HP:Healthy MV:Good >
1
Grassy Plains
You are in the middle of the plains. To all sides all that can be seen is the
Caralain grass swaying in the wind. The humid air and intense heat are nearly
suffocating you here.
[ Exits: n e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a critter leaving east.
The corpse of a rhinoceros is lying here. [2]
You feel the presence of someone nearby....
A bull rhinoceros stands here, snorting.
A crow has arrived from the west.
HP:Healthy MV:Good >
You try to smite *Weir*'s legs, but miss.
HP:Healthy MV:Good - Weir: Healthy>
1
bash
You do the best you can!
HP:Healthy MV:Good - Weir: Healthy>
HP:Healthy MV:Good - Weir: Healthy>
* *Weir* panics, and attempts to flee!
HP:Healthy MV:Good - Weir: Healthy>
- *Weir* leaves south.
HP:Healthy MV:Good >
% s
1
Cancelled...
Dry Plains
The Caralain grass is extremely tall here, and reaches beyond your waist. To
the north and east all that can be seen is the plains. Somewhere to the south
is the Tar Valon road.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a critter leaving north.
You see fairly recent tracks of a critter leaving east.
A crow has arrived from the north.
HP:Healthy MV:Strong >
1
1
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
e
Plains Before the Road
You are at the beginning of the Caralain plains. To the south the Tar Valon road
can still be seen. All around you the Caralain grass sways and almost seems
alive as the wind blows through it.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a trolloc leaving north.
The corpse of a rhinoceros is lying here.
A crow has arrived from the west.
HP:Healthy MV:Strong >
look
Plains Before the Road
You are at the beginning of the Caralain plains. To the south the Tar Valon road
can still be seen. All around you the Caralain grass sways and almost seems
alive as the wind blows through it.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a trolloc leaving north.
The corpse of a rhinoceros is lying here.
A black feathered crow flies nearby.
HP:Healthy MV:Strong >
n
Grassy Plains
The grasses become a darker shade of green here, fading into brown at some
areas. The sun must not shine brightly here. Taller vegetation starts to grow
off to the west, but high grasses grow all around.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a critter leaving east.
You see fresh tracks of a ridden mount leaving east.
The corpse of a rhinoceros is lying here.
A large rat is here scurrying out of sight.
A crow has arrived from the south.
HP:Healthy MV:Strong >
e
Angry Plains
The grasses take on a life of their own here, in some areas reaching high into
the sky, and in others lying matted to the ground. Tendrils of moss and vines
reach out and snag on your ankles as you wander this wild plain.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
The corpse of a rhinoceros is lying here.
A bull rhinoceros stands here, snorting.
A large rat is here scurrying out of sight.
A crow has arrived from the west.
HP:Healthy MV:Strong >
n
Vast Plains
The grasses take on quite a vibrant yellow shade here, growing thick and high
all around. When the sun shines at the right angle, most of the plants are so
bright it is hard to see. The ground beneath is moist, and you feel your feet
sink into the mud with each step.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
You see very recent tracks of a critter leaving south.
The corpse of a rhinoceros is lying here. [2]
A crow has arrived from the south.
HP:Healthy MV:Strong >
n
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
You see faint tracks of a trolloc leaving south.
A crow has arrived from the south.
HP:Healthy MV:Good >
n
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving west.
You see faint tracks of a trolloc leaving south.
The corpse of a rhinoceros is lying here. [4]
A crow has arrived from the south.
HP:Healthy MV:Good >
w
n
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving north.
*Weir* is standing here.
A crow has arrived from the east.
HP:Healthy MV:Good >
Grasslands
Old stone walls run east and west here, blocking passage to the north. The
grasslands continue, the green reeds swaying in the breeze. To the west, it
seems that the vegetation just dies off. The mossy walls continue there,
becoming more numerous and spread out.
[ Exits: e s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving south.
You see faint tracks of a trolloc leaving east.
A tall white stallion is standing here.
A crow has arrived from the south.
HP:Healthy MV:Good >
ride horse
s
You begin riding a white stallion.
HP:Healthy MV:Good >
1
1
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving north.
A white stallion is standing here, being ridden by you.
A crow has arrived from the north.
