JULY 12, 2006 - LORD BAUER GOES FOR A WALK IN THE BLIGHT...
A man enters the gathering which he has called. You impatiently wait for what he has to say. He walks with a long stride, black cloak stained with blood swirling as he walks towards the table. His hand is bloodied by the knife he carries at all times. His stare is like ice, penetrating all who meet it. "In case you have not yet heard, my name is Jack, and I was falsly warranted by your clan around the turn of the century by your Darkfriend of a clan-mate Trin. I awoke one morning quite early to start a campaign to the Blight. The Queen of Andor had commanded that I take part in the annual campaigns to support our allies in the Borderlands, which would be you, as part of our alliance and peace agreement..."
HP:Wounded MV:Strong >
-------------- Immortals --------------
Aidoneus -- "Hades"
-------------- Players --------------
Yral
Jack Bauer, the Director of the Counter Darkfriend Unit [CDU],
Tzurani Kanazawai [Merchant]
Trin Skye
Guerrero Warrior of Hope
6 characters displayed.
Today there was a high of 11 players.
HP:Wounded MV:Strong >
Trin narrates, 'i need to kill waldo'
HP:Wounded MV:Excellent >
You narrate, 'Pssh'
HP:Wounded MV:Excellent >
Outside Tarwin's Gap
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
Into a Forest
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
Within the Forest
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
Deeper Within the Woods
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
A Path Through the Trees
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
A large elk stares at you.
HP:Wounded MV:Excellent >
A Forested Pathway
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
A Margin Between the Trees
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
You narrate, 'Waldo could kill Trin, Jack Bauer says'
HP:Wounded MV:Excellent >
A Wooded Path
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
A Growing Path Through the Woods
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
A Wooded Path
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
A Growing Path Through the Woods
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
A Wooded Path
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
A Margin Between the Trees
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
A Forested Pathway
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
A Path Through the Trees
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
A large elk stares at you.
HP:Wounded MV:Excellent >
Deeper Within the Woods
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
Within the Forest
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
Into a Forest
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
Outside Tarwin's Gap
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
Before Tarwin's Gap
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Excellent >
Entering Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Trin narrates, 'waldo cannot kill trin'
HP:Wounded MV:Excellent >
Within Tarwin's Gap
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
Inside Tarwin's Gap
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
In the Narrows of Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
An Opening in Tarwin's Gap
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
Between the Clefts of the Mountains of Dhoom
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
You narrate, 'Yes he can.'
HP:Wounded MV:Excellent >
Inside Tarwin's Gap
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
Within Tarwin's Gap
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
Inside Tarwin's Gap
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Excellent >
You will now look around more carefully.
HP:Wounded MV:Excellent >
You look around less carefully.
Trin tells you, 'you need to be quiet before i kill you'
HP:Wounded MV:Excellent >
A tall trolloc spy tries to pound your legs, but you dodge the attack.
HP:Wounded MV:Excellent - a tall trolloc spy: Healthy>
You panic and attempt to flee!
HP:Wounded MV:Excellent - a tall trolloc spy: Healthy>
You tickle a tall trolloc spy's legs as you pierce him.
A tall trolloc spy tries to pound your body, but you parry the attack.
Entering Tarwin's Gap
[ Exits: e s u ]
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.
You flee head over heels.
HP:Wounded MV:Excellent >
A tall trolloc spy tries to pound your feet, but you parry the attack.
You barely pierce a tall trolloc spy's body.
A tall trolloc spy tries to pound your arms, but you dodge the attack.
HP:Wounded MV:Excellent - a tall trolloc spy: Scratched>
You pierce a tall trolloc spy's head.
A tall trolloc spy tries to pound your legs, but you dodge the attack.
HP:Wounded MV:Excellent - a tall trolloc spy: Scratched>
You narrate, 'Jack Bauer will kill Trin if he tries to kill Jack Bauer, just warning Trin.'
HP:Wounded MV:Excellent - a tall trolloc spy: Scratched>
You panic and attempt to flee!
HP:Wounded MV:Excellent - a tall trolloc spy: Scratched>
A tall trolloc spy tries to pound your head, but you parry the attack.
HP:Wounded MV:Excellent - a tall trolloc spy: Scratched>
Overlooking Tarwin's Gap
[ Exits: n d ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Wounded MV:Excellent >
Guerrero narrates, 'jack are u wack ?'
HP:Wounded MV:Excellent >
Towards the Blight
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
You can't do that while riding!
HP:Wounded MV:Excellent >
Backstab who?
HP:Wounded MV:Excellent >
Overlooking Tarwin's Gap
[ Exits: n d ]
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Excellent >
Entering Tarwin's Gap
[ Exits: e s u ]
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Excellent >
You can't do that while riding!
HP:Wounded MV:Excellent >
Backstab who?
HP:Wounded MV:Excellent >
A tall trolloc spy tries to pound your legs, but you dodge the attack.
HP:Wounded MV:Excellent - a tall trolloc spy: Scratched>
You panic and attempt to flee!
HP:Wounded MV:Excellent - a tall trolloc spy: Scratched>
A tall trolloc spy tries to pound your body, but you dodge the attack.
HP:Hurt MV:Fresh - a tall trolloc spy: Healthy>
Inside Tarwin's Gap
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.
You flee head over heels.
You can't do that while riding!
HP:Hurt MV:Fresh >
Yral tells you, 'hehe yo ucrack me up'
Backstab who?
HP:Hurt MV:Fresh >
Within Tarwin's Gap
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Fresh >
Trin narrates, 'jack needs to stfu now i'm not in the mood to hear his bullcrap'
HP:Hurt MV:Fresh >
You narrate, 'Jack Bauer will not shut up.'
HP:Hurt MV:Fresh >
You narrate, 'He is not sorry either.'
HP:Hurt MV:Fresh >
Inside Tarwin's Gap
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.
HP:Hurt MV:Fresh >
You can't do that while riding!
HP:Hurt MV:Fresh >
You can't do that while riding!
HP:Hurt MV:Fresh >
Within Tarwin's Gap
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Fresh >
You stop riding a black warhorse.
HP:Hurt MV:Fresh >
Inside Tarwin's Gap
[ Exits: s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Hurt MV:Excellent >
You attempt to hide yourself.
HP:Hurt MV:Excellent >
HP:Hurt MV:Excellent >
A tall trolloc spy makes a strange sound as you place a gold etched silver dagger in his back!
A tall trolloc spy grimaces in pain.
HP:Hurt MV:Excellent - a tall trolloc spy: Beaten>
A tall trolloc spy tries to pound your arms, but you parry the attack.
You pierce a tall trolloc spy's hands.
HP:Hurt MV:Excellent - a tall trolloc spy: Beaten>
You panic and attempt to flee!
HP:Hurt MV:Excellent - a tall trolloc spy: Beaten>
Within Tarwin's Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
You attempt to hide yourself.
HP:Hurt MV:Excellent >
Backstab who?
HP:Hurt MV:Excellent >
Inside Tarwin's Gap
[ Exits: s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Hurt MV:Excellent >
You attempt to hide yourself.
HP:Hurt MV:Excellent >
HP:Hurt MV:Excellent >
A tall trolloc spy notices your attempt to backstab him!
HP:Hurt MV:Excellent - a tall trolloc spy: Beaten>
A tall trolloc spy tries to pound your body, but you parry the attack.
HP:Hurt MV:Excellent - a tall trolloc spy: Beaten>
A tall trolloc spy tries to pound your head, but you parry the attack.
HP:Hurt MV:Excellent - a tall trolloc spy: Beaten>
Inside Tarwin's Gap
The main path seems to stretch from the west towards the south, but the pass
opens up slightly here. The face of the eastern ridge of the Mountains of
Dhoom rises suddenly and sharply, blocking any light from the sky, casting
grave shadows upon the ground.
[ Exits: s w ]
A tall trolloc spy is here, fighting YOU!.
HP:Hurt MV:Excellent - a tall trolloc spy: Beaten>
No way! You're fighting for your life!
HP:Hurt MV:Excellent - a tall trolloc spy: Beaten>
No way! You're fighting for your life here!
HP:Hurt MV:Excellent - a tall trolloc spy: Beaten>
You panic and attempt to flee!
HP:Hurt MV:Excellent - a tall trolloc spy: Beaten>
Within Tarwin's Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
You attempt to hide yourself.
HP:Hurt MV:Excellent >
Backstab who?
HP:Hurt MV:Excellent >
Inside Tarwin's Gap
[ Exits: s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Hurt MV:Excellent >
You attempt to hide yourself.
HP:Hurt MV:Excellent >
HP:Hurt MV:Excellent >
A tall trolloc spy makes a strange sound but is suddenly very silent as you place a gold etched silver dagger in his back.
A tall trolloc spy grimaces in pain.
You receive some experience points!
Your blood freezes as you hear a tall trolloc spy's death cry.
A tall trolloc spy is dead! R.I.P.
