flickering MV:Fresh >
s
Your mount is too exhausted.

HP:Wounded SP:Flickering MV:Fresh >
sc
You have 192(286) hit, 78(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks weary.
You are standing.

HP:Wounded SP:Weakening MV:Fresh >
wm
What?!?

HP:Wounded SP:Weakening MV:Fresh >
l
Turn in the Eastern Road
The road turns toward the east and so does the wall. The wall was made by
Ogier and its vines and lions and roses are very beautiful. An officer of the
guard walks by with a tall plume in his helmet.
[ Exits: e s w ]
A black feathered crow flies nearby.
A white stallion is standing here, being ridden by you.
A plump trafficker stands here, ushering people into the auction house.

HP:Wounded SP:Weakening MV:Fresh >
stat
You are a 653 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 145 pounds, weight carried 0.0 lbs, worn: 48.4 lbs.
Offensive Bonus: 161 Dodge Bonus: 113, Parry Bonus: 137
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 15
You have died 4 times, 1 times to other players, 3 times to monsters, and killed 1 other worthy
players.
Your armor absorbs 3% damage on average.
You are affected by:
STRENGTH 11
AGILITY 24
NO QUIT 5
NOTICE 15

HP:Wounded SP:Weakening MV:Fresh >
cmw
change mood wimpy
Mood changed to: Wimpy

HP:Wounded SP:Weakening MV:Fresh >
a
diagnose bubonic
No-one by that name here.

HP:Wounded SP:Weakening MV:Fresh >
a
diagnose bubonic
No-one by that name here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
a
diagnose bubonic
No-one by that name here.

HP:Wounded SP:Weakening MV:Fresh >
a
diagnose bubonic
No-one by that name here.

HP:Wounded SP:Weakening MV:Fresh >
a
diagnose bubonic
No-one by that name here.

HP:Wounded SP:Weakening MV:Fresh >
a
diagnose bubonic
No-one by that name here.

HP:Wounded SP:Weakening MV:Fresh >
tf I got him to Crit
tell mariska I got him to Crit
You tell Mariska, 'I got him to Crit'

HP:Wounded SP:Weakening MV:Fresh >
a
diagnose bubonic
No-one by that name here.

HP:Wounded SP:Weakening MV:Fresh >
a
diagnose bubonic
A bustling worker has arrived from the south.

HP:Wounded SP:Weakening MV:Fresh >
No-one by that name here.

HP:Wounded SP:Weakening MV:Fresh >
a
diagnose bubonic
No-one by that name here.

HP:Wounded SP:Weakening MV:Fresh >
sc
You have 192(286) hit, 78(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks weary.
You are standing.

HP:Wounded SP:Weakening MV:Fresh >
s
Eastern Street Bordering Caemlyn's Wall
You continue down the road and a patrol of guards, their hands on their sword
hilts, eye the commoners rushing by. The road turns ahead of you and the guard
tower rises up before you with the banner of Caemlyn flying from the top.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A small black cat walks around here.
A crow has arrived from the north.

HP:Wounded SP:Weakening MV:Fresh >
s
Eastern Street Bordering Caemlyn's Wall
The road leads north from the east gate along the wall. The wall has pictures
of vines and red lions. You look to the north and see a guard tower and
archers staring down at you. And to the northeast is the northern gate of
Caemlyn.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A crow has arrived from the north.

HP:Wounded SP:Weakening MV:Fresh >
s
Caemlyn's East Gate
Massive iron gates surrounded by an Ogier worked stone arch block the road that
continues to the east. Various lion heads, and other patterns have been etched
into the gates and the outlining stone. A long boulevard travels through the
center of Caemlyn leading out the gate towards Aringill.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A small black cat walks around here.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.
A crow has arrived from the north.

HP:Wounded SP:Weakening MV:Fresh >
sc
You have 192(286) hit, 78(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks weary.
You are standing.

HP:Wounded SP:Weakening MV:Fresh >
emb
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Weakening MV:Fresh >
fc
What?!?

HP:Wounded SP:Weakening MV:Fresh >
ha crow
channel 'harden air' crow
The gate is opened from the other side.

HP:Wounded SP:Weakening MV:Fresh >
You begin channeling the appropriate flows...

HP:Wounded SP:Weakening MV:Fresh >+-=%=-
A happy tradeswoman yells, 'Want to learn more about Skinning? I'm sharing stories at Along the
Western Road!'

HP:Wounded SP:Weakening MV:Fresh >+
*
Okay.
A crow stops following you.
You surround one of a crow's body parts with a case of Air, and crush it mercilessly.
A crow grimaces in pain.

HP:Wounded SP:Weakening MV:Fresh - a crow: Beaten>
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh - a crow: Beaten>
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh - a crow: Beaten>
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh - a crow: Beaten>
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh - a crow: Beaten>
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh - a crow: Beaten>
l
A crow tries to claw your feet, but misses.
You pierce a crow's head hard.
A crow grimaces in pain.
You receive your share of experience.
Your blood freezes as you hear a crow's death cry.
A crow is dead! R.I.P.
Caemlyn's East Gate
Massive iron gates surrounded by an Ogier worked stone arch block the road that
continues to the east. Various lion heads, and other patterns have been etched
into the gates and the outlining stone. A long boulevard travels through the
center of Caemlyn leading out the gate towards Aringill.
[ Exits: n e s w ]
The corpse of a crow is lying here.
A white stallion is standing here, being ridden by you.
A small black cat walks around here.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.

HP:Wounded SP:Weakening MV:Fresh >
stat
You are a 653 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 145 pounds, weight carried 0.0 lbs, worn: 48.4 lbs.
Offensive Bonus: 161 Dodge Bonus: 113, Parry Bonus: 137
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 15
You have died 4 times, 1 times to other players, 3 times to monsters, and killed 1 other worthy
players.
Your armor absorbs 3% damage on average.
You are affected by:
STRENGTH 11
AGILITY 24
NO QUIT 5
NOTICE 15

HP:Wounded SP:Weakening MV:Fresh >
time
It is 11 o'clock pm, on Tuesday
The 30th Day of the Fifth Month, Year 914.
Server: Tue Apr 29 02:35:55 2025

The MUD will reboot in 144 minutes at Tue Apr 29 05:00:00 2025.

HP:Wounded SP:Weakening MV:Fresh >
l
Caemlyn's East Gate
Massive iron gates surrounded by an Ogier worked stone arch block the road that
continues to the east. Various lion heads, and other patterns have been etched
into the gates and the outlining stone. A long boulevard travels through the
center of Caemlyn leading out the gate towards Aringill.
[ Exits: n e s w ]
The corpse of a crow is lying here.
A white stallion is standing here, being ridden by you.
A small black cat walks around here.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.

HP:Wounded SP:Weakening MV:Fresh >
e
1
k bubonic
Before the Eastern Gate
Just east of the massive gates of Caemlyn, the road starts off as broad field
then tapers into a well-traveled thoroughfare that heads to the east. A
smaller road turns to the south, never straying far from the walls of the city.
Drifting to the north, the ground lays flat and bare from decades of use as a
campground for caravans.
[ Exits: n e s w ]
A tall post stands here holding a torch to create a lamp.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
w
Caemlyn's East Gate
Massive iron gates surrounded by an Ogier worked stone arch block the road that
continues to the east. Various lion heads, and other patterns have been etched
into the gates and the outlining stone. A long boulevard travels through the
center of Caemlyn leading out the gate towards Aringill.
[ Exits: n e s w ]
The corpse of a crow is lying here.
A white stallion is standing here, being ridden by you.
A small black cat walks around here.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.

HP:Wounded SP:Weakening MV:Fresh >
w
Middle Road
Wagons and a crowd of people head toward the gates which lay just to the east.
There are little shops on the side of the road and hawkers on the street
corners shout their wares trying to outdo each other. Street performers juggle
and sing for money.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
rel
You release the One Power.

HP:Wounded SP:Weakening MV:Fresh >
w
Middle Road
The east gate is close and the west gate lies down the road more. Trying to
get by people, the smell of horse dung reaches your nose. To the south is the
stable of Caemlyn. You can see a man yelling, trying to regain hold of one of
the horses.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.

HP:Wounded SP:Weakening MV:Fresh >
w
Middle Road
The east gate of Caemlyn lies just a little to the east and to the west is the
center of the city. The street is packed with people. Hawkers shout their
wares on street corners and jugglers are performing for coins.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.

HP:Wounded SP:Weakening MV:Fresh >
w
Crossing in the Middle Road
The heavy crowds continue to push through each other, as if everyone is in a
hurry to get to where they are heading. The long main road in front of you is
made up of a strong stone to have survived the hard pounding of people's feet
and wagons heading through here every day. To the north, you can see the
palace of Caemlyn and the Inner City.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
sc
You have 192(286) hit, 60(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks haggard and beaten.
You are standing.

HP:Wounded SP:Weakening MV:Fresh >
emb
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Weakening MV:Fresh >
s
Plaza at the Heart of Caemlyn
The crowds push at you from every side as you walk around. You notice a lovely
fountain in the center of the square. Water sprays upwards from it offering a
refreshing drink to the citizens of Caemlyn. The smell of fresh baked bread
reaches your nose and you can hear the exchange of money to the south. Sounds
of metal against metal ring to the west.
[ Exits: n e s w ]
A smooth stone fountain with an elaborate design is here.
A bell tower stands here, its stone carved with statues of legends past.
A gilded bell hangs gloriously from the top of the sacred monument.
A white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.
A gleeman is standing here.
A bustling worker is here, hurrying past with purpose.

HP:Wounded SP:Weakening MV:Fresh >
ll1
channel 'locate life' bubonic
You begin channeling the appropriate flows...

HP:Wounded SP:Weakening MV:Fresh >-+==
*+-=%=-
A Caemlyn cityguard leaves north.

HP:Wounded SP:Weakening MV:Fresh >+
*
Okay.
You sense Bubonic east. -- [399fb867d690d0bb82fae38942bc29ae]

HP:Wounded SP:Flickering MV:Fresh >
rel
You release the One Power.

HP:Wounded SP:Flickering MV:Fresh >
sc
You have 192(286) hit, 35(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks haggard and beaten.
You are standing.

HP:Wounded SP:Flickering MV:Fresh >
n
Crossing in the Middle Road
The heavy crowds continue to push through each other, as if everyone is in a
hurry to get to where they are heading. The long main road in front of you is
made up of a strong stone to have survived the hard pounding of people's feet
and wagons heading through here every day. To the north, you can see the
palace of Caemlyn and the Inner City.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.

HP:Wounded SP:Flickering MV:Fresh >
e
Middle Road
The east gate of Caemlyn lies just a little to the east and to the west is the
center of the city. The street is packed with people. Hawkers shout their
wares on street corners and jugglers are performing for coins.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.

HP:Wounded SP:Flickering MV:Fresh >
e
Middle Road
The east gate is close and the west gate lies down the road more. Trying to
get by people, the smell of horse dung reaches your nose. To the south is the
stable of Caemlyn. You can see a man yelling, trying to regain hold of one of
the horses.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
dism
s
You stop riding a white stallion.

HP:Wounded SP:Flickering MV:Fresh >
Caemlyn's Stables
The stable is very clean. Horse hands are here grooming and running the horses
around for exercise. There are all kinds of horses including the beautiful
Tairen horses. As you enter, a hand asks if you are going to be leaving your
horse with them.
[ Exits: n e ]
A small sign stands propped against a horse stall.
A tall white stallion is standing here.
A small woman stands patiently behind a stall, waiting to sell you a horse.
Kicking the dirt, a rough grey stallion waits here, ready to move.
A stable boy stands here grooming a horse.
A bulky brown mare stands here lazily.

HP:Wounded SP:Flickering MV:Excellent >
rh
ride white
You begin riding a white stallion.

HP:Wounded SP:Flickering MV:Excellent >
n
Middle Road
The east gate is close and the west gate lies down the road more. Trying to
get by people, the smell of horse dung reaches your nose. To the south is the
stable of Caemlyn. You can see a man yelling, trying to regain hold of one of
the horses.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A tall white stallion is standing here.

HP:Wounded SP:Flickering MV:Excellent >
e
Middle Road
Wagons and a crowd of people head toward the gates which lay just to the east.
There are little shops on the side of the road and hawkers on the street
corners shout their wares trying to outdo each other. Street performers juggle
and sing for money.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.

HP:Wounded SP:Flickering MV:Excellent >
e
Caemlyn's East Gate
Massive iron gates surrounded by an Ogier worked stone arch block the road that
continues to the east. Various lion heads, and other patterns have been etched
into the gates and the outlining stone. A long boulevard travels through the
center of Caemlyn leading out the gate towards Aringill.
[ Exits: n e s w ]
The corpse of a crow is lying here.
A white stallion is standing here, being ridden by you.
A small black cat walks around here.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.

HP:Wounded SP:Flickering MV:Excellent >
stat
You are a 653 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 145 pounds, weight carried 0.0 lbs, worn: 48.4 lbs.
Offensive Bonus: 161 Dodge Bonus: 113, Parry Bonus: 137
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 15
You have died 4 times, 1 times to other players, 3 times to monsters, and killed 1 other worthy
players.
Your armor absorbs 3% damage on average.
You are affected by:
STRENGTH 11
AGILITY 24
NO QUIT 5
NOTICE 15

HP:Wounded SP:Flickering MV:Excellent >
e
Before the Eastern Gate
Just east of the massive gates of Caemlyn, the road starts off as broad field
then tapers into a well-traveled thoroughfare that heads to the east. A
smaller road turns to the south, never straying far from the walls of the city.
Drifting to the north, the ground lays flat and bare from decades of use as a
campground for caravans.
[ Exits: n e s w ]
A tall post stands here holding a torch to create a lamp.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Excellent >
n
e
The Caravan Campsite
Situated just north of the Caemlyn Road and at the east end of the Wall Road,
this is an ideal location for merchant caravans to camp. Decades of hooves and
feet have created a surface off the road as hard as the road itself. Random
circles of blackened earth mark to locations of previously burning fires. To
the east is a fenced area where livestock graze.
[ Exits: n e s ]
A well-used firepit is embedded into the ground.
A white stallion is standing here, being ridden by you.
*Bubonic* is standing here.

HP:Wounded SP:Flickering MV:Excellent >
A Small Pasture
Surrounded by fencing, this small pasture is used by the merchant caravans that
camp to the west near the East Gate of Caemlyn. The grass is a bit worn down
in places, but there are a couple of troughs in place to water the stock.
Someone at one time built a three-sided shed at the north end, but from all
appearances, no one else has bothered to maintain it.
[ Exits: s w ]
Slabs of thick wood join to form a trough.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Excellent >
w
1
k bubonic
The Caravan Campsite
Situated just north of the Caemlyn Road and at the east end of the Wall Road,
this is an ideal location for merchant caravans to camp. Decades of hooves and
feet have created a surface off the road as hard as the road itself. Random
circles of blackened earth mark to locations of previously burning fires. To
the east is a fenced area where livestock graze.
[ Exits: n e s ]
A well-used firepit is embedded into the ground.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Excellent >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Excellent >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Excellent >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Excellent >
They don't seem to be here.

HP:Wounded SP:Flickering MV:Excellent >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Flickering MV:Excellent >

HP:Wounded SP:Flickering MV:Excellent >
s
You are hungry.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
Before the Eastern Gate
Just east of the massive gates of Caemlyn, the road starts off as broad field
then tapers into a well-traveled thoroughfare that heads to the east. A
smaller road turns to the south, never straying far from the walls of the city.
Drifting to the north, the ground lays flat and bare from decades of use as a
campground for caravans.
[ Exits: n e s w ]
A tall post stands here holding a torch to create a lamp.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
gfp2
get all.fruit pack
eat fruit
eat fruit
eat fruit
You get a red apple from a moderate sized backpack.
You get a red apple from a moderate sized backpack.
You get a red apple from a moderate sized backpack.

