A Small Camp Among the Trees
A small camp has been set up here with a clearing for a fire and a few pitched
tents. The beaten ground surrounding the camp suggested that it has been here
for some time. Men linger around the camp waiting for anyone interested in
hiring them.
[ Exits: s ]
Some tough leather is standing upright here, forming the shape of a hat. [2]
A tunic made of thick iron lies here. [2]
A pair of gauntlets lie here gathering dust. [2]
A dark-handled dagger sits here. [2]
A pair of leggings have been abandoned here. [2]
Thick leather boots sit on the ground here. [2]
A well-used firepit is embedded into the ground.
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Fresh >
Type 'list' to view available mercenaries.
HP:Hurt MV:Fresh >
list
Mercenaries -- Main Menu Mercenaries Hired Out: 1/5
--------------------------------------------------------------------------
1) A well-traveled forester Price: 1 silver, 94 copper
2) A member of the Niende'Nei Price: 1 silver, 84 copper
3) A well-traveled forester Price: 1 silver, 87 copper
4) A member of the Niende'Nei Price: 1 silver, 87 copper
--------------------------------------------------------------------------
[M] Main Menu [N] Next Page
[R] Review the Page [P] Previous Page
[C] Close
HP:Hurt MV:Fresh >
c
You exit the mercenary list.
HP:Hurt MV:Fresh >
s
A Dusty Road
Clearing the large highway that cuts through the landscape this small dusty
roadway seems of much greater scale then it actually is as it cuts through the
large forest. Nearing the roadway to either side are small apple trees that
give off a very pleasing fragrance.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A brutish swordsman is standing here, riding a white stallion.
HP:Hurt MV:Fresh >
order all rem all
order all drop all
You issue an order.
A brutish swordsman stops using a great helm.
A brutish swordsman stops using a moderate sized backpack.
A brutish swordsman stops using a light-weight splinted plate with red etchings.
A brutish swordsman stops using a set of shimmering steel pauldrons.
A brutish swordsman stops using a pair of scale knit sleeves.
A brutish swordsman stops using a pair of heavy metal gauntlets.
A brutish swordsman stops using a dark steel lance.
A brutish swordsman stops using a pair of ringmail leggings.
A brutish swordsman stops using a pair of polished metal boots.
HP:Hurt MV:Fresh >
You issue an order.
A brutish swordsman drops a pair of polished metal boots.
A brutish swordsman drops a pair of ringmail leggings.
A brutish swordsman drops a dark steel lance.
A brutish swordsman drops a pair of heavy metal gauntlets.
A brutish swordsman drops a pair of scale knit sleeves.
A brutish swordsman drops a set of shimmering steel pauldrons.
A brutish swordsman drops a light-weight splinted plate with red etchings.
A brutish swordsman drops a moderate sized backpack.
A brutish swordsman drops a great helm.
A brutish swordsman drops a pair of polished metal boots.
A brutish swordsman drops a pair of thin metal leggings.
A brutish swordsman drops a pair of grolm skin gloves.
A brutish swordsman drops a rough steel belt with an ornate buckle.
A brutish swordsman drops a pair of scale knit sleeves.
A brutish swordsman drops a pair of tough leather shoulder pads.
A brutish swordsman drops a black rimmed helmet.
A brutish swordsman drops a long ebony studded bastard sword.
A brutish swordsman drops a cooling-hardened breastplate.
A brutish swordsman drops a small brass lantern.
HP:Hurt MV:Fresh >
You are hungry.
HP:Hurt MV:Fresh >
order all return home
You issue an order.
A brutish swordsman says 'OK, since you've seen me home alive I'll thank you with this bit of coin back.'
a brutish swordsman gives you 40.2 copper.
A brutish swordsman says 'I'll leave your things here for you.'
A brutish swordsman stops following you.
A brutish swordsman sets off to return home.
HP:Hurt MV:Fresh >
n
A Small Camp Among the Trees
A small camp has been set up here with a clearing for a fire and a few pitched
tents. The beaten ground surrounding the camp suggested that it has been here
for some time. Men linger around the camp waiting for anyone interested in
hiring them.
[ Exits: s ]
Some tough leather is standing upright here, forming the shape of a hat. [2]
A tunic made of thick iron lies here. [2]
A pair of gauntlets lie here gathering dust. [2]
A dark-handled dagger sits here. [2]
A pair of leggings have been abandoned here. [2]
Thick leather boots sit on the ground here. [2]
A well-used firepit is embedded into the ground.
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Fresh >
Type 'list' to view available mercenaries.