HP:Hurt MV:Fresh >
Guerrero narrates, 'trolls left ?'
HP:Hurt MV:Fresh >
You narrate, 'Of course'
HP:Hurt MV:Fresh >
You narrate, 'Jack Bauer's on after all'
HP:Hurt MV:Fresh >
Entering Tarwin's Gap
[ Exits: e s u ]
A tall trolloc spy is standing here, sneaking around.
HP:Hurt MV:Excellent >
You attempt to hide yourself.
HP:Hurt MV:Excellent >
HP:Hurt MV:Excellent >
A tall trolloc spy notices your attempt to backstab him!
HP:Hurt MV:Excellent - a tall trolloc spy: Healthy>
A tall trolloc spy tries to pound your hands, but you parry the attack.
HP:Hurt MV:Excellent - a tall trolloc spy: Healthy>
A tall trolloc spy tries to pound your legs, but you dodge the attack.
HP:Hurt MV:Excellent - a tall trolloc spy: Healthy>
You panic and attempt to flee!
HP:Hurt MV:Excellent - a tall trolloc spy: Healthy>
A tall trolloc spy tries to pound your arms, but you dodge the attack.
HP:Hurt MV:Excellent - a tall trolloc spy: Healthy>
Overlooking Tarwin's Gap
[ Exits: n d ]
You flee head over heels.
You attempt to hide yourself.
HP:Hurt MV:Excellent >
Backstab who?
HP:Hurt MV:Excellent >
Entering Tarwin's Gap
[ Exits: e s u ]
A tall trolloc spy is standing here, sneaking around.
HP:Hurt MV:Excellent >
You attempt to hide yourself.
HP:Hurt MV:Excellent >
HP:Hurt MV:Excellent >
A tall trolloc spy makes a strange sound as you place a gold etched silver dagger in his back!
A tall trolloc spy grimaces in pain.
HP:Hurt MV:Excellent - a tall trolloc spy: Battered>
A tall trolloc spy tries to pound your feet, but you dodge the attack.
You barely pierce a tall trolloc spy's waist.
HP:Hurt MV:Excellent - a tall trolloc spy: Battered>
You panic and attempt to flee!
HP:Hurt MV:Excellent - a tall trolloc spy: Battered>
Inside Tarwin's Gap
[ Exits: s w ]
The corpse of a tall trolloc spy is lying here.
You flee head over heels.
You attempt to hide yourself.
HP:Hurt MV:Excellent >
Backstab who?
HP:Hurt MV:Excellent >
Entering Tarwin's Gap
[ Exits: e s u ]
A tall trolloc spy is standing here, sneaking around.
HP:Hurt MV:Excellent >
You attempt to hide yourself.
HP:Hurt MV:Excellent >
HP:Hurt MV:Excellent >
A tall trolloc spy makes a strange sound but is suddenly very silent as you place a gold etched silver dagger in his back.
A tall trolloc spy grimaces in pain.
You receive some experience points!
Your blood freezes as you hear a tall trolloc spy's death cry.
A tall trolloc spy is dead! R.I.P.
HP:Hurt MV:Excellent >
Entering Tarwin's Gap
The valley through the mountains levels off here, after the steeply descending
slope from the north. To the south, Tarwin's Gap extends between the Mountains
of Dhoom, and though the path is somewhat wide here, it becomes very narrow
further south.
[ Exits: e s u ]
The corpse of a tall trolloc spy is lying here.
HP:Hurt MV:Excellent >
You sever a bloody scalp from the corpse of a tall trolloc spy.
HP:Hurt MV:Excellent >
Inside Tarwin's Gap
[ Exits: s w ]
The corpse of a tall trolloc spy is lying here.
HP:Hurt MV:Excellent >
You sever a bloody scalp from the corpse of a tall trolloc spy.
HP:Hurt MV:Excellent >
You drop a bloody scalp of a tall trolloc spy.
HP:Hurt MV:Excellent >
You drop a bloody scalp of a tall trolloc spy.
HP:Hurt MV:Excellent >
You see nothing special..
When you look inside, you see:
corpse (here):
a coif
a rusty chainmail shirt
a pair of tough leather shoulder pads
a pair of chainmail sleeves
a pair of thick boarhide gloves
a dull spiked mace
a dark spiked shield
a pair of thin metal leggings
a pair of polished steel boots
HP:Hurt MV:Excellent >
Entering Tarwin's Gap
[ Exits: e s u ]
The corpse of a tall trolloc spy is lying here.
HP:Hurt MV:Excellent >
You see nothing special..
When you look inside, you see:
corpse (here):
a coif
a rusty chainmail shirt
a pair of tough leather shoulder pads
a pair of chainmail sleeves
a pair of half-metal gauntlets
a dull spiked mace
a dark spiked shield
a pair of rusted chainmail leggings
a pair of polished steel boots
HP:Hurt MV:Excellent >
Inside Tarwin's Gap
[ Exits: s w ]
The corpse of a tall trolloc spy is lying here.
The bloody scalp of a tall trolloc spy. [2]
HP:Hurt MV:Excellent >
Within Tarwin's Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Hurt MV:Strong >
You try to mount him and fall right off of his back!
HP:Hurt MV:Strong >
You try to mount him and fall right off of his back!
HP:Hurt MV:Strong >
You try to mount him and fall right off of his back!
HP:Hurt MV:Strong >
You begin riding a black warhorse.
HP:Hurt MV:Strong >
You're already riding a black warhorse
HP:Hurt MV:Strong >
Inside Tarwin's Gap
[ Exits: s w ]
The corpse of a tall trolloc spy is lying here.
The bloody scalp of a tall trolloc spy. [2]
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Strong >
Entering Tarwin's Gap
[ Exits: e s u ]
The corpse of a tall trolloc spy is lying here.
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Strong >
Overlooking Tarwin's Gap
[ Exits: n d ]
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Strong >
Towards the Blight
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Strong >
A Dip in the Rising Heights
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Strong >
Guerrero narrates, 'jack u fd?'
HP:Hurt MV:Strong >
Towards the Blight
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Strong >
Trin narrates, 'where you at jack?'
HP:Hurt MV:Strong >
Players in your Zone
--------------------
Jack - Towards the Blight
HP:Scratched MV:Fresh >
Trin narrates, 'i wanna say hi to you'
HP:Scratched MV:Fresh >
You narrate, 'Jack Bauer never tells his location.'
HP:Scratched MV:Fresh >
Along the Mountains of Dhoom
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched MV:Fresh >
Along the Mountains of Dhoom
The ground continues to slope upwards considerably, coming from the south, and
continues on an upward hike towards the west. In sharp contrast, the eastern
foothills and part of the eastern ridge rise suddenly to the north and east,
offering no pass.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched MV:Fresh >
An Incline Towards the Blight
[ Exits: e s w u ]
A black warhorse is standing here, being ridden by you.
HP:Scratched MV:Fresh >
In the Foothills
[ Exits: n w d ]
A black warhorse is standing here, being ridden by you.
HP:Scratched MV:Fresh >
In the Foothills
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched MV:Fresh >
Towards the Blight
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched MV:Fresh >
In the Foothills
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.
HP:Scratched MV:Fresh >
Towards the Blight
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched MV:Fresh >
On the Outskirts of the Blight
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.
HP:Scratched MV:Fresh >
The Great Blight
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched MV:Fresh >
The Great Blight
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched MV:Fresh >
The Great Blight
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched MV:Fresh >
The Great Blight
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched MV:Fresh >
The Great Blight
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched MV:Fresh >
The Great Blight
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.
HP:Scratched MV:Fresh >
The Great Blight
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched MV:Fresh >
You will now look around more carefully.
HP:Scratched MV:Fresh >
An ear piercing howl sounds from somewhere in the distance.
HP:Scratched MV:Fresh >
You stop riding a black warhorse.
HP:Scratched MV:Fresh >
The Great Blight
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Scratched MV:Excellent >
You attempt to hide yourself.
HP:Scratched MV:Excellent >
HP:Scratched MV:Excellent >
A tall trolloc spy makes a strange sound as you place a gold etched silver dagger in his back!
A tall trolloc spy grimaces in pain.
HP:Scratched MV:Excellent - a tall trolloc spy: Battered>
You panic and attempt to flee!
HP:Scratched MV:Excellent - a tall trolloc spy: Battered>
A tall trolloc spy tries to pound your head, but you dodge the attack.
HP:Scratched MV:Excellent - a tall trolloc spy: Battered>
Towards the Blight
[ Exits: n e s w ]
You flee head over heels.
HP:Scratched MV:Excellent >
The Great Blight
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Scratched MV:Excellent >
You attempt to hide yourself.
HP:Scratched MV:Excellent >
HP:Scratched MV:Excellent >
A tall trolloc spy makes a strange sound but is suddenly very silent as you place a gold etched silver dagger in his back.
