Need to be looked at. Even as full dodge OR full combo the arrows are 100% undodgable. Can we fix this PLEASE? it's a bit absurd.
HP:Scratched MV:Fresh >
In the Woods
[ Exits: n w ]
You see fresh tracks of Phantasm leaving north.
You see faint tracks of a Dhjin'nen trolloc leaving north.
You see half day old tracks of a Dhjin'nen trolloc leaving north.
You see half day old tracks of a Dhjin'nen trolloc leaving north.
You see almost day old tracks of a Dhjin'nen trolloc leaving north.
A strong wooden tower has been constructed as an outpost here.
A sturdy branch lies here, broken off a tree. [4]
A brittle branch lies here. [16]
A large slab of meat is lying here, waiting to be eaten. [5]
A vial filled with aquamarine fluid sits here.
A light leather flask is lying here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Scratched MV:Fresh >
To whom do you wish to do this?
HP:Scratched MV:Fresh >
An arrow flies in from the west and hits you hard.
An archer fires an arrow from atop the tower!
HP:Scratched MV:Fresh >
n
An arrow flies in from the west and hits you lightly.
An arrow hits you very hard.
An arrow flies in from the north and hits you hard.
HP:Hurt MV:Fresh >
v
In the Woods
[ Exits: s w ]
You see half day old tracks of a Dhjin'nen trolloc leaving south.
You see half day old tracks of a Dhjin'nen trolloc leaving south.
You see day old tracks of a Dhjin'nen trolloc leaving south.
You see day old tracks of a Dhjin'nen trolloc leaving south.
You see day old tracks of a Dhjin'nen trolloc leaving south.
A strong wooden tower has been constructed as an outpost here.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
*Phantasm* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Hurt MV:Fresh >
You begin charging towards *Phantasm*.
HP:Hurt MV:Fresh >
= *Phantasm* tries to pierce your legs, but misses.
HP:Hurt MV:Fresh - Phantasm: Battered>
An arrow flies in from the south and hits you hard.
You are interrupted and stop what you are doing.
HP:Hurt MV:Fresh - Phantasm: Battered>
cb
A Ko'bal trolloc tries to pierce your arms, but misses.
A Dhjin'nen trolloc assists a Ko'bal trolloc.
A Dhjin'nen trolloc assists a Dhjin'nen trolloc.
A Dhjin'nen trolloc blasts your head.
A Dhjin'nen trolloc tickles your body as he blasts you.
A Ko'bal trolloc tries to pierce your head, but misses.
A Ko'bal trolloc tickles your body as he pierces you.
You try to strike *Phantasm*'s arms, but miss.
*Phantasm* pierces your head hard.
*Phantasm* pierces your hands hard.
HP:Wounded MV:Fresh - Phantasm: Battered>
b
Mood changed to: Brave
HP:Wounded MV:Fresh - Phantasm: Battered>
HP:Wounded MV:Fresh - Phantasm: Battered>
* - Colby narrates, 'open the arena fogel, my internet been down for a week, i haven't got to try it yet'
HP:Wounded MV:Fresh - Phantasm: Battered>
% - A Dhjin'nen trolloc tries to blast your body, but misses.
A Dhjin'nen trolloc tries to blast your arms, but misses.
A Ko'bal trolloc tickles your legs as he pierces you.
*Phantasm* pierces your arms hard.
HP:Wounded MV:Fresh - Phantasm: Battered>
* As *Phantasm* avoids your bash, you topple over and fall to the ground!
HP:Wounded MV:Fresh - Phantasm: Battered>
cw
f
cb
Mood changed to: Wimpy
HP:Wounded MV:Fresh - Phantasm: Battered>
You panic and attempt to flee!
HP:Wounded MV:Fresh - Phantasm: Battered>
An arrow flies in from the south and hits you hard.
HP:Wounded MV:Fresh - Phantasm: Battered>
A Dhjin'nen trolloc blasts your waist.
A Dhjin'nen trolloc tickles your body as he blasts you.
A Ko'bal trolloc tries to pierce your hands, but misses.
A Ko'bal trolloc barely pierces your feet.
*Phantasm* pierces your hands hard.
HP:Wounded MV:Fresh - Phantasm: Battered>
In the Woods
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Phantasm leaving north.
You see half day old tracks of a Dhjin'nen trolloc leaving north.
You see half day old tracks of a Dhjin'nen trolloc leaving north.
You see half day old tracks of a Dhjin'nen trolloc leaving north.
A strong wooden tower has been constructed as an outpost here.
A sturdy branch lies here, broken off a tree. [4]
A brittle branch lies here. [16]
A large slab of meat is lying here, waiting to be eaten. [5]
A vial filled with aquamarine fluid sits here.
A light leather flask is lying here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
An arrow flies in from the west and hits you.