1
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
s
1
Grasslands at a Cliff
Suddenly a sheer rock wall rises out of the grass, the first landmark you've
seen in quite some time. Vines and roots spill over the edge high above,
making a waterfall of vegetation into the swarming sea of grass below. The
cliff offers some shade from the beating sun overhead, making this place a good
spot for a rest.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving south.
The corpse of a rhinoceros is lying here.
A white stallion is standing here, being ridden by you.
*Weir* is standing here.
A crow has arrived from the north.
HP:Healthy MV:Good >
You smite *Weir*'s head extremely hard.
1
HP:Healthy MV:Good - Weir: Scratched>
You do the best you can!
HP:Healthy MV:Good - Weir: Scratched>
bash
HP:Healthy MV:Good - Weir: Scratched>
* *Weir* pierces your head.
HP:Scratched MV:Good - Weir: Scratched>
- *Weir* panics, and attempts to flee!
HP:Scratched MV:Good - Weir: Scratched>
% *Weir* leaves south.
HP:Scratched MV:Good >
- s
1
Cancelled...
Brambles and Bushes
Here the taller brush has become agitated, growing into bramble bushes that
writhe and tangle amongst themselves. To the west, the way becomes almost
impassible because of the sharp thorns these plants are producing. Looking
eastward, the grasses of the Caralain plains can be made out.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving west.
A white stallion is standing here, being ridden by you.
*Weir* is standing here.
A ghastly wisp is here, slowy hovering your way.
A crow has arrived from the north.
HP:Scratched MV:Good >
1
You try to smite *Weir*'s hands, but miss.
HP:Scratched MV:Good - Weir: Scratched>
You do the best you can!
HP:Scratched MV:Good - Weir: Scratched>
bash
HP:Scratched MV:Good - Weir: Scratched>
* - % - You are enveloped in flames from a fireball sent by *Weir* -- OUCH!!
HP:Hurt MV:Good - Weir: Scratched>
*Weir* tickles your body as he pierces you.
HP:Hurt MV:Good - Weir: Scratched>
* As *Weir* avoids your bash, you topple over and fall to the ground!
HP:Hurt MV:Good - Weir: Scratched>
A ghastly wisp tries to hit your head, but misses.
HP:Hurt MV:Good - Weir: Scratched>
bash
HP:Hurt MV:Good - Weir: Scratched>
* - A ghastly wisp tries to hit your head, but misses.
HP:Hurt MV:Good - Weir: Scratched>
You are enveloped in flames from a fireball sent by *Weir* -- OUCH!!
HP:Wounded MV:Good - Weir: Scratched>
% -
* Your bash at *Weir* sends him sprawling!
HP:Wounded MV:Good - Weir: Scratched>
A ghastly wisp tries to hit your body, but misses.
You smite *Weir*'s legs into bloody fragments!
HP:Wounded MV:Good - Weir: Hurt>
exa weir
*Weir* has some small wounds and bruises.
*Weir* is using:
<worn around neck> a black cord with a raven pendant
<worn around neck> a black cord with a raven pendant
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a magnificent fur headband
<worn about body> a magnificent fur cloak
<worn on back> a large traveler's backpack
<worn on body> a worn animal hide vest
<worn on shoulders> a set of white leather shoulder pads
<worn on arms> a pair of dark fur sleeves
<worn about waist> a plush fur sash
<worn around wrist> a spiraled bracelet of cuendillar
<worn around wrist> a diamond wristcuff
<worn on hands> a pair of swordsman gloves
<worn on finger> an obsidian ring, flecked with gold
<worn on finger> an obsidian ring, flecked with gold
<wielded> a glimmering topaz pommeled baselard
<worn as shield> a mighty obsidian shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of plush fur shoes
HP:Wounded MV:Good - Weir: Hurt>
A ghastly wisp tries to hit your body, but misses.
You try to smite *Weir*'s body, but miss.
HP:Wounded MV:Good - Weir: Hurt>
bas
They already seem stunned!
HP:Wounded MV:Good - Weir: Hurt>
bas
They already seem stunned!
HP:Wounded MV:Good - Weir: Hurt>
bas
They already seem stunned!
HP:Wounded MV:Good - Weir: Hurt>
kick
bash
Your kick hits *Weir* in the solar plexus!
HP:Wounded MV:Good - Weir: Hurt>
A ghastly wisp tries to hit your body, but misses.
*Weir* barely pierces your feet.
HP:Wounded MV:Good - Weir: Hurt>
HP:Wounded MV:Good - Weir: Hurt>
* - % - A ghastly wisp tries to hit your head, but misses.