A tall trolloc spy grimaces in pain.
You receive some experience points!
Your blood freezes as you hear a tall trolloc spy's death cry.
A tall trolloc spy is dead! R.I.P.
HP:Scratched MV:Excellent >
You narrate, 'Jack Bauer is killing Darkfriends, so if you attack Jack Bauer, that makes you a Darkfriend too.'
HP:Scratched MV:Excellent >
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]
The corpse of a tall trolloc spy is lying here.
HP:Scratched MV:Excellent >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Scratched MV:Excellent >
Trin narrates, 'no i'm giving you a 10 muinute time out i'm tired of your voice'
HP:Scratched MV:Fresh >
You narrate, 'Therefore that means Jack Bauer can produce an extra corpse.'
HP:Scratched MV:Fresh >
You try to mount him and fall right off of his back!
HP:Scratched MV:Fresh >
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Scratched MV:Fresh >
Trin narrates, 'if you want to act like jack bauer act like him fine'
HP:Scratched MV:Fresh >
Trin narrates, 'but you're like vurek x 100'
HP:Scratched MV:Fresh >
-------------- Immortals --------------
-------------- Players --------------
Yral
Jack Bauer, the Director of the Counter Darkfriend Unit [CDU],
Tzurani Kanazawai [Merchant]
Trin Skye
Guerrero Warrior of Hope
5 characters displayed.
Today there was a high of 11 players.
HP:Scratched MV:Fresh >
Trin narrates, 'and i'm not in the mood to listen to your bullcrap'
HP:Scratched MV:Fresh >
You narrate, 'Jack Bauer is happy that he has angered a spoiled little boy.'
HP:Scratched MV:Fresh >
You try to mount him and fall right off of his back!
HP:Scratched MV:Fresh >
You try to mount him and fall right off of his back!
HP:Scratched MV:Fresh >
You try to mount him and fall right off of his back!
HP:Scratched MV:Fresh >
You try to mount him and fall right off of his back!
HP:Scratched MV:Fresh >
You try to mount him and fall right off of his back!
HP:Scratched MV:Fresh >
You try to mount him and fall right off of his back!
HP:Scratched MV:Fresh >
You try to mount him and fall right off of his back!
HP:Scratched MV:Fresh >
You try to mount him and fall right off of his back!
HP:Scratched MV:Fresh >
You begin riding a black warhorse.
HP:Scratched MV:Fresh >
You're already riding a black warhorse
HP:Scratched MV:Fresh >
The Great Blight
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched MV:Fresh >
The Great Blight
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched MV:Fresh >
The shrieking sound of death fills the area.
Trin narrates, 'good hope you're happy when spoiled little boy kills you'
HP:Scratched MV:Fresh >
The Great Blight
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched MV:Fresh >
The shrieking sound of death fills the area.
HP:Scratched MV:Fresh >
You narrate, 'Not even in your dreams can Jack Bauer die.'
HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
HP:Healthy MV:Fresh >
You stop riding a black warhorse.
HP:Healthy MV:Fresh >
You look around less carefully.
HP:Healthy MV:Fresh >
Mood changed to: Wimpy
HP:Healthy MV:Fresh >
The tolling of a bell can be heard ringing far in the distance.
HP:Healthy MV:Fresh >
You narrate, 'You're not ready for him.'
HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
HP:Healthy MV:Excellent >
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
HP:Healthy MV:Excellent >
The Great Blight
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
HP:Healthy MV:Excellent >
You attempt to hide yourself.
HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >
A snarling trolloc makes a strange sound as you place a gold etched silver dagger in his back!
A snarling trolloc grimaces in pain.
HP:Healthy MV:Excellent - a snarling trolloc: Battered>
You panic and attempt to flee!
HP:Healthy MV:Excellent - a snarling trolloc: Battered>
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Healthy MV:Excellent >
The Great Blight
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
HP:Healthy MV:Excellent >
You attempt to hide yourself.
HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >
A snarling trolloc notices your attempt to backstab him!
HP:Healthy MV:Excellent - a snarling trolloc: Healthy>
A snarling trolloc tries to pound your body, but you parry the attack.
A shadowy fade slashes your arms hard.
HP:Scratched MV:Excellent - a snarling trolloc: Healthy>
A shadowy fade tries to slash your legs, but you parry the attack.
A shadowy fade tries to slash your body, but you parry the attack.
A snarling trolloc tries to pound your hands, but you dodge the attack.
A snarling trolloc pounds your feet.
HP:Scratched MV:Excellent - a snarling trolloc: Healthy>
Guerrero narrates, 'jack is well eqed !'
HP:Scratched MV:Excellent - a snarling trolloc: Healthy>
A shadowy fade tries to slash your hands, but you parry the attack.
A shadowy fade slashes your hands very hard.
A snarling trolloc tries to pound your shoulders, but you parry the attack.
A snarling trolloc tries to pound your body, but you parry the attack.
HP:Hurt MV:Excellent - a snarling trolloc: Healthy>
You panic and attempt to flee!
HP:Hurt MV:Excellent - a snarling trolloc: Healthy>
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Hurt MV:Excellent >
You narrate, 'And well prepared.'
HP:Hurt MV:Excellent >
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
HP:Hurt MV:Excellent >
The Great Blight
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
HP:Hurt MV:Excellent >
You attempt to hide yourself.
HP:Hurt MV:Excellent >
HP:Hurt MV:Excellent >
A snarling trolloc tries to pound your body, but you parry the attack.
A snarling trolloc tries to pound your hands, but you dodge the attack.
A shadowy fade tries to slash your arms, but you parry the attack.
HP:Hurt MV:Excellent - a snarling trolloc: Healthy>
You can't sneak up on a fighting target.
HP:Hurt MV:Excellent - a snarling trolloc: Healthy>
You panic and attempt to flee!
HP:Hurt MV:Excellent - a snarling trolloc: Healthy>
A shadowy fade tries to slash your legs, but you dodge the attack.
A shadowy fade slashes your arms very hard.
A snarling trolloc tries to pound your legs, but you parry the attack.
A snarling trolloc tries to pound your body, but you parry the attack.
HP:Hurt MV:Excellent - a snarling trolloc: Healthy>
The Great Blight
[ Exits: e s w ]
A tall white stallion is standing here.
Trin Skye is standing here.
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Hurt MV:Excellent >
Trin begins riding a black warhorse.
HP:Hurt MV:Excellent >
You begin riding a white stallion.
HP:Hurt MV:Excellent >
The Great Blight
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
HP:Hurt MV:Excellent >
The Great Blight
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
HP:Hurt MV:Excellent >
Your mount is too exhausted.
HP:Hurt MV:Excellent >
Trin has arrived from the east, riding a black warhorse.
HP:Hurt MV:Excellent >
Trin leaves west, riding a black warhorse.
HP:Hurt MV:Excellent >
You stop riding a white stallion.
Trin has arrived from the west, riding a black warhorse.
HP:Hurt MV:Excellent >
Trin tries to blast your head, but you parry the attack.
HP:Hurt MV:Excellent - Trin: Healthy>
You tickle Trin's arms as you pierce him.
No way! You're fighting for your life!
HP:Hurt MV:Excellent - Trin: Scratched>
Mood changed to: Wimpy
HP:Hurt MV:Excellent - Trin: Scratched>
You tickle Trin's feet as you pierce him.
HP:Scratched MV:Fresh - Trin: Healthy>
You dodge a bash from Trin who loses his balance and falls!
HP:Scratched MV:Fresh - Trin: Healthy>
You will now look around more carefully.
HP:Scratched MV:Fresh - Trin: Healthy>
The Great Blight
Vegetation abounds, but everything is over-ripe and appears ready to burst open
with a spray of pus. The Blight here is a twisted sprawl of foul plants and
shrubs.
[ Exits: e w ]
Trin Skye is here, fighting YOU!, riding a black warhorse.
A tall white stallion is standing here.
HP:Scratched MV:Fresh - Trin: Healthy>
You barely tickle Trin's body with your pierce.
HP:Scratched MV:Fresh - Trin: Scratched>
Trin sends you sprawling with a powerful bash!
HP:Scratched MV:Fresh - Trin: Scratched>
Trin says 'i wasn't joking you need to be quiet'
HP:Scratched MV:Fresh - Trin: Scratched>
Trin blasts your hands into bloody fragments!
HP:Hurt MV:Fresh - Trin: Scratched>
Trin looks at you.
HP:Hurt MV:Fresh - Trin: Scratched>
Trin blasts your feet into bloody fragments!
HP:Hurt MV:Fresh - Trin: Scratched>
You tickle Trin's arms as you pierce him.
HP:Hurt MV:Fresh - Trin: Scratched>
You panic and attempt to flee!
HP:Hurt MV:Fresh - Trin: Scratched>
The Great Blight
[ Exits: e w ]
You flee head over heels.