HP:Wounded SP:Weakening MV:Fresh >
You eat a red apple.

HP:Wounded SP:Weakening MV:Fresh >
You eat a red apple.

HP:Wounded SP:Weakening MV:Fresh >
You eat a red apple.
You are full.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
s
You cannot ride in there!

HP:Wounded SP:Weakening MV:Fresh >
s
You cannot ride in there!

HP:Wounded SP:Weakening MV:Fresh >
e
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
n
*Bubonic* has arrived from the east.

HP:Wounded SP:Weakening MV:Fresh >
A Small Pasture
Surrounded by fencing, this small pasture is used by the merchant caravans that
camp to the west near the East Gate of Caemlyn. The grass is a bit worn down
in places, but there are a couple of troughs in place to water the stock.
Someone at one time built a three-sided shed at the north end, but from all
appearances, no one else has bothered to maintain it.
[ Exits: s w ]
Slabs of thick wood join to form a trough.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
s
1
k bubonic
1
k bubonic
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
You feel the presence of someone nearby....

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
*Bubonic* leaves north.
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
n
1
k bubonic
A Small Pasture
Surrounded by fencing, this small pasture is used by the merchant caravans that
camp to the west near the East Gate of Caemlyn. The grass is a bit worn down
in places, but there are a couple of troughs in place to water the stock.
Someone at one time built a three-sided shed at the north end, but from all
appearances, no one else has bothered to maintain it.
[ Exits: s w ]
Slabs of thick wood join to form a trough.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.
1
k bubonic

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.
1
k bubonic

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.
1
k bubonic

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
*Bubonic* has arrived from the west.

HP:Wounded SP:Weakening MV:Fresh >
You try to pierce *Bubonic*'s body, but miss.

HP:Wounded SP:Weakening MV:Fresh - Bubonic: Battered>
*Bubonic* tries to pierce your body, but misses.
You try to pierce *Bubonic*'s feet, but miss.

HP:Wounded SP:Weakening MV:Fresh - Bubonic: Battered>
1
k bubonic
You do the best you can!

HP:Wounded SP:Weakening MV:Fresh - Bubonic: Battered>
*Bubonic* stands a little taller, looking stronger and more healthy.
A flash of light is reflected off your shield and hits *Bubonic*'s eyes, causing him to cry out in
pain!
*Bubonic* panics, and attempts to flee!

HP:Wounded SP:Weakening MV:Fresh - Bubonic: Wounded>
l1
look bubonic
*Bubonic* has quite a few wounds.

*Bubonic* is using:
<held> a thin strip of embroidered cloth
<worn around neck> a sleek ivory necklace
<worn around neck> a sleek ivory necklace
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a magnificent fur headband
<worn about body> a luxurious fur cape
<worn on back> a moderate sized backpack
<worn on body> a magnificent fur tunic
<worn on shoulders> a pair of magnificent fur pads (tattered)
<worn on arms> a pair of luxurious fur coverings
<worn around wrist> a spiraled bracelet of cuendillar
<worn around wrist> a spiraled bracelet of cuendillar
<worn on hands> a pair of magnificent fur gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded> the tainted blade of Shadar Logoth
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of magnificent fur stockings
<worn on feet> a pair of magnificent fur sandals

HP:Wounded SP:Weakening MV:Fresh - Bubonic: Wounded>
emb
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Weakening MV:Fresh - Bubonic: Wounded>
1
k bubonic
*Bubonic* leaves south.

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
s
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
w
Before the Eastern Gate
Just east of the massive gates of Caemlyn, the road starts off as broad field
then tapers into a well-traveled thoroughfare that heads to the east. A
smaller road turns to the south, never straying far from the walls of the city.
Drifting to the north, the ground lays flat and bare from decades of use as a
campground for caravans.
[ Exits: n e s w ]
A tall post stands here holding a torch to create a lamp.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
rel
n
You release the One Power.

HP:Wounded SP:Weakening MV:Fresh >
The Caravan Campsite
Situated just north of the Caemlyn Road and at the east end of the Wall Road,
this is an ideal location for merchant caravans to camp. Decades of hooves and
feet have created a surface off the road as hard as the road itself. Random
circles of blackened earth mark to locations of previously burning fires. To
the east is a fenced area where livestock graze.
[ Exits: n e s ]
A well-used firepit is embedded into the ground.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
e
A Small Pasture
Surrounded by fencing, this small pasture is used by the merchant caravans that
camp to the west near the East Gate of Caemlyn. The grass is a bit worn down
in places, but there are a couple of troughs in place to water the stock.
Someone at one time built a three-sided shed at the north end, but from all
appearances, no one else has bothered to maintain it.
[ Exits: s w ]
Slabs of thick wood join to form a trough.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
sc
You have 210(286) hit, 71(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount is full of energy.
You are standing.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
s
e
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
The Aringill Road
Running between Caemlyn and Aringill, the road sees moderate traffic from
farmers with their produce and livestock to sell in the markets of Caemlyn to
large merchant caravans. It is mostly farmland of one sort or another that
borders the way, from croplands, to pastures, to hayfields. The land itself
has gently rolling hills that provide no true obstacle to the traveler.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
e
On the Road to Aringill
The road continues its straight and steady course, passing a fairly monotonous
countryside. Farm houses are occasionally seen, and more rarely a noble manor
house. There is little beyond birds seen in the way of wildlife, or the
occasional rabbit.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
e
A Meeting of Two Roads
Two major roads meet here, both well paved and well maintained. There is a
stone pylon just to the south with writing chiseled into the granite surface.
On closer look at the marker, one could see that the north road leads to Tar
Valon while the way east is towards Aringill and west is Caemlyn.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
whe
Players in your Zone
--------------------
Cyrinde - A Meeting of Two Roads

HP:Wounded SP:Weakening MV:Fresh >
sc
You have 210(286) hit, 71(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount is full of energy.
You are standing.

HP:Wounded SP:Weakening MV:Fresh >
a
diagnose bubonic
No-one by that name here.

HP:Wounded SP:Weakening MV:Fresh >
n
The Road to Tar Valon
Coming to an end to the south as it meets up with the Caemlyn-Aringill Road,
the Tar Valon road meanders to the north. Like most of eastern Andor the land
bordering the road is composed mostly of farms with the occasional estate
thrown in.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
w
At the Base of the Hill
In a depression formed by the hill to the west a road to the south, and the
built-up road to the east, this area appears to get alot of rain runoff. The
ground tends to be hard and flaky or wet and mucky, depending upon the recent
weather. There is little to draw a traveler off the roads.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
s
On the Road to Aringill
The road continues its straight and steady course, passing a fairly monotonous
countryside. Farm houses are occasionally seen, and more rarely a noble manor
house. There is little beyond birds seen in the way of wildlife, or the
occasional rabbit.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
w
The Aringill Road
Running between Caemlyn and Aringill, the road sees moderate traffic from
farmers with their produce and livestock to sell in the markets of Caemlyn to
large merchant caravans. It is mostly farmland of one sort or another that
borders the way, from croplands, to pastures, to hayfields. The land itself
has gently rolling hills that provide no true obstacle to the traveler.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
w
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
n
A Small Pasture
Surrounded by fencing, this small pasture is used by the merchant caravans that
camp to the west near the East Gate of Caemlyn. The grass is a bit worn down
in places, but there are a couple of troughs in place to water the stock.
Someone at one time built a three-sided shed at the north end, but from all
appearances, no one else has bothered to maintain it.
[ Exits: s w ]
Slabs of thick wood join to form a trough.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
s
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
s
An Alley Around The Sloppy Fisherman
This alley is dark, long shadows cover everything even during the light of day.
The ground alternates between piles of refuse and mud. It smells of excrement
from the chamber pots that are emptied through the windows.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
w
You cannot ride in there!

HP:Wounded SP:Weakening MV:Fresh >
n
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
w
Before the Eastern Gate
Just east of the massive gates of Caemlyn, the road starts off as broad field
then tapers into a well-traveled thoroughfare that heads to the east. A
smaller road turns to the south, never straying far from the walls of the city.
Drifting to the north, the ground lays flat and bare from decades of use as a
campground for caravans.
[ Exits: n e s w ]
A tall post stands here holding a torch to create a lamp.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
s
You cannot ride in there!

HP:Wounded SP:Weakening MV:Fresh >
n
The Caravan Campsite
Situated just north of the Caemlyn Road and at the east end of the Wall Road,
this is an ideal location for merchant caravans to camp. Decades of hooves and
feet have created a surface off the road as hard as the road itself. Random
circles of blackened earth mark to locations of previously burning fires. To
the east is a fenced area where livestock graze.
[ Exits: n e s ]
A well-used firepit is embedded into the ground.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
n
The Wall Road Just North of a Caravan Campsite
The monotony of the east side of the Wall Road is broken to the south by a
large campsite used by merchant teams. Large wagons can be seen in the
campsite, and a fenced area lies to the east of the campsite for grazing the
animals. The road is well packed here.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Wounded SP:Weakening MV:Fresh >
e
The Wall Road
To the south lies a fenced pasture for grazing animals. The road curves to the
west and turns south into a campsite used by merchant caravans to stay
overnight. The road is well packed here, and there is little dust. Small
campfires can be seen inside the camp.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
sc
You have 210(286) hit, 71(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks strong.
You are standing.

HP:Wounded SP:Weakening MV:Fresh >
rel
You aren't even connected to the True Source.

HP:Wounded SP:Weakening MV:Fresh >
n
The Wall Road
Caemlyn's east wall looms high to the east, and small houses butt up against
the road to the east. A large grassland dotted by stands of trees extends past
the homes, on many large rolling hills. The sun is blocked by the wall for
much of the afternoon.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
whe
Players in your Zone
--------------------
Cyrinde - The Wall Road

HP:Wounded SP:Weakening MV:Fresh >
n
The Wall Road Next To A Grove Of Trees
A large grove of birch and elm trees grows next to the road here, filled out by
large bushes. Deer can often be seen going into and out of the grove at dusk
and dawn. Enormous roots have grown under the road, pushing up and creating
hazards for passing wagons.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
sc
You have 210(286) hit, 71(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks weary.
You are standing.

HP:Wounded SP:Weakening MV:Fresh >
eq
You are using:
<used as light> a lightstick made of crystal
<held> an ancient cuendillar artifact
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a golden silk turban
<worn about body> a white dress with a banded hem
<worn on back> a moderate sized backpack
<worn on body> a worn animal hide vest
<worn on shoulders> a set of finely worked shoulder pads sparkling with gold
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a diamond wristcuff
<worn around wrist> a diamond wristcuff
<worn on hands> a pair of gloves embroidered with gold
<worn on finger> a bright red heartstone ring
<worn on finger> a great serpent ring
<wielded> a glimmering topaz pommeled baselard
<worn as shield> a reflective onyx shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots

HP:Wounded SP:Weakening MV:Fresh >
n
The Wall Road Next To A Grassland
A grassland with rolling hills dotted by stands of birch and elm sprawls to the
east. This is one of the highest spots of the wall, as the ground is lower
here than at o ther spost on the Wall Road. The wind often blows through here,
picking up dust and blowing into the Slums.
[ Exits: n s ]
The corpse of a large rat is lying here. [2]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
whe
Players in your Zone
--------------------
Cyrinde - The Wall Road Next To A Grassland

HP:Wounded SP:Weakening MV:Fresh >
sc
You have 228(286) hit, 107(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount is full of energy.
You are standing.

HP:Hurt SP:Good MV:Fresh >
a
diagnose bubonic
No-one by that name here.

HP:Hurt SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Hurt SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.
1
k bubonic

HP:Hurt SP:Good MV:Fresh >
They don't seem to be here.

HP:Hurt SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Hurt SP:Good MV:Fresh >
They don't seem to be here.

HP:Hurt SP:Good MV:Fresh >
They don't seem to be here.

HP:Hurt SP:Good MV:Fresh >
sc
You have 228(286) hit, 107(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount is full of energy.
You are standing.

HP:Hurt SP:Good MV:Fresh >
n
The Wall Road
The rolling hills to the east give way to the Low Caemlyn Slums to the north.
The slums are a maze of tents and shacks to the north, filled with poverty and
sickness. There is a tall wooden wall around the slums, keeping it separate
from the rest of Caemlyn.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Good MV:Fresh >
emb
You surrender yourself to saidar as you embrace the True Source.

HP:Hurt SP:Good MV:Fresh >
ll1
channel 'locate life' bubonic
You begin channeling the appropriate flows...

HP:Hurt SP:Good MV:Fresh >-+==
*+-=%=-+
*
Okay.
You sense Bubonic east. -- [5de310fd9365cd111d778791085b1eb3]

HP:Hurt SP:Weakening MV:Fresh >
s
The Wall Road Next To A Grassland
A grassland with rolling hills dotted by stands of birch and elm sprawls to the
east. This is one of the highest spots of the wall, as the ground is lower
here than at o ther spost on the Wall Road. The wind often blows through here,
picking up dust and blowing into the Slums.
[ Exits: n s ]
The corpse of a large rat is lying here. [2]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >
rel
s
You release the One Power.

HP:Hurt SP:Weakening MV:Fresh >
s
The Wall Road Next To A Grove Of Trees
A large grove of birch and elm trees grows next to the road here, filled out by
large bushes. Deer can often be seen going into and out of the grove at dusk
and dawn. Enormous roots have grown under the road, pushing up and creating
hazards for passing wagons.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >
s
The Wall Road
Caemlyn's east wall looms high to the east, and small houses butt up against
the road to the east. A large grassland dotted by stands of trees extends past
the homes, on many large rolling hills. The sun is blocked by the wall for
much of the afternoon.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
w

HP:Hurt SP:Weakening MV:Fresh >
s
The Wall Road
To the south lies a fenced pasture for grazing animals. The road curves to the
west and turns south into a campsite used by merchant caravans to stay
overnight. The road is well packed here, and there is little dust. Small
campfires can be seen inside the camp.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >
The Wall Road Just North of a Caravan Campsite
The monotony of the east side of the Wall Road is broken to the south by a
large campsite used by merchant teams. Large wagons can be seen in the
campsite, and a fenced area lies to the east of the campsite for grazing the
animals. The road is well packed here.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.
A large rat is here scurrying out of sight.
s

HP:Hurt SP:Weakening MV:Fresh >
The Caravan Campsite
Situated just north of the Caemlyn Road and at the east end of the Wall Road,
this is an ideal location for merchant caravans to camp. Decades of hooves and
feet have created a surface off the road as hard as the road itself. Random
circles of blackened earth mark to locations of previously burning fires. To
the east is a fenced area where livestock graze.
[ Exits: n e s ]
A well-used firepit is embedded into the ground.
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >
e
Before the Eastern Gate
Just east of the massive gates of Caemlyn, the road starts off as broad field
then tapers into a well-traveled thoroughfare that heads to the east. A
smaller road turns to the south, never straying far from the walls of the city.
Drifting to the north, the ground lays flat and bare from decades of use as a
campground for caravans.
[ Exits: n e s w ]
A tall post stands here holding a torch to create a lamp.
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >
e
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >
The Aringill Road
Running between Caemlyn and Aringill, the road sees moderate traffic from
farmers with their produce and livestock to sell in the markets of Caemlyn to
large merchant caravans. It is mostly farmland of one sort or another that
borders the way, from croplands, to pastures, to hayfields. The land itself
has gently rolling hills that provide no true obstacle to the traveler.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >
e
On the Road to Aringill
The road continues its straight and steady course, passing a fairly monotonous
countryside. Farm houses are occasionally seen, and more rarely a noble manor
house. There is little beyond birds seen in the way of wildlife, or the
occasional rabbit.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >
e
A Meeting of Two Roads
Two major roads meet here, both well paved and well maintained. There is a
stone pylon just to the south with writing chiseled into the granite surface.
On closer look at the marker, one could see that the north road leads to Tar
Valon while the way east is towards Aringill and west is Caemlyn.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >
global Would kill for some Track hah
You are too distracted to do that. Kill! Kill! Kill!