Mood changed to: Brave
HP:Wounded MV:Fresh >
cb
w
Mood changed to: Brave
HP:Wounded MV:Fresh >
An arrow flies in from the west and hits you lightly.
An arrow flies in from the west and hits you.
An arrow flies in from the north and hits you very hard.
A Small Path in the Woods
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Phantasm leaving east.
You see day old tracks of a twisted shadow stallion (ridden) leaving north.
You see day old tracks of a twisted shadow stallion (ridden) leaving south.
You see day old tracks of a twisted shadow stallion (ridden) leaving south.
A strong wooden tower has been constructed as an outpost here.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
n
Alongside a Clearing
[ Exits: n e s w ]
You see day old tracks of a twisted shadow stallion (ridden) leaving north.
You see day old tracks of a twisted shadow stallion (ridden) leaving south.
You see day old tracks of a twisted shadow stallion (ridden) leaving south.
You see day old tracks of a twisted shadow stallion (ridden) leaving north.
You see day old tracks of a twisted shadow stallion leaving south.
A strong wooden tower has been constructed as an outpost here.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
l
An archer fires an arrow from atop the tower!
HP:Wounded MV:Fresh >
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see day old tracks of a twisted shadow stallion (ridden) leaving north.
You see day old tracks of a twisted shadow stallion (ridden) leaving south.
You see day old tracks of a twisted shadow stallion (ridden) leaving south.
You see day old tracks of a twisted shadow stallion (ridden) leaving north.
You see day old tracks of a twisted shadow stallion leaving south.
A strong wooden tower has been constructed as an outpost here.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
An arrow flies in from the south and hits you hard.
An arrow hits you very hard.
HP:Battered MV:Fresh >
w
A Clearing Within the Woods
[ Exits: n e s ]
You see almost fresh tracks of a humanoid leaving south.
You see very recent tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
Sneaking around in the shadows stands a shienaran scout.
HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Dariec - A Clearing Within the Woods
HP:Battered MV:Fresh >
e
e
Alongside a Clearing
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see day old tracks of a twisted shadow stallion (ridden) leaving north.
You see day old tracks of a twisted shadow stallion (ridden) leaving south.
You see day old tracks of a twisted shadow stallion (ridden) leaving south.
You see day old tracks of a twisted shadow stallion (ridden) leaving north.
A strong wooden tower has been constructed as an outpost here.
A black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
v
In the Woods
[ Exits: s w ]
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see half day old tracks of a Dhjin'nen trolloc leaving south.
You see almost day old tracks of a Dhjin'nen trolloc leaving south.
You see day old tracks of a Dhjin'nen trolloc leaving south.
A strong wooden tower has been constructed as an outpost here.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Battered MV:Fresh >
To whom do you wish to do this?
HP:Battered MV:Fresh >
s
v
In the Woods
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Phantasm leaving north.
You see half day old tracks of a Dhjin'nen trolloc leaving north.
You see half day old tracks of a Dhjin'nen trolloc leaving north.
A strong wooden tower has been constructed as an outpost here.
A sturdy branch lies here, broken off a tree. [4]
A brittle branch lies here. [16]
A large slab of meat is lying here, waiting to be eaten. [5]
A vial filled with aquamarine fluid sits here.
A light leather flask is lying here.
A black warhorse is standing here, being ridden by you.
*Phantasm* is standing here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Battered MV:Fresh >
You begin charging towards *Phantasm*.
HP:Battered MV:Fresh >
*Phantasm* gets a large slab of meat.
HP:Battered MV:Fresh >
*Phantasm* eats a large slab of meat.
HP:Battered MV:Fresh >
= You are interrupted and stop what you are doing.
*Phantasm* pierces your legs hard.
HP:Battered MV:Fresh - Phantasm: Battered>
f
Fogel speaks loudly to the Light 'we're making some changes to it before we open it again'
HP:Battered MV:Fresh - Phantasm: Battered>
You panic and attempt to flee!
HP:Battered MV:Fresh - Phantasm: Battered>
cb
*Phantasm* gets a large slab of meat.
HP:Battered MV:Fresh - Phantasm: Battered>
*Phantasm* pierces your head hard.
*Phantasm* pierces your legs hard.
HP:Battered MV:Fresh - Phantasm: Battered>
where
In the Woods
[ Exits: s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see half day old tracks of a Dhjin'nen trolloc leaving south.
You see almost day old tracks of a Dhjin'nen trolloc leaving south.
A strong wooden tower has been constructed as an outpost here.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
Mood changed to: Brave
HP:Battered MV:Fresh >
Players in your Zone
--------------------
Dariec - In the Woods
HP:Battered MV:Fresh >
A Dhjin'nen trolloc tries to blast your legs, but misses.