HP:Wounded MV:Good - Weir: Hurt>
Flames sent by *Weir* cause your skin to blister and char.
HP:Wounded MV:Good - Weir: Hurt>
* As *Weir* avoids your bash, you topple over and fall to the ground!
HP:Wounded MV:Good - Weir: Hurt>
bash
HP:Wounded MV:Good - Weir: Hurt>
* A ghastly wisp tries to hit your body, but misses.
HP:Wounded MV:Good - Weir: Hurt>
- % - You are enveloped in flames from a fireball sent by *Weir* -- OUCH!!
HP:Wounded MV:Good - Weir: Hurt>
* Your bash at *Weir* sends him sprawling!
HP:Wounded MV:Good - Weir: Hurt>
A ghastly wisp tries to hit your body, but misses.
You smite *Weir*'s legs into bloody fragments!
HP:Wounded MV:Good - Weir: Wounded>
kick
Your kick hits *Weir* in the solar plexus!
HP:Wounded MV:Good - Weir: Wounded>
bash
They already seem stunned!
HP:Wounded MV:Good - Weir: Wounded>
bash
They already seem stunned!
HP:Wounded MV:Good - Weir: Wounded>
bash
They already seem stunned!
HP:Wounded MV:Good - Weir: Wounded>
bash
A ghastly wisp tries to hit your body, but misses.
You smite *Weir*'s feet into bloody fragments!
HP:Wounded MV:Good - Weir: Battered>
They already seem stunned!
HP:Wounded MV:Good - Weir: Battered>
bash
They already seem stunned!
HP:Wounded MV:Good - Weir: Battered>
bash
They already seem stunned!
HP:Wounded MV:Good - Weir: Battered>
bash
They already seem stunned!
HP:Wounded MV:Good - Weir: Battered>
bash
They already seem stunned!
HP:Wounded MV:Good - Weir: Battered>
bash
*Weir* panics, and attempts to flee!
HP:Wounded MV:Good - Weir: Battered>
HP:Wounded MV:Good - Weir: Battered>
* A ghastly wisp tries to hit your waist, but misses.
HP:Wounded MV:Excellent - Weir: Wounded>
- *Weir* leaves east.
HP:Wounded MV:Excellent - a ghastly wisp: Healthy>
% e
Cancelled...
No way! You're fighting for your life!
HP:Wounded MV:Excellent - a ghastly wisp: Healthy>
f
e
You panic and attempt to flee!
*Weir* has arrived from the east.
HP:Wounded MV:Excellent - a ghastly wisp: Healthy>
1
1
*Weir* pierces your shoulders hard.
HP:Wounded MV:Excellent - a ghastly wisp: Healthy>
Grasslands at a Cliff
Suddenly a sheer rock wall rises out of the grass, the first landmark you've
seen in quite some time. Vines and roots spill over the edge high above,
making a waterfall of vegetation into the swarming sea of grass below. The
cliff offers some shade from the beating sun overhead, making this place a good
spot for a rest.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving south.
The corpse of a rhinoceros is lying here.
A white stallion is standing here, being ridden by you.
You flee head over heels.
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a ridden mount leaving north.
A white stallion is standing here, being ridden by you.
HP:Wounded MV:Excellent >
They don't seem to be here.
HP:Wounded MV:Excellent >
They don't seem to be here.
HP:Wounded MV:Excellent >
w
1
Grasslands at a Cliff
Suddenly a sheer rock wall rises out of the grass, the first landmark you've
seen in quite some time. Vines and roots spill over the edge high above,
making a waterfall of vegetation into the swarming sea of grass below. The
cliff offers some shade from the beating sun overhead, making this place a good
spot for a rest.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving south.
The corpse of a rhinoceros is lying here.
A white stallion is standing here, being ridden by you.
HP:Wounded MV:Excellent >
1
They don't seem to be here.
HP:Wounded MV:Excellent >
They don't seem to be here.
HP:Wounded MV:Excellent >
s
1
Brambles and Bushes
Here the taller brush has become agitated, growing into bramble bushes that
writhe and tangle amongst themselves. To the west, the way becomes almost
impassible because of the sharp thorns these plants are producing. Looking
eastward, the grasses of the Caralain plains can be made out.
[ Exits: n e w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving east.