HP:Hurt SP:Weakening MV:Fresh >
n
The Road to Tar Valon
Coming to an end to the south as it meets up with the Caemlyn-Aringill Road,
the Tar Valon road meanders to the north. Like most of eastern Andor the land
bordering the road is composed mostly of farms with the occasional estate
thrown in.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >
n
The Tar Valon Road
The wide road stretches north towards Tar Valon, through grasslands and
forests, this road is the entrance to the most powerful city in the world. To
the east side of the road, forests stretch on and on beyond visibility. To the
southwest is Caemlyn.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >
n
Continuing Down the Tar Valon Road
The seemingly endless Tar Valon road stretches to the north here, beyond sight.
To the southwest Caemlyn has faded from view and you yet again feel the
wilderness sorrounding you. To the east the Ancient Forests sprawl on with no
end.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >
n
A Fork in the Tar Valon Road
To the north the Tar Valon road continues unchangingly. To the east a small
dirt road winds its way through the forest, most likely to some secluded farm.
The road looks well used and has the tracks of many people. Many types of
trees rise from the sides of the road.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >
n
The Tar Valon Road
The wide and steady Tar Valon road Travels north here, unchangingly constant
and predictable. To the north the tar valon road continues through Braem wood.
To the south the road is fast approaching Caemlyn. The pine , leatherleaf and
other trees of braem wood rise up to the sides.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >
s
e
A Fork in the Tar Valon Road
To the north the Tar Valon road continues unchangingly. To the east a small
dirt road winds its way through the forest, most likely to some secluded farm.
The road looks well used and has the tracks of many people. Many types of
trees rise from the sides of the road.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >
n
A Small Dirt Road
This curving dirt road leads northeast through the ancient forest of Braem
Wood. The beautiful scenary of the forest surrounds you with many types of
trees including oak and maple. Through the trees to the west you spy the flat
Tar Valon road.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >
Bend in the Dirt Road
This small dirt road curves east towards its final destination. As you slowly
follow this road the trees become thicker and taller, as you slowly approach
the heart of the forest. The canopy of the thick branches of trees block out
alot of the sunlight.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >
e
Junction in the Dirt Road
There is a split in the road, a road leading east, south and west. To the
south the road becomes more narrow and most likely leads to a Farm House. To
the east the road continues into the Forest, to the west towards the Tar Valon
Road.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >
s
Path to a Small Farm
The road becomes more narrow than usual, as it leads south from the Junction.
You are surrounded by the wilderness, and strange outdoor sounds as you slowly
travel along the road. As your gaze turns upon a noise a deer runs away as
soon as your eyes reach him.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.
A chicken pecks at the ground here.
A chicken pecks at the ground here.
A chicken pecks at the ground here.

HP:Hurt SP:Weakening MV:Fresh >
n
Junction in the Dirt Road
There is a split in the road, a road leading east, south and west. To the
south the road becomes more narrow and most likely leads to a Farm House. To
the east the road continues into the Forest, to the west towards the Tar Valon
Road.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >
e
Along a Narrow Dirt Road
The dirt road curves to the north here, and to the west a junction in the road
is visible. To the east Ancient Trees tower over your head, adding to the
forbidding environment of the forest. Shadows move out of the corner of your
eyes... It's probably just a deer.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
*Bubonic* is standing here.

HP:Hurt SP:Weakening MV:Fresh >
*Bubonic* leaves west.

HP:Hurt SP:Weakening MV:Fresh >
1
k bubonic
w
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >
1
k bubonic
Junction in the Dirt Road
There is a split in the road, a road leading east, south and west. To the
south the road becomes more narrow and most likely leads to a Farm House. To
the east the road continues into the Forest, to the west towards the Tar Valon
Road.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
*Bubonic* is standing here.

HP:Hurt SP:Weakening MV:Fresh >
You try to pierce *Bubonic*'s feet, but miss.

HP:Hurt SP:Weakening MV:Fresh - Bubonic: Wounded>
*Bubonic* tries to pierce your feet, but misses.
*Bubonic* pierces your head into bloody fragments!
You try to pierce *Bubonic*'s hands, but miss.

HP:Wounded SP:Weakening MV:Fresh - Bubonic: Wounded>
emb
p
channel 'rend' bubonic
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Weakening MV:Fresh - Bubonic: Wounded>
*Bubonic* panics, and attempts to flee!
You begin channeling the appropriate flows...

HP:Wounded SP:Weakening MV:Fresh - Bubonic: Wounded>==
*
*Bubonic* leaves east.

HP:Wounded SP:Weakening MV:Fresh >+
e
1
k bubonic
Cancelled...
Along a Narrow Dirt Road
The dirt road curves to the north here, and to the west a junction in the road
is visible. To the east Ancient Trees tower over your head, adding to the
forbidding environment of the forest. Shadows move out of the corner of your
eyes... It's probably just a deer.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.
1
k bubonic

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
e
1
k bubonic
Forest Near the Road
You stand in between the Ancient Trees, and you feel your jaw drop as the sheer
size of these trees makes you awe struck. Mostly hundreds of years old these
trees make up the majority of your sorroundings in the forest.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
cmw
change mood wimpy
Mood changed to: Wimpy

HP:Wounded SP:Weakening MV:Fresh >
e
Inside an Ancient Forest
The forest is the most sparce here, and you are confused as to why this would
be. The Ancient Tree's seem sick sick and dying, the rest of the forest is
silent and a putrid travels up to your nose. The smell is coming from the
east.
[ Exits: w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
stat
You are a 653 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 145 pounds, weight carried 0.0 lbs, worn: 47.2 lbs.
Offensive Bonus: 161 Dodge Bonus: 113, Parry Bonus: 138
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 15
You have died 4 times, 1 times to other players, 3 times to monsters, and killed 1 other worthy
players.
Your armor absorbs 3% damage on average.
You are affected by:
STRENGTH 9
AGILITY 22
NO QUIT 6
NOTICE 13

HP:Wounded SP:Weakening MV:Fresh >
cmw
change mood wimpy
Mood changed to: Wimpy

HP:Wounded SP:Weakening MV:Fresh >
w
Forest Near the Road
You stand in between the Ancient Trees, and you feel your jaw drop as the sheer
size of these trees makes you awe struck. Mostly hundreds of years old these
trees make up the majority of your sorroundings in the forest.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
s
Thick Forest
You are deep inside the forest, and the sorroundings wilderness presses in on
you persistently. The Ancient Trees sway around you, and seem to be glaring at
you from up high, you feel unwelcome.
[ Exits: n ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
cmw
change mood wimpy
Mood changed to: Wimpy

HP:Wounded SP:Weakening MV:Fresh >
sc
You have 198(286) hit, 82(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks haggard and beaten.
You are standing.

HP:Wounded SP:Weakening MV:Fresh >
n
Forest Near the Road
You stand in between the Ancient Trees, and you feel your jaw drop as the sheer
size of these trees makes you awe struck. Mostly hundreds of years old these
trees make up the majority of your sorroundings in the forest.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
w
Along a Narrow Dirt Road
The dirt road curves to the north here, and to the west a junction in the road
is visible. To the east Ancient Trees tower over your head, adding to the
forbidding environment of the forest. Shadows move out of the corner of your
eyes... It's probably just a deer.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
w
Junction in the Dirt Road
There is a split in the road, a road leading east, south and west. To the
south the road becomes more narrow and most likely leads to a Farm House. To
the east the road continues into the Forest, to the west towards the Tar Valon
Road.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
w
Bend in the Dirt Road
This small dirt road curves east towards its final destination. As you slowly
follow this road the trees become thicker and taller, as you slowly approach
the heart of the forest. The canopy of the thick branches of trees block out
alot of the sunlight.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
sc
You have 198(286) hit, 82(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks haggard and beaten.
You are standing.

HP:Wounded SP:Weakening MV:Fresh >
rel
You release the One Power.

HP:Wounded SP:Weakening MV:Fresh >
w
Alas, you cannot go that way...

HP:Wounded SP:Weakening MV:Fresh >
s
A Small Dirt Road
This curving dirt road leads northeast through the ancient forest of Braem
Wood. The beautiful scenary of the forest surrounds you with many types of
trees including oak and maple. Through the trees to the west you spy the flat
Tar Valon road.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
w
A Fork in the Tar Valon Road
To the north the Tar Valon road continues unchangingly. To the east a small
dirt road winds its way through the forest, most likely to some secluded farm.
The road looks well used and has the tracks of many people. Many types of
trees rise from the sides of the road.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
l
A Fork in the Tar Valon Road
To the north the Tar Valon road continues unchangingly. To the east a small
dirt road winds its way through the forest, most likely to some secluded farm.
The road looks well used and has the tracks of many people. Many types of
trees rise from the sides of the road.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
stat
You are a 653 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 145 pounds, weight carried 0.0 lbs, worn: 47.2 lbs.
Offensive Bonus: 161 Dodge Bonus: 113, Parry Bonus: 138
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 15
You have died 4 times, 1 times to other players, 3 times to monsters, and killed 1 other worthy
players.
Your armor absorbs 3% damage on average.
You are affected by:
STRENGTH 9
AGILITY 22
NO QUIT 6
NOTICE 13

HP:Wounded SP:Weakening MV:Fresh >
s
Continuing Down the Tar Valon Road
The seemingly endless Tar Valon road stretches to the north here, beyond sight.
To the southwest Caemlyn has faded from view and you yet again feel the
wilderness sorrounding you. To the east the Ancient Forests sprawl on with no
end.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
a
diagnose bubonic
No-one by that name here.

HP:Wounded SP:Weakening MV:Fresh >
a
diagnose bubonic
No-one by that name here.

HP:Wounded SP:Weakening MV:Fresh >
a
diagnose bubonic
a
diagnose bubonic
No-one by that name here.

HP:Hurt SP:Good MV:Fresh >
No-one by that name here.

HP:Hurt SP:Good MV:Fresh >
a
diagnose bubonic
No-one by that name here.

HP:Hurt SP:Good MV:Fresh >
s
The Tar Valon Road
The wide road stretches north towards Tar Valon, through grasslands and
forests, this road is the entrance to the most powerful city in the world. To
the east side of the road, forests stretch on and on beyond visibility. To the
southwest is Caemlyn.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Hurt SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Hurt SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Hurt SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
You try to pierce *Bubonic*'s head, but miss.

HP:Hurt SP:Good MV:Fresh - Bubonic: Wounded>
*Bubonic* pierces your hands into bloody fragments!
*Bubonic* tries to pierce your legs, but misses.
You try to pierce *Bubonic*'s body, but miss.

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>
1
k bubonic
You do the best you can!

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>
You do the best you can!

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>
emb
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>
wm
What?!?

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>
wk
channel 'weaken'
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>+
You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>
You try to pierce *Bubonic*'s legs, but miss.

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>
wk
channel 'weaken'
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>+-=%=-+
*
Okay.
You weave Spirit and Fire into *Bubonic*, whose muscles start to quiver.
*Bubonic* pierces your body into bloody fragments!
You try to pierce *Bubonic*'s hands, but miss.

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>
wk
channel 'weaken'
*Bubonic* panics, and attempts to flee!

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>+-
1
k bubonic
Cancelled...
You do the best you can!

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>
*Bubonic* leaves north.

HP:Wounded SP:Good MV:Fresh >
n
1
k bubonic
Continuing Down the Tar Valon Road
The seemingly endless Tar Valon road stretches to the north here, beyond sight.
To the southwest Caemlyn has faded from view and you yet again feel the
wilderness sorrounding you. To the east the Ancient Forests sprawl on with no
end.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
*Bubonic* leaves north.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
n
1
k bubonic
A Fork in the Tar Valon Road
To the north the Tar Valon road continues unchangingly. To the east a small
dirt road winds its way through the forest, most likely to some secluded farm.
The road looks well used and has the tracks of many people. Many types of
trees rise from the sides of the road.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
n
1
k bubonic
The Tar Valon Road
The wide and steady Tar Valon road Travels north here, unchangingly constant
and predictable. To the north the tar valon road continues through Braem wood.
To the south the road is fast approaching Caemlyn. The pine , leatherleaf and
other trees of braem wood rise up to the sides.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
stat
You are a 653 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 145 pounds, weight carried 0.0 lbs, worn: 47.2 lbs.
Offensive Bonus: 161 Dodge Bonus: 113, Parry Bonus: 138
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 15
You have died 4 times, 1 times to other players, 3 times to monsters, and killed 1 other worthy
players.
Your armor absorbs 3% damage on average.
You are affected by:
STRENGTH 8
AGILITY 21
NO QUIT 6
NOTICE 12

HP:Wounded SP:Good MV:Fresh >
p
channel 'rend' bubonic
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
p
channel 'rend' bubonic
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
p
channel 'rend' bubonic
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
p
channel 'rend' bubonic
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
n
Bend in the Tar Valon Road
The road takes a slight curve to the east and continues yet again to the north.
To the north you see a field with wandering horses, a perfect place for a weary
traveler to rest. To the south the Tar Valon road continues south, beyond
sight.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
*Bubonic* leaves south.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
s
1
k bubonic
The Tar Valon Road
The wide and steady Tar Valon road Travels north here, unchangingly constant
and predictable. To the north the tar valon road continues through Braem wood.
To the south the road is fast approaching Caemlyn. The pine , leatherleaf and
other trees of braem wood rise up to the sides.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
*Bubonic* is standing here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
You pierce *Bubonic*'s hands extremely hard.

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>
1
k bubonic
You do the best you can!

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>
You do the best you can!

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>
emb
*Bubonic* slashes into deeply into your body, injecting a tainted poison inside of you!
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>
j
channel 'air scythe' bubonic
*Bubonic* panics, and attempts to flee!

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>%=+
*Bubonic* leaves south.
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
s
1
k bubonic
A Fork in the Tar Valon Road
To the north the Tar Valon road continues unchangingly. To the east a small
dirt road winds its way through the forest, most likely to some secluded farm.
The road looks well used and has the tracks of many people. Many types of
trees rise from the sides of the road.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
s
Continuing Down the Tar Valon Road
The seemingly endless Tar Valon road stretches to the north here, beyond sight.
To the southwest Caemlyn has faded from view and you yet again feel the
wilderness sorrounding you. To the east the Ancient Forests sprawl on with no
end.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
n
e
A Fork in the Tar Valon Road
To the north the Tar Valon road continues unchangingly. To the east a small
dirt road winds its way through the forest, most likely to some secluded farm.
The road looks well used and has the tracks of many people. Many types of
trees rise from the sides of the road.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
A Small Dirt Road
This curving dirt road leads northeast through the ancient forest of Braem
Wood. The beautiful scenary of the forest surrounds you with many types of
trees including oak and maple. Through the trees to the west you spy the flat
Tar Valon road.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
n
Bend in the Dirt Road
This small dirt road curves east towards its final destination. As you slowly
follow this road the trees become thicker and taller, as you slowly approach
the heart of the forest. The canopy of the thick branches of trees block out
alot of the sunlight.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
stat
You are a 653 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 145 pounds, weight carried 0.0 lbs, worn: 47.2 lbs.
Offensive Bonus: 161 Dodge Bonus: 113, Parry Bonus: 138
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 15
You have died 4 times, 1 times to other players, 3 times to monsters, and killed 1 other worthy
players.
Your armor absorbs 3% damage on average.
You are affected by:
POISON 3
STRENGTH 8
AGILITY 21
NO QUIT 6
NOTICE 12

HP:Wounded SP:Good MV:Fresh >
cmw
change mood wimpy
Mood changed to: Wimpy

HP:Wounded SP:Good MV:Fresh >
e
Junction in the Dirt Road
There is a split in the road, a road leading east, south and west. To the
south the road becomes more narrow and most likely leads to a Farm House. To
the east the road continues into the Forest, to the west towards the Tar Valon
Road.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
e
Along a Narrow Dirt Road
The dirt road curves to the north here, and to the west a junction in the road
is visible. To the east Ancient Trees tower over your head, adding to the
forbidding environment of the forest. Shadows move out of the corner of your
eyes... It's probably just a deer.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
sc
w
You have 151(286) hit, 108(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks haggard and beaten.
You are standing.

