*Bob* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Good - Bob: Wounded --- a bull-snouted trolloc: Healthy>
= % =
A bull-snouted trolloc tries to pound *Bob*'s shoulders, but he parries the attack.
HP:Healthy SP:Strong MV:Good - Bob: Wounded --- a bull-snouted trolloc: Healthy>
- +
*
You lose your concentration.
HP:Healthy SP:Strong MV:Good - Bob: Wounded --- a bull-snouted trolloc: Healthy>
e
*Bob* leaves west.
HP:Healthy SP:Strong MV:Good >
A Ruined Courtyard
The courtyard around you is ruined by lack of care, and the stench of decay is
rife in this place. Where there was once a fountain there is now rubble, and a
bench is now just ashes.
[ Exits: n e w ]
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
w
Road Before the Inner Keep
You are nearing the Inner Keep, which is the last stronghold against invasion.
You feel a presence lurking just out of sight, and your neck tingles as you
realize you are being watched.
[ Exits: e w ]
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A trolloc stands here, snarling at all who pass by.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
A snarling trolloc leaves west.
A Dha'vol trolloc silently leaves west.
HP:Healthy SP:Strong MV:Good >
w
q
A Dirt Covered Road Approaching the Keep
The road here is covered with dirt, yet it barely hides the rubble and rancid
waste that is common in this place. The keep is just off in the distance.
[ Exits: e s ]
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
HP:Healthy SP:Strong MV:Good >
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
s
q
A Dirt Road Along the Wall
The dirt here is just a cover over the rancid waste and rubble that is rife
among this place. To the west is a decaying wall, which looks like it could
tumble at even the most trivial blow.
[ Exits: n s ]
*Bob* is here, fighting a snarling trolloc!.
a snarling trolloc is here, fighting *Bob*!.
HP:Healthy SP:Strong MV:Good >
You try to strike *Bob*'s body, but miss.
HP:Healthy SP:Strong MV:Good - Bob: Wounded --- a snarling trolloc: Scratched>
a
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Good - Bob: Wounded --- a snarling trolloc: Scratched>
- =
*Bob* leaves north.
HP:Healthy SP:Strong MV:Good >
% = -
*Bob* has arrived from the north.
HP:Healthy SP:Strong MV:Good >
*Bob* leaves south.
HP:Healthy SP:Strong MV:Good >
+
*
Your target could not be found.
HP:Healthy SP:Strong MV:Good >
s
q
A snarling trolloc has arrived from the north.
A snarling trolloc leaves south.
A snarling trolloc leaves south.
A Dha'vol trolloc quietly walks in from the north.
Dirty Road Along the Wall
The road continues on to the north and south, packed hard with dirt from much
travel. A decrepit building lies just east, the double doors hanging loosely
on their hinges. Many trollocs travel to and fro, minding their own business.
[ Exits: n e s ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A trolloc stands here, snarling at all who pass by.
HP:Healthy SP:Strong MV:Good >
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
e
You are hungry.
You are thirsty.
HP:Healthy SP:Excellent MV:Strong >
q
End of the Dark Alley
To the west, this dark alley opens out into the city streets, but to the east,
it becomes even more mysterious and narrow. Trollocs pass, quickly going about
their business. It seems no one wants to hang around here for too long...
[ Exits: e w ]
HP:Healthy SP:Excellent MV:Strong >
They don't seem to be here.
HP:Healthy SP:Excellent MV:Strong >
e
A Dark Alley
The alley narrows here, making passage difficult. Everything is dark, so you
cannot make much of the scenery out. Soft rustling noises from rats and
passing trollocs start to creep into your mind.
[ Exits: e w ]
The ghost of Hok'dar the hunter paces back and forth endlessly.
A trolloc of the Dhjin'nen tribe stands here.
HP:Healthy SP:Excellent MV:Strong >
q
They don't seem to be here.