A white stallion is standing here, being ridden by you.
*Weir* is standing here.
A black feathered crow flies nearby.
A ghastly wisp is here, slowy hovering your way.
HP:Wounded MV:Excellent >
1
You try to smite *Weir*'s head, but miss.
HP:Wounded MV:Excellent - Weir: Wounded>
You do the best you can!
HP:Wounded MV:Excellent - Weir: Wounded>
bash
HP:Wounded MV:Excellent - Weir: Wounded>
* kick
You are enveloped in flames from a fireball sent by *Weir* -- OUCH!!
*Weir* pierces your head hard.
HP:Battered MV:Excellent - Weir: Wounded>
bash
Cancelled...
Your kick hits *Weir* in the solar plexus!
HP:Battered MV:Excellent - Weir: Wounded>
*Weir* panics, and attempts to flee!
HP:Battered MV:Excellent - Weir: Wounded>
HP:Battered MV:Excellent - Weir: Wounded>
* *Weir* leaves north.
HP:Battered MV:Excellent >
- n
1
Cancelled...
Grasslands at a Cliff
Suddenly a sheer rock wall rises out of the grass, the first landmark you've
seen in quite some time. Vines and roots spill over the edge high above,
making a waterfall of vegetation into the swarming sea of grass below. The
cliff offers some shade from the beating sun overhead, making this place a good
spot for a rest.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving east.
The corpse of a rhinoceros is lying here.
A white stallion is standing here, being ridden by you.
*Weir* is standing here.
A crow has arrived from the south.
HP:Battered MV:Excellent >
1
You try to smite *Weir*'s hands, but miss.
HP:Battered MV:Excellent - Weir: Wounded>
You do the best you can!
bash
HP:Battered MV:Excellent - Weir: Wounded>
*Weir* tries to pierce your legs, but misses.
You try to smite *Weir*'s legs, but miss.
HP:Battered MV:Excellent - Weir: Wounded>
HP:Battered MV:Excellent - Weir: Wounded>
* *Weir* panics, and attempts to flee!
HP:Battered MV:Excellent - Weir: Wounded>
- % *Weir* leaves south.
HP:Battered MV:Excellent >
s
- 1
Cancelled...
Brambles and Bushes
Here the taller brush has become agitated, growing into bramble bushes that
writhe and tangle amongst themselves. To the west, the way becomes almost
impassible because of the sharp thorns these plants are producing. Looking
eastward, the grasses of the Caralain plains can be made out.
[ Exits: n e w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
A white stallion is standing here, being ridden by you.
*Weir* is standing here.
A ghastly wisp is here, slowy hovering your way.
A crow has arrived from the north.
HP:Battered MV:Excellent >
1
1
You try to smite *Weir*'s legs, but miss.
HP:Battered MV:Excellent - Weir: Wounded>
1
You do the best you can!
HP:Battered MV:Excellent - Weir: Wounded>
*Weir* pierces your legs hard.
You try to smite *Weir*'s hands, but miss.
You do the best you can!
HP:Battered MV:Excellent - Weir: Wounded>
You do the best you can!
HP:Battered MV:Excellent - Weir: Wounded>
ahs
What?!?
HP:Battered MV:Excellent - Weir: Wounded>
2
HP:Battered MV:Excellent - Weir: Wounded>
* kick
- bash
Cancelled...
You still have another 1 second before you can do that again.
HP:Battered MV:Excellent - Weir: Wounded>
HP:Battered MV:Excellent - Weir: Wounded>
* - You are enveloped in flames from a fireball sent by *Weir* -- OUCH!!
HP:Beaten MV:Excellent - Weir: Wounded>
% -
* Your bash at *Weir* sends him sprawling!
HP:Beaten MV:Excellent - Weir: Wounded>
You smite *Weir*'s head into bloody fragments!
HP:Beaten MV:Excellent - Weir: Battered>
kick
You miss your kick at *Weir*'s groin, much to his relief...
HP:Beaten MV:Excellent - Weir: Battered>
bash
They already seem stunned!
HP:Beaten MV:Excellent - Weir: Battered>
bash
They already seem stunned!
HP:Beaten MV:Excellent - Weir: Battered>
bash
They already seem stunned!
HP:Beaten MV:Excellent - Weir: Battered>
bash
They already seem stunned!
HP:Beaten MV:Excellent - Weir: Battered>
bash
You try to smite *Weir*'s legs, but miss.