HP:Wounded SP:Good MV:Fresh >
Junction in the Dirt Road
There is a split in the road, a road leading east, south and west. To the
south the road becomes more narrow and most likely leads to a Farm House. To
the east the road continues into the Forest, to the west towards the Tar Valon
Road.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
sc
You have 151(286) hit, 108(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks haggard and beaten.
You are standing.

HP:Wounded SP:Good MV:Fresh >
w
Bend in the Dirt Road
This small dirt road curves east towards its final destination. As you slowly
follow this road the trees become thicker and taller, as you slowly approach
the heart of the forest. The canopy of the thick branches of trees block out
alot of the sunlight.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
p
channel 'rend' bubonic
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
s
p
channel 'rend' bubonic
A Small Dirt Road
This curving dirt road leads northeast through the ancient forest of Braem
Wood. The beautiful scenary of the forest surrounds you with many types of
trees including oak and maple. Through the trees to the west you spy the flat
Tar Valon road.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
w;j
channel 'air scythe' bubonic
A Fork in the Tar Valon Road
To the north the Tar Valon road continues unchangingly. To the east a small
dirt road winds its way through the forest, most likely to some secluded farm.
The road looks well used and has the tracks of many people. Many types of
trees rise from the sides of the road.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
p
channel 'rend' bubonic
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
cr
channel 'cripple'
Who do you wish to channel this weave upon?

HP:Wounded SP:Good MV:Fresh >
s
Continuing Down the Tar Valon Road
The seemingly endless Tar Valon road stretches to the north here, beyond sight.
To the southwest Caemlyn has faded from view and you yet again feel the
wilderness sorrounding you. To the east the Ancient Forests sprawl on with no
end.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
prac
You have 1 practice session remaining, 0 spell practices remaining, and 0 trade practices remaining.
You are skilled in the following:
Agility (Cost: 1), (74%), (good)
Create Food (Cost: 1), (74%), (good)
Create Water (Cost: 1), (74%), (good)
Cure Critic (Cost: 1), (93%), (superb)
Locate Object (Cost: 1), (93%), (superb)
Sanctuary (Cost: 1), (93%), (superb)
Strength (Cost: 1), (74%), (good)
Air Scythe (Cost: 1), (93%), (superb)
Shield (Cost: 1), (93%), (superb)
Locate Life (Cost: 1), (93%), (superb)
Gate (Cost: 1), (95%), (superb)
Fire (Cost: 4), (Level 7)
Water (Cost: 4), (Level 6)
Earth (Cost: 4), (Level 6)
Air (Cost: 4), (Level 7)
Spirit (Cost: 1000), (Level 10)
Harden Air (Cost: 1), (93%), (superb)
Rend (Cost: 1), (99%), (superb)
Chill (Cost: 1), (93%), (superb)
Weaken (Cost: 1), (93%), (superb)
Drain (Cost: 1), (93%), (superb)
Cripple (Cost: 1), (93%), (superb)
Decay (Cost: 1), (93%), (superb)
Slice (Cost: 1), (93%), (superb)
Backstab (Cost: 2), (93%), (superb)
Hide (Cost: 2), (93%), (superb)
Dodge (Cost: 2), (99%), (superb)
Shield Parry (Cost: 3), (93%), (superb)
Notice (Cost: 2), (89%), (Level 7)
Ride (Cost: 3), (61%), (Level 5)
Search (Cost: 2), (85%), (Level 7)
Short Blades (Cost: 2), (93%), (superb)
Survival (Cost: 2), (19%), (Level 1)
New Tongue (Cost: 0), (100%), (superb)
Mixing (Cost: 1), (22%), (poor)
Herbalism (Cost: 1), (74%), (good)

HP:Wounded SP:Good MV:Fresh >

HP:Wounded SP:Good MV:Fresh >
s
1
k bubonic
The Tar Valon Road
The wide road stretches north towards Tar Valon, through grasslands and
forests, this road is the entrance to the most powerful city in the world. To
the east side of the road, forests stretch on and on beyond visibility. To the
southwest is Caemlyn.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
q
channel 'drain' bubonic
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
s
The Road to Tar Valon
Coming to an end to the south as it meets up with the Caemlyn-Aringill Road,
the Tar Valon road meanders to the north. Like most of eastern Andor the land
bordering the road is composed mostly of farms with the occasional estate
thrown in.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
m
channel 'weaken' bubonic
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
i
channel 'chill' bubonic
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
s
1
k bubonic
A Meeting of Two Roads
Two major roads meet here, both well paved and well maintained. There is a
stone pylon just to the south with writing chiseled into the granite surface.
On closer look at the marker, one could see that the north road leads to Tar
Valon while the way east is towards Aringill and west is Caemlyn.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
sc
You have 160(286) hit, 117(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks weary.
You are standing.

HP:Wounded SP:Good MV:Fresh >
rel
You release the One Power.

HP:Wounded SP:Good MV:Fresh >
w
On the Road to Aringill
The road continues its straight and steady course, passing a fairly monotonous
countryside. Farm houses are occasionally seen, and more rarely a noble manor
house. There is little beyond birds seen in the way of wildlife, or the
occasional rabbit.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
n
1
k bubonic
At the Base of the Hill
In a depression formed by the hill to the west a road to the south, and the
built-up road to the east, this area appears to get alot of rain runoff. The
ground tends to be hard and flaky or wet and mucky, depending upon the recent
weather. There is little to draw a traveler off the roads.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
sc
You have 160(286) hit, 117(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks weary.
You are standing.

HP:Wounded SP:Good MV:Fresh >
cmw
change mood wimpy
Mood changed to: Wimpy

HP:Wounded SP:Good MV:Fresh >
e
The Road to Tar Valon
Coming to an end to the south as it meets up with the Caemlyn-Aringill Road,
the Tar Valon road meanders to the north. Like most of eastern Andor the land
bordering the road is composed mostly of farms with the occasional estate
thrown in.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
sc
You have 160(286) hit, 117(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks weary.
You are standing.

HP:Wounded SP:Good MV:Fresh >
n
The Tar Valon Road
The wide road stretches north towards Tar Valon, through grasslands and
forests, this road is the entrance to the most powerful city in the world. To
the east side of the road, forests stretch on and on beyond visibility. To the
southwest is Caemlyn.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
stat
You are a 653 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 145 pounds, weight carried 0.0 lbs, worn: 47.2 lbs.
Offensive Bonus: 161 Dodge Bonus: 113, Parry Bonus: 138
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 15
You have died 4 times, 1 times to other players, 3 times to monsters, and killed 1 other worthy
players.
Your armor absorbs 3% damage on average.
You are affected by:
POISON 2
STRENGTH 7
AGILITY 20
NO QUIT 5
NOTICE 11

HP:Wounded SP:Good MV:Fresh >
cmw
change mood wimpy
Mood changed to: Wimpy

HP:Wounded SP:Good MV:Fresh >
rel
You aren't even connected to the True Source.

HP:Wounded SP:Good MV:Fresh >
n
Continuing Down the Tar Valon Road
The seemingly endless Tar Valon road stretches to the north here, beyond sight.
To the southwest Caemlyn has faded from view and you yet again feel the
wilderness sorrounding you. To the east the Ancient Forests sprawl on with no
end.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
a
diagnose bubonic
No-one by that name here.

HP:Wounded SP:Good MV:Fresh >
n
A Fork in the Tar Valon Road
To the north the Tar Valon road continues unchangingly. To the east a small
dirt road winds its way through the forest, most likely to some secluded farm.
The road looks well used and has the tracks of many people. Many types of
trees rise from the sides of the road.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
n
The Tar Valon Road
The wide and steady Tar Valon road Travels north here, unchangingly constant
and predictable. To the north the tar valon road continues through Braem wood.
To the south the road is fast approaching Caemlyn. The pine , leatherleaf and
other trees of braem wood rise up to the sides.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
n
Bend in the Tar Valon Road
The road takes a slight curve to the east and continues yet again to the north.
To the north you see a field with wandering horses, a perfect place for a weary
traveler to rest. To the south the Tar Valon road continues south, beyond
sight.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
e
Bend in the Road
You're at a curve in the Tar Valon road. To the north the Tar Valon road
continues beyond sight, to the west all that can be seen is the curve in the
road and a large grouping of Ancient Trees. To the south the road goes on to
Caemlyn.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded SP:Good MV:Fresh >
n
The Long Tar Valon Road
You are on the long Tar Valon road. To the west a grouping of horses wanders
on an empty field. To the north the road continues, to the south you can see a
curve in the road. To your right are the trees of Braem Wood.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded SP:Good MV:Fresh >
w
A Small Field
This small field is the ideal stop for weary travelers on the Tar Valon road.
To the east and south the Tar Valon road surrounds the field, to the northwest
plains can be seen. Horses wander freely here. You also see the Braem Wood.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
s
Bend in the Tar Valon Road
The road takes a slight curve to the east and continues yet again to the north.
To the north you see a field with wandering horses, a perfect place for a weary
traveler to rest. To the south the Tar Valon road continues south, beyond
sight.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
s
The Tar Valon Road
The wide and steady Tar Valon road Travels north here, unchangingly constant
and predictable. To the north the tar valon road continues through Braem wood.
To the south the road is fast approaching Caemlyn. The pine , leatherleaf and
other trees of braem wood rise up to the sides.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
s
A Fork in the Tar Valon Road
To the north the Tar Valon road continues unchangingly. To the east a small
dirt road winds its way through the forest, most likely to some secluded farm.
The road looks well used and has the tracks of many people. Many types of
trees rise from the sides of the road.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
sc
You have 160(286) hit, 117(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks haggard and beaten.
You are standing.

HP:Wounded SP:Good MV:Fresh >
e
A Small Dirt Road
This curving dirt road leads northeast through the ancient forest of Braem
Wood. The beautiful scenary of the forest surrounds you with many types of
trees including oak and maple. Through the trees to the west you spy the flat
Tar Valon road.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
w
A Fork in the Tar Valon Road
To the north the Tar Valon road continues unchangingly. To the east a small
dirt road winds its way through the forest, most likely to some secluded farm.
The road looks well used and has the tracks of many people. Many types of
trees rise from the sides of the road.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
s
Continuing Down the Tar Valon Road
The seemingly endless Tar Valon road stretches to the north here, beyond sight.
To the southwest Caemlyn has faded from view and you yet again feel the
wilderness sorrounding you. To the east the Ancient Forests sprawl on with no
end.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
s
The Tar Valon Road
The wide road stretches north towards Tar Valon, through grasslands and
forests, this road is the entrance to the most powerful city in the world. To
the east side of the road, forests stretch on and on beyond visibility. To the
southwest is Caemlyn.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
s
The Road to Tar Valon
Coming to an end to the south as it meets up with the Caemlyn-Aringill Road,
the Tar Valon road meanders to the north. Like most of eastern Andor the land
bordering the road is composed mostly of farms with the occasional estate
thrown in.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
s
Your mount is too exhausted.

HP:Wounded SP:Good MV:Fresh >
sc
You have 160(286) hit, 117(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks haggard and beaten.
You are standing.

HP:Wounded SP:Good MV:Fresh >
cmw
change mood wimpy
l
Mood changed to: Wimpy

HP:Wounded SP:Good MV:Fresh >
The Road to Tar Valon
Coming to an end to the south as it meets up with the Caemlyn-Aringill Road,
the Tar Valon road meanders to the north. Like most of eastern Andor the land
bordering the road is composed mostly of farms with the occasional estate
thrown in.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
rel
1
k bubonic
You aren't even connected to the True Source.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
sc
You have 160(286) hit, 117(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks haggard and beaten.
You are standing.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
You try to pierce *Bubonic*'s head, but miss.

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>
1
k bubonic
*Bubonic* pierces your legs into bloody fragments!
You try to pierce *Bubonic*'s head, but miss.
You do the best you can!

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>
You do the best you can!

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>
*Bubonic* panics, and attempts to flee!

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>
*Bubonic* leaves west.

HP:Battered SP:Good MV:Fresh >
emb
1
k bubonic
You surrender yourself to saidar as you embrace the True Source.

HP:Battered SP:Good MV:Fresh >
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
a
diagnose bubonic
No-one by that name here.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.
1
k bubonic

HP:Battered SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.
1
k bubonic

HP:Battered SP:Good MV:Fresh >
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
sc
You have 142(286) hit, 126(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks weary.
You are standing.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
w
At the Base of the Hill
In a depression formed by the hill to the west a road to the south, and the
built-up road to the east, this area appears to get alot of rain runoff. The
ground tends to be hard and flaky or wet and mucky, depending upon the recent
weather. There is little to draw a traveler off the roads.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
s
On the Road to Aringill
The road continues its straight and steady course, passing a fairly monotonous
countryside. Farm houses are occasionally seen, and more rarely a noble manor
house. There is little beyond birds seen in the way of wildlife, or the
occasional rabbit.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
w
*Bubonic* leaves north.

HP:Battered SP:Good MV:Fresh >
The Aringill Road
Running between Caemlyn and Aringill, the road sees moderate traffic from
farmers with their produce and livestock to sell in the markets of Caemlyn to
large merchant caravans. It is mostly farmland of one sort or another that
borders the way, from croplands, to pastures, to hayfields. The land itself
has gently rolling hills that provide no true obstacle to the traveler.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
l
The Aringill Road
Running between Caemlyn and Aringill, the road sees moderate traffic from
farmers with their produce and livestock to sell in the markets of Caemlyn to
large merchant caravans. It is mostly farmland of one sort or another that
borders the way, from croplands, to pastures, to hayfields. The land itself
has gently rolling hills that provide no true obstacle to the traveler.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
a
diagnose bubonic
No-one by that name here.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
w
1
k bubonic
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
tf eta?
tell mariska eta?
1
k bubonic
She's linkless at the moment.

HP:Battered SP:Good MV:Fresh >
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
l
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
stat
You are a 653 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 145 pounds, weight carried 0.0 lbs, worn: 47.2 lbs.
Offensive Bonus: 161 Dodge Bonus: 113, Parry Bonus: 138
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 15
You have died 4 times, 1 times to other players, 3 times to monsters, and killed 1 other worthy
players.
Your armor absorbs 3% damage on average.
You are affected by:
POISON 1
STRENGTH 6
AGILITY 19
NO QUIT 5
NOTICE 10

HP:Battered SP:Good MV:Fresh >
cmw
change mood wimpy
Mood changed to: Wimpy

HP:Battered SP:Good MV:Fresh >
e
The Aringill Road
Running between Caemlyn and Aringill, the road sees moderate traffic from
farmers with their produce and livestock to sell in the markets of Caemlyn to
large merchant caravans. It is mostly farmland of one sort or another that
borders the way, from croplands, to pastures, to hayfields. The land itself
has gently rolling hills that provide no true obstacle to the traveler.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
e
On the Road to Aringill
The road continues its straight and steady course, passing a fairly monotonous
countryside. Farm houses are occasionally seen, and more rarely a noble manor
house. There is little beyond birds seen in the way of wildlife, or the
occasional rabbit.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
*Bubonic* is standing here.

HP:Battered SP:Good MV:Fresh >
emb
1
k bubonic
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Battered SP:Good MV:Fresh >
j
channel 'air scythe' bubonic
You try to pierce *Bubonic*'s head, but miss.