HP:Healthy SP:Excellent MV:Strong >
e
A Dirty Intersection
The rancid smell from a butcher shop lingers here at the intersection, and the
dirty path forks to the west and north. Narrowing to the west, the passage
looks dark and ominous. To the north, a broken-down building marked with a
sign bearing a wicked sickle stands tall. Most of the brickwork on the
buildings around you is crumbling slowly, and to the east, a large tower rises
out of the gloom.
[ Exits: n s w ]
HP:Healthy SP:Excellent MV:Strong >
q
They don't seem to be here.
HP:Healthy SP:Excellent MV:Strong >
s
q
A Dirty Road Through the City
The road here is littered with waste, and a rancid smell is rife in the air.
The city around you is dead except for a few trolloc grunts scurrying away.
[ Exits: n s w ]
A trolloc stands here, snarling at all who pass by.
A drooling trolloc is standing here, blood dripping from its tusks.
HP:Healthy SP:Excellent MV:Strong >
They don't seem to be here.
HP:Healthy SP:Excellent MV:Strong >
s
q
A Dirty Road
You walk along this twisting dirt road. To your east you can see a massive,
dark tower, and to your west you see a chaotic marketplace. This narrow road
continues both north and south.
[ Exits: n s w ]
HP:Healthy SP:Excellent MV:Strong >
They don't seem to be here.
HP:Healthy SP:Excellent MV:Strong >
w
A Grimy Market
You enter a large, open-air market. Dust stings your eyes, kicked up by the
pushing, shoving trollocs that are attempting all at once to buy and sell
dirty, worthless items. The ground is covered with refuse, created by
countless hooves pounding discarded items into the ground. To the north is a
shoddy little stand selling human eyeballs, and to your south is an
establishment where one might buy a pint or two of human blood.
[ Exits: e ]
A drooling trolloc is standing here, blood dripping from its tusks.
A trolloc stands here, snarling at all who pass by.
HP:Healthy SP:Excellent MV:Strong >
q
They don't seem to be here.
HP:Healthy SP:Excellent MV:Strong >
e
A Dirty Road
You walk along this twisting dirt road. To your east you can see a massive,
dark tower, and to your west you see a chaotic marketplace. This narrow road
continues both north and south.
[ Exits: n s w ]
HP:Healthy SP:Excellent MV:Strong >
q
They don't seem to be here.
HP:Healthy SP:Excellent MV:Strong >
1
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Healthy SP:Excellent MV:Strong >
hu
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Strong >
*
Okay.
You do not sense that anywhere nearby.
HP:Healthy SP:Excellent MV:Strong >
n
A Dirty Road Through the City
The road here is littered with waste, and a rancid smell is rife in the air.
The city around you is dead except for a few trolloc grunts scurrying away.
[ Exits: n s w ]
A trolloc stands here, snarling at all who pass by.
HP:Healthy SP:Excellent MV:Strong >
notice
You look around less carefully.
HP:Healthy SP:Excellent MV:Strong >
notice
You will now look around more carefully.
HP:Healthy SP:Excellent MV:Strong >
l
A Dirty Road Through the City
The road here is littered with waste, and a rancid smell is rife in the air.
The city around you is dead except for a few trolloc grunts scurrying away.
[ Exits: n s w ]
A trolloc stands here, snarling at all who pass by.
HP:Healthy SP:Excellent MV:Strong >
hu
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Strong >
*
Okay.
You do not sense that anywhere nearby.
HP:Healthy SP:Strong MV:Strong >
n
A Dirty Intersection
The rancid smell from a butcher shop lingers here at the intersection, and the
dirty path forks to the west and north. Narrowing to the west, the passage
looks dark and ominous. To the north, a broken-down building marked with a
sign bearing a wicked sickle stands tall. Most of the brickwork on the
buildings around you is crumbling slowly, and to the east, a large tower rises
out of the gloom.
[ Exits: n s w ]
A trolloc stands here, snarling at all who pass by.
A drooling trolloc is standing here, blood dripping from its tusks.