HP:Beaten MV:Excellent - Weir: Battered>
They already seem stunned!
HP:Beaten MV:Excellent - Weir: Battered>
bash
They already seem stunned!
HP:Beaten MV:Excellent - Weir: Battered>
bash
They already seem stunned!
HP:Beaten MV:Excellent - Weir: Battered>
bash
They already seem stunned!
HP:Beaten MV:Excellent - Weir: Battered>
bash
They already seem stunned!
HP:Beaten MV:Excellent - Weir: Battered>
bash
HP:Beaten MV:Excellent - Weir: Battered>
* - % - A ghastly wisp tries to hit your body, but misses.
HP:Beaten MV:Excellent - Weir: Battered>
You are enveloped in flames from a fireball sent by *Weir* -- OUCH!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Excellent - Weir: Battered>
* Your bash at *Weir* sends him sprawling!
HP:Critical MV:Excellent - Weir: Battered>
A ghastly wisp tries to hit your body, but misses.
You smite *Weir*'s waist into bloody fragments!
HP:Critical MV:Excellent - Weir: Beaten>
kick
Your kick hits *Weir* in the solar plexus!
HP:Critical MV:Excellent - Weir: Beaten>
bash
They already seem stunned!
HP:Critical MV:Excellent - Weir: Beaten>
bash
They already seem stunned!
HP:Critical MV:Excellent - Weir: Beaten>
bash
They already seem stunned!
HP:Critical MV:Excellent - Weir: Beaten>
A ghastly wisp tries to hit your head, but misses.
You smite *Weir*'s legs into bloody fragments!
HP:Critical MV:Excellent - Weir: Critical>
bash
They already seem stunned!
HP:Critical MV:Excellent - Weir: Critical>
bash
They already seem stunned!
HP:Critical MV:Excellent - Weir: Critical>
bash
They already seem stunned!
HP:Critical MV:Excellent - Weir: Critical>
bash
They already seem stunned!
HP:Critical MV:Excellent - Weir: Critical>
bash
They already seem stunned!
HP:Critical MV:Excellent - Weir: Critical>
bash
*Weir* panics, and attempts to flee!
HP:Critical MV:Excellent - Weir: Critical>
* bash
A ghastly wisp tries to hit your body, but misses.
HP:Critical MV:Excellent - Weir: Critical>
Cancelled...
HP:Critical MV:Excellent - Weir: Critical>
* f
Cancelled...
You panic and attempt to flee!
HP:Critical MV:Excellent - Weir: Critical>
1
1
1
*Weir* leaves east.
HP:Critical MV:Excellent - a ghastly wisp: Healthy>
1
1
1
1
1
Vast Plains
The grasses take on quite a vibrant yellow shade here, growing thick and high
all around. When the sun shines at the right angle, most of the plants are so
bright it is hard to see. The ground beneath is moist, and you feel your feet
sink into the mud with each step.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving south.
The corpse of a rhinoceros is lying here. [2]
A white stallion is standing here, being ridden by you.
*Weir* is standing here.
You flee head over heels.
You try to smite *Weir*'s body, but miss.
HP:Critical MV:Excellent - Weir: Critical>
You do the best you can!
HP:Critical MV:Excellent - Weir: Critical>
1
You do the best you can!
HP:Critical MV:Excellent - Weir: Critical>
1
You do the best you can!
HP:Critical MV:Excellent - Weir: Critical>
You do the best you can!
HP:Critical MV:Excellent - Weir: Critical>
*Weir* pierces your legs.
You wish that your wounds would stop BLEEDING so much!
You try to smite *Weir*'s body, but miss.
You do the best you can!
HP:Critical MV:Excellent - Weir: Critical>
You do the best you can!
HP:Critical MV:Excellent - Weir: Critical>
You do the best you can!
HP:Critical MV:Excellent - Weir: Critical>
kick
You do the best you can!
HP:Critical MV:Excellent - Weir: Critical>
You do the best you can!
HP:Critical MV:Excellent - Weir: Critical>
You miss your kick at *Weir*'s groin, much to his relief...
HP:Critical MV:Excellent - Weir: Critical>
*Weir* panics, and attempts to flee!
HP:Critical MV:Excellent - Weir: Critical>
bgash
What?!?
HP:Critical MV:Excellent - Weir: Critical>
1
1
You do the best you can!