HP:Battered SP:Good MV:Fresh - Bubonic: Hurt>
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Fresh - Bubonic: Hurt>%
*Bubonic* tries to pierce your body, but misses.

HP:Battered SP:Good MV:Fresh - Bubonic: Hurt>=
*Bubonic* panics, and attempts to flee!

HP:Battered SP:Good MV:Fresh - Bubonic: Hurt>+
*Bubonic* leaves north.

HP:Battered SP:Good MV:Fresh >
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
n
1
k bubonic
At the Base of the Hill
In a depression formed by the hill to the west a road to the south, and the
built-up road to the east, this area appears to get alot of rain runoff. The
ground tends to be hard and flaky or wet and mucky, depending upon the recent
weather. There is little to draw a traveler off the roads.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
*Bubonic* has arrived from the east.

HP:Battered SP:Good MV:Fresh >
e
The Road to Tar Valon
Coming to an end to the south as it meets up with the Caemlyn-Aringill Road,
the Tar Valon road meanders to the north. Like most of eastern Andor the land
bordering the road is composed mostly of farms with the occasional estate
thrown in.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
1p
What?!?

HP:Battered SP:Good MV:Fresh >
s
A Meeting of Two Roads
Two major roads meet here, both well paved and well maintained. There is a
stone pylon just to the south with writing chiseled into the granite surface.
On closer look at the marker, one could see that the north road leads to Tar
Valon while the way east is towards Aringill and west is Caemlyn.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
w
On the Road to Aringill
The road continues its straight and steady course, passing a fairly monotonous
countryside. Farm houses are occasionally seen, and more rarely a noble manor
house. There is little beyond birds seen in the way of wildlife, or the
occasional rabbit.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
p
channel 'rend' bubonic
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
w
The Aringill Road
Running between Caemlyn and Aringill, the road sees moderate traffic from
farmers with their produce and livestock to sell in the markets of Caemlyn to
large merchant caravans. It is mostly farmland of one sort or another that
borders the way, from croplands, to pastures, to hayfields. The land itself
has gently rolling hills that provide no true obstacle to the traveler.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
rel
You release the One Power.

HP:Battered SP:Good MV:Fresh >
w
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
w
Before the Eastern Gate
Just east of the massive gates of Caemlyn, the road starts off as broad field
then tapers into a well-traveled thoroughfare that heads to the east. A
smaller road turns to the south, never straying far from the walls of the city.
Drifting to the north, the ground lays flat and bare from decades of use as a
campground for caravans.
[ Exits: n e s w ]
A tall post stands here holding a torch to create a lamp.
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
w
Caemlyn's East Gate
Massive iron gates surrounded by an Ogier worked stone arch block the road that
continues to the east. Various lion heads, and other patterns have been etched
into the gates and the outlining stone. A long boulevard travels through the
center of Caemlyn leading out the gate towards Aringill.
[ Exits: n e s w ]
The corpse of a crow is lying here.
A white stallion is standing here, being ridden by you.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.

HP:Battered SP:Good MV:Fresh >
w
w
Middle Road
Wagons and a crowd of people head toward the gates which lay just to the east.
There are little shops on the side of the road and hawkers on the street
corners shout their wares trying to outdo each other. Street performers juggle
and sing for money.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
w
Middle Road
The east gate is close and the west gate lies down the road more. Trying to
get by people, the smell of horse dung reaches your nose. To the south is the
stable of Caemlyn. You can see a man yelling, trying to regain hold of one of
the horses.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A tall white stallion is standing here.

HP:Battered SP:Good MV:Fresh >
Middle Road
The east gate of Caemlyn lies just a little to the east and to the west is the
center of the city. The street is packed with people. Hawkers shout their
wares on street corners and jugglers are performing for coins.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.

HP:Battered SP:Good MV:Fresh >
dism
e
You stop riding a white stallion.

HP:Battered SP:Good MV:Fresh >
rh
ride white
Middle Road
The east gate is close and the west gate lies down the road more. Trying to
get by people, the smell of horse dung reaches your nose. To the south is the
stable of Caemlyn. You can see a man yelling, trying to regain hold of one of
the horses.
[ Exits: e s w ]
A tall white stallion is standing here.

HP:Battered SP:Good MV:Excellent >
You begin riding a white stallion.

HP:Battered SP:Good MV:Excellent >
w
Middle Road
The east gate of Caemlyn lies just a little to the east and to the west is the
center of the city. The street is packed with people. Hawkers shout their
wares on street corners and jugglers are performing for coins.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A tall white stallion is standing here.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.

HP:Battered SP:Good MV:Excellent >
w
Crossing in the Middle Road
The heavy crowds continue to push through each other, as if everyone is in a
hurry to get to where they are heading. The long main road in front of you is
made up of a strong stone to have survived the hard pounding of people's feet
and wagons heading through here every day. To the north, you can see the
palace of Caemlyn and the Inner City.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Excellent >
s
Plaza at the Heart of Caemlyn
The crowds push at you from every side as you walk around. You notice a lovely
fountain in the center of the square. Water sprays upwards from it offering a
refreshing drink to the citizens of Caemlyn. The smell of fresh baked bread
reaches your nose and you can hear the exchange of money to the south. Sounds
of metal against metal ring to the west.
[ Exits: n e s w ]
A smooth stone fountain with an elaborate design is here.
A bell tower stands here, its stone carved with statues of legends past.
A gilded bell hangs gloriously from the top of the sacred monument.
A white stallion is standing here, being ridden by you.
A gleeman is standing here.
A bustling worker is here, hurrying past with purpose.

HP:Battered SP:Good MV:Excellent >
dism
s
You stop riding a white stallion.

HP:Battered SP:Good MV:Excellent >
Caemlyn's Bank
You see a kind banker behind the counter, counting money. Hired mercenaries
stand at the end of the doorway, keeping a watchful eye. People are here
depositing and withdrawing their money. As you approach a lady dressed in fine
silks sniffs at you in disdain and walks on.
[ Exits: n ]
A large strongbox sits here iron straps securing it to the floor.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A banker stands here, counting out some money.

HP:Battered SP:Good MV:Excellent >
l in box
a large strongbox (here):
a pair of black tooled silver boots [3]
a heavy lance made of polished silver
a light leather flask
a short wooden torch [2]
a pair of gold-fringed boots
a silver-breasted cuirass bound in gold
a light silver-encrusted longsword
a delicate gold chain [9]
a woodland camouflage hunting cloak [5]
a brown bag
a pair of dull green earthen breeches
a thick green knit tunic [3]
a set of finely worked shoulder pads sparkling with gold [2]
a flawless crystal earring
a spear with a sungwood shaft
a map of Emond's Field
a white cloak with an embroidered sunburst
a sparkling golden armlet [10]
a cloak with a wolf-hide border
a set of white leather shoulder pads
a large cloak with many pockets
a blue silk shirt [2]
a dull copper ring
a cooling-hardened breastplate
a pair of golden silk sleeves [4]
a pair of light, scale backed ringmail sleeves
a gnarled thick wooden bow
a pair of scale knit sleeves
a pair of heavy metal gauntlets
a curved sword with a bloody hilt
a well-crafted steel spear with a jagged tip
an immaculate jade earring
a pair of polished metal boots
a tough stone spear with a razor sharp tip
a pair of ranger boots [4]
a brown hand carved key
a glittering jewel-encrusted longsword
a black tinted wristcuff
a steel key
a long, heavy black cape
a stout yew bow
a pulsating green glowbulb
a spool of yellow twine
a dull copper key
a pair of cheap cloth sleeves [2]
a pair of steel-plated war boots
a wood-handled estoc with an iron cross-guard
a simply made key
a pair of shimmering steel vambraces
a golden bracelet [2]
a spool of braided steel cable
a pair of shimmering steel gauntlets [3]
a pair of baggy green breeches
a worn golden signet ring [2]
a rock colored shoufa
a light-weight splinted plate with red etchings
a spool of thick threaded wool
a set of shimmering steel pauldrons [2]
a pair of broken-in shoes [3]
a smooth fur-lined cloak
a pair of dark fur sleeves
a gilded warbelt
a ribbed mail tunic crafted from bronze
a shi
mmering steel helmet [2]
a smooth-hafted miner's pick [2]
a delicate spear with a ruby tip
a skull-shaped key
a patch of cloth
a pair of shimmering steel greaves
a spool of thin iron cord
a jagged key of black iron
a light woolen shirt [2]
a strange ruby necklace
a large glass-cased lantern
a belt made of bones with a skull shaped buckle
a long dark cloak
a green-jeweled earring
a wolfskin belt
a gold ring [2]

HP:Battered SP:Good MV:Excellent >
n
Plaza at the Heart of Caemlyn
The crowds push at you from every side as you walk around. You notice a lovely
fountain in the center of the square. Water sprays upwards from it offering a
refreshing drink to the citizens of Caemlyn. The smell of fresh baked bread
reaches your nose and you can hear the exchange of money to the south. Sounds
of metal against metal ring to the west.
[ Exits: n e s w ]
A smooth stone fountain with an elaborate design is here.
A bell tower stands here, its stone carved with statues of legends past.
A gilded bell hangs gloriously from the top of the sacred monument.
A tall white stallion is standing here.
A gleeman is standing here.
A bustling worker is here, hurrying past with purpose.

HP:Battered SP:Good MV:Excellent >
rh
ride white
You begin riding a white stallion.

HP:Battered SP:Good MV:Excellent >
sc
You have 142(286) hit, 126(193) spell, and 139(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 0 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount is full of energy.
You are standing.

HP:Battered SP:Good MV:Excellent >
cmw
change mood wimpy
Mood changed to: Wimpy

HP:Battered SP:Good MV:Excellent >
rel
l
You aren't even connected to the True Source.

HP:Battered SP:Good MV:Excellent >
Plaza at the Heart of Caemlyn
The crowds push at you from every side as you walk around. You notice a lovely
fountain in the center of the square. Water sprays upwards from it offering a
refreshing drink to the citizens of Caemlyn. The smell of fresh baked bread
reaches your nose and you can hear the exchange of money to the south. Sounds
of metal against metal ring to the west.
[ Exits: n e s w ]
A smooth stone fountain with an elaborate design is here.
A bell tower stands here, its stone carved with statues of legends past.
A gilded bell hangs gloriously from the top of the sacred monument.
A white stallion is standing here, being ridden by you.
A gleeman is standing here.
A bustling worker is here, hurrying past with purpose.

HP:Battered SP:Good MV:Excellent >
a
diagnose bubonic
No-one by that name here.

HP:Battered SP:Good MV:Excellent >
stat
You are a 653 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 145 pounds, weight carried 0.0 lbs, worn: 47.2 lbs.
Offensive Bonus: 161 Dodge Bonus: 113, Parry Bonus: 138
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 15
You have died 4 times, 1 times to other players, 3 times to monsters, and killed 1 other worthy
players.
Your armor absorbs 3% damage on average.
You are affected by:
POISON 1
STRENGTH 6
AGILITY 19
NO QUIT 6
NOTICE 10

HP:Battered SP:Good MV:Excellent >
cmw
change mood wimpy
1
k bubonic
Mood changed to: Wimpy

HP:Battered SP:Good MV:Excellent >
They don't seem to be here.

HP:Battered SP:Good MV:Excellent >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Excellent >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Excellent >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Excellent >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Excellent >
Beginning autosave. Please wait...
n

Autosave complete.
HP:Battered SP:Good MV:Excellent >

HP:Battered SP:Good MV:Excellent >
The sun rises in the east.

HP:Wounded SP:Strong MV:Fresh >
Crossing in the Middle Road
The heavy crowds continue to push through each other, as if everyone is in a
hurry to get to where they are heading. The long main road in front of you is
made up of a strong stone to have survived the hard pounding of people's feet
and wagons heading through here every day. To the north, you can see the
palace of Caemlyn and the Inner City.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Strong MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
rel
You aren't even connected to the True Source.

HP:Wounded SP:Strong MV:Fresh >
l
Crossing in the Middle Road
The heavy crowds continue to push through each other, as if everyone is in a
hurry to get to where they are heading. The long main road in front of you is
made up of a strong stone to have survived the hard pounding of people's feet
and wagons heading through here every day. To the north, you can see the
palace of Caemlyn and the Inner City.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Strong MV:Fresh >
e
Middle Road
The east gate of Caemlyn lies just a little to the east and to the west is the
center of the city. The street is packed with people. Hawkers shout their
wares on street corners and jugglers are performing for coins.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A tall white stallion is standing here.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.

HP:Wounded SP:Strong MV:Fresh >
1
k bubonic
1
k bubonic
You try to pierce *Bubonic*'s feet, but miss.

HP:Wounded SP:Strong MV:Fresh - Bubonic: Hurt>
1
k bubonic
You do the best you can!

HP:Wounded SP:Strong MV:Fresh - Bubonic: Hurt>
You do the best you can!

HP:Wounded SP:Strong MV:Fresh - Bubonic: Hurt>
emb
A Caemlyn cityguard assists you!
A Caemlyn cityguard stops using a small brass lantern.
A Caemlyn cityguard tries to stab *Bubonic*'s arms, but misses.
A Caemlyn cityguard stops using a small brass lantern.

HP:Wounded SP:Strong MV:Fresh - Bubonic: Hurt>
j
channel 'air scythe' bubonic
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Strong MV:Fresh - Bubonic: Hurt>
*Bubonic* panics, and attempts to flee!
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Fresh - Bubonic: Hurt>%=
A Caemlyn cityguard tries to stab *Bubonic*'s head, but misses.
A Caemlyn cityguard tries to stab *Bubonic*'s feet, but misses.

HP:Wounded SP:Strong MV:Fresh - Bubonic: Hurt>+
*Bubonic* leaves west.

HP:Wounded SP:Strong MV:Fresh >
Okay.
You channel flows of air as they scythe *Bubonic*.

HP:Wounded SP:Strong MV:Fresh - Bubonic: Hurt>
j
channel 'air scythe' bubonic
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Fresh - Bubonic: Hurt>%=
*Bubonic* panics, and attempts to flee!

HP:Wounded SP:Strong MV:Fresh - Bubonic: Hurt>+
A bolt of lightning arcs from an ancient cuendillar artifact to *Bubonic*, stunning them!
A flash of light is reflected off your shield and hits *Bubonic*'s eyes, causing him to cry out in
pain!

HP:Wounded SP:Strong MV:Fresh - Bubonic: Hurt>
Okay.
You channel flows of air as they scythe *Bubonic*.

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>==
A Caemlyn cityguard stabs *Bubonic*'s hands hard.
A Caemlyn cityguard tries to stab *Bubonic*'s feet, but misses.

HP:Wounded SP:Good MV:Fresh - Bubonic: Wounded>
*+-=
A Caemlyn cityguard tries to stab *Bubonic*'s legs, but misses.
A Caemlyn cityguard tries to stab *Bubonic*'s head, but misses.
You are interrupted and stop what you are doing.
*Bubonic* pierces your body into bloody fragments!
*Bubonic* tries to pierce your body, but misses.
You try to pierce *Bubonic*'s arms, but miss.

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>
*Bubonic* panics, and attempts to flee!

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>==
*+
*Bubonic* leaves east.

HP:Battered SP:Good MV:Fresh >-=%=-+
*
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
e
1
k bubonic
Middle Road
The east gate is close and the west gate lies down the road more. Trying to
get by people, the smell of horse dung reaches your nose. To the south is the
stable of Caemlyn. You can see a man yelling, trying to regain hold of one of
the horses.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
sc
You have 128(286) hit, 142(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 1 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount is full of energy.
You are standing.