HP:Healthy SP:Strong MV:Strong >
n
An Unstable Smithy
The walls of this haunting building are slowly caving in, giving the place a
very unstable look. Weapons covered in dirt and filth lay everywhere,
surrounding an even dirtier forge in the center of the room. The air is
thick with smoke from the fires of the roaring forge.
[ Exits: s ]
A blackened forge sits here, slowly smoldering.
A giant anvil stands in the center of the room here.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
A muscular weaponsmith clangs hammer to anvil here.
A young blacksmith apprentice stands here, eagerly waiting to help.
HP:Healthy SP:Strong MV:Strong >
A muscular weaponsmith growls 'Hello, Malficetophe. If you'd like some help with smithing, just say HELP.'
HP:Healthy SP:Strong MV:Strong >
s
A Dirty Intersection
The rancid smell from a butcher shop lingers here at the intersection, and the
dirty path forks to the west and north. Narrowing to the west, the passage
looks dark and ominous. To the north, a broken-down building marked with a
sign bearing a wicked sickle stands tall. Most of the brickwork on the
buildings around you is crumbling slowly, and to the east, a large tower rises
out of the gloom.
[ Exits: n s w ]
A trolloc stands here, snarling at all who pass by.
A drooling trolloc is standing here, blood dripping from its tusks.
HP:Healthy SP:Strong MV:Strong >
s
A Dirty Road Through the City
The road here is littered with waste, and a rancid smell is rife in the air.
The city around you is dead except for a few trolloc grunts scurrying away.
[ Exits: n s w ]
A trolloc stands here, snarling at all who pass by.
HP:Healthy SP:Strong MV:Strong >
s
A Dirty Road
You walk along this twisting dirt road. To your east you can see a massive,
dark tower, and to your west you see a chaotic marketplace. This narrow road
continues both north and south.
[ Exits: n s w ]
HP:Healthy SP:Strong MV:Strong >
e
Alas, you cannot go that way...
HP:Healthy SP:Strong MV:Strong >
s
A Turn in the Street
The waste covered, dirt street makes its way around the watchtower. Pieces of
ancient stone sometimes work their way to the surface but are usually smashed
quickly. The street makes its way to the north before it branches off, while
to the east it meets the tower courtyard.
[ Exits: n e ]
A barrel of worn cedar sits here sealed with tar.
A trolloc stands here, snarling at all who pass by.
A myrddraal is standing here.
HP:Healthy SP:Strong MV:Strong >
e
A Crumbling Courtyard
A courtyard lays here in ruins, overshadowed by a tall watchtower. Cracked and
crumbling stones surround the west side of the tower. In the center of the
courtyard sits a well filled with the blood of the day's kills. A lookout
balcony reaches out from the tower, hanging over the courtyard.
[ Exits: n e s w ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A trolloc stands here, snarling at all who pass by.
HP:Healthy SP:Strong MV:Strong >
e
Before a Large Tower
A wide courtyard of cracked bricks surrounds a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builder's blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark One's spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops abruptly, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A crumbling stone well is here, ready to collapse.
A trolloc stands here, snarling at all who pass by.
You feel the presence of someone nearby....
A female trolloc stands in the shadows nearby.
HP:Healthy SP:Strong MV:Good >
q
You try to strike *Bob*'s shoulders, but miss.
HP:Healthy SP:Strong MV:Good - Bob: Hurt>
a
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Good - Bob: Hurt>
-
*Bob* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Good - Bob: Hurt>
= % = - +
*Bob* leaves south.
HP:Healthy SP:Strong MV:Good >
*
Your target could not be found.
HP:Healthy SP:Strong MV:Good >
s
q
A Stony Paved Road
A road paved with skulls and broken stones makes its way through the center of
the city. The massive skull-inlaid gate lies to the south, guarded by the
elite of the diferent trolloc fists. To the north rises a tall watchtower
where scouts check for unwanted visitors.
[ Exits: n s ]
You feel the presence of someone nearby....
A nasty looking trolloc stands here snarling.