HP:Critical MV:Excellent - Weir: Critical>
1
You do the best you can!
HP:Critical MV:Excellent - Weir: Critical>
You do the best you can!
HP:Critical MV:Excellent - Weir: Critical>
*Weir* leaves north.
HP:Critical MV:Excellent >
gash
What?!?
HP:Critical MV:Excellent >
n
1
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see almost fresh tracks of a human leaving north.
A white stallion is standing here, being ridden by you.
*Weir* is standing here.
HP:Critical MV:Excellent >
1
1
You try to smite *Weir*'s feet, but miss.
HP:Critical MV:Excellent - Weir: Critical>
You do the best you can!
HP:Critical MV:Excellent - Weir: Critical>
You do the best you can!
HP:Critical MV:Excellent - Weir: Critical>
1
You do the best you can!
HP:Critical MV:Excellent - Weir: Critical>
bahsd
What?!?
HP:Critical MV:Excellent - Weir: Critical>
kick
You still have another 5 seconds before you can do that again.
HP:Critical MV:Excellent - Weir: Critical>
bash
You try to smite *Weir*'s hands, but miss.
HP:Critical MV:Excellent - Weir: Critical>
* - You are enveloped in flames from a fireball sent by *Weir* -- OUCH!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Excellent - Weir: Critical>
% *Weir* panics, and attempts to flee!
HP:Critical MV:Excellent - Weir: Critical>
-
HP:Critical MV:Excellent - Weir: Critical>
* As *Weir* avoids your bash, you topple over and fall to the ground!
HP:Critical MV:Fresh - Weir: Beaten>
stand
1
1
*Weir* leaves east.
*Weir* has arrived from the east.
HP:Critical MV:Fresh >
1
*Weir* tries to pierce your hands, but misses.
HP:Critical MV:Fresh - Weir: Beaten>
Do you not consider fighting as standing?
HP:Critical MV:Fresh - Weir: Beaten>
You do the best you can!
HP:Critical MV:Fresh - Weir: Beaten>
You do the best you can!
HP:Critical MV:Fresh - Weir: Beaten>
You do the best you can!
HP:Critical MV:Fresh - Weir: Beaten>
kick
Your kick hits *Weir* in the solar plexus!
HP:Critical MV:Fresh - Weir: Critical>
bash
*Weir* tries to pierce your head, but misses.
HP:Critical MV:Fresh - Weir: Critical>
HP:Critical MV:Fresh - Weir: Critical>
* - % Flames sent by *Weir* cause your skin to blister and char.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Weir: Critical>
- *Weir* tickles your arms as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Weir: Critical>
* Your bash at *Weir* sends him sprawling!
HP:Critical MV:Fresh - Weir: Critical>
kick
You still have another 5 seconds before you can do that again.
HP:Critical MV:Fresh - Weir: Critical>
You smite *Weir*'s legs into bloody fragments!
*Weir* is mortally wounded, and will die soon, if not aided.
HP:Critical MV:Fresh - Weir: Mortally Wounded>
kick
You still have another 2 seconds before you can do that again.
HP:Critical MV:Fresh - Weir: Mortally Wounded>
kick
You still have another 1 second before you can do that again.
HP:Critical MV:Fresh - Weir: Mortally Wounded>
kick
You still have another 1 second before you can do that again.
HP:Critical MV:Fresh - Weir: Mortally Wounded>
kick
You still have another 1 second before you can do that again.
HP:Critical MV:Fresh - Weir: Mortally Wounded>
kick
kick
kick
Your kick at *Weir*'s face splits his head open -- yummy!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Weir*'s death cry.
*Weir* is dead! R.I.P.
HP:Critical MV:Fresh >
You still have another 11 seconds before you can do that again.
HP:Critical MV:Fresh >
You still have another 11 seconds before you can do that again.
HP:Critical MV:Fresh >
score
You have 1(424) hit and 149(149) movement points.
You have scored 396621748 experience and 0 total quest points.
You need 603378251 exp to reach your next level.
You have been playing for 2 days and 22 hours.
You have gathered 50 Weave Points so far.
This ranks you as Markus (level 50)
You have acquired 4 feat points.
Your current Arena ranking is Unranked.
You are riding a white stallion.
Your mount looks strong.
You are standing.
close call
Post great logs, epic battles or discuss tactics.
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