HP:Battered SP:Good MV:Fresh >
s
1
k bubonic
Caemlyn's Stables
The stable is very clean. Horse hands are here grooming and running the horses
around for exercise. There are all kinds of horses including the beautiful
Tairen horses. As you enter, a hand asks if you are going to be leaving your
horse with them.
[ Exits: n e ]
A small sign stands propped against a horse stall.
A white stallion is standing here, being ridden by you.
A small woman stands patiently behind a stall, waiting to sell you a horse.
Kicking the dirt, a rough grey stallion waits here, ready to move.
A stable boy stands here grooming a horse.
A bulky brown mare stands here lazily.

HP:Battered SP:Good MV:Fresh >
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
n
1
k bubonic
Middle Road
The east gate is close and the west gate lies down the road more. Trying to
get by people, the smell of horse dung reaches your nose. To the south is the
stable of Caemlyn. You can see a man yelling, trying to regain hold of one of
the horses.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
e
p
channel 'rend' bubonic
Middle Road
Wagons and a crowd of people head toward the gates which lay just to the east.
There are little shops on the side of the road and hawkers on the street
corners shout their wares trying to outdo each other. Street performers juggle
and sing for money.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
sc
You have 128(286) hit, 142(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 1 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount is full of energy.
You are standing.

HP:Battered SP:Good MV:Fresh >
e
p
channel 'rend' bubonic
Caemlyn's East Gate
Massive iron gates surrounded by an Ogier worked stone arch block the road that
continues to the east. Various lion heads, and other patterns have been etched
into the gates and the outlining stone. A long boulevard travels through the
center of Caemlyn leading out the gate towards Aringill.
[ Exits: n e s w ]
The corpse of a crow is lying here.
A white stallion is standing here, being ridden by you.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.

HP:Battered SP:Good MV:Fresh >
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
s
Along the Eastern Road
Just south of the east gate you follow the wide clean stone road along the huge
white walls of Caemlyn with the lion of Andor and the Rose Crown carved into
the wall by Ogier. The road continues down to the south road.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
w
You cannot ride in there!

HP:Battered SP:Good MV:Fresh >
s
Along the Eastern Road
Still following the huge white outer walls of Caemlyn the road you are on
follows the wall around the whole city. To your side you see stone buildings
of the city and in the inner city the palace of the Queen.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
An ordinary commoner hurriedly moves along.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.

HP:Battered SP:Good MV:Fresh >
cmw
change mood wimpy
Mood changed to: Wimpy

HP:Battered SP:Good MV:Fresh >
s
Along the Eastern Road
The huge white wall engraved with vines and red lions is on one of your sides
and on the other is a baker's shop. The smell of fresh baked bread catches
your nose. The road turns, still following the wall, leading down to the
southern road.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
A crow is standing here.

HP:Battered SP:Good MV:Fresh >
sc
You have 128(286) hit, 142(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 1 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount is full of energy.
You are standing.

HP:Battered SP:Good MV:Fresh >
cmw
change mood wimpy
Mood changed to: Wimpy

HP:Battered SP:Good MV:Fresh >
n
Along the Eastern Road
Still following the huge white outer walls of Caemlyn the road you are on
follows the wall around the whole city. To your side you see stone buildings
of the city and in the inner city the palace of the Queen.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
An ordinary commoner hurriedly moves along.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.

HP:Battered SP:Good MV:Fresh >
n
Along the Eastern Road
Just south of the east gate you follow the wide clean stone road along the huge
white walls of Caemlyn with the lion of Andor and the Rose Crown carved into
the wall by Ogier. The road continues down to the south road.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
n
Caemlyn's East Gate
Massive iron gates surrounded by an Ogier worked stone arch block the road that
continues to the east. Various lion heads, and other patterns have been etched
into the gates and the outlining stone. A long boulevard travels through the
center of Caemlyn leading out the gate towards Aringill.
[ Exits: n e s w ]
The corpse of a crow is lying here.
A white stallion is standing here, being ridden by you.
A small black cat walks around here.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.

HP:Battered SP:Good MV:Fresh >
w
Middle Road
Wagons and a crowd of people head toward the gates which lay just to the east.
There are little shops on the side of the road and hawkers on the street
corners shout their wares trying to outdo each other. Street performers juggle
and sing for money.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
w
Middle Road
The east gate is close and the west gate lies down the road more. Trying to
get by people, the smell of horse dung reaches your nose. To the south is the
stable of Caemlyn. You can see a man yelling, trying to regain hold of one of
the horses.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.

HP:Battered SP:Good MV:Fresh >
sc
You have 128(286) hit, 142(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 1 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks strong.
You are standing.

HP:Battered SP:Good MV:Fresh >
stat
You are a 653 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 145 pounds, weight carried 0.0 lbs, worn: 47.2 lbs.
Offensive Bonus: 161 Dodge Bonus: 113, Parry Bonus: 138
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 15
You have died 4 times, 1 times to other players, 3 times to monsters, and killed 1 other worthy
players.
Your armor absorbs 3% damage on average.
You are affected by:
STRENGTH 5
AGILITY 18
NO QUIT 6
NOTICE 9

HP:Battered SP:Good MV:Fresh >
w
Middle Road
The east gate of Caemlyn lies just a little to the east and to the west is the
center of the city. The street is packed with people. Hawkers shout their
wares on street corners and jugglers are performing for coins.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A tall white stallion is standing here.
A cityguard patrols here, ever ready to draw his sword.

HP:Battered SP:Good MV:Fresh >
w
Crossing in the Middle Road
The heavy crowds continue to push through each other, as if everyone is in a
hurry to get to where they are heading. The long main road in front of you is
made up of a strong stone to have survived the hard pounding of people's feet
and wagons heading through here every day. To the north, you can see the
palace of Caemlyn and the Inner City.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Battered SP:Good MV:Fresh >
s
Plaza at the Heart of Caemlyn
The crowds push at you from every side as you walk around. You notice a lovely
fountain in the center of the square. Water sprays upwards from it offering a
refreshing drink to the citizens of Caemlyn. The smell of fresh baked bread
reaches your nose and you can hear the exchange of money to the south. Sounds
of metal against metal ring to the west.
[ Exits: n e s w ]
A smooth stone fountain with an elaborate design is here.
A bell tower stands here, its stone carved with statues of legends past.
A gilded bell hangs gloriously from the top of the sacred monument.
A white stallion is standing here, being ridden by you.
A gleeman is standing here.
A bustling worker is here, hurrying past with purpose.

HP:Battered SP:Good MV:Fresh >
ss
channel 'sanctuary' cyrinde
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Fresh >==
*+
j
channel 'air scythe' bubonic
Cancelled...
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
n
Crossing in the Middle Road
The heavy crowds continue to push through each other, as if everyone is in a
hurry to get to where they are heading. The long main road in front of you is
made up of a strong stone to have survived the hard pounding of people's feet
and wagons heading through here every day. To the north, you can see the
palace of Caemlyn and the Inner City.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
w
Middle Road
The main road continues to head east and west, right through the center of
Caemlyn. There are large crowds everywhere in the city, but to the east, there
are suprisingly even more people than on the main road west of here. You
notice a large palace north of here, and a road east of here that leads north
towards it.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.

HP:Battered SP:Good MV:Fresh >
w
Middle Road
As you continue down the middle road you can see through the throng of people.
The road continues to the gate. Sounds of music and laughter make you look up
to a big building with a sign reading The Queen's Blessing.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
w
Middle Road
The road to the west leads to Caemlyn's West gate. To the east you can see the
center of the great city, the plaza, and far to the east lies Caemlyn's East
gate. To the south is a old abandoned inn. People in a hurry rush by you and
you turn your head to see a pair of guards sprinting down the streets shouting.
[ Exits: e w ]
The corpse of a large rat is lying here.
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
w
Caemlyn West Gate
A painted white rampant lion carved into the massive western gate stands guard
over the city. Large steel straps strengthen the timbers with the hinges of
matching material. A wide, paved street runs east while narrower lanes go
north and south. Outside the city, a well trafficked road travels west.
[ Exits: n e s w ]
The corpse of a large rat is lying here.
A white stallion is standing here, being ridden by you.
A woman walks about here, collecting trash.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.

HP:Battered SP:Good MV:Fresh >
ss
channel 'sanctuary' cyrinde
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Fresh >==
The day has begun.

HP:Wounded SP:Strong MV:Fresh >
*+-=%=-+
*
Okay.

HP:Wounded SP:Strong MV:Fresh >
s
Along the Western Road
The wide road has come to the gate. The road at the west gate leads out to
Four Kings. To your other side is the middle road that runs through Caemlyn
leading to the center of the city, the palace, and the inner city.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Strong MV:Fresh >
sc
You have 146(286) hit, 145(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 1 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount is full of energy.
You are standing.

HP:Wounded SP:Strong MV:Fresh >
whe
Players in your Zone
--------------------
Cyrinde - Along the Western Road

HP:Wounded SP:Strong MV:Fresh >
n
e
Caemlyn West Gate
A painted white rampant lion carved into the massive western gate stands guard
over the city. Large steel straps strengthen the timbers with the hinges of
matching material. A wide, paved street runs east while narrower lanes go
north and south. Outside the city, a well trafficked road travels west.
[ Exits: n e s w ]
The corpse of a large rat is lying here.
A white stallion is standing here, being ridden by you.
A woman walks about here, collecting trash.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.

HP:Wounded SP:Strong MV:Fresh >
Middle Road
The road to the west leads to Caemlyn's West gate. To the east you can see the
center of the great city, the plaza, and far to the east lies Caemlyn's East
gate. To the south is a old abandoned inn. People in a hurry rush by you and
you turn your head to see a pair of guards sprinting down the streets shouting.
[ Exits: e w ]
The corpse of a large rat is lying here.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Strong MV:Fresh >
stat
You are a 653 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 145 pounds, weight carried 0.0 lbs, worn: 47.2 lbs.
Offensive Bonus: 161 Dodge Bonus: 113, Parry Bonus: 138
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 15
You have died 4 times, 1 times to other players, 3 times to monsters, and killed 1 other worthy
players.
Your armor absorbs 3% damage on average.
You are affected by:
SANCTUARY 5
STRENGTH 4
AGILITY 17
NO QUIT 5
NOTICE 8

HP:Wounded SP:Strong MV:Fresh >
cmw
change mood wimpy
Mood changed to: Wimpy

HP:Wounded SP:Strong MV:Fresh >
e
Middle Road
As you continue down the middle road you can see through the throng of people.
The road continues to the gate. Sounds of music and laughter make you look up
to a big building with a sign reading The Queen's Blessing.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.

HP:Wounded SP:Strong MV:Fresh >
e
p
channel 'rend' bubonic
Middle Road
The main road continues to head east and west, right through the center of
Caemlyn. There are large crowds everywhere in the city, but to the east, there
are suprisingly even more people than on the main road west of here. You
notice a large palace north of here, and a road east of here that leads north
towards it.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Strong MV:Fresh >
Your target could not be found.

HP:Wounded SP:Strong MV:Fresh >
weav
What?!?

HP:Wounded SP:Strong MV:Fresh >
e
Crossing in the Middle Road
The heavy crowds continue to push through each other, as if everyone is in a
hurry to get to where they are heading. The long main road in front of you is
made up of a strong stone to have survived the hard pounding of people's feet
and wagons heading through here every day. To the north, you can see the
palace of Caemlyn and the Inner City.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Strong MV:Fresh >
e
Middle Road
The east gate of Caemlyn lies just a little to the east and to the west is the
center of the city. The street is packed with people. Hawkers shout their
wares on street corners and jugglers are performing for coins.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A tall white stallion is standing here.
A cityguard patrols here, ever ready to draw his sword.

HP:Wounded SP:Strong MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
e
1
k bubonic
Middle Road
The east gate is close and the west gate lies down the road more. Trying to
get by people, the smell of horse dung reaches your nose. To the south is the
stable of Caemlyn. You can see a man yelling, trying to regain hold of one of
the horses.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.

HP:Wounded SP:Strong MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
e
1
k bubonic
Middle Road
Wagons and a crowd of people head toward the gates which lay just to the east.
There are little shops on the side of the road and hawkers on the street
corners shout their wares trying to outdo each other. Street performers juggle
and sing for money.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A small black cat walks around here.

HP:Wounded SP:Strong MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
e
1
k bubonic
Caemlyn's East Gate
Massive iron gates surrounded by an Ogier worked stone arch block the road that
continues to the east. Various lion heads, and other patterns have been etched
into the gates and the outlining stone. A long boulevard travels through the
center of Caemlyn leading out the gate towards Aringill.
[ Exits: n e s w ]
The corpse of a crow is lying here.
A white stallion is standing here, being ridden by you.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A large gatekeeper stands here, manning the gates.

HP:Wounded SP:Strong MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
a
diagnose bubonic
No-one by that name here.

HP:Wounded SP:Strong MV:Fresh >
a
diagnose bubonic
No-one by that name here.

HP:Wounded SP:Strong MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Wounded SP:Strong MV:Fresh >
ll1
channel 'locate life' bubonic
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Fresh >-+==
*+-=%
A happy tradeswoman yells, 'Think you've got what it takes to become an Artisan Blacksmith? Come see
me at Along the Western Road!'

HP:Wounded SP:Strong MV:Fresh >=-+
*
Okay.
You sense Bubonic east. -- [25d55323f4e0a8da13ad296f41c8c574]

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
sc
You have 146(286) hit, 120(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 1 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks strong.
You are standing.

HP:Wounded SP:Good MV:Fresh >
cmw
change mood wimpy
Mood changed to: Wimpy

HP:Wounded SP:Good MV:Fresh >
call;e
You call for the gate to be opened.

HP:Wounded SP:Good MV:Fresh >
Before the Eastern Gate
Just east of the massive gates of Caemlyn, the road starts off as broad field
then tapers into a well-traveled thoroughfare that heads to the east. A
smaller road turns to the south, never straying far from the walls of the city.
Drifting to the north, the ground lays flat and bare from decades of use as a
campground for caravans.
[ Exits: n e s w ]
A tall post stands here holding a torch to create a lamp.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
e
1
k bubonic
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
i
channel 'chill' bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
Your target could not be found.
n

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
A Small Pasture
Surrounded by fencing, this small pasture is used by the merchant caravans that
camp to the west near the East Gate of Caemlyn. The grass is a bit worn down
in places, but there are a couple of troughs in place to water the stock.
Someone at one time built a three-sided shed at the north end, but from all
appearances, no one else has bothered to maintain it.
[ Exits: s w ]
Slabs of thick wood join to form a trough.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
i
channel 'chill' bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
s
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
You feel the presence of someone nearby....

HP:Wounded SP:Good MV:Fresh >
e
The Aringill Road
Running between Caemlyn and Aringill, the road sees moderate traffic from
farmers with their produce and livestock to sell in the markets of Caemlyn to
large merchant caravans. It is mostly farmland of one sort or another that
borders the way, from croplands, to pastures, to hayfields. The land itself
has gently rolling hills that provide no true obstacle to the traveler.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.
1
k bubonic

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.
1
k bubonic

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
You try to pierce *Bubonic*'s shoulders, but miss.

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>
You do the best you can!

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>
m
channel 'weaken' bubonic
Your target could not be found.

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>
*Bubonic* panics, and attempts to flee!

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>
m
channel 'weaken' bubonic
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>+-
*Bubonic* leaves north.

HP:Wounded SP:Good MV:Fresh >=
n%
1
k bubonic
Cancelled...
You cannot ride in there!

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
m
channel 'weaken' bubonic
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
*Bubonic* leaves east.

HP:Wounded SP:Good MV:Fresh >
k
Hit who?

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
e
1
k bubonic
On the Road to Aringill
The road continues its straight and steady course, passing a fairly monotonous
countryside. Farm houses are occasionally seen, and more rarely a noble manor
house. There is little beyond birds seen in the way of wildlife, or the
occasional rabbit.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
You try to pierce *Bubonic*'s legs, but miss.

