Choke has been disabled until I get the chance to make it over.
Kick has had its cooldown and landing rate increased. It will also cancel timers again.
Bash is slightly less likely to land.
Parry is a little more valuable for avoiding hits in melee. Dodge is a little less valuable.
If anything seems broken after these changes, please bitch on the forums. Thanks!
Choke, Kick, Bash, Melee
Re: Choke, Kick, Bash, Melee
Re-enabled the choke skill with a longer timer (only 8.5 years later!).