The Great Blight
[ Exits: e w ]
Trin Skye is standing here, riding a black warhorse.
A tall white stallion is standing here.
HP:Hurt MV:Excellent >
You attempt to hide yourself.
HP:Hurt MV:Excellent >
HP:Hurt MV:Excellent >
Trin tries to blast your shoulders, but you parry the attack.
HP:Hurt MV:Excellent - Trin: Scratched>
Cancelled...
The Great Blight
Vegetation abounds, but everything is over-ripe and appears ready to burst open
with a spray of pus. The Blight here is a twisted sprawl of foul plants and
shrubs.
[ Exits: e w ]
Trin Skye is here, fighting YOU!, riding a black warhorse.
A tall white stallion is standing here.
HP:Hurt MV:Excellent - Trin: Scratched>
You barely pierce Trin's hands.
HP:Hurt MV:Excellent - Trin: Scratched>
You panic and attempt to flee!
HP:Hurt MV:Excellent - Trin: Scratched>
The Great Blight
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
HP:Hurt MV:Excellent >
Trin has arrived from the east, riding a black warhorse.
HP:Hurt MV:Excellent >
Trin tries to blast your hands, but you parry the attack.
HP:Hurt MV:Excellent - Trin: Scratched>
No way! You're fighting for your life!
HP:Hurt MV:Excellent - Trin: Scratched>
No way! You're fighting for your life!
HP:Hurt MV:Excellent - Trin: Scratched>
No way! You're fighting for your life here!
HP:Hurt MV:Excellent - Trin: Scratched>
You tickle Trin's hands as you pierce him.
You panic and attempt to flee!
HP:Hurt MV:Excellent - Trin: Scratched>
The Great Blight
[ Exits: e w ]
A tall white stallion is standing here.
You flee head over heels.
The Great Blight
[ Exits: n e ]
Trin Skye is standing here, riding a black warhorse.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
HP:Hurt MV:Excellent >
The Great Blight
[ Exits: e w ]
A tall white stallion is standing here.
HP:Hurt MV:Strong >
The Great Blight
[ Exits: e w ]
HP:Hurt MV:Strong >
Mood changed to: Wimpy
HP:Hurt MV:Strong >
The Great Blight
[ Exits: e w ]
A tall white stallion is standing here.
HP:Hurt MV:Strong >
Trin has arrived from the west, riding a black warhorse.
HP:Hurt MV:Strong >
The Great Blight
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Hurt MV:Strong >
They don't seem to be here.
Trin has arrived from the east, riding a black warhorse.
HP:Hurt MV:Strong >
You barely pierce Trin's hands.
HP:Hurt MV:Strong - Trin: Hurt>
You do the best you can!
HP:Hurt MV:Strong - Trin: Hurt>
You do the best you can!
HP:Hurt MV:Strong - Trin: Hurt>
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
Trin Skye is here, fighting YOU!, riding a black warhorse.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
"...I injured Trin rather badly, and he ran to Fal Dara, claiming that he would finish me off..."
Trin has arrived from the south, riding a white stallion.
HP:Hurt MV:Draining >
Trin tries to blast your head, but you dodge the attack.
HP:Scratched MV:Draining - Trin: Wounded>
You stare at the sky.
HP:Scratched MV:Draining - Trin: Wounded>
Mood changed to: Wimpy
HP:Scratched MV:Draining - Trin: Wounded>
You dodge a bash from Trin who loses his balance and falls!
HP:Scratched MV:Draining - Trin: Wounded>
You panic and attempt to flee!
HP:Scratched MV:Draining - Trin: Wounded>
In the Foothills
[ Exits: n w d ]
You flee head over heels.
Alas, you cannot go that way...
HP:Scratched MV:Draining >
You attempt to hide yourself.
HP:Scratched MV:Draining >
Backstab who?
HP:Scratched MV:Draining >
In the Foothills
[ Exits: s w ]
Trin Skye is standing here, riding a white stallion.
Trin leaves south, riding a white stallion.
HP:Scratched MV:Draining >
You attempt to hide yourself.
HP:Scratched MV:Draining >
Backstab who?
HP:Scratched MV:Draining >
In the Foothills
[ Exits: n w d ]
HP:Scratched MV:Draining >
You attempt to hide yourself.
HP:Scratched MV:Draining >
Backstab who?
HP:Scratched MV:Draining >
In the Foothills
[ Exits: n e ]
HP:Scratched MV:Draining >
You attempt to hide yourself.
HP:Scratched MV:Draining >
Backstab who?
HP:Scratched MV:Draining >
Towards the Blight
[ Exits: n e s w ]
HP:Scratched MV:Draining >
You attempt to hide yourself.
HP:Scratched MV:Draining >
Backstab who?
HP:Scratched MV:Draining >
In the Foothills
[ Exits: s w ]
HP:Scratched MV:Draining >
You attempt to hide yourself.
HP:Scratched MV:Draining >
Backstab who?
HP:Scratched MV:Draining >
Players in your Zone
--------------------
Trin - An Incline Towards the Blight
HP:Scratched MV:Draining >
Players in your Zone
--------------------
Trin - An Incline Towards the Blight
HP:Scratched MV:Draining >
Towards the Blight
[ Exits: n e s w ]
HP:Scratched MV:Draining >
The Great Blight
[ Exits: e s w ]
The corpse of a tall trolloc spy is lying here.
HP:Scratched MV:Draining >
You attempt to hide yourself.
HP:Scratched MV:Draining >
Backstab who?
HP:Scratched MV:Draining >
Players in your Zone
--------------------
HP:Scratched MV:Draining >
The Great Blight
[ Exits: n e s ]
HP:Scratched MV:Draining >
Players in your Zone
--------------------
Jack - The Great Blight
HP:Scratched MV:Draining >
You will now look around more carefully.
HP:Scratched MV:Draining >
Players in your Zone
--------------------
Jack - The Great Blight
HP:Scratched MV:Draining >
Players in your Zone
--------------------
Jack - The Great Blight
HP:Scratched MV:Draining >
The Great Blight
[ Exits: e s w ]
The corpse of a tall trolloc spy is lying here.
HP:Scratched MV:Draining >
Players in your Zone
--------------------
Jack - The Great Blight
HP:Scratched MV:Draining >
Towards the Blight
[ Exits: n e s w ]
HP:Scratched MV:Draining >
Players in your Zone
--------------------
Jack - Towards the Blight
Trin - A Corner Within Tarwin's Gap
HP:Scratched MV:Draining >
In the Foothills
[ Exits: n e ]
HP:Scratched MV:Draining >
You look around less carefully.
HP:Scratched MV:Draining >
In the Foothills
[ Exits: n w d ]
HP:Scratched MV:Draining >
You attempt to hide yourself.
HP:Scratched MV:Draining >
Backstab who?
HP:Scratched MV:Draining >
HP:Scratched MV:Draining >
Cancelled...
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
HP:Scratched MV:Draining >
Players in your Zone
--------------------
Jack - In the Foothills
Trin - Before Tarwin's Gap
HP:Scratched MV:Draining >
Obvious exits:
North - In the Foothills
West - In the Foothills
Down - An Incline Towards the Blight
HP:Scratched MV:Draining >
Players in your Zone
--------------------
Jack - In the Foothills
Trin - Before Tarwin's Gap
HP:Scratched MV:Draining >
Players in your Zone
--------------------
Jack - In the Foothills
Trin - Before Tarwin's Gap
HP:Scratched MV:Draining >
Players in your Zone
--------------------
Jack - In the Foothills
Trin - Before Tarwin's Gap
HP:Scratched MV:Draining >
Players in your Zone
--------------------
Jack - In the Foothills
Trin - Before Tarwin's Gap
HP:Scratched MV:Draining >
Trin narrates, 'i'll be back once i get a dagger to butcher meat'
HP:Scratched MV:Draining >
You narrate, 'Jack Bauer is pleased that Trin is running.'
HP:Scratched MV:Draining >
Players in your Zone
--------------------
Jack - In the Foothills
Trin - The Road to Tarwin's Gap
HP:Scratched MV:Draining >
They don't seem to be here.
HP:Scratched MV:Draining >
They don't seem to be here.
HP:Scratched MV:Draining >
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
HP:Scratched MV:Draining >
They don't seem to be here.
HP:Scratched MV:Draining >
You will now look around more carefully.
HP:Scratched MV:Draining >
You look around less carefully.
HP:Scratched MV:Draining >
They don't seem to be here.
HP:Scratched MV:Draining >
Players in your Zone
--------------------
Jack - In the Foothills
Trin - Tarwin's Gap Road Before a Turn in the Road
HP:Scratched MV:Draining >
They don't seem to be here.
HP:Scratched MV:Draining >
You will now look around more carefully.
HP:Scratched MV:Draining >
They don't seem to be here.
HP:Scratched MV:Draining >
They don't seem to be here.
HP:Scratched MV:Draining >
They don't seem to be here.