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>
A flash of light is reflected off your shield and hits *Bubonic*'s eyes, causing him to cry out in
pain!
*Bubonic* tries to pierce your body, but misses.
*Bubonic* tries to pierce your body, but misses.
You try to pierce *Bubonic*'s legs, but miss.
You do the best you can!

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>
m
channel 'weaken' bubonic
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>+
*Bubonic* panics, and attempts to flee!

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>-=%=
*Bubonic* leaves east.

HP:Wounded SP:Good MV:Fresh >-+
*
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
e
1
k bubonic
A Meeting of Two Roads
Two major roads meet here, both well paved and well maintained. There is a
stone pylon just to the south with writing chiseled into the granite surface.
On closer look at the marker, one could see that the north road leads to Tar
Valon while the way east is towards Aringill and west is Caemlyn.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
n
The Road to Tar Valon
Coming to an end to the south as it meets up with the Caemlyn-Aringill Road,
the Tar Valon road meanders to the north. Like most of eastern Andor the land
bordering the road is composed mostly of farms with the occasional estate
thrown in.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
w
At the Base of the Hill
In a depression formed by the hill to the west a road to the south, and the
built-up road to the east, this area appears to get alot of rain runoff. The
ground tends to be hard and flaky or wet and mucky, depending upon the recent
weather. There is little to draw a traveler off the roads.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
e
The Road to Tar Valon
Coming to an end to the south as it meets up with the Caemlyn-Aringill Road,
the Tar Valon road meanders to the north. Like most of eastern Andor the land
bordering the road is composed mostly of farms with the occasional estate
thrown in.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
n
The Tar Valon Road
The wide road stretches north towards Tar Valon, through grasslands and
forests, this road is the entrance to the most powerful city in the world. To
the east side of the road, forests stretch on and on beyond visibility. To the
southwest is Caemlyn.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
n
Continuing Down the Tar Valon Road
The seemingly endless Tar Valon road stretches to the north here, beyond sight.
To the southwest Caemlyn has faded from view and you yet again feel the
wilderness sorrounding you. To the east the Ancient Forests sprawl on with no
end.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
n
A Fork in the Tar Valon Road
To the north the Tar Valon road continues unchangingly. To the east a small
dirt road winds its way through the forest, most likely to some secluded farm.
The road looks well used and has the tracks of many people. Many types of
trees rise from the sides of the road.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
whe
Players in your Zone
--------------------
Cyrinde - A Fork in the Tar Valon Road

HP:Wounded SP:Good MV:Fresh >
e
A Small Dirt Road
This curving dirt road leads northeast through the ancient forest of Braem
Wood. The beautiful scenary of the forest surrounds you with many types of
trees including oak and maple. Through the trees to the west you spy the flat
Tar Valon road.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
w
A Fork in the Tar Valon Road
To the north the Tar Valon road continues unchangingly. To the east a small
dirt road winds its way through the forest, most likely to some secluded farm.
The road looks well used and has the tracks of many people. Many types of
trees rise from the sides of the road.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
sc
You have 164(286) hit, 138(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 1 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount is full of energy.
You are standing.

HP:Wounded SP:Good MV:Fresh >
s
Continuing Down the Tar Valon Road
The seemingly endless Tar Valon road stretches to the north here, beyond sight.
To the southwest Caemlyn has faded from view and you yet again feel the
wilderness sorrounding you. To the east the Ancient Forests sprawl on with no
end.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
s
The Tar Valon Road
The wide road stretches north towards Tar Valon, through grasslands and
forests, this road is the entrance to the most powerful city in the world. To
the east side of the road, forests stretch on and on beyond visibility. To the
southwest is Caemlyn.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
s
The Road to Tar Valon
Coming to an end to the south as it meets up with the Caemlyn-Aringill Road,
the Tar Valon road meanders to the north. Like most of eastern Andor the land
bordering the road is composed mostly of farms with the occasional estate
thrown in.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
s
j
channel 'air scythe' bubonic
A Meeting of Two Roads
Two major roads meet here, both well paved and well maintained. There is a
stone pylon just to the south with writing chiseled into the granite surface.
On closer look at the marker, one could see that the north road leads to Tar
Valon while the way east is towards Aringill and west is Caemlyn.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
w
On the Road to Aringill
The road continues its straight and steady course, passing a fairly monotonous
countryside. Farm houses are occasionally seen, and more rarely a noble manor
house. There is little beyond birds seen in the way of wildlife, or the
occasional rabbit.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
j
channel 'air scythe' bubonic
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
w
j
channel 'air scythe' bubonic
The Aringill Road
Running between Caemlyn and Aringill, the road sees moderate traffic from
farmers with their produce and livestock to sell in the markets of Caemlyn to
large merchant caravans. It is mostly farmland of one sort or another that
borders the way, from croplands, to pastures, to hayfields. The land itself
has gently rolling hills that provide no true obstacle to the traveler.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
w
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
rel
You release the One Power.

HP:Wounded SP:Good MV:Fresh >
s
An Alley Around The Sloppy Fisherman
This alley is dark, long shadows cover everything even during the light of day.
The ground alternates between piles of refuse and mud. It smells of excrement
from the chamber pots that are emptied through the windows.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
A crow is standing here.

HP:Wounded SP:Good MV:Fresh >
n
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
n
A Small Pasture
Surrounded by fencing, this small pasture is used by the merchant caravans that
camp to the west near the East Gate of Caemlyn. The grass is a bit worn down
in places, but there are a couple of troughs in place to water the stock.
Someone at one time built a three-sided shed at the north end, but from all
appearances, no one else has bothered to maintain it.
[ Exits: s w ]
Slabs of thick wood join to form a trough.
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
e
Alas, you cannot go that way...

HP:Wounded SP:Good MV:Fresh >
s
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
e
The Aringill Road
Running between Caemlyn and Aringill, the road sees moderate traffic from
farmers with their produce and livestock to sell in the markets of Caemlyn to
large merchant caravans. It is mostly farmland of one sort or another that
borders the way, from croplands, to pastures, to hayfields. The land itself
has gently rolling hills that provide no true obstacle to the traveler.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
You feel the presence of someone nearby....

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
You try to pierce Someone's head, but miss.

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>
1
k bubonic
1
k bubonic
You do the best you can!

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>
1
k bubonic
You do the best you can!

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>
You do the best you can!

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>
You do the best you can!

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>
emb
*Bubonic* tries to pierce your legs, but misses.
You try to pierce *Bubonic*'s arms, but miss.
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>
m
channel 'weaken' bubonic
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>+-
You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>
m
channel 'weaken' bubonic
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>+-=
*Bubonic* tries to pierce your body, but misses.
*Bubonic* tries to pierce your legs, but misses.

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>%=-+
*
Okay.
You weave Spirit and Fire into *Bubonic*, whose muscles start to quiver.

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>
i
channel 'chill' bubonic
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>-
*Bubonic* tries to pierce your head, but misses.

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>%-
*Bubonic* panics, and attempts to flee!

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>
*
Okay.

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>==
*+
*Bubonic* leaves east.

HP:Wounded SP:Good MV:Fresh >-
e=
1
k bubonic
Cancelled...
On the Road to Aringill
The road continues its straight and steady course, passing a fairly monotonous
countryside. Farm houses are occasionally seen, and more rarely a noble manor
house. There is little beyond birds seen in the way of wildlife, or the
occasional rabbit.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
pe
1
k bubonic
You peer around you, uncertain that what you see is actually true.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
p
channel 'rend' bubonic
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
p
channel 'rend' bubonic
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
e
1
k bubonic
A Meeting of Two Roads
Two major roads meet here, both well paved and well maintained. There is a
stone pylon just to the south with writing chiseled into the granite surface.
On closer look at the marker, one could see that the north road leads to Tar
Valon while the way east is towards Aringill and west is Caemlyn.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
sc
You have 164(286) hit, 118(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 1 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks strong.
You are standing.

HP:Wounded SP:Good MV:Fresh >
j
channel 'air scythe' bubonic
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
n
The Road to Tar Valon
Coming to an end to the south as it meets up with the Caemlyn-Aringill Road,
the Tar Valon road meanders to the north. Like most of eastern Andor the land
bordering the road is composed mostly of farms with the occasional estate
thrown in.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
p
channel 'rend' bubonic
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
p
channel 'rend' bubonic
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
p
channel 'rend' bubonic
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
p
channel 'rend' bubonic
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
h
channel 'harden air' bubonic
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
w
1
k bubonic
At the Base of the Hill
In a depression formed by the hill to the west a road to the south, and the
built-up road to the east, this area appears to get alot of rain runoff. The
ground tends to be hard and flaky or wet and mucky, depending upon the recent
weather. There is little to draw a traveler off the roads.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
s
On the Road to Aringill
The road continues its straight and steady course, passing a fairly monotonous
countryside. Farm houses are occasionally seen, and more rarely a noble manor
house. There is little beyond birds seen in the way of wildlife, or the
occasional rabbit.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
sc
You have 164(286) hit, 118(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 1 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks weary.
You are standing.

HP:Wounded SP:Good MV:Fresh >
rel
You release the One Power.

HP:Wounded SP:Good MV:Fresh >
cmw
change mood wimpy
Mood changed to: Wimpy

HP:Wounded SP:Good MV:Fresh >
e
A Meeting of Two Roads
Two major roads meet here, both well paved and well maintained. There is a
stone pylon just to the south with writing chiseled into the granite surface.
On closer look at the marker, one could see that the north road leads to Tar
Valon while the way east is towards Aringill and west is Caemlyn.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
You feel the presence of someone nearby....

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
1
k bubonic
You try to pierce Someone's legs, but miss.

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>
1
k bubonic
You do the best you can!

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>
You do the best you can!

HP:Wounded SP:Good MV:Fresh - Bubonic: Hurt>
emb
p
channel 'rend' bubonic
*Bubonic* tries to pierce your body, but misses.
*Bubonic* pierces your legs into bloody fragments!
You try to pierce *Bubonic*'s feet, but miss.
You are thirsty.

HP:Wounded SP:Strong MV:Fresh - Bubonic: Hurt>
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Strong MV:Fresh - Bubonic: Hurt>
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Fresh - Bubonic: Hurt>==
*
You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...

HP:Wounded SP:Strong MV:Fresh - Bubonic: Hurt>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Fresh - Bubonic: Hurt>==
*+
*Bubonic* tries to pierce your shoulders, but misses.
*Bubonic* tries to pierce your body, but misses.

HP:Wounded SP:Strong MV:Fresh - Bubonic: Hurt>-=%
*Bubonic* panics, and attempts to flee!

HP:Wounded SP:Strong MV:Fresh - Bubonic: Hurt>=-+
*Bubonic* leaves east.

HP:Wounded SP:Strong MV:Fresh >
*
Your target could not be found.

HP:Wounded SP:Strong MV:Fresh >
e
1
k bubonic
East of the Junction
Just east of the junction with the Tar Valon Road, the Aringill road narrows
sharply. Wide enough now for 2 wagons, there are fences along the road to make
sure travelers do not try to widen it further. Off to the east, there is a
hazy smudge on the horizon promising a break in the scenery.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Strong MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
gfp
get flask pack
drink flask
drink flask
put flask pack
You get a light leather flask from a moderate sized backpack.

HP:Wounded SP:Strong MV:Fresh >
You drink the clear water.

HP:Wounded SP:Strong MV:Fresh >
It's empty.

HP:Wounded SP:Strong MV:Fresh >
You put a light leather flask in a moderate sized backpack.

HP:Wounded SP:Strong MV:Fresh >
p
channel 'rend' bubonic
Your target could not be found.

HP:Wounded SP:Strong MV:Fresh >
p
channel 'rend' bubonic
Your target could not be found.

HP:Wounded SP:Strong MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
You try to pierce *Bubonic*'s body, but miss.

HP:Wounded SP:Strong MV:Fresh - Bubonic: Hurt>
j
channel 'air scythe' bubonic
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Fresh - Bubonic: Hurt>%=
You are interrupted and stop what you are doing.
*Bubonic* pierces your body into bloody fragments!
*Bubonic* tries to pierce your head, but misses.
You try to pierce *Bubonic*'s legs, but miss.

HP:Battered SP:Strong MV:Fresh - Bubonic: Hurt>
p
channel 'rend' bubonic
You're hit in solar plexus, wow, this is breathtaking!!

HP:Battered SP:Strong MV:Fresh - Bubonic: Hurt>
You begin channeling the appropriate flows...

HP:Battered SP:Strong MV:Fresh - Bubonic: Hurt>==
*+-=
*Bubonic* slashes into deeply into your body, injecting a tainted poison inside of you!
*Bubonic* tries to pierce your body, but misses.

HP:Battered SP:Strong MV:Fresh - Bubonic: Hurt>%=-+
*
Okay.
Your net of Spirit, Air and Fire settles on *Bubonic* who screams in agony as you crush his organs,
boil his blood, and snap his bones.

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>==
*Bubonic* tries to pierce your body, but misses.

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>
*+-=
*Bubonic* panics, and attempts to flee!

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>%=
A flash of light is reflected off your shield and hits *Bubonic*'s eyes, causing him to cry out in
pain!

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>-+
*
Okay.
Your net of Spirit, Air and Fire settles on *Bubonic* who screams in agony as you crush his organs,
boil his blood, and snap his bones.

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>
p
channel 'rend' bubonic
*Bubonic* leaves east.

HP:Battered SP:Good MV:Fresh >
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
e
1
k bubonic
p
channel 'rend' bubonic
A Bend in the Road
Curling around the forest to the east, the road continues straight as an arrow
to the west, while to the south it continues just a short while before taking
another jog. While a dense growth rims the trees, there is a break in the
undergrowth, at least big enough for a man. There are the occasional deer and
fox seen, the woods making ideal cover for the smaller creatures.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
e
1
k bubonic
The Edge of the Forest
The growth of shrubs and sapling trees is quit thick, making it impossible for
a person on horseback to pass through, and even on foot the way through is
quite narrow. The bruised leaves and broken branches leave a faint aroma in
the air, somewhat astringent to those sensitive to it.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
p
channel 'rend' bubonic
They don't seem to be here.

HP:Battered SP:Good MV:Fresh >
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
sc
You have 124(286) hit, 104(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 1 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks strong.
You are standing.

HP:Battered SP:Good MV:Fresh >
w
s
A Bend in the Road
Curling around the forest to the east, the road continues straight as an arrow
to the west, while to the south it continues just a short while before taking
another jog. While a dense growth rims the trees, there is a break in the
undergrowth, at least big enough for a man. There are the occasional deer and
fox seen, the woods making ideal cover for the smaller creatures.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
West of the Forest
For a short distance the road travels north and south before curves are reached
in both directions. To the east is forest, though the brush and young trees so
overgrowth the edge that passage is impassable.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
s
Where the Road Curves
Switching directions again, the road curls around the forest. Those travelers
from this region may be noticed to hurry through this stretch of curves and
straightaways. The road itself is peaceful enough, even with the bulk of
forest following the curve to the north and east.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
e
Road Past the Forest
Meandering along the south border of the mysterious forest, the road goes
straight to the east, but to the west there is a turn to the north. The fields
to the south look abandoned, random weeds and straggling scrub outnumbering any
productive vegetation. Despite the semidepressive air, wild animls are common
though mostly birds and smaller creatures.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
p
channel 'rend' bubonic
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
w
Where the Road Curves
Switching directions again, the road curls around the forest. Those travelers
from this region may be noticed to hurry through this stretch of curves and
straightaways. The road itself is peaceful enough, even with the bulk of
forest following the curve to the north and east.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
sc
You have 124(286) hit, 104(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 1 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks strong.
You are standing.