HP:Healthy SP:Strong MV:Good >
You try to strike *Bob*'s body, but miss.
HP:Healthy SP:Strong MV:Good - Bob: Hurt>
a
*Bob* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Good - Bob: Hurt>
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Good - Bob: Hurt>
- = % = - +
*Bob* leaves south.
HP:Healthy SP:Strong MV:Good >
*
Your target could not be found.
HP:Healthy SP:Strong MV:Good >
s
q
A Stony Paved Road
Cracked and crumbling cobble stone makes its way through the center of the city
here. Intersperced between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands due south, the only way in and
out of this filthy city.
[ Exits: n s ]
*Bob* is standing here.
HP:Healthy SP:Strong MV:Good >
You try to strike *Bob*'s legs, but miss.
HP:Healthy SP:Strong MV:Good - Bob: Hurt>
a
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Good - Bob: Hurt>
-
*Bob* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Good - Bob: Hurt>
= % = - +
*
Okay.
You throw a fireball at *Bob* and have the satisfaction of seeing him enveloped in flames!
HP:Healthy SP:Strong MV:Good - Bob: Wounded>
*Bob* leaves north.
HP:Healthy SP:Strong MV:Good >
n
q
A Stony Paved Road
A road paved with skulls and broken stones makes its way through the center of
the city. The massive skull-inlaid gate lies to the south, guarded by the
elite of the diferent trolloc fists. To the north rises a tall watchtower
where scouts check for unwanted visitors.
[ Exits: n s ]
A nasty looking trolloc stands here snarling.
HP:Healthy SP:Strong MV:Good >
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
n
q
Before a Large Tower
A wide courtyard of cracked bricks surrounds a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builder's blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark One's spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops abruptly, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A crumbling stone well is here, ready to collapse.
You feel the presence of someone nearby....
A trolloc stands here, snarling at all who pass by.
A female trolloc stands in the shadows nearby.
HP:Healthy SP:Strong MV:Good >
You try to strike *Bob*'s head, but miss.
HP:Healthy SP:Strong MV:Good - Bob: Wounded>
a
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Good - Bob: Wounded>
-
A trader leaves east.
*Bob* tries to pierce your head, but you dodge the attack.
HP:Healthy SP:Strong MV:Good - Bob: Wounded>
= % = - +
*
Your magic fizzles out and dies.
HP:Healthy SP:Strong MV:Good - Bob: Wounded>
a
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Good - Bob: Wounded>
- = % = r
Cancelled...
You release the One Power.
HP:Healthy SP:Strong MV:Good - Bob: Wounded>
You step to the side as *Bob* clumsily attempts to strike you.
HP:Healthy SP:Strong MV:Good - Bob: Wounded>
A snarling trolloc tries to pound *Bob*'s head, but he parries the attack.
HP:Healthy SP:Strong MV:Good - Bob: Wounded>
A snarling trolloc tries to pound *Bob*'s head, but he dodges the attack.
You try to strike *Bob*'s legs, but miss.
HP:Healthy SP:Strong MV:Good - Bob: Wounded>
l
Before a Large Tower
A wide courtyard of cracked bricks surrounds a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builder's blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark One's spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops abruptly, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A crumbling stone well is here, ready to collapse.
*Bob* is here, fighting YOU!.
a snarling trolloc is here, fighting *Bob*!.
HP:Healthy SP:Strong MV:Good - Bob: Wounded>
You step to the side as *Bob* clumsily attempts to strike you.
HP:Healthy SP:Strong MV:Good - Bob: Wounded>
A snarling trolloc tries to pound *Bob*'s legs, but he parries the attack.
You try to strike *Bob*'s head, but miss.
You are hungry.
You are thirsty.
HP:Healthy SP:Strong MV:Strong - Bob: Wounded>
gfp
You get a blood covered flask of human flesh from a moderate sized backpack.
HP:Healthy SP:Strong MV:Strong - Bob: Wounded>
drink flask
drink flask
You step to the side as *Bob* clumsily attempts to strike you.