HP:Scratched MV:Draining >
They don't seem to be here.
HP:Scratched MV:Draining >
Players in your Zone
--------------------
Jack - In the Foothills
Trin - The Road to Tarwin's Gap
HP:Scratched MV:Draining >
They don't seem to be here.
HP:Scratched MV:Draining >
They don't seem to be here.
HP:Scratched MV:Draining >
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
HP:Scratched MV:Draining >
They don't seem to be here.
HP:Scratched MV:Draining >
They don't seem to be here.
HP:Scratched MV:Draining >
They don't seem to be here.
HP:Scratched MV:Draining >
Players in your Zone
--------------------
Jack - In the Foothills
Trin - The Road to Tarwin's Gap
HP:Scratched MV:Draining >
They don't seem to be here.
HP:Scratched MV:Draining >
They don't seem to be here.
HP:Scratched MV:Draining >
You look around less carefully.
HP:Scratched MV:Draining >
Trin narrates, 'did i not just say 'll be back?'
"...I attempted to talk some reason into this madman, asking yet again why I was attacked...
Trin narrates, 'he has said treasonous thoughts saying that a trolloc could kill a borderguard'
HP:Healthy MV:Draining - a nasty looking trolloc: Wounded>
You look around less carefully.
HP:Healthy MV:Draining - a nasty looking trolloc: Wounded>
A nasty looking trolloc tries to pound your waist, but you parry the attack.
You barely pierce a nasty looking trolloc's head.
A nasty looking trolloc tries to pound your hands, but you parry the attack.
HP:Healthy MV:Draining - a nasty looking trolloc: Wounded>
You narrate, 'Could is a very flexible word.'
HP:Healthy MV:Draining - a nasty looking trolloc: Wounded>
A nasty looking trolloc tries to pound your hands, but you dodge the attack.
You pierce a nasty looking trolloc's legs.
A nasty looking trolloc tries to pound your waist, but you dodge the attack.
HP:Healthy MV:Draining - a nasty looking trolloc: Battered>
You will now look around more carefully.
HP:Healthy MV:Draining - a nasty looking trolloc: Battered>
You look around less carefully.
HP:Healthy MV:Draining - a nasty looking trolloc: Battered>
A nasty looking trolloc tries to pound your body, but you dodge the attack.
You pierce a nasty looking trolloc's feet.
A nasty looking trolloc tries to pound your legs, but you parry the attack.
HP:Healthy MV:Draining - a nasty looking trolloc: Battered>
PANIC! You couldn't escape!
HP:Healthy MV:Draining - a nasty looking trolloc: Battered>
You panic and attempt to flee!
HP:Healthy MV:Draining - a nasty looking trolloc: Battered>
Bend in the Road
[ Exits: e s w ]
You flee head over heels.
The Road to Tarwin's Gap
[ Exits: n w ]
HP:Healthy MV:Draining >
The Road to Tarwin's Gap
[ Exits: e w ]
HP:Healthy MV:Draining >
The Road from Fal Dara
[ Exits: e s w ]
HP:Healthy MV:Draining >
A Path Off of the Road
[ Exits: e w ]
HP:Healthy MV:Draining >
The Road from Fal Dara
[ Exits: e s w ]
HP:Healthy MV:Draining >
The Road from Fal Dara
[ Exits: n s ]
HP:Healthy MV:Draining >
The Road from Fal Dara
[ Exits: n s ]
A tall white stallion is standing here.
HP:Healthy MV:Draining >
You try to mount him and fall right off of his back!
HP:Healthy MV:Draining >
You try to mount him and fall right off of his back!
HP:Healthy MV:Draining >
You try to mount him and fall right off of his back!
HP:Healthy MV:Draining >
You try to mount him and fall right off of his back!
HP:Healthy MV:Draining >
You try to mount him and fall right off of his back!
HP:Healthy MV:Draining >
You try to mount him and fall right off of his back!
HP:Healthy MV:Draining >
You try to mount him and fall right off of his back!
HP:Healthy MV:Draining >
You begin riding a white stallion.
HP:Healthy MV:Draining >
You're already riding a white stallion
HP:Healthy MV:Draining >
You're already riding a white stallion
HP:Healthy MV:Draining >
You narrate, 'You attacked Jack Bauer'
HP:Healthy MV:Draining >
You narrate, 'You'll pay for that.'
HP:Healthy MV:Draining >
A Fortification on the Road
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
Trin narrates, 'you said it like it was fact if i see you in fal moran you are being warranted'
"...He continued to threaten me, and I figured it part of his plot to attempt to convince the oncoming Borderguards that he was not a Darkfriend. However, I wished to prove to them myself that I was not. I continued my campaign in the Blight, and took refuge in Fal Moran after hours of brutal fighting, where Trin decided to eliminate me to keep me from exposing him...
HP:Healthy MV:Good >
-------------- Immortals --------------
-------------- Players --------------
Jack Bauer, the Director of the Counter Darkfriend Unit [CDU],
Tzurani Kanazawai [Merchant]
Trin Skye
Guerrero Warrior of Hope
4 characters displayed.
Today there was a high of 11 players.
HP:Healthy MV:Good >
You will now look around more carefully.
HP:Healthy MV:Good >
You look around less carefully.
HP:Healthy MV:Good >
You will now look around more carefully.
HP:Healthy MV:Good >
Players in your Zone
--------------------
Jack - Courtyard in the Center of Fal Moran
Trin - The Stewart's Sanctuary Chamber
HP:Healthy MV:Good >
Players in your Zone
--------------------
Jack - Courtyard in the Center of Fal Moran
Trin - The Stewart's Sanctuary Chamber
HP:Healthy MV:Good >
Players in your Zone
--------------------
Jack - Courtyard in the Center of Fal Moran
Trin - The Stewart's Sanctuary Chamber
HP:Healthy MV:Good >
You have 363(363) hit and 124(176) movement points.
You have scored 395978802 exp, 0 total quest points
You need 604021197 exp to reach your next level.
You have been playing for 2 days and 14 hours.
You have gathered 23 Weave Points so far.
This ranks you as Jack Bauer, the Director of the Counter Darkfriend Unit [CDU], (level 50)
You are in the following clans:
Queen's Guards : 0 Quest Points, rank 1, 15 Quest Points to rank.
You are riding a white stallion. Your mount is full of energy.
You are standing.
HP:Healthy MV:Good >
Trin has arrived from the south, riding a bulky brown mare.
HP:Healthy MV:Good >
Trin tries to blast your waist, but you parry the attack.
HP:Healthy MV:Good - Trin: Scratched>
You narrate, 'Jack Bauer sees no crime'
HP:Healthy MV:Good - Trin: Scratched>
Courtyard in the Center of Fal Moran
Roads from the north, east, west, and south come to meet at this courtyard,
where each stops and opens into a small field. A statue can be seen in the
center with a fountain pouring fresh water at all times of the day. Bushes and
treets stand scattered here around where people sell items at stands. Each
road leads through the city.
[ Exits: n e s w ]
A giant stone monument towers above you, bearing the Great King Easar.
A gilded bell hangs gloriously from the top of the sacred monument.
A smooth stone fountain with an elaborate design is here.
Trin Skye is here, fighting YOU!, riding a bulky brown mare.
A white stallion is standing here, being ridden by you.
HP:Healthy MV:Good - Trin: Scratched>
Mood changed to: Wimpy
HP:Healthy MV:Good - Trin: Scratched>
You stop riding a white stallion.
HP:Healthy MV:Good - Trin: Scratched>
You tickle Trin's legs as you pierce him.
HP:Healthy MV:Good - Trin: Scratched>
You dodge a bash from Trin who loses his balance and falls!
HP:Healthy MV:Good - Trin: Scratched>
You panic and attempt to flee!
HP:Healthy MV:Good - Trin: Scratched>
Central Avenue
[ Exits: n s ]
A grizzled soldier stands here, the product of an untold number of campaigns.
You flee head over heels.
HP:Healthy MV:Good >
Trin has arrived from the south, riding a bulky brown mare.
HP:Healthy MV:Good >
Trin tries to blast your arms, but you parry the attack.
HP:Healthy MV:Good - Trin: Scratched>
No way! You're fighting for your life!
HP:Healthy MV:Good - Trin: Scratched>
You panic and attempt to flee!
HP:Healthy MV:Good - Trin: Scratched>
A grizzled soldier assists Trin.
HP:Healthy MV:Good - Trin: Scratched>
Courtyard in the Center of Fal Moran
[ Exits: n e s w ]
A giant stone monument towers above you, bearing the Great King Easar.
A gilded bell hangs gloriously from the top of the sacred monument.
A smooth stone fountain with an elaborate design is here.
A tall white stallion is standing here.
You flee head over heels.
HP:Healthy MV:Good >
Trin has arrived from the north, riding a bulky brown mare.
HP:Healthy MV:Good >
Trin tries to blast your arms, but you parry the attack.