HP:Battered SP:Good MV:Fresh >
cmw
change mood wimpy
Mood changed to: Wimpy

HP:Battered SP:Good MV:Fresh >
stat
You are a 653 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 145 pounds, weight carried 0.0 lbs, worn: 47.2 lbs.
Offensive Bonus: 161 Dodge Bonus: 113, Parry Bonus: 138
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 15
You have died 4 times, 1 times to other players, 3 times to monsters, and killed 1 other worthy
players.
Your armor absorbs 3% damage on average.
You are affected by:
POISON 3
SANCTUARY 3
STRENGTH 2
AGILITY 15
NO QUIT 6
NOTICE 6

HP:Battered SP:Good MV:Fresh >
n
West of the Forest
For a short distance the road travels north and south before curves are reached
in both directions. To the east is forest, though the brush and young trees so
overgrowth the edge that passage is impassable.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
j
channel 'air scythe' bubonic
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
n
j
channel 'air scythe' bubonic
A Bend in the Road
Curling around the forest to the east, the road continues straight as an arrow
to the west, while to the south it continues just a short while before taking
another jog. While a dense growth rims the trees, there is a break in the
undergrowth, at least big enough for a man. There are the occasional deer and
fox seen, the woods making ideal cover for the smaller creatures.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
h
channel 'harden air' bubonic
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
e
h
channel 'harden air' bubonic
The Edge of the Forest
The growth of shrubs and sapling trees is quit thick, making it impossible for
a person on horseback to pass through, and even on foot the way through is
quite narrow. The bruised leaves and broken branches leave a faint aroma in
the air, somewhat astringent to those sensitive to it.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
e
h
channel 'harden air' bubonic
A Clearing
Surrounded by the trees of the forest, this clearing is a tranquil spot that
allows a good view of the sky. Thick short grass covers the ground, making it
an inviting place to rest. Apparently others have found it so as there is a
circular firepit in the middle, the surrounding rocks turned black with
numerous fires.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
s
In a Forest
The density of growth thins out to the north while forest continues off to the
east and west. A living, green barricade of young trees and thick brush blocks
any passage to the south. When the wind is right, the upper stories of
leatherleafs creek and rustle, sometimes enough to drowned out the songbirds
and chattering squirrles.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
w
A Corner of the Forest
For a now unknown reason, nothing has shaved of this corner of the forest in
favor of roads or dwellings. The demarcation is sharp, brush and young trees
creating impenetrable walls to the south and west. While not an ancient
forest, the trees are still fairly old, providing ample shelter for the small
animals and birds that live here.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
sc
You have 124(286) hit, 104(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 1 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks weary.
You are standing.

HP:Battered SP:Good MV:Fresh >
n
The Edge of the Forest
The growth of shrubs and sapling trees is quit thick, making it impossible for
a person on horseback to pass through, and even on foot the way through is
quite narrow. The bruised leaves and broken branches leave a faint aroma in
the air, somewhat astringent to those sensitive to it.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
w
A Bend in the Road
Curling around the forest to the east, the road continues straight as an arrow
to the west, while to the south it continues just a short while before taking
another jog. While a dense growth rims the trees, there is a break in the
undergrowth, at least big enough for a man. There are the occasional deer and
fox seen, the woods making ideal cover for the smaller creatures.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
w
East of the Junction
Just east of the junction with the Tar Valon Road, the Aringill road narrows
sharply. Wide enough now for 2 wagons, there are fences along the road to make
sure travelers do not try to widen it further. Off to the east, there is a
hazy smudge on the horizon promising a break in the scenery.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
w
A Meeting of Two Roads
Two major roads meet here, both well paved and well maintained. There is a
stone pylon just to the south with writing chiseled into the granite surface.
On closer look at the marker, one could see that the north road leads to Tar
Valon while the way east is towards Aringill and west is Caemlyn.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
w
On the Road to Aringill
The road continues its straight and steady course, passing a fairly monotonous
countryside. Farm houses are occasionally seen, and more rarely a noble manor
house. There is little beyond birds seen in the way of wildlife, or the
occasional rabbit.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
j
channel 'air scythe' bubonic
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
w
j
channel 'air scythe' bubonic
The Aringill Road
Running between Caemlyn and Aringill, the road sees moderate traffic from
farmers with their produce and livestock to sell in the markets of Caemlyn to
large merchant caravans. It is mostly farmland of one sort or another that
borders the way, from croplands, to pastures, to hayfields. The land itself
has gently rolling hills that provide no true obstacle to the traveler.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
h
channel 'harden air' bubonic
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
h
channel 'harden air' bubonic
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
w
h
channel 'harden air' bubonic
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Good MV:Fresh >
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
p
channel 'rend' bubonic
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
1
k bubonic
1
k bubonic
You try to pierce Someone's waist, but miss.

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>
1
k bubonic
You do the best you can!

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>
You do the best you can!

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>
You try to pierce *Bubonic*'s legs, but miss.

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>==
You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>==
*
You are interrupted and stop what you are doing.
*Bubonic* pierces your feet into bloody fragments!
*Bubonic* tries to pierce your arms, but misses.
You try to pierce *Bubonic*'s arms, but miss.

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>==
*
A bolt of lightning arcs from an ancient cuendillar artifact to *Bubonic*, stunning them!

HP:Battered SP:Good MV:Fresh - Bubonic: Wounded>+-=%=-+
*
Okay.
Your net of Spirit, Air and Fire settles on *Bubonic* who screams in agony as you crush his organs,
boil his blood, and snap his bones.
*Bubonic* panics, and attempts to flee!

HP:Battered SP:Weakening MV:Fresh - Bubonic: Battered>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Fresh - Bubonic: Battered>==
*Bubonic* leaves north.

HP:Battered SP:Weakening MV:Fresh >
*+-=%=-+
*
Your target could not be found.

HP:Battered SP:Weakening MV:Fresh >
1
k bubonic
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Battered SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Battered SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Battered SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Weakening MV:Fresh >
n
1
k bubonic
A Small Pasture
Surrounded by fencing, this small pasture is used by the merchant caravans that
camp to the west near the East Gate of Caemlyn. The grass is a bit worn down
in places, but there are a couple of troughs in place to water the stock.
Someone at one time built a three-sided shed at the north end, but from all
appearances, no one else has bothered to maintain it.
[ Exits: s w ]
Slabs of thick wood join to form a trough.
A white stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Battered SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Battered SP:Weakening MV:Fresh >
w
1
k bubonic
The Caravan Campsite
Situated just north of the Caemlyn Road and at the east end of the Wall Road,
this is an ideal location for merchant caravans to camp. Decades of hooves and
feet have created a surface off the road as hard as the road itself. Random
circles of blackened earth mark to locations of previously burning fires. To
the east is a fenced area where livestock graze.
[ Exits: n e s ]
A well-used firepit is embedded into the ground.
A white stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Battered SP:Weakening MV:Fresh >
s
Before the Eastern Gate
Just east of the massive gates of Caemlyn, the road starts off as broad field
then tapers into a well-traveled thoroughfare that heads to the east. A
smaller road turns to the south, never straying far from the walls of the city.
Drifting to the north, the ground lays flat and bare from decades of use as a
campground for caravans.
[ Exits: n e s w ]
A tall post stands here holding a torch to create a lamp.
A white stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Fresh >
eq
You are using:
<used as light> a lightstick made of crystal
<held> an ancient cuendillar artifact
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a golden silk turban
<worn about body> a white dress with a banded hem
<worn on back> a moderate sized backpack
<worn on body> a worn animal hide vest
<worn on shoulders> a set of finely worked shoulder pads sparkling with gold
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a diamond wristcuff
<worn around wrist> a diamond wristcuff
<worn on hands> a pair of gloves embroidered with gold
<worn on finger> a bright red heartstone ring
<worn on finger> a great serpent ring
<wielded> a glimmering topaz pommeled baselard
<worn as shield> a reflective onyx shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots

HP:Battered SP:Weakening MV:Fresh >
j
channel 'air scythe' bubonic
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Fresh >%=
1
k bubonic
1
k bubonic
1
k bubonic
Cancelled...
You try to pierce *Bubonic*'s body, but miss.

HP:Battered SP:Weakening MV:Fresh - Bubonic: Battered>
1
k bubonic
They don't seem to be here.

HP:Battered SP:Weakening MV:Fresh - Bubonic: Battered>
They don't seem to be here.

HP:Battered SP:Weakening MV:Fresh - Bubonic: Battered>
1
k bubonic
You do the best you can!

HP:Battered SP:Weakening MV:Fresh - Bubonic: Battered>
p
channel 'rend' bubonic
You try to pierce *Bubonic*'s feet, but miss.
You do the best you can!

HP:Battered SP:Weakening MV:Fresh - Bubonic: Battered>
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Fresh - Bubonic: Battered>=
*Bubonic* panics, and attempts to flee!

HP:Battered SP:Weakening MV:Fresh - Bubonic: Battered>=
*+
*Bubonic* panics, and attempts to flee!

HP:Battered SP:Weakening MV:Fresh - Bubonic: Battered>-=%
*Bubonic* panics, and attempts to flee!

HP:Battered SP:Weakening MV:Fresh - Bubonic: Battered>=-+
*Bubonic* leaves east.

HP:Battered SP:Weakening MV:Fresh >
*
Your target could not be found.

HP:Battered SP:Weakening MV:Fresh >
e
1
k bubonic
1
k bubonic
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
*Bubonic* is standing here.

HP:Battered SP:Weakening MV:Fresh >
You try to pierce *Bubonic*'s legs, but miss.

HP:Battered SP:Weakening MV:Fresh - Bubonic: Battered>
1
k bubonic
You do the best you can!

HP:Battered SP:Weakening MV:Fresh - Bubonic: Battered>
You do the best you can!
p
channel 'rend' bubonic

HP:Battered SP:Weakening MV:Fresh - Bubonic: Battered>
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Fresh - Bubonic: Battered>=
*Bubonic* panics, and attempts to flee!

HP:Battered SP:Weakening MV:Fresh - Bubonic: Battered>=
A bolt of lightning arcs from an ancient cuendillar artifact to *Bubonic*, stunning them!

HP:Battered SP:Weakening MV:Fresh - Bubonic: Battered>
*+-=%=-+
You are interrupted and stop what you are doing.
*Bubonic* pierces your arms extremely hard.
You try to pierce *Bubonic*'s arms, but miss.

HP:Beaten SP:Weakening MV:Fresh - Bubonic: Battered>
j
channel 'air scythe' bubonic
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Fresh - Bubonic: Battered>%=+
Okay.
You channel flows of air as they scythe *Bubonic*.

HP:Beaten SP:Weakening MV:Fresh - Bubonic: Battered>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Fresh - Bubonic: Battered>=
You are interrupted and stop what you are doing.
*Bubonic* pierces your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You try to pierce *Bubonic*'s body, but miss.
*Bubonic* panics, and attempts to flee!

HP:Beaten SP:Weakening MV:Fresh - Bubonic: Battered>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Fresh - Bubonic: Battered>==
*+
*Bubonic* leaves east.

HP:Beaten SP:Weakening MV:Fresh >-=%=-+
*
Your target could not be found.

HP:Beaten SP:Weakening MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Beaten SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.
1
k bubonic

HP:Beaten SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Beaten SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Beaten SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Beaten SP:Weakening MV:Fresh >
sc
You have 50(286) hit, 78(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 1 hours.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 2 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks strong.
You are standing.

HP:Beaten SP:Weakening MV:Fresh >
cmw
change mood wimpy
e
Mood changed to: Wimpy

HP:Beaten SP:Weakening MV:Fresh >
The Aringill Road
Running between Caemlyn and Aringill, the road sees moderate traffic from
farmers with their produce and livestock to sell in the markets of Caemlyn to
large merchant caravans. It is mostly farmland of one sort or another that
borders the way, from croplands, to pastures, to hayfields. The land itself
has gently rolling hills that provide no true obstacle to the traveler.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Beaten SP:Weakening MV:Fresh >
*Bubonic* leaves west.

HP:Beaten SP:Weakening MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Beaten SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Beaten SP:Weakening MV:Fresh >
w
1
k bubonic
1
k bubonic
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
You feel the presence of someone nearby....

HP:Beaten SP:Weakening MV:Fresh >
*Bubonic* leaves east.
They don't seem to be here.

HP:Beaten SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Beaten SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Beaten SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Beaten SP:Weakening MV:Fresh >
1
k bubonic
1
k bubonic
They don't seem to be here.

HP:Beaten SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Beaten SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Beaten SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Beaten SP:Weakening MV:Fresh >
They don't seem to be here.
1
k bubonic

HP:Beaten SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Beaten SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Beaten SP:Weakening MV:Fresh >
1
k bubonic
They don't seem to be here.

HP:Beaten SP:Weakening MV:Fresh >
1
k bubonic
1
k bubonic
You try to pierce *Bubonic*'s arms, but miss.

HP:Beaten SP:Weakening MV:Fresh - Bubonic: Battered>
You do the best you can!

HP:Beaten SP:Weakening MV:Fresh - Bubonic: Battered>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Fresh - Bubonic: Battered>==
*+-
You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...

HP:Beaten SP:Weakening MV:Fresh - Bubonic: Battered>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Fresh - Bubonic: Battered>=

HP:Beaten SP:Weakening MV:Fresh - Bubonic: Battered>
You feel your extra strength fade.

HP:Beaten SP:Weakening MV:Fresh - Bubonic: Battered>=
*+-=%=-
*Bubonic* tries to pierce your head, but misses.

HP:Beaten SP:Weakening MV:Fresh - Bubonic: Battered>+
*
Okay.
Your net of Spirit, Air and Fire settles on *Bubonic* who screams in agony as you crush his organs,
boil his blood, and snap his bones.

HP:Beaten SP:Weakening MV:Fresh - Bubonic: Beaten>
p
channel 'rend' bubonic
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Fresh - Bubonic: Beaten>==
*
*Bubonic* panics, and attempts to flee!

HP:Beaten SP:Weakening MV:Fresh - Bubonic: Beaten>+-=%=
*Bubonic* leaves south.

HP:Beaten SP:Weakening MV:Fresh >-+
*
Okay.
Your net of Spirit, Air and Fire settles on *Bubonic* who screams in agony as you crush his organs,
boil his blood, and snap his bones.
A bolt of lightning arcs from an ancient cuendillar artifact to *Bubonic*, stunning them!
A flash of light is reflected off your shield and hits *Bubonic*'s eyes, causing him to cry out in
pain!

HP:Beaten SP:Flickering MV:Fresh - Bubonic: Critical>
p
channel 'rend' bubonic
You try to pierce *Bubonic*'s hands, but miss.
You begin channeling the appropriate flows...

HP:Beaten SP:Flickering MV:Fresh - Bubonic: Critical>==
*+-=%
*Bubonic* panics, and attempts to flee!

HP:Beaten SP:Flickering MV:Fresh - Bubonic: Critical>=-+
*
Okay.
You raise a fist towards *Bubonic*, who stops suddenly, and collapses into a heap.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Bubonic*'s death cry.
*Bubonic* is dead! R.I.P.
You have killed a legend!
Achievement Unlocked: Manage the List

**Cyrinde has unlocked an achievement: Manage the List!**
You have earned the Legend-Bane title!
You have acquired 4 feat points!

HP:Beaten SP:Flickering MV:Fresh >
Type quick select to select this title right now.

HP:Beaten SP:Flickering MV:Fresh >
sc
You have 59(286) hit, 12(193) spell, and 145(145) movement points.
You have scored 397726142 experience and 97 total quest points.
You need 602273857 exp to reach your next level.
You have been playing for 6 days and 1 hours.
You have gathered 368 Weave Points so far.
This ranks you as Cyrinde din Rovan, Accepted (level 50)
You are in the following clans:
White Tower : 97 Quest Points, rank 3, -32 Quest Points to rank.
You have acquired 6 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount is full of energy.
You are standing.
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