HP:Hurt MV:Fresh >
list
Mercenaries -- Main Menu Mercenaries Hired Out: 0/5
--------------------------------------------------------------------------
1) A well-traveled forester Price: 1 silver, 94 copper
2) A member of the Niende'Nei Price: 1 silver, 84 copper
3) A well-traveled forester Price: 1 silver, 87 copper
4) A member of the Niende'Nei Price: 1 silver, 87 copper
--------------------------------------------------------------------------
[M] Main Menu [N] Next Page
[R] Review the Page [P] Previous Page
[C] Close
HP:Hurt MV:Fresh >
c
You exit the mercenary list.
HP:Hurt MV:Fresh >
time
It is 2 o'clock pm, on Thursday
The 11th Day of the Fourth Month, Year 467.
Server: Tue Dec 2 18:04:23 2014
The MUD will reboot in 655 minutes at Wed Dec 03 05:00:00 2014.
This has been happening for a while. Also, they don't return home when they flee when stupid ds show up and scare them.
Mercs not returning
Re: Mercs not returning
Is your bug that he does not show up in the mercenary list after returning home?
Re: Mercs not returning
Yes. Personally, it is more about when they run away, but it would be nice to have them return, or another one be generated at random, when they run away or return home.
Basically, ds wanting to PK and making mercs run away has been causing me to loose up to 4 mercs. This makes smobbing pretty much impossible for me, if the list of available mercs just gets whittled down.
Basically, ds wanting to PK and making mercs run away has been causing me to loose up to 4 mercs. This makes smobbing pretty much impossible for me, if the list of available mercs just gets whittled down.
Re: Mercs not returning
It is doing it again...
Mercenaries -- Main Menu Mercenaries Hired Out: 0/5
--------------------------------------------------------------------------
1) A brutish swordsman Price: 6 silver, 36 copper
2) A brutish swordsman Price: 2 silver, 5 copper
3) A well-traveled forester Price: 2 silver, 2 copper
4) A well-traveled forester Price: 6 silver, 12 copper
5) A brutish swordsman Price: 2 silver, 10 copper
6) A member of the Niende'Nei Price: 5 silver, 82 copper
7) A member of the Niende'Nei Price: 1 silver, 81 copper
8) A member of the Niende'Nei Price: 1 silver, 86 copper
9) A brutish swordsman Price: 6 silver, 48 copper
10) A member of the Niende'Nei Price: 1 silver, 82 copper
--------------------------------------------------------------------------
After they ran off from a ds attack.....
Mercenaries -- Main Menu Mercenaries Hired Out: 0/5
--------------------------------------------------------------------------
1) A well-traveled forester Price: 2 silver, 5 copper
2) A member of the Niende'Nei Price: 1 silver, 79 copper
3) A member of the Niende'Nei Price: 1 silver, 94 copper
4) A brutish swordsman Price: 2 silver, 17 copper
5) A brutish swordsman Price: 2 silver, 14 copper
6) A brutish swordsman Price: 6 silver, 9 copper
7) A brutish swordsman Price: 2 silver, 14 copper
8) A brutish swordsman Price: 2 silver, 10 copper
--------------------------------------------------------------------------
Mercenaries -- Main Menu Mercenaries Hired Out: 0/5
--------------------------------------------------------------------------
1) A brutish swordsman Price: 6 silver, 36 copper
2) A brutish swordsman Price: 2 silver, 5 copper
3) A well-traveled forester Price: 2 silver, 2 copper
4) A well-traveled forester Price: 6 silver, 12 copper
5) A brutish swordsman Price: 2 silver, 10 copper
6) A member of the Niende'Nei Price: 5 silver, 82 copper
7) A member of the Niende'Nei Price: 1 silver, 81 copper
8) A member of the Niende'Nei Price: 1 silver, 86 copper
9) A brutish swordsman Price: 6 silver, 48 copper
10) A member of the Niende'Nei Price: 1 silver, 82 copper
--------------------------------------------------------------------------
After they ran off from a ds attack.....
Mercenaries -- Main Menu Mercenaries Hired Out: 0/5
--------------------------------------------------------------------------
1) A well-traveled forester Price: 2 silver, 5 copper
2) A member of the Niende'Nei Price: 1 silver, 79 copper
3) A member of the Niende'Nei Price: 1 silver, 94 copper
4) A brutish swordsman Price: 2 silver, 17 copper
5) A brutish swordsman Price: 2 silver, 14 copper
6) A brutish swordsman Price: 6 silver, 9 copper
7) A brutish swordsman Price: 2 silver, 14 copper
8) A brutish swordsman Price: 2 silver, 10 copper
--------------------------------------------------------------------------
Re: Mercs not returning
They are not currently designed to return to the list if attacked. Try setting a rendezvous point where you can meet them in the event someone attacks them. See the Misc section of the wiki here: http://www.kinslayermud.org/wiki/index.php/Mercenaries.