HP:Healthy MV:Good - Trin: Scratched>
No way! You're fighting for your life!
HP:Healthy MV:Good - Trin: Scratched>
No way! You're fighting for your life!
HP:Healthy MV:Good - Trin: Scratched>
You barely pierce Trin's feet.
No way! You're fighting for your life!
HP:Healthy MV:Good - Trin: Hurt>
You panic and attempt to flee!
HP:Healthy MV:Good - Trin: Hurt>
Guerrero narrates, 'does fm have something caemlyn doesnt ?'
HP:Healthy MV:Good - Trin: Hurt>
Central Avenue
[ Exits: e w ]
A grizzled soldier stands here, the product of an untold number of campaigns.
You flee head over heels.
Alas, you cannot go that way...
HP:Healthy MV:Good >
Trin has arrived from the east, riding a bulky brown mare.
HP:Healthy MV:Good >
Courtyard in the Center of Fal Moran
[ Exits: n e s w ]
A giant stone monument towers above you, bearing the Great King Easar.
A gilded bell hangs gloriously from the top of the sacred monument.
A smooth stone fountain with an elaborate design is here.
A tall white stallion is standing here.
HP:Healthy MV:Good >
Central Avenue
[ Exits: e w ]
A young recruit stands here, green in the ways of war.
A bulky brown mare stands here lazily.
HP:Healthy MV:Good >
Central Avenue
[ Exits: n e s w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of campaigns.
HP:Healthy MV:Good >
Central Avenue
[ Exits: e w ]
A young recruit stands here, green in the ways of war.
A young recruit stands here, green in the ways of war.
HP:Healthy MV:Good >
Central Avenue
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A young recruit stands here, green in the ways of war.
HP:Healthy MV:Good >
A Three Way Twist in Sen'di'nar Avenue
[ Exits: n s w ]
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A young recruit stands here, green in the ways of war.
HP:Healthy MV:Good >
Sen'di'nar Avenue
[ Exits: n s w ]
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of campaigns.
HP:Healthy MV:Good >
Sen'di'nar Avenue
[ Exits: n s ]
A grizzled soldier stands here, the product of an untold number of campaigns.
A young recruit stands here, green in the ways of war.
HP:Healthy MV:Good >
A Twist in Sen'di'nar Avenue
[ Exits: n w ]
A grizzled soldier stands here, the product of an untold number of campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.
HP:Healthy MV:Good >
Tzurani narrates, 'pk'
HP:Healthy MV:Good >
A Turn in Sen'di'nar Avenue
[ Exits: e s ]
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
HP:Healthy MV:Draining >
Sulter Lane
[ Exits: n s ]
HP:Healthy MV:Draining >
Players in your Zone
--------------------
Jack - Sulter Lane
Trin - A Twist in Sen'di'nar Avenue
HP:Healthy MV:Good >
You look around less carefully.
HP:Healthy MV:Good >
You will now look around more carefully.
HP:Healthy MV:Good >
Players in your Zone
--------------------
Jack - Sulter Lane
Trin - A Three Way Twist in Sen'di'nar Avenue
HP:Healthy MV:Good >
Players in your Zone
--------------------
Jack - Sulter Lane
Trin - A Turn in Northern Sen'di'nar Avenue
HP:Healthy MV:Good >
Mood changed to: Wimpy
HP:Healthy MV:Good >
Sulter Lane
Sen'di'nar Avenue winds its way through the eastern side of Fal Moran, though
at this point it is rather strait, simply leading north and south. Alleyways
and side roads leading into small neighborhoods are numerous, as are the number
of houses bunched together as if to support one another. The few business
buildings are easily picked out, distinguishable from the smaller homes by
their size and flatter design.
[ Exits: n s ]
HP:Healthy MV:Good >
Tzurani narrates, 'a bell?'
HP:Healthy MV:Good >
You attempt to hide yourself.
HP:Healthy MV:Good >
Backstab who?
HP:Healthy MV:Good >
Keltor the gatekeeper yells, 'Welcome, Trin! May your battles always be successful and you bring home news of victory!'
HP:Healthy MV:Good >
Guerrero narrates, 'a bell tru'
HP:Healthy MV:Good >
Keltor the gatekeeper yells, 'Welcome, Trin! May your battles always be successful and you bring home news of victory!'
HP:Healthy MV:Good >
Guerrero narrates, 'but not pk'
HP:Healthy MV:Good >
A rough-tongued gatekeeper yells, 'Welcome, Trin! May your battles always be successful and you bring home news of victory!'
HP:Healthy MV:Good >
A rough-tongued gatekeeper yells, 'Welcome, Trin! May your battles always be successful and you bring home news of victory!'
HP:Healthy MV:Good >
Sulter Lane
Sen'di'nar Avenue winds its way through the eastern side of Fal Moran, though
at this point it is rather strait, simply leading north and south. Alleyways
and side roads leading into small neighborhoods are numerous, as are the number
of houses bunched together as if to support one another. The few business
buildings are easily picked out, distinguishable from the smaller homes by
their size and flatter design.
[ Exits: n s ]
HP:Healthy MV:Good >
Players in your Zone
--------------------
Jack - Sulter Lane
Trin - The Enormous West Gate of Fal Moran
HP:Healthy MV:Good >
You yell, 'Hi'
HP:Healthy MV:Good >
You attempt to hide yourself.
HP:Healthy MV:Good >
Sulter Lane Meets Sen'di'nar Avenue
[ Exits: n w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
HP:Healthy MV:Good >
You attempt to hide yourself.
HP:Healthy MV:Good >
Sulter Lane
[ Exits: e w ]
A grizzled soldier stands here, the product of an untold number of campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
HP:Healthy MV:Good >
Sulter Lane Outside of a Stable
[ Exits: e s w ]
HP:Healthy MV:Good >
A grizzled soldier has arrived from the east.
HP:Healthy MV:Good >
You attempt to hide yourself.
HP:Healthy MV:Good >
A Cheap Ranch Stable
[ Exits: n ]
A small sign stands propped against a horse stall.
A tall skinny man stands patiently behind a stall, waiting to sell you a horse.
HP:Healthy MV:Good >
You look around less carefully.
HP:Healthy MV:Good >
You will now look around more carefully.
HP:Healthy MV:Good >
Players in your Zone
--------------------
Jack - A Cheap Ranch Stable
Trin - Central Avenue
HP:Healthy MV:Good >
You have: 0 Gold, 24 Silver, 0 Copper.
HP:Healthy MV:Good >
Trin has arrived from the north, riding a white stallion.
HP:Healthy MV:Good >
Trin tries to blast your feet, but you dodge the attack.
HP:Healthy MV:Good - Trin: Scratched>
You tickle Trin's body as you pierce him.
HP:Healthy MV:Good - Trin: Healthy>
Mood changed to: Wimpy
HP:Healthy MV:Good - Trin: Healthy>
You panic and attempt to flee!
HP:Healthy MV:Good - Trin: Healthy>
You dodge a bash from Trin who loses his balance and falls!
Sulter Lane Outside of a Stable
[ Exits: e s w ]
A grizzled soldier stands here, the product of an untold number of campaigns.
You flee head over heels.
A Cheap Ranch Stable
[ Exits: n ]
A small sign stands propped against a horse stall.
Trin Skye is standing here, riding a white stallion.
A tall skinny man stands patiently behind a stall, waiting to sell you a horse.
HP:Healthy MV:Good >
You attempt to hide yourself.
HP:Healthy MV:Good >
HP:Healthy MV:Good >
Trin leaves north, riding a white stallion.
HP:Healthy MV:Good >
Backstab who?
HP:Healthy MV:Good >
A Cheap Ranch Stable
The smell of horse dung seems inevitably unavoidable despite the numerous
windows that are open along the windows. The roof of the ranch slants upward
to make a pyramid-like top to the building. The walls are made of chipped,
splintery wood. Horse-stalls stand symmetrical to either side of the center of
the ranch, where a small table with benches are. The door to the south is bent
at the top, causing it to not close easily.
[ Exits: n ]
A small sign stands propped against a horse stall.
A tall skinny man stands patiently behind a stall, waiting to sell you a horse.
HP:Healthy MV:Good >
Players in your Zone
--------------------
Jack - A Cheap Ranch Stable
Trin - Sulter Lane
HP:Healthy MV:Good >
You look around less carefully.
HP:Healthy MV:Good >
Trin has arrived from the north, riding a white stallion.
HP:Healthy MV:Good >
You will now look around more carefully.
Trin tries to blast your body, but you dodge the attack.
HP:Healthy MV:Good - Trin: Healthy>
A Cheap Ranch Stable
The smell of horse dung seems inevitably unavoidable despite the numerous
windows that are open along the windows. The roof of the ranch slants upward
to make a pyramid-like top to the building. The walls are made of chipped,
splintery wood. Horse-stalls stand symmetrical to either side of the center of
the ranch, where a small table with benches are. The door to the south is bent
at the top, causing it to not close easily.