HP:Battered MV:Fresh - a Dhjin'nen trolloc: Healthy>
w
w
No way! You're fighting for your life!
HP:Battered MV:Fresh - a Dhjin'nen trolloc: Healthy>
An arrow flies in from the south and hits you hard.
HP:Battered MV:Fresh - a Dhjin'nen trolloc: Healthy>
f
No way! You're fighting for your life!
HP:Battered MV:Fresh - a Dhjin'nen trolloc: Healthy>
You panic and attempt to flee!
HP:Battered MV:Fresh - a Dhjin'nen trolloc: Healthy>
An arrow flies in from the west and hits you.
HP:Battered MV:Fresh - a Dhjin'nen trolloc: Healthy>
w
w
An archer fires an arrow from atop the tower!
HP:Battered MV:Fresh - a Dhjin'nen trolloc: Healthy>
A Dhjin'nen trolloc tries to blast your body, but misses.
HP:Battered MV:Fresh - a Dhjin'nen trolloc: Healthy>
An arrow flies in from the south and hits you hard.
An arrow hits you lightly.
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Healthy>
cb
Colby narrates, '*sigh*'
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Healthy>
In the Woods
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Phantasm leaving north.
You see half day old tracks of a Dhjin'nen trolloc leaving north.
A strong wooden tower has been constructed as an outpost here.
A sturdy branch lies here, broken off a tree. [4]
A brittle branch lies here. [16]
A large slab of meat is lying here, waiting to be eaten. [3]
A vial filled with aquamarine fluid sits here.
A light leather flask is lying here.
A black warhorse is standing here, being ridden by you.
*Phantasm* is standing here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
A Small Path in the Woods
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Phantasm leaving east.
You see day old tracks of a twisted shadow stallion (ridden) leaving north.
You see day old tracks of a twisted shadow stallion (ridden) leaving south.
A strong wooden tower has been constructed as an outpost here.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
An arrow flies in from the south and hits you lightly.
An arrow flies in from the east and hits you hard.
You wish that your wounds would stop BLEEDING so much!
Looking Upon a Small Forest
[ Exits: n e ]
You see fresh tracks of a Shienaran scout leaving north.
You see almost fresh tracks of a Shienaran scout leaving north.
You see fairly recent tracks of a Shienaran scout leaving north.
You see day old tracks of a Shienaran scout leaving north.
You see day old tracks of a Shienaran scout leaving north.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
Mood changed to: Brave
HP:Beaten MV:Fresh >
An arrow flies in from the east and hits you hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh >
s
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
n
A Clearing Within the Woods
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving east.
You see almost fresh tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
Sneaking around in the shadows stands a shienaran scout.
HP:Beaten MV:Fresh >
na wtf
You narrate, 'wtf'
HP:Beaten MV:Fresh >
na why am i dodging NO arrows?
You narrate, 'why am i dodging NO arrows?'
HP:Beaten MV:Fresh >
l
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving east.
You see almost fresh tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
Sneaking around in the shadows stands a shienaran scout.
HP:Beaten MV:Fresh >
An arrow flies in from the east and hits you very hard.
You wish that your wounds would stop BLEEDING so much!
An arrow flies in from the east and hits you lightly.
You wish that your wounds would stop BLEEDING so much!
An arrow flies in from the east and hits you.
You wish that your wounds would stop BLEEDING so much!
An arrow flies in from the east and hits you very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh >
Archer towers
Re: Archer towers
15 towers wtf own, lolz
Re: Archer towers
ZOMG i wuz beat when I ran n of fd and died, like wtfroflcopter!Nyoga wrote:Need to be looked at. Even as full dodge OR full combo the arrows are 100% undodgable. Can we fix this PLEASE? it's a bit absurd.
1. Consider the source always.
2. Making tower arrows dodgable pretty much nerfs the concept of towers, they do like 1-2 hp of dmg, wtfwhoas.
3. Stop placing band-aids on scripts and deal with the main issue.
4. Placing 15 towers in one zone should never be possible by one player, there should be a cap per player per zone, but nefing tower arrows in general makes them useless to build, useless to bother with, useless to waste time with.
Wut happens when someone whines about bonfire regen? Gonna nerf that as well?
Re: Archer towers
Fuck you sean
Yes, I was beat the second time. They hit for more than 1-2 dmg. I was not beat the first time when i got destroyed by them. How do you think I died?
Yes, I was beat the second time. They hit for more than 1-2 dmg. I was not beat the first time when i got destroyed by them. How do you think I died?
Re: Archer towers
By 15 towers I would assume, but I could be wrong.
My towers were made in my image, don't hate their awesomeness!
My towers were made in my image, don't hate their awesomeness!
Re: Archer towers
wuz I miztak3n?
Re: Archer towers
that hurt...