Re: Mercs not returning
I did set rendezvous.. same thing happened today....
A member of the Niende'Nei's Status Report:
I have 432(432) hit and 180(180) movement points.
Offensive Bonus: 171 Dodge Bonus: 98, Parry Bonus: 161
My abilities are: Str: 16, Int: 18, Wis: 15, Dex: 19, Con: 21
My armor absorbs 21%% damage on average.
My rendezvous point: A Small Camp Among the Trees.
You issue an order.
A brutish swordsman's Status Report:
I have 422(422) hit and 149(149) movement points.
Offensive Bonus: 160 Dodge Bonus: 0, Parry Bonus: 0
My abilities are: Str: 20, Int: 17, Wis: 13, Dex: 14, Con: 21
My armor absorbs 61%% damage on average.
My rendezvous point: A Small Camp Among the Trees.
*Malaki* has arrived from the south, riding a twisted shadow stallion.
HP:Hurt MV:Fresh >
*Malaki* barely smashes Dracon's legs.
HP:Hurt MV:Fresh >
A well-traveled forester assists Dracon.
A member of the Niende'Nei assists Dracon.
HP:Hurt MV:Fresh >
A member of the Niende'Nei barely strikes *Malaki*'s arms.
A well-traveled forester barely tickles *Malaki*'s body with his pierce,
Dracon tickles *Malaki*'s body as he stabs him.
HP:Hurt MV:Fresh >
[object NativeObject]
A well-traveled forester stops following Dracon.
[object NativeObject]
A member of the Niende'Nei stops following Dracon.
HP:Hurt MV:Fresh >
*Malaki* sends Dracon sprawling with a powerful bash!
HP:Hurt MV:Fresh >
*Malaki* looks at Dracon.
HP:Hurt MV:Fresh >
*Malaki* smashes Dracon's body hard.
*Malaki* smashes Dracon's arms hard.
HP:Hurt MV:Fresh >
k malaki
You barely pierce *Malaki*'s hands.
HP:Hurt MV:Fresh - Malaki: Scratched --- Dracon: Hurt>
bash
HP:Hurt MV:Fresh - Malaki: Scratched --- Dracon: Hurt>
* - % *Malaki* smashes Dracon's head very hard.
*Malaki* smashes Dracon's legs.
HP:Hurt MV:Fresh - Malaki: Scratched --- Dracon: Hurt>
-
* As *Malaki* avoids your bash, you topple over and fall to the ground!
You have missed 20 andlanded 28 bashes for a 58% land rate this session.
HP:Hurt MV:Fresh - Malaki: Scratched --- Dracon: Hurt>
A brutish swordsman assists you!
A member of the Niende'Nei assists you!
A member of the Niende'Nei barely pierces *Malaki*'s shoulders.
A member of the Niende'Nei barely tickles *Malaki*'s body with his pierce,
A brutish swordsman hacks *Malaki*'s shoulders.
You try to pierce *Malaki*'s head, but miss.
Dracon stabs *Malaki*'s feet hard.
HP:Hurt MV:Fresh - Malaki: Scratched --- Dracon: Hurt>
tell dracon its fucked
You tell Dracon, 'its fucked'
HP:Hurt MV:Fresh - Malaki: Scratched --- Dracon: Hurt>
A brutish swordsman tells you, 'I didn't sign on to mess with someone like Malaki , I'll leave your stuff here!'
A brutish swordsman flees from Malaki and leaves you behind!
A brutish swordsman stops following you.
A member of the Niende'Nei tells you, 'I didn't sign on to mess with someone like Malaki , I'll leave your stuff here!'
A member of the Niende'Nei flees from Malaki and leaves you behind!
A member of the Niende'Nei stops following you.
Mercenaries -- Main Menu Mercenaries Hired Out: 0/5
--------------------------------------------------------------------------
1) A brutish swordsman Price: 2 silver, 17 copper
2) A brutish swordsman Price: 2 silver, 14 copper
3) A brutish swordsman Price: 6 silver, 9 copper
4) A brutish swordsman Price: 2 silver, 10 copper
--------------------------------------------------------------------------
That is 6 mercs lost to PK today.
A member of the Niende'Nei's Status Report:
I have 432(432) hit and 180(180) movement points.