[ Exits: n ]
A small sign stands propped against a horse stall.
Trin Skye is here, fighting YOU!, riding a white stallion.
A tall skinny man stands patiently behind a stall, waiting to sell you a horse.
HP:Healthy MV:Good - Trin: Healthy>
You barely pierce Trin's feet.
HP:Healthy MV:Good - Trin: Scratched>
PANIC! You couldn't escape!
HP:Healthy MV:Good - Trin: Scratched>
No way! You're fighting for your life!
HP:Healthy MV:Good - Trin: Scratched>
No way! You're fighting for your life!
HP:Healthy MV:Good - Trin: Scratched>
No way! You're fighting for your life here!
HP:Healthy MV:Good - Trin: Scratched>
PANIC! You couldn't escape!
HP:Healthy MV:Good - Trin: Scratched>
No way!
THE TALE OF THE TRINITY
THE TALE OF THE TRINITY
Last edited by Jack on Wed Oct 31, 2012 2:56 am, edited 3 times in total.
THE LORD'S MOST TRUSTED DISCIPLES:
LAMGWINETTE
QMONEY
RORAN
SHEPARD
MOST WANTED DARKFRIENDS:
ROBBY
KATHRYN
CHASE MARAVIN
NOT SURE IF DARKFRIEND:
KYRANA
BUBONIC
CYRINDE
GOSPEL OF JACK:
THE FATE OF A TRAITOR
QMONEY AND THE LORD VISIT CIARRA
LAMGWINETTE
QMONEY
RORAN
SHEPARD
MOST WANTED DARKFRIENDS:
ROBBY
KATHRYN
CHASE MARAVIN
NOT SURE IF DARKFRIEND:
KYRANA
BUBONIC
CYRINDE
GOSPEL OF JACK:
THE FATE OF A TRAITOR
QMONEY AND THE LORD VISIT CIARRA
Re: THE TALE OF THE TRINITY
AUGUST 07, 2006 - FROM JACK TO CHASE
Trinity Again
nar Scure enough here tho
You narrate, 'Scure enough here tho'
HP:Healthy MV:Strong >
nar So what's up
You narrate, 'So what's up'
HP:Healthy MV:Strong >
notice
You will now look around more carefully.
HP:Healthy MV:Strong >
where
Players in your Zone
--------------------
Jack - Foyer of the Drifting Swan Inn
Trin - Shin'ren Lane Before an Inn
HP:Healthy MV:Strong >
look
Foyer of the Drifting Swan Inn
The Foyer is elaborately decorated with paintings on the walls and porcelain on
shelves. Small windows are on the front of the building, giving a view of the
street. A hallway leads north further into the inn, while a door to the south
leads back out into the streets of the main city.
[ Exits: n s ]
HP:Healthy MV:Strong >
Trin has arrived from the south.
HP:Healthy MV:Strong >
Trin tries to slash your body, but you parry the attack.
HP:Healthy MV:Strong - Trin: Healthy>
You tickle Trin's legs as you pierce him.
You tickle Trin's hands as you pierce him.
Trin tries to slash your head, but you dodge the attack.
HP:Healthy MV:Strong - Trin: Scratched>
Trin looks at you.
HP:Healthy MV:Strong - Trin: Scratched>
You tickle Trin's arms as you pierce him.
Trin tries to slash your legs, but you dodge the attack.
HP:Healthy MV:Strong - Trin: Scratched>
say ...
You say '...'
HP:Healthy MV:Strong - Trin: Scratched>
change mood wimpy
Mood changed to: Wimpy
HP:Healthy MV:Strong - Trin: Scratched>
You tickle Trin's body as you pierce him.
Trin tries to slash your body, but you parry the attack.
HP:Healthy MV:Strong - Trin: Scratched>
say You have no right
Trin says 'why are you an arsehole?'
HP:Healthy MV:Strong - Trin: Scratched>
You say 'You have no right'
HP:Healthy MV:Strong - Trin: Scratched>
You tickle Trin's body as you pierce him.
HP:Healthy MV:Strong - Trin: Scratched>
You dodge a bash from Trin who loses his balance and falls!
HP:Healthy MV:Strong - Trin: Scratched>
You tickle Trin's arms as you pierce him.
HP:Healthy MV:Strong - Trin: Scratched>
Trin says 'you're in my city'
HP:Healthy MV:Strong - Trin: Scratched>
say I am under the protection of Chase
You say 'I am under the protection of Chase'
HP:Healthy MV:Strong - Trin: Scratched>
You tickle Trin's legs as you pierce him.
HP:Healthy MV:Strong - Trin: Scratched>
Trin sends you sprawling with a powerful bash!
HP:Scratched MV:Strong - Trin: Scratched>
HP:Scratched MV:Strong - Trin: Scratched>
HP:Hurt MV:Fresh - Trin: Scratched>
Trin says 'let's see you slay me?'
HP:Hurt MV:Fresh - Trin: Scratched>
You tickle Trin's arms as you pierce him.
Trin tries to slash your legs, but you dodge the attack.
HP:Hurt MV:Fresh - Trin: Scratched>
You tickle Trin's legs as you pierce him.
Trin tries to slash your body, but you parry the attack.
HP:Hurt MV:Fresh - Trin: Hurt>
HP:Hurt MV:Fresh - Trin: Hurt>
You dodge a bash from Trin who loses his balance and falls!
HP:Hurt MV:Fresh - Trin: Hurt>
Trin looks at you.
HP:Hurt MV:Fresh - Trin: Hurt>
HP:Hurt MV:Fresh - Trin: Hurt>
Trin sends you sprawling with a powerful bash!
HP:Hurt MV:Fresh - Trin: Hurt>
say I promised Chase I'd not fight for a little bit
HP:Hurt MV:Fresh - Trin: Hurt>
Trin tries to slash your feet, but you parry the attack.
HP:Hurt MV:Fresh - Trin: Hurt>
You say 'I promised Chase I'd not fight for a little bit'
HP:Hurt MV:Fresh - Trin: Hurt>
You tickle Trin's body as you pierce him.
You tickle Trin's body as you pierce him.
HP:Hurt MV:Fresh - Trin: Hurt>
Trin sends you sprawling with a powerful bash!
HP:Wounded MV:Fresh - Trin: Hurt>
Trin says 'than change your title'
HP:Wounded MV:Fresh - Trin: Hurt>
HP:Wounded MV:Fresh - Trin: Hurt>
say Negative
You say 'Negative'
HP:Wounded MV:Fresh - Trin: Hurt>
You tickle Trin's feet as you pierce him.
Trin tries to slash your head, but you dodge the attack.
HP:Wounded MV:Fresh - Trin: Hurt>
say You must not attack me
You say 'You must not attack me'
HP:Wounded MV:Fresh - Trin: Hurt>
HP:Wounded MV:Fresh - Trin: Hurt>
say It is law
You say 'It is law'
HP:Wounded MV:Fresh - Trin: Hurt>
You dodge a bash from Trin who loses his balance and falls!
HP:Wounded MV:Fresh - Trin: Hurt>
You tickle Trin's legs as you pierce him.
You tickle Trin's legs as you pierce him.
HP:Wounded MV:Fresh - Trin: Hurt>
flee
You panic and attempt to flee!
HP:Wounded MV:Fresh - Trin: Hurt>
You dodge a bash from Trin who loses his balance and falls!
Reception of the Drifting Swan Inn
[ Exits: n e s w ]
Jenna the Innkeeper is here, waiting to help newcomers.
You flee head over heels.
HP:Wounded MV:Excellent >
w
You pushed the swinging doors open and enter into the common room.
The Common Room of the Drifting Swan Inn
[ Exits: e w ]
Covered with the smell of ale, a drunken fool staggers around.
A gleeman is standing here.
HP:Wounded MV:Excellent >
e
Reception of the Drifting Swan Inn
[ Exits: n e s w ]
Jenna the Innkeeper is here, waiting to help newcomers.
HP:Wounded MV:Excellent >
s
Foyer of the Drifting Swan Inn
[ Exits: n s ]
Trin Skye is standing here.
HP:Wounded MV:Excellent >
Trin tries to slash your legs, but you parry the attack.
HP:Wounded MV:Excellent - Trin: Hurt>
You tickle Trin's head as you pierce him.
HP:Wounded MV:Excellent - Trin: Hurt>
flee
PANIC! You couldn't escape!
HP:Wounded MV:Excellent - Trin: Hurt>
flee
You panic and attempt to flee!
Then this later on...
You narrate, 'Trinity you break the law you Darkfriend.'
Trin narrates, 'chase does not set laws'
You said you'd not let him get away with this and I believed you I hope you stick to your word because I did not do anything to instigate this, I did everything you asked and waited the alloted time and more and he still will not lay off and even said he refutes your command. I honestly hope you don't let him get away with breaking the law yet again...
