Mercenaries have changed slightly. You now issue orders using the syntax: "order MERC_ALIAS COMMAND" or "order all COMMAND". For further information see the wiki article. http://kinslayermud.org/wiki/index.php/Mercenary
Major Improvements: Saving equipment!!!! (please read the wiki as there are certain ways you will lose equipment that would have been saved!)
Please address any suggestions or problems to me on the forums or through PMs.
A small update:
If your mercenary is attacked by a fellow PC then they will drop their equipment and leave you. If you have set an rendezvous point for them, however, they will meet you there instead.
Some mercenary commands may seem broken for the next couple days as some new things are begun to be implemented. They will be fixed and hopefully you will enjoy them more than ever soon!
You will no longer find your familiar friends to hire, but can purchase mercenaries from a shop. There is one for each race. The trolloc shop is some where in keep and the human shop is somewhere in the zone that Danir used to load in.
This new system allows for different classes of mercenaries to posses different skills. I wiki article will follow within the next day or two to explain all the changes.
As always please report any problems you have and enjoy!
Just wanted to let you know that the bug where the mercs stats were reset if you removed their eq has been fixed. So the stats they have matter now, espcially if you want them to wield something heavy, or use dodge.
I think the issue of mercenaries not reloading in the for-hire list has been brought up in a couple spots, so I'm just going to address those here. When you order a mercenary to 'return home' they should now go back into the list for hire. If there continue to be availability problems due to people not returning mercs or mercs dying, then additional repopulation measures can be taken.