Offensive Bonus: 171 Dodge Bonus: 98, Parry Bonus: 161
My abilities are: Str: 16, Int: 18, Wis: 15, Dex: 19, Con: 21
My armor absorbs 21%% damage on average.
My rendezvous point: A Small Camp Among the Trees.
You issue an order.
A brutish swordsman's Status Report:
I have 422(422) hit and 149(149) movement points.
Offensive Bonus: 160 Dodge Bonus: 0, Parry Bonus: 0
My abilities are: Str: 20, Int: 17, Wis: 13, Dex: 14, Con: 21
My armor absorbs 61%% damage on average.
My rendezvous point: A Small Camp Among the Trees.
*Malaki* has arrived from the south, riding a twisted shadow stallion.
HP:Hurt MV:Fresh >
*Malaki* barely smashes Dracon's legs.
HP:Hurt MV:Fresh >
A well-traveled forester assists Dracon.
A member of the Niende'Nei assists Dracon.
HP:Hurt MV:Fresh >
A member of the Niende'Nei barely strikes *Malaki*'s arms.
A well-traveled forester barely tickles *Malaki*'s body with his pierce,
Dracon tickles *Malaki*'s body as he stabs him.
HP:Hurt MV:Fresh >
[object NativeObject]
A well-traveled forester stops following Dracon.
[object NativeObject]
A member of the Niende'Nei stops following Dracon.
HP:Hurt MV:Fresh >
*Malaki* sends Dracon sprawling with a powerful bash!
HP:Hurt MV:Fresh >
*Malaki* looks at Dracon.
HP:Hurt MV:Fresh >
*Malaki* smashes Dracon's body hard.
*Malaki* smashes Dracon's arms hard.
HP:Hurt MV:Fresh >
k malaki
You barely pierce *Malaki*'s hands.
HP:Hurt MV:Fresh - Malaki: Scratched --- Dracon: Hurt>
bash
HP:Hurt MV:Fresh - Malaki: Scratched --- Dracon: Hurt>
* - % *Malaki* smashes Dracon's head very hard.
*Malaki* smashes Dracon's legs.
HP:Hurt MV:Fresh - Malaki: Scratched --- Dracon: Hurt>
-
* As *Malaki* avoids your bash, you topple over and fall to the ground!
You have missed 20 andlanded 28 bashes for a 58% land rate this session.
HP:Hurt MV:Fresh - Malaki: Scratched --- Dracon: Hurt>
A brutish swordsman assists you!
A member of the Niende'Nei assists you!
A member of the Niende'Nei barely pierces *Malaki*'s shoulders.
A member of the Niende'Nei barely tickles *Malaki*'s body with his pierce,
A brutish swordsman hacks *Malaki*'s shoulders.
You try to pierce *Malaki*'s head, but miss.
Dracon stabs *Malaki*'s feet hard.
HP:Hurt MV:Fresh - Malaki: Scratched --- Dracon: Hurt>
tell dracon its fucked
You tell Dracon, 'its fucked'
HP:Hurt MV:Fresh - Malaki: Scratched --- Dracon: Hurt>
A brutish swordsman tells you, 'I didn't sign on to mess with someone like Malaki , I'll leave your stuff here!'
A brutish swordsman flees from Malaki and leaves you behind!
A brutish swordsman stops following you.
A member of the Niende'Nei tells you, 'I didn't sign on to mess with someone like Malaki , I'll leave your stuff here!'
A member of the Niende'Nei flees from Malaki and leaves you behind!
A member of the Niende'Nei stops following you.
Mercenaries -- Main Menu Mercenaries Hired Out: 0/5
--------------------------------------------------------------------------
1) A brutish swordsman Price: 2 silver, 17 copper
2) A brutish swordsman Price: 2 silver, 14 copper
3) A brutish swordsman Price: 6 silver, 9 copper
4) A brutish swordsman Price: 2 silver, 10 copper
--------------------------------------------------------------------------
That is 6 mercs lost to PK today.
Re: Mercs not returning
Mercs rend hasn't ever worked if attacked by a pc with the exception of corin and gorel (sp).
Side note enter a doored room with a mob, have mercs remove wpns, attack the mob and make them assist then flee and reenter and wait for crossrace pc to come play, have them rescue and wield wpn, you assist them and spam door closed. Master mobs of uberness.
Side note enter a doored room with a mob, have mercs remove wpns, attack the mob and make them assist then flee and reenter and wait for crossrace pc to come play, have them rescue and wield wpn, you assist them and spam door closed. Master mobs of uberness.