You drink the water.
HP:Healthy SP:Strong MV:Strong - Bob: Wounded>
It's empty.
HP:Healthy SP:Strong MV:Strong - Bob: Wounded>
pasp
What?!?
HP:Healthy SP:Strong MV:Strong - Bob: Wounded>
A snarling trolloc tries to pound *Bob*'s legs, but he parries the attack.
You try to strike *Bob*'s hands, but miss.
HP:Healthy SP:Strong MV:Strong - Bob: Wounded>
put all pack
You put a blood covered flask of human flesh in a moderate sized backpack.
HP:Healthy SP:Strong MV:Strong - Bob: Wounded>
You step to the side as *Bob* clumsily attempts to strike you.
HP:Healthy SP:Strong MV:Strong - Bob: Wounded>
;
A snarling trolloc tries to pound *Bob*'s feet, but he parries the attack.
You try to strike *Bob*'s arms, but miss.
Your kick hits *Bob* in the solar plexus!
HP:Healthy SP:Strong MV:Strong - Bob: Wounded>
A bull-snouted trolloc has arrived from the north.
A trader has arrived from the east.
HP:Healthy SP:Strong MV:Strong - Bob: Wounded>
;
A snarling trolloc tries to pound *Bob*'s body, but he dodges the attack.
HP:Healthy SP:Strong MV:Strong - Bob: Wounded>
Your beautiful full-circle kick misses *Bob* by a mile.
HP:Healthy SP:Strong MV:Strong - Bob: Wounded>
You step to the side as *Bob* clumsily attempts to strike you.
HP:Healthy SP:Strong MV:Strong - Bob: Wounded>
;
*Bob* hefts his shield and takes up a defensive stance.
HP:Healthy SP:Strong MV:Strong - Bob: Wounded>
A bull-snouted trolloc tries to pound *Bob*'s hands, but he parries the attack.
A bull-snouted trolloc tries to pound *Bob*'s body, but he dodges the attack.
A snarling trolloc tries to pound *Bob*'s feet, but he parries the attack.
HP:Healthy SP:Strong MV:Strong - Bob: Wounded>
*Bob* is sent sprawling as you kick his shield squarely in the center!
HP:Healthy SP:Strong MV:Strong - Bob: Wounded>
A bull-snouted trolloc pounds *Bob*'s legs extremely hard.
A snarling trolloc pounds *Bob*'s arms very hard.
You strike *Bob*'s arms into bloody fragments!
HP:Healthy SP:Strong MV:Strong - Bob: Battered>
*Bob* hefts his shield and takes up a defensive stance.
HP:Healthy SP:Strong MV:Strong - Bob: Battered>
;
*Bob* is sent sprawling as you kick his shield squarely in the center!
HP:Healthy SP:Strong MV:Strong - Bob: Battered>
A bull-snouted trolloc pounds *Bob*'s body extremely hard.
A snarling trolloc pounds *Bob*'s hands hard.
You strike *Bob*'s legs into bloody fragments!
HP:Healthy SP:Strong MV:Strong - Bob: Beaten>
*Bob* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Strong - Bob: Beaten>
;
You miss your kick at *Bob*'s groin, much to his relief...
HP:Healthy SP:Strong MV:Strong - Bob: Beaten>
;
A bull-snouted trolloc tries to pound *Bob*'s legs, but he dodges the attack.
A snarling trolloc pounds *Bob*'s feet hard.
HP:Healthy SP:Strong MV:Strong - Bob: Beaten>
*Bob* leaves north.
HP:Healthy SP:Strong MV:Strong >
*Bob* leaves south.
HP:Healthy SP:Strong MV:Strong >
A bull-snouted trolloc leaves south.
A snarling trolloc leaves south.
HP:Healthy SP:Strong MV:Strong >
s
a
q
Kick who?
HP:Healthy SP:Strong MV:Strong >
A Stony Paved Road
A road paved with skulls and broken stones makes its way through the center of
the city. The massive skull-inlaid gate lies to the south, guarded by the
elite of the diferent trolloc fists. To the north rises a tall watchtower
where scouts check for unwanted visitors.
