Cancelled...
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Phantasm leaving east.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
*Phantasm* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh - Phantasm: Battered>
HP:Beaten MV:Fresh - Phantasm: Battered>
* *Phantasm* hefts his shield and takes up a defensive stance.
HP:Beaten MV:Fresh - Phantasm: Battered>
-
narr on phant
%
0
Cancelled...
You narrate, 'on phant'
*Phantasm* lowers his shield, becoming vulnerable once more.
HP:Beaten MV:Fresh - Phantasm: Battered>
You try to slash *Phantasm*'s arms, but miss.
HP:Beaten MV:Fresh - Phantasm: Battered>
* - *Phantasm* hefts his shield and takes up a defensive stance.
HP:Beaten MV:Fresh - Phantasm: Battered>
*Phantasm* lowers his shield, becoming vulnerable once more.
HP:Beaten MV:Fresh - Phantasm: Battered>
% -
0
Cancelled...
HP:Beaten MV:Fresh - Phantasm: Battered>
* *Phantasm* tries to pierce your legs, but misses.
*Phantasm* snickers softly.
HP:Beaten MV:Fresh - Phantasm: Battered>
Tiberius narrates, 'blocking'
HP:Beaten MV:Fresh - Phantasm: Battered>
- AAAARGH, a bright flash of light reflects off *Phantasm*'s shield and into your eyes, causing a sudden burst of pain!
Cancelled...
HP:Beaten MV:Fresh - Phantasm: Battered>
*Phantasm* hefts his shield and takes up a defensive stance.
HP:Beaten MV:Fresh - Phantasm: Battered>
*Phantasm* lowers his shield, becoming vulnerable once more.
HP:Beaten MV:Fresh - Phantasm: Battered>
0
HP:Beaten MV:Fresh - Phantasm: Battered>
* - *Phantasm* breathes 'ffs'
HP:Beaten MV:Fresh - Phantasm: Battered>
narr
Cancelled...
Yes, narrate, fine, narrate we must, but WHAT???
HP:Beaten MV:Fresh - Phantasm: Battered>
0
HP:Beaten MV:Fresh - Phantasm: Battered>
* - *Phantasm* hefts his shield and takes up a defensive stance.
HP:Beaten MV:Fresh - Phantasm: Battered>
%
narr not running
0
Cancelled...
You narrate, 'not running'
HP:Beaten MV:Fresh - Phantasm: Battered>
You try to slash *Phantasm*'s arms, but miss.
HP:Beaten MV:Fresh - Phantasm: Battered>
* *Phantasm* lowers his shield, becoming vulnerable once more.
HP:Beaten MV:Fresh - Phantasm: Battered>
- % -
0
*Phantasm* breathes 'eat me'
HP:Beaten MV:Fresh - Phantasm: Battered>
Cancelled...
HP:Beaten MV:Fresh - Phantasm: Battered>
* *Phantasm* tries to pierce your legs, but misses.
*Phantasm* tries to pierce your legs, but misses.
HP:Beaten MV:Fresh - Phantasm: Battered>
Tiberius has arrived from the west, riding a black warhorse.
HP:Beaten MV:Fresh - Phantasm: Battered>
- *Phantasm* hefts his shield and takes up a defensive stance.
Tiberius slashes *Phantasm*'s arms very hard.
HP:Beaten MV:Fresh - Phantasm: Battered>
% *Phantasm* lowers his shield, becoming vulnerable once more.
HP:Beaten MV:Fresh - Phantasm: Battered>
-
* Your bash at *Phantasm* sends him sprawling!
HP:Beaten MV:Fresh - Phantasm: Battered>
You slash *Phantasm*'s arms into bloody fragments!
HP:Beaten MV:Fresh - Phantasm: Beaten>
sa LOL U FOOL
l
You say 'LOL U FOOL'
HP:Beaten MV:Fresh - Phantasm: Beaten>
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Phantasm leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
Tiberius al'Verne the Swordbrother is here, fighting *Phantasm*!, riding a black warhorse.
*Phantasm* is sitting here.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh - Phantasm: Beaten>
Tiberius slashes *Phantasm*'s arms into bloody fragments!
You slash *Phantasm*'s head into bloody fragments!
HP:Beaten MV:Fresh - Phantasm: Critical>
kick
You miss your kick at *Phantasm*'s groin, much to his relief...
HP:Beaten MV:Fresh - Phantasm: Critical>
z
z
z
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Critical>
z
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Critical>
z
You do the best you can!
z
HP:Beaten MV:Fresh - Phantasm: Critical>
z
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Critical>
You do the best you can!
z
HP:Beaten MV:Fresh - Phantasm: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Critical>
z
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Critical>
z
You do the best you can!
*Phantasm* panics, and attempts to flee!
HP:Beaten MV:Fresh - Phantasm: Critical>
co
cb
Tiberius tries to slash *Phantasm*'s hands, but misses.
You slash *Phantasm*'s body extremely hard.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Phantasm*'s death cry.
*Phantasm* is dead! R.I.P.
They don't seem to be here.
HP:Beaten MV:Fresh >
z
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
Stance changed to: Offensive
HP:Beaten MV:Fresh >
Mood changed to: Brave
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
cw
Mood changed to: Wimpy
HP:Beaten MV:Fresh >
l
HP:Beaten MV:Fresh >
z
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Phantasm leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
The corpse of Phantasm is lying here.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
z
z
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
sa LOL
You say 'LOL'
HP:Beaten MV:Fresh >
Tiberius says 'lol'
HP:Beaten MV:Fresh >
sa hahahahaha
You say 'hahahahaha'
Mang
Re: Mang
I don't get it.