Trinity Again
nar Scure enough here tho
You narrate, 'Scure enough here tho'
HP:Healthy MV:Strong >
nar So what's up
You narrate, 'So what's up'
HP:Healthy MV:Strong >
notice
You will now look around more carefully.
HP:Healthy MV:Strong >
where
Players in your Zone
--------------------
Jack - Foyer of the Drifting Swan Inn
Trin - Shin'ren Lane Before an Inn
HP:Healthy MV:Strong >
look
Foyer of the Drifting Swan Inn
The Foyer is elaborately decorated with paintings on the walls and porcelain on
shelves. Small windows are on the front of the building, giving a view of the
street. A hallway leads north further into the inn, while a door to the south
leads back out into the streets of the main city.
[ Exits: n s ]
HP:Healthy MV:Strong >
Trin has arrived from the south.
HP:Healthy MV:Strong >
Trin tries to slash your body, but you parry the attack.
HP:Healthy MV:Strong - Trin: Healthy>
You tickle Trin's legs as you pierce him.
You tickle Trin's hands as you pierce him.
Trin tries to slash your head, but you dodge the attack.
HP:Healthy MV:Strong - Trin: Scratched>
Trin looks at you.
HP:Healthy MV:Strong - Trin: Scratched>
You tickle Trin's arms as you pierce him.
Trin tries to slash your legs, but you dodge the attack.
HP:Healthy MV:Strong - Trin: Scratched>
say ...
You say '...'
HP:Healthy MV:Strong - Trin: Scratched>
change mood wimpy
Mood changed to: Wimpy
HP:Healthy MV:Strong - Trin: Scratched>
You tickle Trin's body as you pierce him.
Trin tries to slash your body, but you parry the attack.
HP:Healthy MV:Strong - Trin: Scratched>
say You have no right
Trin says 'why are you an arsehole?'
HP:Healthy MV:Strong - Trin: Scratched>
You say 'You have no right'
HP:Healthy MV:Strong - Trin: Scratched>
You tickle Trin's body as you pierce him.
HP:Healthy MV:Strong - Trin: Scratched>
You dodge a bash from Trin who loses his balance and falls!
HP:Healthy MV:Strong - Trin: Scratched>
You tickle Trin's arms as you pierce him.
HP:Healthy MV:Strong - Trin: Scratched>
Trin says 'you're in my city'
HP:Healthy MV:Strong - Trin: Scratched>
say I am under the protection of Chase
You say 'I am under the protection of Chase'
HP:Healthy MV:Strong - Trin: Scratched>
You tickle Trin's legs as you pierce him.
HP:Healthy MV:Strong - Trin: Scratched>
Trin sends you sprawling with a powerful bash!
HP:Scratched MV:Strong - Trin: Scratched>
HP:Scratched MV:Strong - Trin: Scratched>
HP:Hurt MV:Fresh - Trin: Scratched>
Trin says 'let's see you slay me?'
HP:Hurt MV:Fresh - Trin: Scratched>
You tickle Trin's arms as you pierce him.
Trin tries to slash your legs, but you dodge the attack.
HP:Hurt MV:Fresh - Trin: Scratched>
You tickle Trin's legs as you pierce him.
Trin tries to slash your body, but you parry the attack.
HP:Hurt MV:Fresh - Trin: Hurt>
HP:Hurt MV:Fresh - Trin: Hurt>
You dodge a bash from Trin who loses his balance and falls!
HP:Hurt MV:Fresh - Trin: Hurt>
Trin looks at you.
HP:Hurt MV:Fresh - Trin: Hurt>
HP:Hurt MV:Fresh - Trin: Hurt>
Trin sends you sprawling with a powerful bash!
HP:Hurt MV:Fresh - Trin: Hurt>
say I promised Chase I'd not fight for a little bit
HP:Hurt MV:Fresh - Trin: Hurt>
Trin tries to slash your feet, but you parry the attack.
HP:Hurt MV:Fresh - Trin: Hurt>
You say 'I promised Chase I'd not fight for a little bit'
HP:Hurt MV:Fresh - Trin: Hurt>
You tickle Trin's body as you pierce him.
You tickle Trin's body as you pierce him.
HP:Hurt MV:Fresh - Trin: Hurt>
Trin sends you sprawling with a powerful bash!
HP:Wounded MV:Fresh - Trin: Hurt>
Trin says 'than change your title'
HP:Wounded MV:Fresh - Trin: Hurt>
HP:Wounded MV:Fresh - Trin: Hurt>
say Negative
You say 'Negative'
HP:Wounded MV:Fresh - Trin: Hurt>
You tickle Trin's feet as you pierce him.
Trin tries to slash your head, but you dodge the attack.
HP:Wounded MV:Fresh - Trin: Hurt>
say You must not attack me
You say 'You must not attack me'
HP:Wounded MV:Fresh - Trin: Hurt>
HP:Wounded MV:Fresh - Trin: Hurt>
say It is law
You say 'It is law'
HP:Wounded MV:Fresh - Trin: Hurt>
You dodge a bash from Trin who loses his balance and falls!
HP:Wounded MV:Fresh - Trin: Hurt>
You tickle Trin's legs as you pierce him.
You tickle Trin's legs as you pierce him.
HP:Wounded MV:Fresh - Trin: Hurt>
flee
You panic and attempt to flee!
HP:Wounded MV:Fresh - Trin: Hurt>
You dodge a bash from Trin who loses his balance and falls!
Reception of the Drifting Swan Inn
[ Exits: n e s w ]
Jenna the Innkeeper is here, waiting to help newcomers.
You flee head over heels.
HP:Wounded MV:Excellent >
w
You pushed the swinging doors open and enter into the common room.
The Common Room of the Drifting Swan Inn
[ Exits: e w ]
Covered with the smell of ale, a drunken fool staggers around.
A gleeman is standing here.
HP:Wounded MV:Excellent >
e
Reception of the Drifting Swan Inn
[ Exits: n e s w ]
Jenna the Innkeeper is here, waiting to help newcomers.
HP:Wounded MV:Excellent >
s
Foyer of the Drifting Swan Inn
[ Exits: n s ]
Trin Skye is standing here.
HP:Wounded MV:Excellent >
Trin tries to slash your legs, but you parry the attack.
HP:Wounded MV:Excellent - Trin: Hurt>
You tickle Trin's head as you pierce him.
HP:Wounded MV:Excellent - Trin: Hurt>
flee
PANIC! You couldn't escape!
HP:Wounded MV:Excellent - Trin: Hurt>
flee
You panic and attempt to flee!
Then this later on...
You narrate, 'Trinity you break the law you Darkfriend.'
Trin narrates, 'chase does not set laws'
You said you'd not let him get away with this and I believed you I hope you stick to your word because I did not do anything to instigate this, I did everything you asked and waited the alloted time and more and he still will not lay off and even said he refutes your command. I honestly hope you don't let him get away with breaking the law yet again...
THE LORD'S MOST TRUSTED DISCIPLES:
LAMGWINETTE
QMONEY
RORAN
SHEPARD
MOST WANTED DARKFRIENDS:
ROBBY
KATHRYN
CHASE MARAVIN
NOT SURE IF DARKFRIEND:
KYRANA
BUBONIC
CYRINDE
GOSPEL OF JACK:
THE FATE OF A TRAITOR
QMONEY AND THE LORD VISIT CIARRA
LAMGWINETTE
QMONEY
RORAN
SHEPARD
MOST WANTED DARKFRIENDS:
ROBBY
KATHRYN
CHASE MARAVIN
NOT SURE IF DARKFRIEND:
KYRANA
BUBONIC
CYRINDE
GOSPEL OF JACK:
THE FATE OF A TRAITOR
QMONEY AND THE LORD VISIT CIARRA
Re: THE TALE OF THE TRINITY
OH BUT IT DIDChase wrote:Ive been waiting on you to get on so I can pardon you. I will also make sure this does not happen again.
...TO BE CONTINUED...
THE LORD'S MOST TRUSTED DISCIPLES:
LAMGWINETTE
QMONEY
RORAN
SHEPARD
MOST WANTED DARKFRIENDS:
ROBBY
KATHRYN
CHASE MARAVIN
NOT SURE IF DARKFRIEND:
KYRANA
BUBONIC
CYRINDE
GOSPEL OF JACK:
THE FATE OF A TRAITOR
QMONEY AND THE LORD VISIT CIARRA
LAMGWINETTE
QMONEY
RORAN
SHEPARD
MOST WANTED DARKFRIENDS:
ROBBY
KATHRYN
CHASE MARAVIN
NOT SURE IF DARKFRIEND:
KYRANA
BUBONIC
CYRINDE
GOSPEL OF JACK:
THE FATE OF A TRAITOR
QMONEY AND THE LORD VISIT CIARRA
Re: THE TALE OF THE TRINITY
I miss Trin, he was so easy to antagonize. 