[ Exits: n s ]
A trolloc stands here, snarling at all who pass by.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A nasty looking trolloc stands here snarling.
HP:Healthy SP:Strong MV:Strong >
You are not in touch with the True Source.
HP:Healthy SP:Strong MV:Strong >
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
s
A Stony Paved Road
Cracked and crumbling cobble stone makes its way through the center of the city
here. Intersperced between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands due south, the only way in and
out of this filthy city.
q
[ Exits: n s ]
HP:Healthy SP:Strong MV:Strong >
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
*Bob* has arrived from the south.
HP:Healthy SP:Strong MV:Strong >
s
q
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
HP:Healthy SP:Strong MV:Good >
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
You try to strike *Bob*'s feet, but miss.
HP:Healthy SP:Strong MV:Good - Bob: Critical>
q
You do the best you can!
HP:Healthy SP:Strong MV:Good - Bob: Critical>
q
*Bob* tries to pierce your body, but you parry the attack.
You try to strike *Bob*'s head, but miss.
HP:Healthy SP:Strong MV:Good - Bob: Critical>
You do the best you can!
HP:Healthy SP:Strong MV:Good - Bob: Critical>
*Bob* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Good - Bob: Critical>
q
A huge trolloc tries to blast *Bob*'s feet, but he parries the attack.
A huge trolloc tries to cleave *Bob*'s legs, but misses.
A huge trolloc tries to blast *Bob*'s legs, but he parries the attack.
A huge trolloc tries to blast *Bob*'s arms, but he parries the attack.
A burly trolloc gatekeeper slashes *Bob*'s shoulders very hard.
You do the best you can!
HP:Healthy SP:Strong MV:Good - Bob: Critical>
q
q
q
q
You do the best you can!
HP:Healthy SP:Strong MV:Good - Bob: Critical>
*Bob* leaves east.
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
q
HP:Healthy SP:Strong MV:Good >
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
e
a
Road By a Fallen Wall
The road here is interupted by one of the crumbling walls finnaly seceding to
the elements. The stones are scattered along the road, only moved by the wind
and rains.
[ Exits: e w ]
An elite assassin trolloc is here, barely noticable.
HP:Healthy SP:Strong MV:Good >
You are not in touch with the True Source.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
e
q
Road Through the Fallen Rubble
The road curves around the piles of rubble here. There are blood stains on the
walls of the alley. To the west is the gate of the ruined keep.
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
HP:Healthy SP:Strong MV:Good >
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
e
Bend in the Outer Road
The road bends here around the corner of the building. The walls are full of
holes that are just small enough that you can't fit through them. The walls
bend around the at one time bustling village.
[ Exits: n w ]
A wicked Kno'mon hunterkiller checks for tracks.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
n
q
Road Outside a Brokendown Building
You have to scurry around the mounds of rubble that have been created from the
destroyed shop to the west. The building was thatched with straw at one point,
but the straw has long since decayed, leaving only a broken skeleton of the
building.
[ Exits: n s w ]
A trolloc stands here, snarling at all who pass by.
HP:Healthy SP:Strong MV:Good >
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
s
Bend in the Outer Road
The road bends here around the corner of the building. The walls are full of
holes that are just small enough that you can't fit through them. The walls
bend around the at one time bustling village.
[ Exits: n w ]
A wicked Kno'mon hunterkiller checks for tracks.
HP:Healthy SP:Strong MV:Good >
w
a wicked Kno'mon hunterkiller sniffs the air, and then suddenly turns to the south.
Road Through the Fallen Rubble
The road curves around the piles of rubble here. There are blood stains on the
walls of the alley. To the west is the gate of the ruined keep.
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
w
q
Road By a Fallen Wall
The road here is interupted by one of the crumbling walls finnaly seceding to
the elements. The stones are scattered along the road, only moved by the wind
and rains.
[ Exits: e w ]
An elite assassin trolloc is here, barely noticable.
HP:Healthy SP:Strong MV:Good >
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
w
q
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
HP:Healthy SP:Strong MV:Good >
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
close gate
q
You close the gate.
HP:Healthy SP:Strong MV:Good >
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
1
You grasp for saidin and feel it surge through your body.
HP:Healthy SP:Strong MV:Good >
hu
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Good >
*
Okay.
You sense Bob nearby. -- [ce76450247ac6867b5ecf1196bd840b1]
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
You are hungry.
HP:Healthy SP:Strong MV:Good >
q
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
alias p close gate
q
Alias added.
HP:Healthy SP:Strong MV:Good >
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
p
It's already closed!
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
l
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
HP:Healthy SP:Strong MV:Good >
q
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
hu
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Good >
*
You lose your concentration.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
hu
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Good >
*
Okay.
You sense Bob nearby. -- [ce76450247ac6867b5ecf1196bd840b1]
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
q
q
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
They don't seem to be here.
HP:Healthy SP:Strong MV:Good >
channel 'gate' ce76450247ac6867b5ecf1196bd840b1
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Good >
*
Okay.
A vertical beam of light slowly opens into a gateway, leading to somewhere afar.
HP:Healthy SP:Good MV:Good >
eg
You enter through the gate.
A Ruined Courtyard
The courtyard around you is ruined by lack of care, and the stench of decay is
rife in this place. Where there was once a fountain there is now rubble, and a
bench is now just ashes.
[ Exits: n e w ]
A strange gateway is here, leading to an unknown destination.
You feel the presence of someone nearby....
HP:Healthy SP:Good MV:Good >
q
You try to strike *Bob*'s head, but miss.
HP:Healthy SP:Good MV:Good - Bob: Critical>
a
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Good - Bob: Critical>
- =
*Bob* panics, and attempts to flee!
HP:Healthy SP:Good MV:Good - Bob: Critical>
% = - +
*
Okay.
Your fireball hits *Bob* with full force, causing an immediate death!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Bob*'s death cry.
*Bob* is dead! R.I.P.
HP:Healthy SP:Weakening MV:Good >
gcc
There are no coins in that.
HP:Healthy SP:Weakening MV:Good >
l
A Ruined Courtyard
The courtyard around you is ruined by lack of care, and the stench of decay is
rife in this place. Where there was once a fountain there is now rubble, and a
bench is now just ashes.
[ Exits: n e w ]
The corpse of Bob is lying here.
A strange gateway is here, leading to an unknown destination.
HP:Healthy SP:Weakening MV:Good >
exa corpse
You see nothing special..
When you look inside, you see:
corpse (here):
a blood covered flask of human flesh
a small brass lantern
a shimmering pendant of heartstone
a necklace of heavy gold links
a small diamond earring [2]
a hat with white plumes
a fur cloak, held by a silver broach
a worn animal hide vest
golden knots of rank
a pair of dark fur sleeves
a swordsman's belt
a diamond wristcuff
an iron bracelet with ancient engravings
a pair of swordsman gloves
an obsidian ring, flecked with gold [2]
a sharp, sleek-edged poniard
a crystal trimmed shield
a pair of dark cloth leggings
a pair of gold-fringed boots
HP:Healthy SP:Weakening MV:Good >
gac
You get a pair of gold-fringed boots from the corpse of Bob.
You get a pair of dark cloth leggings from the corpse of Bob.
You get a crystal trimmed shield from the corpse of Bob.
You get a sharp, sleek-edged poniard from the corpse of Bob.
You get an obsidian ring, flecked with gold from the corpse of Bob.
You get an obsidian ring, flecked with gold from the corpse of Bob.
You get a pair of swordsman gloves from the corpse of Bob.
You get an iron bracelet with ancient engravings from the corpse of Bob.
You get a diamond wristcuff from the corpse of Bob.
You get a swordsman's belt from the corpse of Bob.
You get a pair of dark fur sleeves from the corpse of Bob.
You get golden knots of rank from the corpse of Bob.
You get a worn animal hide vest from the corpse of Bob.
You get a fur cloak, held by a silver broach from the corpse of Bob.
You get a hat with white plumes from the corpse of Bob.
You get a small diamond earring from the corpse of Bob.
You get a small diamond earring from the corpse of Bob.
You get a necklace of heavy gold links from the corpse of Bob.
You get a shimmering pendant of heartstone from the corpse of Bob.
You get a small brass lantern from the corpse of Bob.
You get a blood covered flask of human flesh from the corpse of Bob.
HP:Healthy SP:Weakening MV:Good >
l
A Ruined Courtyard
The courtyard around you is ruined by lack of care, and the stench of decay is
rife in this place. Where there was once a fountain there is now rubble, and a
bench is now just ashes.
[ Exits: n e w ]
The corpse of Bob is lying here.
A strange gateway is here, leading to an unknown destination.
HP:Healthy SP:Weakening MV:Good >
rem staff
You stop using a vine covered staff.
HP:Healthy SP:Weakening MV:Good >
draw dagger
You draw a short dagger from a fur cloak, held by a silver broach.
HP:Healthy SP:Weakening MV:Good >
sc
You sever a bloody head from the corpse of Bob.
HP:Healthy SP:Weakening MV:Good >
draw dagger
You are already wielding a weapon.
HP:Healthy SP:Weakening MV:Good >
sheath
You slide a short dagger into a fur cloak, held by a silver broach.
HP:Healthy SP:Weakening MV:Good >
wield staff
You wield a vine covered staff.
HP:Healthy SP:Weakening MV:Good >
l
A Ruined Courtyard
The courtyard around you is ruined by lack of care, and the stench of decay is
rife in this place. Where there was once a fountain there is now rubble, and a
bench is now just ashes.
[ Exits: n e w ]
The corpse of Bob is lying here.
A strange gateway is here, leading to an unknown destination.
HP:Healthy SP:Weakening MV:Good >
eg
You enter through the gate.
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A strange gateway is here, leading to an unknown destination.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
HP:Healthy SP:Weakening MV:Good >
r
You release the One Power.
A gate slowly fades out of existance.
HP:Healthy SP:Weakening MV:Good >
open gate
You open the gate.
HP:Healthy SP:Weakening MV:Good >
s
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
HP:Healthy SP:Weakening MV:Good >
w
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
HP:Healthy SP:Weakening MV:Good >
drop all
You drop a bloody head of Bob.
You drop a blood covered flask of human flesh.
You drop a small brass lantern.
You drop a shimmering pendant of heartstone.
You drop a necklace of heavy gold links.
You drop a small diamond earring.
You drop a small diamond earring.
You drop a hat with white plumes.
You drop a fur cloak, held by a silver broach.
You drop a worn animal hide vest.
You drop golden knots of rank.
You drop a pair of dark fur sleeves.
You drop a swordsman's belt.
You drop a diamond wristcuff.
You drop an iron bracelet with ancient engravings.
You drop a pair of swordsman gloves.
You drop an obsidian ring, flecked with gold.
You drop an obsidian ring, flecked with gold.
You drop a sharp, sleek-edged poniard.
You drop a crystal trimmed shield.
You drop a pair of dark cloth leggings.
You drop a pair of gold-fringed boots.
HP:Healthy SP:Weakening MV:Good >
who
-------------- Immortals --------------
-------------- Players --------------
Malficetophe
-------------- Statistics --------------
Players: 1 human, 1 trolloc, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 5 players.
Yesterday there was a high of 6 players, achieved at 20:20:12.
The greatest high on record was 9 players on 04-29-09.
HP:Healthy SP:Weakening MV:Good >
e
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
HP:Healthy SP:Weakening MV:Good >
n
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
HP:Healthy SP:Weakening MV:Good >
shout gear is 1w of keep sgate
You shout, 'gear is 1w of keep sgate'